68 lines
2.1 KiB
C#
68 lines
2.1 KiB
C#
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/* ****************************************************************************
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*
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* Copyright (c) Microsoft Corporation.
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*
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* This source code is subject to terms and conditions of the Microsoft Public License. A
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* copy of the license can be found in the License.html file at the root of this distribution. If
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* you cannot locate the Microsoft Public License, please send an email to
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* dlr@microsoft.com. By using this source code in any fashion, you are agreeing to be bound
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* by the terms of the Microsoft Public License.
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*
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* You must not remove this notice, or any other, from this software.
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*
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*
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* ***************************************************************************/
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using System; using Microsoft;
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using System.Diagnostics;
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#if CODEPLEX_40
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using System.Linq.Expressions;
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#else
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using Microsoft.Linq.Expressions;
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#endif
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using System.Runtime.CompilerServices;
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#if !CODEPLEX_40
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using Microsoft.Runtime.CompilerServices;
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#endif
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#if CODEPLEX_40
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namespace System.Dynamic {
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#else
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namespace Microsoft.Scripting {
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#endif
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internal sealed class SplatCallSite {
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// Stored callable Delegate or IDynamicMetaObjectProvider.
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internal readonly object _callable;
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// Can the number of arguments to a given event change each call?
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// If not, we don't need this level of indirection--we could cache a
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// delegate that does the splatting.
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internal CallSite<Func<CallSite, object, object[], object>> _site;
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internal SplatCallSite(object callable) {
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Debug.Assert(callable != null);
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_callable = callable;
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}
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internal object Invoke(object[] args) {
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Debug.Assert(args != null);
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// If it is a delegate, just let DynamicInvoke do the binding.
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var d = _callable as Delegate;
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if (d != null) {
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return d.DynamicInvoke(args);
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}
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// Otherwise, create a CallSite and invoke it.
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if (_site == null) {
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_site = CallSite<Func<CallSite, object, object[], object>>.Create(SplatInvokeBinder.Instance);
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}
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return _site.Target(_site, _callable, args);
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}
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}
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}
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