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465 B
C#
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using System;
interface Iface {
int A ();
}
class Implementor : Iface {
public int A () {
return 1;
}
}
struct StructImplementor : Iface {
public int A () {
return 2;
}
}
class Run {
public static int Main ()
{
Iface iface;
Implementor i = new Implementor ();
iface = i;
if (iface.A () != 1)
return 1;
StructImplementor s = new StructImplementor ();
Iface xiface = (Iface) s;
if (xiface.A () != 2)
return 2;
return 0;
}
}