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<?xml version="1.0" encoding="utf-8"?>
<Type Name="IDesignerLoaderHost2" FullName="System.ComponentModel.Design.Serialization.IDesignerLoaderHost2">
<TypeSignature Language="C#" Value="public interface IDesignerLoaderHost2 : IServiceProvider, System.ComponentModel.Design.Serialization.IDesignerLoaderHost" />
<TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract IDesignerLoaderHost2 implements class System.ComponentModel.Design.IDesignerHost, class System.ComponentModel.Design.IServiceContainer, class System.ComponentModel.Design.Serialization.IDesignerLoaderHost, class System.IServiceProvider" />
<AssemblyInfo>
<AssemblyName>System</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Interfaces>
<Interface>
<InterfaceName>System.ComponentModel.Design.Serialization.IDesignerLoaderHost</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IServiceProvider</InterfaceName>
</Interface>
</Interfaces>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Use the <see cref="T:System.ComponentModel.Design.Serialization.IDesignerLoaderHost2" /> interface to specify whether the designer loader can continue loading when errors occur during deserialization. </para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Provides an interface that extends <see cref="T:System.ComponentModel.Design.Serialization.IDesignerLoaderHost" /> to specify whether errors are tolerated while loading a design document.</para>
</summary>
</Docs>
<Members>
<Member MemberName="CanReloadWithErrors">
<MemberSignature Language="C#" Value="public bool CanReloadWithErrors { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool CanReloadWithErrors" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>In some scenarios, loading errors cannot be ignored. The designer loader implementation should return false when this is the case.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets or sets a value indicating whether it is possible to reload with errors. </para>
</summary>
</Docs>
</Member>
<Member MemberName="IgnoreErrorsDuringReload">
<MemberSignature Language="C#" Value="public bool IgnoreErrorsDuringReload { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool IgnoreErrorsDuringReload" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="P:System.ComponentModel.Design.Serialization.IDesignerLoaderHost2.IgnoreErrorsDuringReload" /> property can only be set to true if <see cref="P:System.ComponentModel.Design.Serialization.IDesignerLoaderHost2.CanReloadWithErrors" /> is true. If <see cref="P:System.ComponentModel.Design.Serialization.IDesignerLoaderHost2.CanReloadWithErrors" /> is false, the value of <see cref="P:System.ComponentModel.Design.Serialization.IDesignerLoaderHost2.IgnoreErrorsDuringReload" /> is ignored.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets or sets a value indicating whether errors should be ignored when <see cref="M:System.ComponentModel.Design.Serialization.IDesignerLoaderHost.Reload" /> is called.</para>
</summary>
</Docs>
</Member>
</Members>
</Type>