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<?xml version="1.0" encoding="utf-8"?>
<Type Name="UpDownBase" FullName="System.Windows.Forms.UpDownBase">
<TypeSignature Language="C#" Value="public abstract class UpDownBase : System.Windows.Forms.ContainerControl" />
<AssemblyInfo>
<AssemblyName>System.Windows.Forms</AssemblyName>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Windows.Forms.ContainerControl</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName>System.ComponentModel.Designer("System.Windows.Forms.Design.UpDownBaseDesigner, System.Design, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a", "System.ComponentModel.Design.IDesigner")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.Runtime.InteropServices.ComVisible(true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.Runtime.InteropServices.ClassInterface(System.Runtime.InteropServices.ClassInterfaceType.AutoDispatch)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A spin box consists of a text box and a small vertical scroll bar, commonly referred to as a spin button control. The <see cref="T:System.Windows.Forms.UpDownBase" /> class links the two controls and allows the user to change the display in the text box by clicking the up or down buttons or by entering the appropriate type of value directly into the text box. Use the spin box in cases where you want to limit the list of values a user can select, similar to a list box or combo box. Depending upon the type of list you want to display, the advantage to using a spin box is that it allows you to quickly set a range of valid values, rather than adding items one at a time. Implementing a spin box requires less data validation than a text box, as you can limit the data type when you derive a class from <see cref="T:System.Windows.Forms.UpDownBase" />. An example of this is the <see cref="T:System.Windows.Forms.NumericUpDown" /> class, which limits the values to the numeric type and uses a <see cref="P:System.Windows.Forms.NumericUpDown.Minimum" /> and <see cref="P:System.Windows.Forms.NumericUpDown.Maximum" /> property to validate the data.</para>
<para>To allow the user to use the arrow keys to change the contents of a spin box, set the <see cref="P:System.Windows.Forms.UpDownBase.InterceptArrowKeys" /> property to true. To restrict the user to values you specify, set the <see cref="P:System.Windows.Forms.UpDownBase.ReadOnly" /> property to true. To control the alignment of text in the spin box, set the <see cref="P:System.Windows.Forms.UpDownBase.TextAlign" /> property. To set the alignment of the up and down buttons in relation to the text box portion of the control, set the <see cref="P:System.Windows.Forms.UpDownBase.UpDownAlign" /> property to either <see cref="F:System.Windows.Forms.LeftRightAlignment.Left" /> or <see cref="F:System.Windows.Forms.LeftRightAlignment.Right" />.</para>
<para>The <see cref="M:System.Windows.Forms.UpDownBase.UpButton" /> and <see cref="M:System.Windows.Forms.UpDownBase.DownButton" /> methods, when overridden, handle the clicking of the up or down buttons. When overridden, the <see cref="M:System.Windows.Forms.UpDownBase.ValidateEditText" /> and <see cref="M:System.Windows.Forms.UpDownBase.UpdateEditText" /> methods validate the value (either selected or entered) and update the text displayed in the spin box. If the value fails validation, use the <see cref="M:System.Windows.Forms.UpDownBase.Select(System.Int32,System.Int32)" /> method to select the text that is not valid. This allows the user to quickly correct the text by simply typing in a new value without having to manually select or delete the existing text.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Implements the basic functionality required by a spin box (also known as an up-down control).</para>
</summary>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public UpDownBase ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.Windows.Forms.UpDownBase" /> class.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="AutoScroll">
<MemberSignature Language="C#" Value="public override bool AutoScroll { set; get; }" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.DesignerSerializationVisibility(System.ComponentModel.DesignerSerializationVisibility.Hidden)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.Browsable(false)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="T:System.Windows.Forms.UpDownBase" /> control does not use the <see cref="P:System.Windows.Forms.UpDownBase.AutoScroll" /> property.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets a value indicating whether the container will allow the user to scroll to any controls placed outside of its visible boundaries.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="AutoScrollMargin">
<MemberSignature Language="C#" Value="public System.Drawing.Size AutoScrollMargin { set; get; }" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.DesignerSerializationVisibility(System.ComponentModel.DesignerSerializationVisibility.Hidden)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.Browsable(false)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Drawing.Size</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="T:System.Windows.Forms.UpDownBase" /> control does not use the <see cref="P:System.Windows.Forms.UpDownBase.AutoScrollMargin" /> property.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets or sets the size of the auto-scroll margin.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="AutoScrollMinSize">
