332 lines
11 KiB
C#
332 lines
11 KiB
C#
|
//
|
||
|
// System.Drawing.Drawing2D.Matrix.cs
|
||
|
//
|
||
|
// Authors:
|
||
|
// Stefan Maierhofer <sm@cg.tuwien.ac.at>
|
||
|
// Dennis Hayes (dennish@Raytek.com)
|
||
|
// Duncan Mak (duncan@ximian.com)
|
||
|
// Ravindra (rkumar@novell.com)
|
||
|
//
|
||
|
// (C) Ximian, Inc. http://www.ximian.com
|
||
|
// Copyright (C) 2004, 2006 Novell, Inc (http://www.novell.com)
|
||
|
//
|
||
|
// Permission is hereby granted, free of charge, to any person obtaining
|
||
|
// a copy of this software and associated documentation files (the
|
||
|
// "Software"), to deal in the Software without restriction, including
|
||
|
// without limitation the rights to use, copy, modify, merge, publish,
|
||
|
// distribute, sublicense, and/or sell copies of the Software, and to
|
||
|
// permit persons to whom the Software is furnished to do so, subject to
|
||
|
// the following conditions:
|
||
|
//
|
||
|
// The above copyright notice and this permission notice shall be
|
||
|
// included in all copies or substantial portions of the Software.
|
||
|
//
|
||
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||
|
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||
|
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||
|
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||
|
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||
|
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||
|
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||
|
//
|
||
|
|
||
|
using System.Runtime.InteropServices;
|
||
|
|
||
|
namespace System.Drawing.Drawing2D
|
||
|
{
|
||
|
public sealed class Matrix : MarshalByRefObject, IDisposable
|
||
|
{
|
||
|
internal IntPtr nativeMatrix;
|
||
|
|
||
|
// constructors
|
||
|
internal Matrix (IntPtr ptr)
|
||
|
{
|
||
|
nativeMatrix = ptr;
|
||
|
}
|
||
|
|
||
|
public Matrix ()
|
||
|
{
|
||
|
Status status = GDIPlus.GdipCreateMatrix (out nativeMatrix);
|
||
|
GDIPlus.CheckStatus (status);
|
||
|
}
|
||
|
|
||
|
public Matrix (Rectangle rect, Point[] plgpts)
|
||
|
{
|
||
|
if (plgpts == null)
|
||
|
throw new ArgumentNullException ("plgpts");
|
||
|
if (plgpts.Length != 3)
|
||
|
throw new ArgumentException ("plgpts");
|
||
|
|
||
|
Status status = GDIPlus.GdipCreateMatrix3I (ref rect, plgpts, out nativeMatrix);
|
||
|
GDIPlus.CheckStatus (status);
|
||
|
}
|
||
|
|
||
|
public Matrix (RectangleF rect, PointF[] plgpts)
|
||
|
{
|
||
|
if (plgpts == null)
|
||
|
throw new ArgumentNullException ("plgpts");
|
||
|
if (plgpts.Length != 3)
|
||
|
throw new ArgumentException ("plgpts");
|
||
|
|
||
|
Status status = GDIPlus.GdipCreateMatrix3 (ref rect, plgpts, out nativeMatrix);
|
||
|
GDIPlus.CheckStatus (status);
|
||
|
}
|
||
|
|
||
|
public Matrix (float m11, float m12, float m21, float m22, float dx, float dy)
|
||
|
{
|
||
|
Status status = GDIPlus.GdipCreateMatrix2 (m11, m12, m21, m22, dx, dy, out nativeMatrix);
|
||
|
GDIPlus.CheckStatus (status);
|
||
|
}
|
||
|
|
||
|
// properties
|
||
|
public float[] Elements {
|
||
|
get {
|
||
|
float [] retval = new float [6];
|
||
|
IntPtr tmp = Marshal.AllocHGlobal (Marshal.SizeOf (typeof (float)) * 6);
|
||
|
try {
|
||
|
Status status = GDIPlus.GdipGetMatrixElements (nativeMatrix, tmp);
|
||
|
GDIPlus.CheckStatus (status);
|
||
|
Marshal.Copy (tmp, retval, 0, 6);
|
||
|
}
|
||
|
finally {
|
||
|
