717 lines
27 KiB
C#
Raw Normal View History

/******************************************************************************
* The MIT License
* Copyright (c) 2003 Novell Inc. www.novell.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the Software), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*******************************************************************************/
//
// Novell.Directory.Ldap.Utilclass.Base64.cs
//
// Author:
// Sunil Kumar (Sunilk@novell.com)
//
// (C) 2003 Novell, Inc (http://www.novell.com)
//
using System;
namespace Novell.Directory.Ldap.Utilclass
{
/// <summary> The Base64 utility class performs base64 encoding and decoding.
///
/// The Base64 Content-Transfer-Encoding is designed to represent
/// arbitrary sequences of octets in a form that need not be humanly
/// readable. The encoding and decoding algorithms are simple, but the
/// encoded data are consistently only about 33 percent larger than the
/// unencoded data. The base64 encoding algorithm is defined by
/// RFC 2045.
/// </summary>
public class Base64
{
/// <summary>Conversion table for encoding to base64.
///
/// emap is a six-bit value to base64 (8-bit) converstion table.
/// For example, the value of the 6-bit value 15
/// is mapped to 0x50 which is the ASCII letter 'P', i.e. the letter P
/// is the base64 encoded character that represents the 6-bit value 15.
/// </summary>
/*
* 8-bit base64 encoded character base64 6-bit
* encoded original
* character binary value
*/
private static readonly char[] emap = new char[]{'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/'}; // 4-9, + /; 56-63
/// <summary>conversion table for decoding from base64.
///
/// dmap is a base64 (8-bit) to six-bit value converstion table.
/// For example the ASCII character 'P' has a value of 80.
/// The value in the 80th position of the table is 0x0f or 15.
/// 15 is the original 6-bit value that the letter 'P' represents.
/// </summary>
/*
* 6-bit decoded value base64 base64
* encoded character
* value
*
* Note: about half of the values in the table are only place holders
*/
private static readonly sbyte[] dmap = new sbyte[]{(sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x3e), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x3f), (sbyte) (0x34), (sbyte) (0x35), (sbyte) (0x36), (sbyte) (0x37), (sbyte) (0x38), (sbyte) (0x39), (sbyte) (0x3a), (sbyte) (0x3b), (sbyte) (0x3c), (sbyte) (0x3d), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x01), (sbyte) (0x02), (sbyte) (0x03), (sbyte) (0x04), (sbyte) (0x05), (sbyte) (0x06), (sbyte) (0x07), (sbyte) (0x08), (sbyte) (0x09), (sbyte) (0x0a), (sbyte) (0x0b), (sbyte) (0x0c), (sbyte) (0x0d), (sbyte) (0x0e), (sbyte) (0x0f), (sbyte) (0x10), (sbyte) (0x11), (sbyte) (0x12), (sbyte) (0x13), (sbyte) (0x14), (sbyte) (0x15), (sbyte) (0x16), (sbyte) (0x17), (sbyte) (0x18), (sbyte) (0x19), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x1a), (sbyte) (0x1b), (sbyte) (0x1c), (sbyte) (0x1d), (sbyte) (0x1e), (sbyte) (0x1f), (sbyte) (0x20), (sbyte) (0x21), (sbyte) (0x22), (sbyte) (0x23), (sbyte) (0x24), (sbyte) (0x25), (sbyte) (0x26), (sbyte) (0x27), (sbyte) (0x28), (sbyte) (0x29), (sbyte) (0x2a), (sbyte) (0x2b), (sbyte) (0x2c), (sbyte) (0x2d), (sbyte) (0x2e), (sbyte) (0x2f), (sbyte) (0x30), (sbyte) (0x31), (sbyte) (0x32), (sbyte) (0x33), (sbyte) (0x00), (
sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00), (sbyte) (0x00)}; // 120-127 'xyz '
/// <summary> Default constructor, don't allow instances of the
/// utility class to be created.
/// </summary>
private Base64()
{
return ;
}
/// <summary> Encodes the specified String into a base64 encoded String object.
///
/// </summary>
/// <param name="inputString"> The String object to be encoded.
///
/// </param>
/// <returns> a String containing the encoded value of the input.