<MemberSignature Language="C#" Value="public System.Drawing.Size AutoScrollMinSize { set; get; }" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.DesignerSerializationVisibility(System.ComponentModel.DesignerSerializationVisibility.Hidden)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.Browsable(false)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Drawing.Size</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="T:System.Windows.Forms.UpDownBase" /> control does not use the <see cref="P:System.Windows.Forms.UpDownBase.AutoScrollMinSize" /> property.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets or sets the minimum size of the auto-scroll area.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="AutoSize">
<MemberSignature Language="C#" Value="public override bool AutoSize { set; get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>System.ComponentModel.DesignerSerializationVisibility(System.ComponentModel.DesignerSerializationVisibility.Visible)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Always)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.Browsable(true)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets or sets a value indicating whether the control should automatically resize based on its contents.</para>
</summary>
</Docs>
</Member>
<Member MemberName="AutoSizeChanged">
<MemberSignature Language="C#" Value="public event EventHandler AutoSizeChanged;" />
<MemberType>Event</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Always)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.Browsable(true)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.EventHandler</ReturnType>
</ReturnValue>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>For more information about handling events, see <format type="text/html"><a href="01e4f1bc-e55e-413f-98c7-6588493e5f67">Consuming Events</a></format>. </para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Occurs when the value of the <see cref="P:System.Windows.Forms.UpDownBase.AutoSize" /> property changes.</para>
</summary>
</Docs>
</Member>
<Member MemberName="BackColor">
<MemberSignature Language="C#" Value="public override System.Drawing.Color BackColor { set; get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Drawing.Color</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets or sets the background color for the text box portion of the spin box (also known as an up-down control).</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="BackgroundImage">
<MemberSignature Language="C#" Value="public override System.Drawing.Image BackgroundImage { set; get; }" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.DesignerSerializationVisibility(System.ComponentModel.DesignerSerializationVisibility.Hidden)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.Browsable(false)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Drawing.Image</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="P:System.Windows.Forms.UpDownBase.BackgroundImage" /> property has no effect on the appearance of the <see cref="T:System.Windows.Forms.UpDownBase" /> control; therefore, it is hidden in the designer and from IntelliSense.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets or sets the background image for the <see cref="T:System.Windows.Forms.UpDownBase" />.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="BackgroundImageChanged">
<MemberSignature Language="C#" Value="public event EventHandler BackgroundImageChanged;" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.Browsable(false)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.EventHandler</ReturnType>
</ReturnValue>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Occurs when the value of the <see cref="P:System.Windows.Forms.UpDownBase.BackgroundImage" /> property changes.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="BackgroundImageLayout">
<MemberSignature Language="C#" Value="public override System.Windows.Forms.ImageLayout BackgroundImageLayout { set; get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>System.ComponentModel.DesignerSerializationVisibility(System.ComponentModel.DesignerSerializationVisibility.Hidden)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.Browsable(false)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Windows.Forms.ImageLayout</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="P:System.Windows.Forms.UpDownBase.BackgroundImageLayout" /> property has no effect on the appearance of the <see cref="T:System.Windows.Forms.UpDownBase" /> control; therefore, it is hidden in the designer and from IntelliSense.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets or sets the layout of the <see cref="P:System.Windows.Forms.UpDownBase.BackgroundImage" /> of the <see cref="T:System.Windows.Forms.UpDownBase" />.</para>
</summary>
</Docs>
</Member>
<Member MemberName="BackgroundImageLayoutChanged">
<MemberSignature Language="C#" Value="public event EventHandler BackgroundImageLayoutChanged;" />
<MemberType>Event</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.Browsable(false)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.EventHandler</ReturnType>
</ReturnValue>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Occurs when the value of the <see cref="P:System.Windows.Forms.UpDownBase.BackgroundImageLayout" /> property changes.</para>
</summary>
</Docs>
</Member>
<Member MemberName="BorderStyle">
<MemberSignature Language="C#" Value="public System.Windows.Forms.BorderStyle BorderStyle { set; get; }" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.Runtime.InteropServices.DispId(-504)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.DefaultValue(System.Windows.Forms.BorderStyle.Fixed3D)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Windows.Forms.BorderStyle</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>You can use the <see cref="P:System.Windows.Forms.TextBoxBase.BorderStyle" /> property to create borderless and flat controls in addition to the default three-dimensional control.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets or sets the border style for the spin box (also known as an up-down control).</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="ChangingText">
