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// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// Copyright (c) 2005 Novell, Inc. (http://www.novell.com)
//
// Authors:
// Peter Bartok (pbartok@novell.com)
//
//
using System;
// COMPLETE
namespace System.Windows.Forms.RTF {
#if RTF_LIB
public
#else
internal
#endif
class Charset {
#region Local Variables
private CharsetType id;
private CharsetFlags flags;
private Charcode code;
private string file;
#endregion // Local Variables
#region Public Constructors
public Charset() {
flags = CharsetFlags.Read | CharsetFlags.Switch;
id = CharsetType.General;
file = string.Empty;
this.ReadMap();
}
#endregion // Public Constructors
#region Public Instance Properties
public Charcode Code {
get {
return code;
}
set {
code = value;
}
}
public CharsetFlags Flags {
get {
return flags;
}
set {
flags = value;
}
}
public CharsetType ID {
get {
return id;
}
set {
switch(value) {
case CharsetType.Symbol: {
id = CharsetType.Symbol;
return;
}
default:
case CharsetType.General: {
id = CharsetType.General;
return;
}
}
}
}
public string File {
get {
return file;
}
set {
if (file != value) {
file = value;
}
}
}
public StandardCharCode this[int c] {
get {
return code[c];
}
}
#endregion // Public Instance Properties
#region Public Instance Methods
public bool ReadMap() {
switch (id) {
case CharsetType.General: {
if (file == string.Empty) {
code = Charcode.AnsiGeneric;
return true;
}
// FIXME - implement reading charmap from file...
return true;
}
case CharsetType.Symbol: {
if (file == string.Empty) {
code = Charcode.AnsiSymbol;
return true;
}
// FIXME - implement reading charmap from file...
return true;
}
default: {
return false;
}
}
}
public char StdCharCode(string name) {
// FIXME - finish this
return ' ';
}
public string StdCharName(char code) {
// FIXME - finish this
return String.Empty;
}
#endregion // Public Instance Methods
}
}