/// </returns>
public static System.String encode(System.String inputString)
{
try
{
System.Text.Encoding encoder = System.Text.Encoding.GetEncoding("utf-8");
byte[] ibytes = encoder.GetBytes(inputString);
sbyte[] sbytes=SupportClass.ToSByteArray(ibytes);
return encode(sbytes);
}
catch (System.IO.IOException ue)
{
throw new System.SystemException("US-ASCII String encoding not supported by JVM");
}
}
/// <summary> Encodes the specified bytes into a base64 array of bytes.
/// Each byte in the return array represents a base64 character.
///
/// </summary>
/// <param name="inputBytes"> the byte array to be encoded.
///
/// </param>
/// <returns> a String containing the base64 encoded data
/// </returns>
[CLSCompliantAttribute(false)]
public static System.String encode(sbyte[] inputBytes)
{
int i, j, k;
int t, t1, t2;
int ntb; // number of three-bytes in inputBytes
bool onePadding = false, twoPaddings = false;
char[] encodedChars; // base64 encoded chars
int len = inputBytes.Length;
if (len == 0)
{
// No data, return no data.
return new System.Text.StringBuilder("").ToString();
}
// every three bytes will be encoded into four bytes
if (len % 3 == 0)
{
ntb = len / 3;
}
// the last one or two bytes will be encoded into
// four bytes with one or two paddings
else
{
ntb = len / 3 + 1;
}
// need two paddings
if ((len % 3) == 1)
{
twoPaddings = true;
}
// need one padding
else if ((len % 3) == 2)
{
onePadding = true;
}
encodedChars = new char[ntb * 4];
// map of decoded and encoded bits
// bits in 3 decoded bytes: 765432 107654 321076 543210
// bits in 4 encoded bytes: 76543210765432107654321076543210
// plain "AAA": 010000 010100 000101 000001
// base64 encoded "QUFB": 00010000000101000000010100000001
// one padding:
// bits in 2 decoded bytes: 765432 10 7654 3210
// bits in 4 encoded bytes: 765432107654 321076543210 '='
// plain "AA": 010000 010100 0001
// base64 encoded "QUE=": 00010000000101000000010000111101
// two paddings:
// bits in 1 decoded bytes: 765432 10
// bits in 4 encoded bytes: 7654321076543210 '=' '='
// plain "A": 010000 01
// base64 encoded "QQ==": 00010000000100000011110100111101
//
// note: the encoded bits which have no corresponding decoded bits
// are filled with zeros; '=' = 00111101.
for (i = 0, j = 0, k = 1; i < len; i += 3, j += 4, k++)
{
// build encodedChars[j]
t = 0x00ff & inputBytes[i];
encodedChars[j] = emap[t >> 2];
// build encodedChars[j+1]
if ((k == ntb) && twoPaddings)
{
encodedChars[j + 1] = emap[(t & 0x03) << 4];
encodedChars[j + 2] = '=';
encodedChars[j + 3] = '=';
break;
}
else
{
t1 = 0x00ff & inputBytes[i + 1];
encodedChars[j + 1] = emap[((t & 0x03) << 4) + ((t1 & 0xf0) >> 4)];
}
// build encodedChars[j+2]
if ((k == ntb) && onePadding)
{
encodedChars[j + 2] = emap[(t1 & 0x0f) << 2];
encodedChars[j + 3] = '=';
break;
}
else
{
t2 = 0x00ff & inputBytes[i + 2];
encodedChars[j + 2] = (emap[(t1 & 0x0f) << 2 | (t2 & 0xc0) >> 6]);
}
// build encodedChars[j+3]
encodedChars[j + 3] = (emap[(t2 & 0x3f)]);
}
return new System.String(encodedChars);
}
/// <summary> Decodes the input base64 encoded String.
/// The resulting binary data is returned as an array of bytes.
///
/// </summary>
/// <param name="encodedString">The base64 encoded String object.
///
/// </param>
/// <returns> The decoded byte array.
/// </returns>
[CLSCompliantAttribute(false)]
public static sbyte[] decode(System.String encodedString)
{
char[] c = new char[encodedString.Length];
SupportClass.GetCharsFromString(encodedString, 0, encodedString.Length, ref c, 0);
return decode(c);
}
/// <summary> Decodes the input base64 encoded array of characters.
/// The resulting binary data is returned as an array of bytes.
///
/// </summary>
/// <param name="encodedChars">The character array containing the base64 encoded data.