Marshal.FreeHGlobal (tmp);
|
||
|
}
|
||
|
return retval;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public bool IsIdentity {
|
||
|
get {
|
||
|
bool retval;
|
||
|
Status status = GDIPlus.GdipIsMatrixIdentity (nativeMatrix, out retval);
|
||
|
GDIPlus.CheckStatus (status);
|
||
|
return retval;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public bool IsInvertible {
|
||
|
get {
|
||
|
bool retval;
|
||
|
Status status = GDIPlus.GdipIsMatrixInvertible (nativeMatrix, out retval);
|
||
|
GDIPlus.CheckStatus (status);
|
||
|
return retval;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public float OffsetX {
|
||
|
get {
|
||
|
return this.Elements [4];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public float OffsetY {
|
||
|
get {
|
||
|
return this.Elements [5];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public Matrix Clone()
|
||
|
{
|
||
|
IntPtr retval;
|
||
|
Status status = GDIPlus.GdipCloneMatrix (nativeMatrix, out retval);
|
||
|
GDIPlus.CheckStatus (status);
|
||
|
return new Matrix (retval);
|
||
|
}
|
||
|
|
||
|
|
||
|
public void Dispose ()
|
||
|
{
|
||
|
if (nativeMatrix != IntPtr.Zero) {
|
||
|
Status status = GDIPlus.GdipDeleteMatrix (nativeMatrix);
|
||
|
GDIPlus.CheckStatus (status);
|
||
|
nativeMatrix = IntPtr.Zero;
|
||
|
}
|
||
|
|
||
|
GC.SuppressFinalize (this);
|
||
|
}
|
||
|
|
||
|
public override bool Equals (object obj)
|
||
|
{
|
||
|
Matrix m = obj as Matrix;
|
||
|
|
||
|
if (m != null) {
|
||
|
bool retval;
|
||
|
Status status = GDIPlus.GdipIsMatrixEqual (nativeMatrix, m.nativeMatrix, out retval);
|
||
|
GDIPlus.CheckStatus (status);
|
||
|
return retval;
|
||
|
|
||
|
} else
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
~Matrix()
|
||
|
{
|
||
|
Dispose ();
|
||
|
}
|
||
|
|
||
|
public override int GetHashCode ()
|
||
|
{
|
||
|
return base.GetHashCode ();
|
||
|
}
|
||
|
|
||
|
public void Invert ()
|
||
|
{
|
||
|
Status status = GDIPlus.GdipInvertMatrix (nativeMatrix);
|
||
|
GDIPlus.CheckStatus (status);
|
||
|
}
|
||
|
|
||
|
public void Multiply (Matrix matrix)
|
||
|
{
|
||
|
Multiply (matrix, MatrixOrder.Prepend);
|
||
|
}
|
||
|
|
||
|
public void Multiply (Matrix matrix, MatrixOrder order)
|
||
|
{
|
||
|
if (matrix == null)
|
||
|
throw new ArgumentNullException ("matrix");
|
||
|
|
||
|
Status status = GDIPlus.GdipMultiplyMatrix (nativeMatrix, matrix.nativeMatrix, order);
|
||
|
GDIPlus.CheckStatus (status);
|
||
|
}
|
||
|
|
||
|
public void Reset()
|
||
|
{
|
||
|
Status status = GDIPlus.GdipSetMatrixElements (nativeMatrix, 1, 0, 0, 1, 0, 0);
|
||
|
GDIPlus.CheckStatus (status);
|
||
|
}
|
||
|
|
||
|
public void Rotate (float angle)
|
||
|
{
|
||
|
Rotate (angle, MatrixOrder.Prepend);
|
||
|
}
|
||
|
|
||
|
public void Rotate (float angle, MatrixOrder order)
|
||
|
{
|
||
|
Status status = GDIPlus.GdipRotateMatrix (nativeMatrix, angle, order);
|
||
|
GDIPlus.CheckStatus (status);
|
||
|
}
|
||
|
|
||
|
public void RotateAt (float angle, PointF point)
|
||
|
{
|
||
|
RotateAt (angle, point, MatrixOrder.Prepend);
|
||
|
}
|
||
|
|
||
|
public void RotateAt (float angle, PointF point, MatrixOrder order)
|
||
|
{
|
||
|
if ((order < MatrixOrder.Prepend) || (order > MatrixOrder.Append))
|
||
|
throw new ArgumentException ("order");
|
||
|
|
||
|
angle *= (float) (Math.PI / 180.0); // degrees to radians
|
||
|
float cos = (float) Math.Cos (angle);
|
