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// This fixed a problem in the JIT.
public class Stack<T>
{
T[] data;
public Stack ()
{
data = new T [10];
}
public void Add (T t)
{
data [0] = t;
}
}
struct Foo
{
int a;
}
class X
{
public static void Main ()
{
Foo foo = new Foo ();
Stack<Foo> stack = new Stack<Foo> ();
stack.Add (foo);
}
}