///
/// </param>
/// <returns> A byte array object containing decoded bytes.
/// </returns>
[CLSCompliantAttribute(false)]
public static sbyte[] decode(char[] encodedChars)
{
int i, j, k;
int ecLen = encodedChars.Length; // length of encodedChars
int gn = ecLen / 4; // number of four-byte groups in encodedChars
int dByteLen; // length of decoded bytes, default is '0'
bool onePad = false, twoPads = false;
sbyte[] decodedBytes; // decoded bytes
if (encodedChars.Length == 0)
{
return new sbyte[0];
}
// the number of encoded bytes should be multiple of 4
if ((ecLen % 4) != 0)
{
throw new System.SystemException("Novell.Directory.Ldap.ldif_dsml." + "Base64Decoder: decode: mal-formatted encode value");
}
// every four-bytes in encodedString, except the last one if it in the
// form of '**==' or '***=' ( can't be '*===' or '===='), will be
// decoded into three bytes.
if ((encodedChars[ecLen - 1] == (int) '=') && (encodedChars[ecLen - 2] == (int) '='))
{
// the last four bytes of encodedChars is in the form of '**=='
twoPads = true;
// the first two bytes of the last four-bytes of encodedChars will
// be decoded into one byte.
dByteLen = gn * 3 - 2;
decodedBytes = new sbyte[dByteLen];
}
else if (encodedChars[ecLen - 1] == '=')
{
// the last four bytes of encodedChars is in the form of '***='
onePad = true;
// the first two bytes of the last four-bytes of encodedChars will
// be decoded into two bytes.
dByteLen = gn * 3 - 1;
decodedBytes = new sbyte[dByteLen];
}
else
{
// the last four bytes of encodedChars is in the form of '****',
// e.g. no pad.
dByteLen = gn * 3;
decodedBytes = new sbyte[dByteLen];
}
// map of encoded and decoded bits
// no padding:
// bits in 4 encoded bytes: 76543210 76543210 76543210 76543210
// bits in 3 decoded bytes: 765432 107654 321076 543210
// base64 string "QUFB":00010000 00010100 000001010 0000001
// plain string "AAA": 010000 010100 000101 000001
// one padding:
// bits in 4 encoded bytes: 76543210 76543210 76543210 76543210
// bits in 2 decoded bytes: 765432 107654 3210
// base64 string "QUE=": 00010000 000101000 0000100 00111101
// plain string "AA": 010000 010100 0001
// two paddings:
// bits in 4 encoded bytes: 76543210 76543210 76543210 76543210
// bits in 1 decoded bytes: 765432 10
// base64 string "QQ==": 00010000 00010000 00111101 00111101
// plain string "A": 010000 01
for (i = 0, j = 0, k = 1; i < ecLen; i += 4, j += 3, k++)
{
// build decodedBytes[j].
decodedBytes[j] = (sbyte) (dmap[encodedChars[i]] << 2 | (dmap[encodedChars[i + 1]] & 0x30) >> 4);
// build decodedBytes[j+1]
if ((k == gn) && twoPads)
{
break;
}
else
{
decodedBytes[j + 1] = (sbyte) ((dmap[encodedChars[i + 1]] & 0x0f) << 4 | (dmap[encodedChars[i + 2]] & 0x3c) >> 2);
}
// build decodedBytes[j+2]
if ((k == gn) && onePad)
{
break;
}
else
{
decodedBytes[j + 2] = (sbyte) ((dmap[encodedChars[i + 2]] & 0x03) << 6 | dmap[encodedChars[i + 3]] & 0x3f);
}
}
return decodedBytes;
}
/// <summary> Decodes a base64 encoded StringBuffer.
/// Decodes all or part of the input base64 encoded StringBuffer, each
/// Character value representing a base64 character. The resulting
/// binary data is returned as an array of bytes.
///
/// </summary>
/// <param name="encodedSBuf">The StringBuffer object that contains base64
/// encoded data.
/// </param>
/// <param name="start"> The start index of the base64 encoded data.
/// </param>
/// <param name="end"> The end index + 1 of the base64 encoded data.