<MemberSignature Language="C#" Value="protected bool ChangingText { set; get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="P:System.Windows.Forms.UpDownBase.ChangingText" /> property acts as a flag for the <see cref="T:System.Windows.Forms.UpDownBase" /> class. This property is used by derived classes to indicate when the class is changing the current <see cref="P:System.Windows.Forms.UpDownBase.Text" /> property internally. If this property is set to false, the control requires that the user is changing the <see cref="P:System.Windows.Forms.UpDownBase.Text" /> property and will set the <see cref="P:System.Windows.Forms.UpDownBase.UserEdit" /> property to true.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets or sets a value indicating whether the text property is being changed internally by its parent class.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="ContextMenu">
<MemberSignature Language="C#" Value="public override System.Windows.Forms.ContextMenu ContextMenu { set; get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.ContextMenu</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The preferred way to associate a shortcut menu with a tree node is with the <see cref="P:System.Windows.Forms.UpDownBase.ContextMenuStrip" /> property.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets or sets the shortcut menu associated with the spin box (also known as an up-down control).</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="ContextMenuStrip">
<MemberSignature Language="C#" Value="public override System.Windows.Forms.ContextMenuStrip ContextMenuStrip { set; get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Forms.ContextMenuStrip</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The shortcut menu appears when the user right-clicks the spin box.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets or sets the shortcut menu for the spin box (also known as an up-down control).</para>
</summary>
</Docs>
</Member>
<Member MemberName="CreateParams">
<MemberSignature Language="C#" Value="protected override System.Windows.Forms.CreateParams CreateParams { get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.CreateParams</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the required creation parameters when the control handle is created.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="DefaultSize">
<MemberSignature Language="C#" Value="protected override System.Drawing.Size DefaultSize { get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Drawing.Size</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the default size of the control.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Dispose">
<MemberSignature Language="C#" Value="protected override void Dispose (bool disposing);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="disposing" Type="System.Boolean" />
</Parameters>
<Docs>
<param name="disposing">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="DockPadding">
<MemberSignature Language="C#" Value="public System.Windows.Forms.ScrollableControl.DockPaddingEdges DockPadding { get; }" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.DesignerSerializationVisibility(System.ComponentModel.DesignerSerializationVisibility.Hidden)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.Browsable(false)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Windows.Forms.ScrollableControl+DockPaddingEdges</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="T:System.Windows.Forms.UpDownBase" /> control does not use the <see cref="P:System.Windows.Forms.UpDownBase.DockPadding" /> property.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the dock padding settings for all edges of the <see cref="T:System.Windows.Forms.UpDownBase" /> control.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="DownButton">
<MemberSignature Language="C#" Value="public abstract void DownButton ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>When overridden in a derived class, handles the clicking of the down button on the spin box (also known as an up-down control).</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Focused">
<MemberSignature Language="C#" Value="public override bool Focused { get; }" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.ComponentModel.DesignerSerializationVisibility(System.ComponentModel.DesignerSerializationVisibility.Hidden)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.Browsable(false)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Returns true if this control has focus.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="ForeColor">
<MemberSignature Language="C#" Value="public override System.Drawing.Color ForeColor { set; get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Drawing.Color</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="P:System.Windows.Forms.UpDownBase.ForeColor" /> property will change the color of the text in the textbox portion of the spin box.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets or sets the foreground color of the spin box (also known as an up-down control).</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="InterceptArrowKeys">
