65 lines
1.6 KiB
C#
65 lines
1.6 KiB
C#
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#if !MULTIPLEX_OS
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namespace System.Threading
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{
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public sealed class ThreadPoolBoundHandle : IDisposable
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{
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internal ThreadPoolBoundHandle ()
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{
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}
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public System.Runtime.InteropServices.SafeHandle Handle {
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get {
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throw new PlatformNotSupportedException ();
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}
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}
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[System.CLSCompliantAttribute (false)]
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public unsafe System.Threading.NativeOverlapped* AllocateNativeOverlapped (System.Threading.IOCompletionCallback callback, object state, object pinData)
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{
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throw new PlatformNotSupportedException ();
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}
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[System.CLSCompliantAttribute (false)]
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public unsafe System.Threading.NativeOverlapped* AllocateNativeOverlapped (System.Threading.PreAllocatedOverlapped preAllocated)
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{
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throw new PlatformNotSupportedException ();
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}
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public static System.Threading.ThreadPoolBoundHandle BindHandle (System.Runtime.InteropServices.SafeHandle handle)
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{
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throw new PlatformNotSupportedException ();
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}
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public void Dispose ()
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{
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}
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[System.CLSCompliantAttribute (false)]
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public unsafe void FreeNativeOverlapped (System.Threading.NativeOverlapped* overlapped)
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{
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throw new PlatformNotSupportedException ();
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}
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[System.CLSCompliantAttribute (false)]
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public static unsafe object GetNativeOverlappedState (System.Threading.NativeOverlapped* overlapped)
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{
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throw new PlatformNotSupportedException ();
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}
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}
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public sealed partial class PreAllocatedOverlapped : IDisposable
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{
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[System.CLSCompliantAttribute (false)]
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public PreAllocatedOverlapped (System.Threading.IOCompletionCallback callback, object state, object pinData)
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{
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throw new PlatformNotSupportedException ();
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}
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public void Dispose ()
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{
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}
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}
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}
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#endif
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