2015-04-07 09:35:12 +01:00
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//---------------------------------------------------------------------
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// <copyright file="ViewCellRelation.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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//
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// @owner [....]
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// @backupOwner [....]
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//---------------------------------------------------------------------
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using System.Collections.Generic;
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using System.Data.Mapping.ViewGeneration.Structures;
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using System.Text;
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using System.Data.Common.Utils;
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namespace System.Data.Mapping.ViewGeneration.Validation
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{
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/// <summary>
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/// Represents a relation signature that lists all projected
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/// slots of two cell queries in a cell after projection. So if
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/// SPerson1.Disc is present in the cellquery (and part of the where
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/// clause) but not in the projected slots, it is missing from a ViewCellRelation
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/// </summary>
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internal class ViewCellRelation : CellRelation
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{
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#region Constructor
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// effects: Creates a view cell relation for "cell" with the
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// projected slots given by slots -- cellNumber is the number of the
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// cell for debugging purposes
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// Also creates the BasicCellRelations for the left and right cell queries
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internal ViewCellRelation(Cell cell, List<ViewCellSlot> slots, int cellNumber)
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: base(cellNumber)
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{
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m_cell = cell;
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m_slots = slots;
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// We create the basiccellrelations passing this to it so that we have
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// a reference from the basiccellrelations to this
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m_cell.CQuery.CreateBasicCellRelation(this);
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m_cell.SQuery.CreateBasicCellRelation(this);
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}
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#endregion
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#region Fields
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private Cell m_cell; // The cell for which this relation exists
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private List<ViewCellSlot> m_slots; // Slots projected from both cell queries
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#endregion
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#region Properties
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internal Cell Cell
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{
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get { return m_cell; }
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}
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#endregion
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#region Methods
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// requires: slot corresponds to a slot in the corresponding
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// BasicCellRelation
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// effects: Given a slot in the corresponding basicCellRelation,
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// looks up the slot in this viewcellrelation and returns it. Returns
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// null if it does not find the slot in the left or right side of the viewrelation
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internal ViewCellSlot LookupViewSlot(MemberProjectedSlot slot)
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{
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// CHANGE_[....]_IMPROVE: We could have a dictionary to speed this up
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foreach (ViewCellSlot viewSlot in m_slots)
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{
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// If the left or right slots are equal, return the viewSlot
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if (ProjectedSlot.EqualityComparer.Equals(slot, viewSlot.CSlot) ||
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ProjectedSlot.EqualityComparer.Equals(slot, viewSlot.SSlot))
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{
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return viewSlot;
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}
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}
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return null;
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}
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protected override int GetHash()
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{
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// Note: Using CLR-Hashcode
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return m_cell.GetHashCode();
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// We need not hash the slots, etc - cell should give us enough
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// differentiation and land the relation into the same bucket
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}
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internal override void ToCompactString(StringBuilder builder)
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{
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builder.Append("ViewRel[");
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m_cell.ToCompactString(builder);
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// StringUtil.ToSeparatedStringSorted(builder, m_slots, ", ");
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builder.Append(']');
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}
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#endregion
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}
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}
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