<MemberSignature Language="C#" Value="public bool InterceptArrowKeys { set; get; }" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.ComponentModel.DefaultValue(true)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>If the <see cref="P:System.Windows.Forms.UpDownBase.InterceptArrowKeys" /> property is set to true and the spin box (also known as an up-down control) has focus, the user can use the UP ARROW and DOWN ARROW keys to select values.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets or sets a value indicating whether the user can use the UP ARROW and DOWN ARROW keys to select values.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="MaximumSize">
<MemberSignature Language="C#" Value="public override System.Drawing.Size MaximumSize { set; get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Drawing.Size</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Regardless of the specified value, the <see cref="P:System.Drawing.Size.Height" /> of the maximum size will always be 0.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets or sets the maximum size of the spin box (also known as an up-down control).</para>
</summary>
</Docs>
</Member>
<Member MemberName="MinimumSize">
<MemberSignature Language="C#" Value="public override System.Drawing.Size MinimumSize { set; get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Drawing.Size</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets or sets the minimum size of the spin box (also known as an up-down control).</para>
</summary>
</Docs>
</Member>
<Member MemberName="MouseEnter">
<MemberSignature Language="C#" Value="public event EventHandler MouseEnter;" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.Browsable(false)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.EventHandler</ReturnType>
</ReturnValue>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Occurs when the mouse pointer enters the <see cref="T:System.Windows.Forms.UpDownBase" /> control.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="MouseHover">
<MemberSignature Language="C#" Value="public event EventHandler MouseHover;" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.Browsable(false)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.EventHandler</ReturnType>
</ReturnValue>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Occurs when the mouse pointer rests on the <see cref="T:System.Windows.Forms.UpDownBase" /> control.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="MouseLeave">
<MemberSignature Language="C#" Value="public event EventHandler MouseLeave;" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.Browsable(false)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.EventHandler</ReturnType>
</ReturnValue>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Occurs when the mouse pointer leaves the <see cref="T:System.Windows.Forms.UpDownBase" /> control.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="MouseMove">
<MemberSignature Language="C#" Value="public event System.Windows.Forms.MouseEventHandler MouseMove;" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.Browsable(false)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Windows.Forms.MouseEventHandler</ReturnType>
</ReturnValue>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Occurs when the user moves the mouse pointer over the <see cref="T:System.Windows.Forms.UpDownBase" /> control.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="OnChanged">
<MemberSignature Language="C#" Value="protected virtual void OnChanged (object source, EventArgs e);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="source" Type="System.Object" />
<Parameter Name="e" Type="System.EventArgs" />
</Parameters>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>When overridden in a derived class, raises the Changed event.</para>
</summary>
<param name="source">
<attribution license="cc4" from="Microsoft" modified="false" />The source of the event.</param>
<param name="e">
<attribution license="cc4" from="Microsoft" modified="false" />An <see cref="T:System.EventArgs" /> that contains the event data.</param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="OnFontChanged">
<MemberSignature Language="C#" Value="protected override void OnFontChanged (EventArgs e);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="e" Type="System.EventArgs" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Raising an event invokes the event handler through a delegate. For more information, see <format type="text/html"><a href="f2adaf01-1ed1-42e1-8c31-8d467e7e0ee2">Raising an Event</a></format>.</para>
<para>The <see cref="M:System.Windows.Forms.UpDownBase.OnFontChanged(System.EventArgs)" /> method also allows derived classes to handle the event without attaching a delegate. This is the preferred technique for handling the event in a derived class.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Raises the <see cref="E:System.Windows.Forms.Control.FontChanged" /> event.</para>
</summary>
<param name="e">
<attribution license="cc4" from="Microsoft" modified="false" />An <see cref="T:System.EventArgs" /> that contains the event data. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="OnHandleCreated">
<MemberSignature Language="C#" Value="protected override void OnHandleCreated (EventArgs e);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="e" Type="System.EventArgs" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Raising an event invokes the event handler through a delegate. For more information, see <format type="text/html"><a href="f2adaf01-1ed1-42e1-8c31-8d467e7e0ee2">Raising an Event</a></format>.</para>
<para>The <see cref="M:System.Windows.Forms.UpDownBase.OnHandleCreated(System.EventArgs)" /> method also allows derived classes to handle the event without attaching a delegate. This is the preferred technique for handling the event in a derived class.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Raises the <see cref="E:System.Windows.Forms.Control.HandleCreated" /> event.</para>
