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<h2>Collection Constraints (NUnit 2.4 / 2.5)</h2>
<p>Collection constraints perform tests that are specific to collections.
The following collection constraints are provided. Before NUnit 2.4.6,
these constraints only operated on true Collections. Beginning with 2.4.6,
they can work with any object that implements IEnumerable.
<p>Beginning with NUnit 2.4.2, use of an improper argument type caused tests
to fail. Later releases give an error rather than a failure, so that negated
constraints will not appear to succeed.
<p>For example, both of the following statements give an error in later releases,
but the second would have succeeded in earlier versions of NUnit.
<div class="code"><pre>
int[] iarray = new int[] { 1, 2, 3 };
Assert.That( 5, Is.SubsetOf( iarray ) ); // Fails in early releases
Assert.That( 5, Is.Not.SubsetOf( iarray ) ); /
</pre></div>
<h3>AllItemsConstraint</h3>
<h4>Action</h4>
<p>Applies a constraint to each item in a collection, succeeding only if all of them succeed.
<h4>Constructor</h4>
<div class="code"><pre>
AllItemsConstraint(Constraint itemConstraint)
</pre></div>
<h4>Syntax</h4>
<div class="code"><pre>
Is.All...
Has.All...
</pre></div>
<h4>Examples of Use</h4>
<div class="code"><pre>
int[] iarray = new int[] { 1, 2, 3 };
string[] sarray = new string[] { "a", "b", "c" };
Assert.That( iarray, Is.All.Not.Null );
Assert.That( sarray, Is.All.InstanceOf<string>() );
Assert.That( iarray, Is.All.GreaterThan(0) );
Assert.That( iarray, Has.All.GreaterThan(0) );
</pre></div>
<h3>SomeItemsConstraint</h3>
<h4>Action</h4>
<p>Applies a constraint to each item in a collection, succeeding if at least one of them succeeds.
<h4>Constructor</h4>
<div class="code"><pre>
SomeItemsConstraint(Constraint itemConstraint)
</pre></div>
<h4>Syntax</h4>
<div class="code"><pre>
Has.Some...
</pre></div>
<h4>Examples of Use</h4>
<div class="code"><pre>
int[] iarray = new int[] { 1, 2, 3 };
string[] sarray = new string[] { "a", "b", "c" };
Assert.That( iarray, Has.Some.GreaterThan(2) );
Assert.That( sarray, Has.Some.Length(1) );
</pre></div>
<h3>NoItemConstraint</h3>
<h4>Action</h4>
<p>Applies a constraint to each item in a collection, succeeding only if all of them fail.
<h4>Constructor</h4>
<div class="code"><pre>
NoItemConstraint(Constraint itemConstraint)
</pre></div>
<h4>Syntax</h4>
<div class="code"><pre>
Has.None...
Has.No...
</pre></div>
<h4>Examples of Use</h4>
<div class="code"><pre>
int[] iarray = new int[] { 1, 2, 3 };
string[] sarray = new string[] { "a", "b", "c" };
Assert.That( iarray, Has.None.Null );
Assert.That( iarray, Has.No.Null );
Assert.That( sarray, Has.None.EqualTo("d") );
Assert.That( iarray, Has.None.LessThan(0) );
</pre></div>
<h3>UniqueItemsConstraint</h3>
<h4>Action</h4>
<p>Tests that a collection contains only unique items.
<h4>Constructor</h4>
<div class="code"><pre>
UniqueItemsConstraint()
</pre></div>
<h4>Syntax</h4>
<div class="code"><pre>
Is.Unique
</pre></div>
<h4>Example of Use</h4>
<div class="code"><pre>
string[] sarray = new string[] { "a", "b", "c" };
Assert.That( sarray, Is.Unique );
</pre></div>
<h4>Notes</h4>
<ol>
<li>??
</ol>
<h3>CollectionContainsConstraint</h3>
<h4>Action</h4>
<p>Tests that a collection contains an object.
