29 lines
1.2 KiB
C#
29 lines
1.2 KiB
C#
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using System;
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namespace System
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{
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internal static class AppContextDefaultValues
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{
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internal const string SwitchNoAsyncCurrentCulture = "Switch.System.Globalization.NoAsyncCurrentCulture";
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internal const string SwitchThrowExceptionIfDisposedCancellationTokenSource = "Switch.System.Threading.ThrowExceptionIfDisposedCancellationTokenSource";
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internal const string SwitchPreserveEventListnerObjectIdentity = "Switch.System.Diagnostics.EventSource.PreserveEventListnerObjectIdentity";
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internal const string SwitchUseLegacyPathHandling = "Switch.System.IO.UseLegacyPathHandling";
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internal const string SwitchBlockLongPaths = "Switch.System.IO.BlockLongPaths";
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internal const string SwitchDoNotAddrOfCspParentWindowHandle = "Switch.System.Security.Cryptography.DoNotAddrOfCspParentWindowHandle";
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internal const string SwitchSetActorAsReferenceWhenCopyingClaimsIdentity = "Switch.System.Security.ClaimsIdentity.SetActorAsReferenceWhenCopyingClaimsIdentity";
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public static void PopulateDefaultValues () {
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}
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//TODO Use the values in app.config
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public static bool TryGetSwitchOverride (string switchName, out bool overrideValue)
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{
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// The default value for a switch is 'false'
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overrideValue = false;
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return false;
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}
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}
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}
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