||
|
float sin = (float) Math.Sin (angle);
|
||
|
float e4 = -point.X * cos + point.Y * sin + point.X;
|
||
|
float e5 = -point.X * sin - point.Y * cos + point.Y;
|
||
|
float[] m = this.Elements;
|
||
|
|
||
|
Status status;
|
||
|
|
||
|
if (order == MatrixOrder.Prepend)
|
||
|
status = GDIPlus.GdipSetMatrixElements (nativeMatrix,
|
||
|
cos * m[0] + sin * m[2],
|
||
|
cos * m[1] + sin * m[3],
|
||
|
-sin * m[0] + cos * m[2],
|
||
|
-sin * m[1] + cos * m[3],
|
||
|
e4 * m[0] + e5 * m[2] + m[4],
|
||
|
e4 * m[1] + e5 * m[3] + m[5]);
|
||
|
else
|
||
|
status = GDIPlus.GdipSetMatrixElements (nativeMatrix,
|
||
|
m[0] * cos + m[1] * -sin,
|
||
|
m[0] * sin + m[1] * cos,
|
||
|
m[2] * cos + m[3] * -sin,
|
||
|
m[2] * sin + m[3] * cos,
|
||
|
m[4] * cos + m[5] * -sin + e4,
|
||
|
m[4] * sin + m[5] * cos + e5);
|
||
|
GDIPlus.CheckStatus (status);
|
||
|
}
|
||
|
|
||
|
public void Scale (float scaleX, float scaleY)
|
||
|
{
|
||
|
Scale (scaleX, scaleY, MatrixOrder.Prepend);
|
||
|
}
|
||
|
|
||
|
public void Scale (float scaleX, float scaleY, MatrixOrder order)
|
||
|
{
|
||
|
Status status = GDIPlus.GdipScaleMatrix (nativeMatrix, scaleX, scaleY, order);
|
||
|
GDIPlus.CheckStatus (status);
|
||
|
}
|
||
|
|
||
|
public void Shear (float shearX, float shearY)
|
||
|
{
|
||
|
Shear (shearX, shearY, MatrixOrder.Prepend);
|
||
|
}
|
||
|
|
||
|
public void Shear (float shearX, float shearY, MatrixOrder order)
|
||
|
{
|
||
|
Status status = GDIPlus.GdipShearMatrix (nativeMatrix, shearX, shearY, order);
|
||
|
GDIPlus.CheckStatus (status);
|
||
|
}
|
||
|
|
||
|
public void TransformPoints (Point[] pts)
|
||
|
{
|
||
|
if (pts == null)
|
||
|
throw new ArgumentNullException ("pts");
|
||
|
|
||
|
Status status = GDIPlus.GdipTransformMatrixPointsI (nativeMatrix, pts, pts.Length);
|
||
|
GDIPlus.CheckStatus (status);
|
||
|
}
|
||
|
|
||
|
public void TransformPoints (PointF[] pts)
|
||
|
{
|
||
|
if (pts == null)
|
||
|
throw new ArgumentNullException ("pts");
|
||
|
|
||
|
Status status = GDIPlus.GdipTransformMatrixPoints (nativeMatrix, pts, pts.Length);
|
||
|
GDIPlus.CheckStatus (status);
|
||
|
}
|
||
|
|
||
|
public void TransformVectors (Point[] pts)
|
||
|
{
|
||
|
if (pts == null)
|
||
|
throw new ArgumentNullException ("pts");
|
||
|
|
||
|
Status status = GDIPlus.GdipVectorTransformMatrixPointsI (nativeMatrix, pts, pts.Length);
|
||
|
GDIPlus.CheckStatus (status);
|
||
|
}
|
||
|
|
||
|
public void TransformVectors (PointF[] pts)
|
||
|
{
|
||
|
if (pts == null)
|
||
|
throw new ArgumentNullException ("pts");
|
||
|
|
||
|
Status status = GDIPlus.GdipVectorTransformMatrixPoints (nativeMatrix, pts, pts.Length);
|
||
|
GDIPlus.CheckStatus (status);
|
||
|
}
|
||
|
|
||
|
public void Translate (float offsetX, float offsetY)
|
||
|
{
|
||
|
Translate (offsetX, offsetY, MatrixOrder.Prepend);
|
||
|
}
|
||
|
|
||
|
public void Translate (float offsetX, float offsetY, MatrixOrder order)
|
||
|
{
|
||
|
Status status = GDIPlus.GdipTranslateMatrix (nativeMatrix, offsetX, offsetY, order);
|
||
|
GDIPlus.CheckStatus (status);
|
||
|
}
|
||
|
|
||
|
public void VectorTransformPoints (Point[] pts)
|
||
|
{
|
||
|
TransformVectors (pts);
|
||
|
}
|
||
|
|
||
|
internal IntPtr NativeObject
|
||
|
{
|
||
|
get{
|
||
|
return nativeMatrix;
|
||
|
}
|
||
|
set {
|
||
|
nativeMatrix = value;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|