</summary>
<param name="e">
<attribution license="cc4" from="Microsoft" modified="false" />An <see cref="T:System.EventArgs" /> that contains the event data.</param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="OnHandleDestroyed">
<MemberSignature Language="C#" Value="protected override void OnHandleDestroyed (EventArgs e);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="e" Type="System.EventArgs" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Raising an event invokes the event handler through a delegate. For more information, see <format type="text/html"><a href="f2adaf01-1ed1-42e1-8c31-8d467e7e0ee2">Raising an Event</a></format>.</para>
<para>The <see cref="M:System.Windows.Forms.UpDownBase.OnHandleDestroyed(System.EventArgs)" /> method also allows derived classes to handle the event without attaching a delegate. This is the preferred technique for handling the event in a derived class.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Raises the <see cref="E:System.Windows.Forms.Control.HandleDestroyed" /> event.</para>
</summary>
<param name="e">
<attribution license="cc4" from="Microsoft" modified="false" />An <see cref="T:System.EventArgs" /> that contains the event data.</param>
</Docs>
</Member>
<Member MemberName="OnLayout">
<MemberSignature Language="C#" Value="protected override void OnLayout (System.Windows.Forms.LayoutEventArgs e);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="e" Type="System.Windows.Forms.LayoutEventArgs" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Raising an event invokes the event handler through a delegate. For more information, see <format type="text/html"><a href="f2adaf01-1ed1-42e1-8c31-8d467e7e0ee2">Raising an Event</a></format>.</para>
<para>The <see cref="M:System.Windows.Forms.UpDownBase.OnLayout(System.Windows.Forms.LayoutEventArgs)" /> method also allows derived classes to handle the event without attaching a delegate. This is the preferred technique for handling the event in a derived class.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Raises the <see cref="E:System.Windows.Forms.Control.Layout" /> event.</para>
</summary>
<param name="e">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Windows.Forms.LayoutEventArgs" /> that contains the event data.</param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="OnMouseDown">
<MemberSignature Language="C#" Value="protected override void OnMouseDown (System.Windows.Forms.MouseEventArgs e);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="e" Type="System.Windows.Forms.MouseEventArgs" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Raising an event invokes the event handler through a delegate. For more information, see <format type="text/html"><a href="f2adaf01-1ed1-42e1-8c31-8d467e7e0ee2">Raising an Event</a></format>.</para>
<para>The <see cref="M:System.Windows.Forms.UpDownBase.OnMouseDown(System.Windows.Forms.MouseEventArgs)" /> method also allows derived classes to handle the event without attaching a delegate. This is the preferred technique for handling the event in a derived class.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Raises the <see cref="E:System.Windows.Forms.Control.MouseDown" /> event. </para>
</summary>
<param name="e">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Windows.Forms.MouseEventArgs" /> that contains the event data. </param>
</Docs>
</Member>
<Member MemberName="OnMouseUp">
<MemberSignature Language="C#" Value="protected override void OnMouseUp (System.Windows.Forms.MouseEventArgs mevent);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="mevent" Type="System.Windows.Forms.MouseEventArgs" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>If a double-click occurs, the <see cref="M:System.Windows.Forms.UpDownBase.OnMouseUp(System.Windows.Forms.MouseEventArgs)" /> method will raise the <see cref="E:System.Windows.Forms.Control.DoubleClick" /> event.</para>
<para>Raising an event invokes the event handler through a delegate. For more information, see <format type="text/html"><a href="f2adaf01-1ed1-42e1-8c31-8d467e7e0ee2">Raising an Event</a></format>.</para>
<para>The <see cref="M:System.Windows.Forms.UpDownBase.OnMouseUp(System.Windows.Forms.MouseEventArgs)" /> method also allows derived classes to handle the event without attaching a delegate. This is the preferred technique for handling the event in a derived class.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Raises the <see cref="E:System.Windows.Forms.Control.MouseUp" /> event. </para>
</summary>
<param name="mevent">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Windows.Forms.MouseEventArgs" /> that contains the event data. </param>
</Docs>
</Member>
<Member MemberName="OnMouseWheel">
<MemberSignature Language="C#" Value="protected override void OnMouseWheel (System.Windows.Forms.MouseEventArgs e);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="e" Type="System.Windows.Forms.MouseEventArgs" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>If the spin box (also known as an up-down control) has focus when this event occurs, the direction the user scrolled the mouse wheel is determined, and either the <see cref="M:System.Windows.Forms.UpDownBase.UpButton" /> or <see cref="M:System.Windows.Forms.UpDownBase.DownButton" /> method is called.</para>
<para>Raising an event invokes the event handler through a delegate. For more information, see <format type="text/html"><a href="f2adaf01-1ed1-42e1-8c31-8d467e7e0ee2">Raising an Event</a></format>.</para>
