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//
// DefaultLayout.cs
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// Copyright (c) 2006 Jonathan Pobst
//
// Authors:
// Jonathan Pobst (monkey@jpobst.com)
// Stefan Noack (noackstefan@googlemail.com)
//
using System;
using System.Drawing;
using System.Collections;
namespace System.Windows.Forms.Layout
{
class DefaultLayout : LayoutEngine
{
internal static readonly DefaultLayout Instance = new DefaultLayout();
private DefaultLayout ()
{
}
public override void InitLayout (object child, BoundsSpecified specified)
{
IArrangedElement control = (IArrangedElement)child;
IArrangedElement parent = control.Parent;
if (parent != null) {
Rectangle bounds = control.Bounds;
if ((specified & (BoundsSpecified.Width | BoundsSpecified.X)) != BoundsSpecified.None)
control.DistanceRight = parent.DisplayRectangle.Right - bounds.X - bounds.Width;
if ((specified & (BoundsSpecified.Height | BoundsSpecified.Y)) != BoundsSpecified.None)
control.DistanceBottom = parent.DisplayRectangle.Bottom - bounds.Y - bounds.Height;
}
}
static void LayoutDockedChildren (IArrangedElement parent, IList controls)
{
Rectangle space = parent.DisplayRectangle;
IArrangedElement mdi = null;
// Deal with docking; go through in reverse, MS docs say that lowest Z-order is closest to edge
for (int i = controls.Count - 1; i >= 0; i--) {
IArrangedElement child = (IArrangedElement)controls[i];
Size child_size = child.Bounds.Size;
if (!child.Visible || child.Dock == DockStyle.None)
continue;
// MdiClient never fills the whole area like other controls, have to do it later
if (child is MdiClient) {
mdi = child;
continue;
}
switch (child.Dock) {
case DockStyle.None:
// Do nothing
break;
case DockStyle.Left:
if (child.AutoSize)
child_size = child.GetPreferredSize(new Size(0, space.Height));
child.SetBounds (space.Left, space.Y, child_size.Width, space.Height, BoundsSpecified.None);
space.X += child_size.Width;
space.Width -= child_size.Width;
break;
case DockStyle.Top:
if (child.AutoSize)
child_size = child.GetPreferredSize(new Size(space.Width, 0));
child.SetBounds (space.Left, space.Y, space.Width, child_size.Height, BoundsSpecified.None);
space.Y += child_size.Height;
space.Height -= child_size.Height;
break;
case DockStyle.Right:
if (child.AutoSize)
child_size = child.GetPreferredSize(new Size(0, space.Height));
child.SetBounds (space.Right - child_size.Width, space.Y, child_size.Width, space.Height, BoundsSpecified.None);
space.Width -= child_size.Width;
break;
case DockStyle.Bottom:
if (child.AutoSize)
child_size = child.GetPreferredSize(new Size(space.Width, 0));
child.SetBounds (space.Left, space.Bottom - child_size.Height, space.Width, child_size.Height, BoundsSpecified.None);
space.Height -= child_size.Height;
break;
case DockStyle.Fill:
child.SetBounds (space.Left, space.Top, space.Width, space.Height, BoundsSpecified.None);
break;
}
}
// MdiClient gets whatever space is left
if (mdi != null)
mdi.SetBounds (space.Left, space.Top, space.Width, space.Height, BoundsSpecified.None);
}
static void LayoutAnchoredChildren (IArrangedElement parent, IList controls)
{
Rectangle space = parent.DisplayRectangle;
foreach (IArrangedElement child in controls) {
if (!child.Visible || child.Dock != DockStyle.None)
continue;
AnchorStyles anchor = child.Anchor;
Rectangle bounds = child.Bounds;
int left = bounds.Left;
int top = bounds.Top;
int width = bounds.Width;
int height = bounds.Height;
if ((anchor & AnchorStyles.Right) != 0) {
if ((anchor & AnchorStyles.Left) != 0)
width = space.Right - child.DistanceRight - left;
else
left = space.Right - child.DistanceRight - width;
}
else if ((anchor & AnchorStyles.Left) == 0) {
// left+=diff_width/2 will introduce rounding errors (diff_width removed from svn after r51780)
// This calculates from scratch every time:
left += (space.Width - (left + width + child.DistanceRight)) / 2;
child.DistanceRight = space.Width - (left + width);
}
if ((anchor & AnchorStyles.Bottom) != 0) {
if ((anchor & AnchorStyles.Top) != 0)
height = space.Bottom - child.DistanceBottom - top;
else
top = space.Bottom - child.DistanceBottom - height;
}
else if ((anchor & AnchorStyles.Top) == 0) {
// top += diff_height/2 will introduce rounding errors (diff_height removed from after r51780)
// This calculates from scratch every time:
top += (space.Height - (top + height + child.DistanceBottom)) / 2;
child.DistanceBottom = space.Height - (top + height);
}
// Sanity
if (width < 0)
width = 0;
if (height < 0)
height = 0;
if (child.AutoSize) {
Size proposed_size = Size.Empty;