///
/// </param>
/// <returns> The decoded byte array
/// </returns>
[CLSCompliantAttribute(false)]
public static sbyte[] decode(System.Text.StringBuilder encodedSBuf, int start, int end)
{
int i, j, k;
int esbLen = end - start; // length of the encoded part
int gn = esbLen / 4; // number of four-bytes group in ebs
int dByteLen; // length of dbs, default is '0'
bool onePad = false, twoPads = false;
sbyte[] decodedBytes; // decoded bytes
if (encodedSBuf.Length == 0)
{
return new sbyte[0];
}
// the number of encoded bytes should be multiple of number 4
if ((esbLen % 4) != 0)
{
throw new System.SystemException("Novell.Directory.Ldap.ldif_dsml." + "Base64Decoder: decode error: mal-formatted encode value");
}
// every four-bytes in ebs, except the last one if it in the form of
// '**==' or '***=' ( can't be '*===' or '===='), will be decoded into
// three bytes.
if ((encodedSBuf[end - 1] == (int) '=') && (encodedSBuf[end - 2] == (int) '='))
{
// the last four bytes of ebs is in the form of '**=='
twoPads = true;
// the first two bytes of the last four-bytes of ebs will be
// decoded into one byte.
dByteLen = gn * 3 - 2;
decodedBytes = new sbyte[dByteLen];
}
else if (encodedSBuf[end - 1] == (int) '=')
{
// the last four bytes of ebs is in the form of '***='
onePad = true;
// the first two bytes of the last four-bytes of ebs will be
// decoded into two bytes.
dByteLen = gn * 3 - 1;
decodedBytes = new sbyte[dByteLen];
}
else
{
// the last four bytes of ebs is in the form of '****', eg. no pad.
dByteLen = gn * 3;
decodedBytes = new sbyte[dByteLen];
}
// map of encoded and decoded bits
// no padding:
// bits in 4 encoded bytes: 76543210 76543210 76543210 76543210
// bits in 3 decoded bytes: 765432 107654 321076 543210
// base64 string "QUFB":00010000 00010100 000001010 0000001
// plain string "AAA": 010000 010100 000101 000001
// one padding:
// bits in 4 encoded bytes: 76543210 76543210 76543210 76543210
// bits in 2 decoded bytes: 765432 107654 3210
// base64 string "QUE=": 00010000 000101000 0000100 00111101
// plain string "AA": 010000 010100 0001
// two paddings:
// bits in 4 encoded bytes: 76543210 76543210 76543210 76543210
// bits in 1 decoded bytes: 765432 10
// base64 string "QQ==": 00010000 00010000 00111101 00111101
// plain string "A": 010000 01
for (i = 0, j = 0, k = 1; i < esbLen; i += 4, j += 3, k++)
{
// build decodedBytes[j].
decodedBytes[j] = (sbyte) (dmap[encodedSBuf[start + i]] << 2 | (dmap[encodedSBuf[start + i + 1]] & 0x30) >> 4);
// build decodedBytes[j+1]
if ((k == gn) && twoPads)
{
break;
}
else
{
decodedBytes[j + 1] = (sbyte) ((dmap[encodedSBuf[start + i + 1]] & 0x0f) << 4 | (dmap[encodedSBuf[start + i + 2]] & 0x3c) >> 2);
}
// build decodedBytes[j+2]
if ((k == gn) && onePad)
{
break;
}
else
{
decodedBytes[j + 2] = (sbyte) ((dmap[encodedSBuf[start + i + 2]] & 0x03) << 6 | dmap[encodedSBuf[start + i + 3]] & 0x3f);
}
}
return decodedBytes;
}
/// <summary> Checks if the input byte array contains only safe values, that is,
/// the data does not need to be encoded for use with LDIF.
/// The rules for checking safety are based on the rules for LDIF
/// (Ldap Data Interchange Format) per RFC 2849. The data does
/// not need to be encoded if all the following are true:
///
/// The data cannot start with the following byte values:
/// <pre>
/// 00 (NUL)
/// 10 (LF)
/// 13 (CR)
/// 32 (SPACE)
/// 58 (:)
/// 60 (LESSTHAN)
/// Any character with value greater than 127
/// (Negative for a byte value)
/// </pre>
/// The data cannot contain any of the following byte values:
/// <pre>
/// 00 (NUL)
/// 10 (LF)
/// 13 (CR)
/// Any character with value greater than 127
/// (Negative for a byte value)
/// </pre>
/// The data cannot end with a space.