<para>The <see cref="M:System.Windows.Forms.UpDownBase.OnMouseWheel(System.Windows.Forms.MouseEventArgs)" /> method also allows derived classes to handle the event without attaching a delegate. This is the preferred technique for handling the event in a derived class.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Raises the <see cref="E:System.Windows.Forms.Control.MouseWheel" /> event.</para>
</summary>
<param name="e">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Windows.Forms.MouseEventArgs" /> that contains the event data. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="OnPaint">
<MemberSignature Language="C#" Value="protected override void OnPaint (System.Windows.Forms.PaintEventArgs e);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="e" Type="System.Windows.Forms.PaintEventArgs" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Raising an event invokes the event handler through a delegate. For more information, see <format type="text/html"><a href="f2adaf01-1ed1-42e1-8c31-8d467e7e0ee2">Raising an Event</a></format>.</para>
<para>The <see cref="M:System.Windows.Forms.UpDownBase.OnPaint(System.Windows.Forms.PaintEventArgs)" /> method also allows derived classes to handle the event without attaching a delegate. This is the preferred technique for handling the event in a derived class.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Raises the <see cref="E:System.Windows.Forms.Control.Paint" /> event. </para>
</summary>
<param name="e">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Windows.Forms.PaintEventArgs" /> that contains the event data. </param>
</Docs>
</Member>
<Member MemberName="OnTextBoxKeyDown">
<MemberSignature Language="C#" Value="protected virtual void OnTextBoxKeyDown (object source, System.Windows.Forms.KeyEventArgs e);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="source" Type="System.Object" />
<Parameter Name="e" Type="System.Windows.Forms.KeyEventArgs" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>If the <see cref="P:System.Windows.Forms.UpDownBase.InterceptArrowKeys" /> property is set to true and the user presses the UP ARROW key, the <see cref="M:System.Windows.Forms.UpDownBase.UpButton" /> method is called. Likewise, if the user presses the DOWN ARROW key, the <see cref="M:System.Windows.Forms.UpDownBase.DownButton" /> method is called.</para>
<para>Raising an event invokes the event handler through a delegate. For more information, see <format type="text/html"><a href="f2adaf01-1ed1-42e1-8c31-8d467e7e0ee2">Raising an Event</a></format>.</para>
<para>The <see cref="M:System.Windows.Forms.UpDownBase.OnTextBoxKeyDown(System.Object,System.Windows.Forms.KeyEventArgs)" /> method also allows derived classes to handle the event without attaching a delegate. This is the preferred technique for handling the event in a derived class.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Raises the <see cref="E:System.Windows.Forms.Control.KeyDown" /> event.</para>
</summary>
<param name="source">
<attribution license="cc4" from="Microsoft" modified="false" />The source of the event. </param>
<param name="e">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Windows.Forms.KeyEventArgs" /> that contains the event data. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="OnTextBoxKeyPress">
<MemberSignature Language="C#" Value="protected virtual void OnTextBoxKeyPress (object source, System.Windows.Forms.KeyPressEventArgs e);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="source" Type="System.Object" />
<Parameter Name="e" Type="System.Windows.Forms.KeyPressEventArgs" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Raising an event invokes the event handler through a delegate. For more information, see <format type="text/html"><a href="f2adaf01-1ed1-42e1-8c31-8d467e7e0ee2">Raising an Event</a></format>.</para>
<para>The <see cref="M:System.Windows.Forms.UpDownBase.OnTextBoxKeyPress(System.Object,System.Windows.Forms.KeyPressEventArgs)" /> method also allows derived classes to handle the event without attaching a delegate. This is the preferred technique for handling the event in a derived class.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Raises the <see cref="E:System.Windows.Forms.Control.KeyPress" /> event.</para>
</summary>
<param name="source">
<attribution license="cc4" from="Microsoft" modified="false" />The source of the event. </param>
<param name="e">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Windows.Forms.KeyPressEventArgs" /> that contains the event data. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="OnTextBoxLostFocus">
<MemberSignature Language="C#" Value="protected virtual void OnTextBoxLostFocus (object source, EventArgs e);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="source" Type="System.Object" />
<Parameter Name="e" Type="System.EventArgs" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This method validates the text in the text box portion of the control when the spin box (also known as an up-down control) loses focus.</para>
<para>Raising an event invokes the event handler through a delegate. For more information, see <format type="text/html"><a href="f2adaf01-1ed1-42e1-8c31-8d467e7e0ee2">Raising an Event</a></format>.</para>
<para>The <see cref="M:System.Windows.Forms.UpDownBase.OnTextBoxLostFocus(System.Object,System.EventArgs)" /> method also allows derived classes to handle the event without attaching a delegate. This is the preferred technique for handling the event in a derived class.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Raises the <see cref="E:System.Windows.Forms.Control.LostFocus" /> event.</para>
</summary>
<param name="source">
<attribution license="cc4" from="Microsoft" modified="false" />The source of the event. </param>