if ((anchor & (AnchorStyles.Left | AnchorStyles.Right)) == (AnchorStyles.Left | AnchorStyles.Right))
proposed_size.Width = width;
if ((anchor & (AnchorStyles.Top | AnchorStyles.Bottom)) == (AnchorStyles.Top | AnchorStyles.Bottom))
proposed_size.Height = height;
Size preferred_size = GetPreferredControlSize (child, proposed_size);
if ((anchor & (AnchorStyles.Left | AnchorStyles.Right)) != AnchorStyles.Right)
child.DistanceRight += width - preferred_size.Width;
else
left += width - preferred_size.Width;
if ((anchor & (AnchorStyles.Top | AnchorStyles.Bottom)) != AnchorStyles.Bottom)
child.DistanceBottom += height - preferred_size.Height;
else
top += height - preferred_size.Height;
child.SetBounds (left, top, preferred_size.Width, preferred_size.Height, BoundsSpecified.None);
} else {
child.SetBounds (left, top, width, height, BoundsSpecified.None);
}
}
}
public override bool Layout (object container, LayoutEventArgs args)
{
IArrangedContainer parent = (IArrangedContainer)container;
if (parent.Controls is Control.ControlCollection controlCollection) {
LayoutDockedChildren (parent, controlCollection.GetAllControls());
LayoutAnchoredChildren (parent, controlCollection.GetAllControls());
} else {
LayoutDockedChildren (parent, parent.Controls);
LayoutAnchoredChildren (parent, parent.Controls);
}
return parent.AutoSize;
}
static private Size GetPreferredControlSize (IArrangedElement child, Size proposed)
{
var preferredsize = child.GetPreferredSize (proposed);
int width, height;
if (child.GetAutoSizeMode () == AutoSizeMode.GrowAndShrink)
{
width = preferredsize.Width;
height = preferredsize.Height;
}
else
{
width = child.ExplicitBounds.Width;
height = child.ExplicitBounds.Height;
if (preferredsize.Width > width)
width = preferredsize.Width;
if (preferredsize.Height > height)
height = preferredsize.Height;
}
return new Size(width, height);
}
internal override Size GetPreferredSize (object container, Size proposedConstraints)
{
IArrangedContainer parent = (IArrangedContainer)container;
IList controls = parent.Controls;
Size retsize = Size.Empty;
// Add up the requested sizes for Docked controls
for (int i = controls.Count - 1; i >= 0; i--) {
IArrangedElement child = (IArrangedElement)controls[i];
if (!child.Visible || child.Dock == DockStyle.None)
continue;
if (child.Dock == DockStyle.Left || child.Dock == DockStyle.Right) {
Size sz = child.AutoSize ? child.GetPreferredSize (new Size(0, proposedConstraints.Height)) : child.Bounds.Size;
retsize.Width += sz.Width;
} else if (child.Dock == DockStyle.Top || child.Dock == DockStyle.Bottom) {
Size sz = child.AutoSize ? child.GetPreferredSize (new Size(proposedConstraints.Width, 0)) : child.Bounds.Size;
retsize.Height += sz.Height;
} else if (child.Dock == DockStyle.Fill && child.AutoSize) {
Size sz = child.GetPreferredSize (proposedConstraints);
retsize += sz;
}
}
// See if any non-Docked control is positioned lower or more right than our size
foreach (IArrangedElement child in parent.Controls) {
if (!child.Visible || child.Dock != DockStyle.None)
continue;
// If its anchored to the bottom or right, that doesn't really count
if ((child.Anchor & (AnchorStyles.Bottom | AnchorStyles.Top)) == AnchorStyles.Bottom ||
(child.Anchor & (AnchorStyles.Right | AnchorStyles.Left)) == AnchorStyles.Right)
continue;
Rectangle child_bounds = child.Bounds;
if (child.AutoSize) {
Size proposed_child_size = Size.Empty;
if ((child.Anchor & (AnchorStyles.Left | AnchorStyles.Right)) == (AnchorStyles.Left | AnchorStyles.Right)) {
proposed_child_size.Width = proposedConstraints.Width - child.DistanceRight - (child_bounds.Left - parent.DisplayRectangle.Left);
}
if ((child.Anchor & (AnchorStyles.Top | AnchorStyles.Bottom)) == (AnchorStyles.Top | AnchorStyles.Bottom)) {
proposed_child_size.Height = proposedConstraints.Height - child.DistanceBottom - (child_bounds.Top - parent.DisplayRectangle.Top);
}
Size preferred_size = GetPreferredControlSize (child, proposed_child_size);
child_bounds = new Rectangle (child_bounds.Location, preferred_size);
}
// This is the non-sense Microsoft uses (Padding vs DisplayRectangle)
retsize.Width = Math.Max (retsize.Width, child_bounds.Right - parent.Padding.Left + child.Margin.Right);
retsize.Height = Math.Max (retsize.Height, child_bounds.Bottom - parent.Padding.Top + child.Margin.Bottom);
//retsize.Width = Math.Max (retsize.Width, child_bounds.Right - parent.DisplayRectangle.Left + child.Margin.Right);
//retsize.Height = Math.Max (retsize.Height, child_bounds.Bottom - parent.DisplayRectangle.Top + child.Margin.Bottom);
}
return retsize;
}
}
}