///
/// </summary>
/// <param name="bytes">the bytes to be checked.
///
/// </param>
/// <returns> true if encoding not required for LDIF
/// </returns>
[CLSCompliantAttribute(false)]
public static bool isLDIFSafe(sbyte[] bytes)
{
int len = bytes.Length;
if (len > 0)
{
int testChar = bytes[0];
// unsafe if first character is a NON-SAFE-INIT-CHAR
if ((testChar == 0x00) || (testChar == 0x0A) || (testChar == 0x0D) || (testChar == 0x20) || (testChar == 0x3A) || (testChar == 0x3C) || (testChar < 0))
{
// non ascii (>127 is negative)
return false;
}
// unsafe if last character is a space
if (bytes[len - 1] == ' ')
{
return false;
}
// unsafe if contains any non safe character
if (len > 1)
{
for (int i = 1; i < bytes.Length; i++)
{
testChar = bytes[i];
if ((testChar == 0x00) || (testChar == 0x0A) || (testChar == 0x0D) || (testChar < 0))
{
// non ascii (>127 is negative)
return false;
}
}
}
}
return true;
}
/// <summary> Checks if the input String contains only safe values, that is,
/// the data does not need to be encoded for use with LDIF.
/// The rules for checking safety are based on the rules for LDIF
/// (Ldap Data Interchange Format) per RFC 2849. The data does
/// not need to be encoded if all the following are true:
///
/// The data cannot start with the following char values:
/// <pre>
/// 00 (NUL)
/// 10 (LF)
/// 13 (CR)
/// 32 (SPACE)
/// 58 (:)
/// 60 (LESSTHAN)
/// Any character with value greater than 127
/// </pre>
/// The data cannot contain any of the following char values:
/// <pre>
/// 00 (NUL)
/// 10 (LF)
/// 13 (CR)
/// Any character with value greater than 127
/// </pre>
/// The data cannot end with a space.
///
/// </summary>
/// <param name="str">the String to be checked.
///
/// </param>
/// <returns> true if encoding not required for LDIF
/// </returns>
public static bool isLDIFSafe(System.String str)
{
try
{
System.Text.Encoding encoder = System.Text.Encoding.GetEncoding("utf-8");
byte[] ibytes = encoder.GetBytes(str);
sbyte[] sbytes=SupportClass.ToSByteArray(ibytes); return (isLDIFSafe(sbytes));
}
catch (System.IO.IOException ue)
{
throw new System.SystemException("UTF-8 String encoding not supported by JVM");
}
}
/* **************UTF-8 Validation methods and members*******************
* The following text is taken from draft-yergeau-rfc2279bis-02 and explains
* UTF-8 encoding:
*
*In UTF-8, characters are encoded using sequences of 1 to 6 octets.
* If the range of character numbers is restricted to U+0000..U+10FFFF
* (the UTF-16 accessible range), then only sequences of one to four
* octets will occur. The only octet of a "sequence" of one has the
* higher-order bit set to 0, the remaining 7 bits being used to encode
* the character number. In a sequence of n octets, n>1, the initial
* octet has the n higher-order bits set to 1, followed by a bit set to
* 0. The remaining bit(s) of that octet contain bits from the number
* of the character to be encoded. The following octet(s) all have the
* higher-order bit set to 1 and the following bit set to 0, leaving 6
* bits in each to contain bits from the character to be encoded.
*
* The table below summarizes the format of these different octet types.
* The letter x indicates bits available for encoding bits of the
* character number.
*
* <pre>
* Char. number range | UTF-8 octet sequence
* (hexadecimal) | (binary)
* --------------------+---------------------------------------------
* 0000 0000-0000 007F | 0xxxxxxx
* 0000 0080-0000 07FF | 110xxxxx 10xxxxxx
* 0000 0800-0000 FFFF | 1110xxxx 10xxxxxx 10xxxxxx
* 0001 0000-001F FFFF | 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
* 0020 0000-03FF FFFF | 111110xx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx
* 0400 0000-7FFF FFFF | 1111110x 10xxxxxx ... 10xxxxxx
* </pre>
*/
/// <summary> Given the first byte in a sequence, getByteCount returns the number of
/// additional bytes in a UTF-8 character sequence (not including the first
/// byte).
///
/// </summary>
/// <param name="b"> The first byte in a UTF-8 character sequence.