<h4>Constructor</h4>
<div class="code"><pre>
CollectionContainsConstraint( object )
</pre></div>
<h4>Syntax</h4>
<div class="code"><pre>
Has.Member( object )
Contains.Item( object )
</pre></div>
<h4>Modifiers</h4>
<div class="code"><pre>
...Using(IComparer comparer)
...Using<T>(IComparer&lt;T&gt; comparer)
...Using<T>(Comparison&lt;T&gt; comparer)
</pre></div>
<h4>Examples of Use</h4>
<div class="code"><pre>
int[] iarray = new int[] { 1, 2, 3 };
string[] sarray = new string[] { "a", "b", "c" };
Assert.That( iarray, Has.Member(3) );
Assert.That( sarray, Has.Member("b") );
Assert.That( sarray, Contains.Item("c") );
Assert.That( sarray, Has.No.Member("x") );
</pre></div>
<h4>Notes</h4>
<ol>
<li>For references, <b>Has.Member</b> uses object equality to find a member in a
collection. To check for an object equal to an item the collection, use
<b>Has.Some.EqualTo(...)</b>.
</ol>
<h3>CollectionEquivalentConstraint</h3>
<h4>Action</h4>
<p>Tests that two collections are equivalent - that they contain
the same items, in any order.
<h4>Constructor</h4>
<div class="code"><pre>
CollectionEquivalentConstraint( IEnumerable other )
</pre></div>
<h4>Syntax</h4>
<div class="code"><pre>
Is.EquivalentTo( IEnumerable other )
</pre></div>
<h4>Examples of Use</h4>
<div class="code"><pre>
int[] iarray = new int[] { 1, 2, 3 };
string[] sarray = new string[] { "a", "b", "c" };
Assert.That( new string[] { "c", "a", "b" }, Is.EquivalentTo( sarray ) );
Assert.That( new int[] { 1, 2, 2 }, Is.Not.EquivalentTo( iarray ) );
</pre></div>
<h4>Notes</h4>
<ol>
<li>To compare collections for equality, use Is.EqualTo().
</ol>
<h3>CollectionSubsetConstraint</h3>
<h4>Action</h4>
<p>Tests that one collection is a subset of another.
<h4>Constructor</h4>
<div class="code"><pre>
CollectionSubsetConstraint( ICollection )
</pre></div>
<h4>Syntax</h4>
<div class="code"><pre>
Is.SubsetOf( IEnumerable )
</pre></div>
<h4>Example of Use</h4>
<div class="code"><pre>
int[] iarray = new int[] { 1, 2, 3 };
Assert.That( new int[] { 1, 3 }, Is.SubsetOf( iarray ) );
</pre></div>
<h3>CollectionOrderedConstraint (NUnit 2.5)</h3>
<h4>Action</h4>
<p>Tests that a collection is ordered.
<h4>Constructor</h4>
<div class="code"><pre>
CollectionOrderedConstraint()
</pre></div>
<h4>Syntax</h4>
<div class="code"><pre>
Is.Ordered
</pre></div>
<h4>Modifiers</h4>
<div class="code"><pre>
...Descending
...By(string propertyName)
...Using(IComparer comparer)
...Using<T>(IComparer&lt;T&gt; comparer)
...Using<T>(Comparison&lt;T&gt; comparer)
</pre></div>
<h4>Examples of Use</h4>
<div class="code"><pre>
int[] iarray = new int[] { 1, 2, 3 };
string[] sarray = new string[] { "c", "b", "a" };
string[] sarray2 = new string[] ( "a", "aa", "aaa" );
Assert.That( iarray, Is.Ordered );
Assert.That( sarray, Is.Ordered.Descending );
Assert.That( sarray2, Is.Ordered.By("Length");
</pre></div>
<h4>Notes</h4>
<ol>
<li>Modifiers may be combined and may appear in any order. If the
same modifier is used more than once, the result is undefined.
<li>The syntax of Is.Ordered has changed from earlier betas.
</ol>
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