<param name="e">
<attribution license="cc4" from="Microsoft" modified="false" />An <see cref="T:System.EventArgs" /> that contains the event data. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="OnTextBoxResize">
<MemberSignature Language="C#" Value="protected virtual void OnTextBoxResize (object source, EventArgs e);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="source" Type="System.Object" />
<Parameter Name="e" Type="System.EventArgs" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This method adjusts the size of the spin box (also known as an up-down control) when the text box portion of the control is resized.</para>
<para>Raising an event invokes the event handler through a delegate. For more information, see <format type="text/html"><a href="f2adaf01-1ed1-42e1-8c31-8d467e7e0ee2">Raising an Event</a></format>.</para>
<para>The <see cref="M:System.Windows.Forms.UpDownBase.OnTextBoxResize(System.Object,System.EventArgs)" /> method also allows derived classes to handle the event without attaching a delegate. This is the preferred technique for handling the event in a derived class.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Raises the <see cref="E:System.Windows.Forms.Control.Resize" /> event.</para>
</summary>
<param name="source">
<attribution license="cc4" from="Microsoft" modified="false" />The source of the event. </param>
<param name="e">
<attribution license="cc4" from="Microsoft" modified="false" />An <see cref="T:System.EventArgs" /> that contains the event data. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="OnTextBoxTextChanged">
<MemberSignature Language="C#" Value="protected virtual void OnTextBoxTextChanged (object source, EventArgs e);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="source" Type="System.Object" />
<Parameter Name="e" Type="System.EventArgs" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Raising an event invokes the event handler through a delegate. For more information, see <format type="text/html"><a href="f2adaf01-1ed1-42e1-8c31-8d467e7e0ee2">Raising an Event</a></format>.</para>
<para>The <see cref="M:System.Windows.Forms.UpDownBase.OnTextBoxTextChanged(System.Object,System.EventArgs)" /> method also allows derived classes to handle the event without attaching a delegate. This is the preferred technique for handling the event in a derived class.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Raises the <see cref="E:System.Windows.Forms.Control.TextChanged" /> event.</para>
</summary>
<param name="source">
<attribution license="cc4" from="Microsoft" modified="false" />The source of the event. </param>
<param name="e">
<attribution license="cc4" from="Microsoft" modified="false" />An <see cref="T:System.EventArgs" /> that contains the event data. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="PreferredHeight">
<MemberSignature Language="C#" Value="public int PreferredHeight { get; }" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.DesignerSerializationVisibility(System.ComponentModel.DesignerSerializationVisibility.Hidden)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.Browsable(false)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="P:System.Windows.Forms.UpDownBase.PreferredHeight" /> property value is based on the <see cref="P:System.Windows.Forms.TextBoxBase.PreferredHeight" /> property of the text box portion of the control and is adjusted for the style of border.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the height of the spin box (also known as an up-down control).</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="ReadOnly">
<MemberSignature Language="C#" Value="public bool ReadOnly { set; get; }" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.ComponentModel.DefaultValue(false)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>By setting the <see cref="P:System.Windows.Forms.UpDownBase.ReadOnly" /> property to true, you will eliminate the need for much validation of the <see cref="P:System.Windows.Forms.UpDownBase.Text" /> property. The user will be restricted to the use of the up and down buttons to change the <see cref="P:System.Windows.Forms.UpDownBase.Text" /> values. It will only allow them to select values you specify.</para>
<block subset="none" type="note">
<para>In the derived class <see cref="T:System.Windows.Forms.DomainUpDown" />, the behavior described is slightly different. When <see cref="P:System.Windows.Forms.UpDownBase.ReadOnly" /> is set to true and a key is pressed, the control selects the first item in the collection where the first character matches the key pressed.</para>
</block>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets or sets a value indicating whether the text can be changed by the use of the up or down buttons only.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Select">
<MemberSignature Language="C#" Value="public void Select (int start, int length);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="start" Type="System.Int32" />
<Parameter Name="length" Type="System.Int32" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="M:System.Windows.Forms.UpDownBase.Select(System.Int32,System.Int32)" /> method can be used when the spin box gets focus, or when the <see cref="P:System.Windows.Forms.UpDownBase.Text" /> property fails data validation. When adding the validation code for the <see cref="M:System.Windows.Forms.UpDownBase.ValidateEditText" /> method in a derived class, call the <see cref="M:System.Windows.Forms.UpDownBase.Select(System.Int32,System.Int32)" /> method when validation fails.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Selects a range of text in the spin box (also known as an up-down control) specifying the starting position and number of characters to select.</para>