///
/// </param>
/// <returns> the number of additional bytes in a UTF-8 character sequence.
/// </returns>
private static int getByteCount(sbyte b)
{
if (b > 0)
return 0;
if ((b & 0xE0) == 0xC0)
{
return 1; //one additional byte (2 bytes total)
}
if ((b & 0xF0) == 0xE0)
{
return 2; //two additional bytes (3 bytes total)
}
if ((b & 0xF8) == 0xF0)
{
return 3; //three additional bytes (4 bytes total)
}
if ((b & 0xFC) == 0xF8)
{
return 4; //four additional bytes (5 bytes total)
}
if ((b & 0xFF) == 0xFC)
{
return 5; //five additional bytes (6 bytes total)
}
return - 1;
}
/// <summary> Bit masks used to determine if a the value of UTF-8 byte sequence
/// is less than the minimum value.
///
/// If the value of a byte sequence is less than the minimum value then
/// the number should be encoded in fewer bytes and is invalid. For example
/// If the first byte indicates that a sequence has three bytes in a
/// sequence. Then the top five bits cannot be zero. Notice the index into
/// the array is one less than the number of bytes in a sequence.
/// A validity test for this could be:
/// </summary>
private static readonly sbyte[][] lowerBoundMask = {new sbyte[]{0, 0}, new sbyte[]{(sbyte) (0x1E), (sbyte) (0x00)}, new sbyte[]{(sbyte) (0x0F), (sbyte) (0x20)}, new sbyte[]{(sbyte) (0x07), (sbyte) (0x30)}, new sbyte[]{(sbyte) (0x02), (sbyte) (0x38)}, new sbyte[]{(sbyte) (0x01), (sbyte) (0x3C)}};
/// <summary>mask to AND with a continuation byte: should equal continuationResult </summary>
private static sbyte continuationMask = (sbyte) SupportClass.Identity(0xC0);
/// <summary>expected result of ANDing a continuation byte with continuationMask </summary>
private static sbyte continuationResult = (sbyte) SupportClass.Identity(0x80);
/// <summary> Determines if an array of bytes contains only valid UTF-8 characters.
///
/// UTF-8 is the standard encoding for Ldap strings. If a value contains
/// data that is not valid UTF-8 then data is lost converting the
/// value to a Java String.
///
///
/// In addition, Java Strings currently use UCS2 (Unicode Code Standard
/// 2-byte characters). UTF-8 can be encoded as USC2 and UCS4 (4-byte
/// characters). Some valid UTF-8 characters cannot be represented as UCS2
/// characters. To determine if all UTF-8 sequences can be encoded into
/// UCS2 characters (a Java String), specify the <code>isUCS2Only</code>
/// parameter as <code>true</code>.
///
/// </summary>
/// <param name="array"> An array of bytes that are to be tested for valid UTF-8
/// encoding.
///
/// </param>
/// <param name="isUCS2Only">true if the UTF-8 values must be restricted to fit
/// within UCS2 encoding (2 bytes)
/// </param>
/// <returns> true if all values in the byte array are valid UTF-8
/// sequences. If <code>isUCS2Only</code> is
/// <code>true</code>, the method returns false if a UTF-8
/// sequence generates any character that cannot be
/// represented as a UCS2 character (Java String)
/// </returns>
[CLSCompliantAttribute(false)]
public static bool isValidUTF8(sbyte[] array, bool isUCS2Only)
{
int index = 0;
while (index < array.Length)
{
int count = getByteCount(array[index]);
if (count == 0)
{
//anything that qualifies as count=0 is valid UTF-8
index++;
continue;
}
if (count == - 1 || index + count >= array.Length || (isUCS2Only && count >= 3))
{
/* Any count that puts us out of bounds for the index is
* invalid. Valid UCS2 characters can only have 2 additional
* bytes. (three total) */
return false;
}
/* Tests if the first and second byte are below the minimum bound */
if ((lowerBoundMask[count][0] & array[index]) == 0 && (lowerBoundMask[count][1] & array[index + 1]) == 0)
{
return false;
}
/* testing continuation on the second and following bytes */
for (int i = 1; i <= count; i++)
{
if ((array[index + i] & continuationMask) != continuationResult)
{
return false;
}
}
index += count + 1;
}
return true;
}
}
}