</summary>
<param name="start">
<attribution license="cc4" from="Microsoft" modified="false" />The position of the first character to be selected. </param>
<param name="length">
<attribution license="cc4" from="Microsoft" modified="false" />The total number of characters to be selected. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="SetBoundsCore">
<MemberSignature Language="C#" Value="protected override void SetBoundsCore (int x, int y, int width, int height, System.Windows.Forms.BoundsSpecified specified);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="x" Type="System.Int32" />
<Parameter Name="y" Type="System.Int32" />
<Parameter Name="width" Type="System.Int32" />
<Parameter Name="height" Type="System.Int32" />
<Parameter Name="specified" Type="System.Windows.Forms.BoundsSpecified" />
</Parameters>
<Docs>
<param name="x">To be added.</param>
<param name="y">To be added.</param>
<param name="width">To be added.</param>
<param name="height">To be added.</param>
<param name="specified">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Text">
<MemberSignature Language="C#" Value="public override string Text { set; get; }" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.ComponentModel.Localizable(true)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="M:System.Windows.Forms.UpDownBase.UpdateEditText" /> method is called if the <see cref="P:System.Windows.Forms.UpDownBase.Text" /> property is set while the <see cref="P:System.Windows.Forms.UpDownBase.UserEdit" /> property is set to true. The <see cref="M:System.Windows.Forms.UpDownBase.ValidateEditText" /> method is called if the <see cref="P:System.Windows.Forms.UpDownBase.Text" /> property is set while the <see cref="P:System.Windows.Forms.UpDownBase.UserEdit" /> property is set to false.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets or sets the text displayed in the spin box (also known as an up-down control).</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="TextAlign">
<MemberSignature Language="C#" Value="public System.Windows.Forms.HorizontalAlignment TextAlign { set; get; }" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.ComponentModel.Localizable(true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.DefaultValue(System.Windows.Forms.HorizontalAlignment.Left)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Windows.Forms.HorizontalAlignment</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets or sets the alignment of the text in the spin box (also known as an up-down control).</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="UpButton">
<MemberSignature Language="C#" Value="public abstract void UpButton ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>When overridden in a derived class, handles the clicking of the up button on the spin box (also known as an up-down control).</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="UpdateEditText">
<MemberSignature Language="C#" Value="protected abstract void UpdateEditText ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>When overridden in a derived class, updates the text displayed in the spin box (also known as an up-down control).</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="UpDownAlign">
<MemberSignature Language="C#" Value="public System.Windows.Forms.LeftRightAlignment UpDownAlign { set; get; }" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.ComponentModel.Localizable(true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.DefaultValue(System.Windows.Forms.LeftRightAlignment.Right)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Windows.Forms.LeftRightAlignment</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets or sets the alignment of the up and down buttons on the spin box (also known as an up-down control).</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="UserEdit">
<MemberSignature Language="C#" Value="protected bool UserEdit { set; get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>If the <see cref="P:System.Windows.Forms.UpDownBase.Text" /> property is set while the <see cref="P:System.Windows.Forms.UpDownBase.UserEdit" /> property is set to true, the <see cref="M:System.Windows.Forms.UpDownBase.UpdateEditText" /> method is called. If the <see cref="P:System.Windows.Forms.UpDownBase.Text" /> property is set while the <see cref="P:System.Windows.Forms.UpDownBase.UserEdit" /> property is set to false, the <see cref="M:System.Windows.Forms.UpDownBase.ValidateEditText" /> method is called.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets or sets a value indicating whether a value has been entered by the user.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="ValidateEditText">
<MemberSignature Language="C#" Value="protected virtual void ValidateEditText ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Some examples of validation include comparing the text entered to the data type set in your derived class, comparing the text to a list of values, or verifying the text to be within a range of values.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>When overridden in a derived class, validates the text displayed in the spin box (also known as an up-down control).</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="WndProc">
<MemberSignature Language="C#" Value="protected override void WndProc (ref System.Windows.Forms.Message m);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="m" Type="System.Windows.Forms.Message&amp;" RefType="ref" />
</Parameters>
<Docs>
<param name="m">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
</Member>
</Members>
</Type>