110 lines
3.7 KiB
C#
110 lines
3.7 KiB
C#
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using System;
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using System.ComponentModel;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.InteropServices;
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using System.Runtime.Versioning;
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using System.Security.Permissions;
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namespace System.Media {
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/// <include file='doc\systemsounds.uex' path='docs/doc[@for="SystemSounds"]/*' />
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[HostProtection(UI = true)]
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public sealed class SystemSounds {
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static volatile SystemSound asterisk;
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static volatile SystemSound beep;
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static volatile SystemSound exclamation;
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static volatile SystemSound hand;
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static volatile SystemSound question;
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private SystemSounds() {
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}
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/// <include file='doc\systemsounds.uex' path='docs/doc[@for="SystemSounds.Asterisk"]/*' />
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public static SystemSound Asterisk {
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get {
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if (asterisk == null) {
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asterisk = new SystemSound(NativeMethods.MB_ICONASTERISK);
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}
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return asterisk;
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}
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}
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/// <include file='doc\systemsounds.uex' path='docs/doc[@for="SystemSounds.Beep"]/*' />
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public static SystemSound Beep {
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get {
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if (beep == null) {
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beep = new SystemSound(0);
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}
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return beep;
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}
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}
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/// <include file='doc\systemsounds.uex' path='docs/doc[@for="SystemSounds.Exclamation"]/*' />
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public static SystemSound Exclamation {
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get {
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if (exclamation == null) {
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exclamation = new SystemSound(NativeMethods.MB_ICONEXCLAMATION);
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}
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return exclamation;
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}
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}
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/// <include file='doc\systemsounds.uex' path='docs/doc[@for="SystemSounds.Hand"]/*' />
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public static SystemSound Hand {
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get {
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if (hand == null) {
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hand = new SystemSound(NativeMethods.MB_ICONHAND);
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}
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return hand;
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}
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}
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/// <include file='doc\systemsounds.uex' path='docs/doc[@for="SystemSounds.Question"]/*' />
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public static SystemSound Question {
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get {
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if (question == null) {
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question = new SystemSound(NativeMethods.MB_ICONQUESTION);
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}
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return question;
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}
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}
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private class NativeMethods {
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// Constructor added because of FxCop rules
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private NativeMethods() {}
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internal const int MB_ICONHAND = 0x000010,
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MB_ICONQUESTION = 0x000020,
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MB_ICONEXCLAMATION = 0x000030,
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MB_ICONASTERISK = 0x000040;
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}
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}
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/// <include file='doc\systemsounds.uex' path='docs/doc[@for="SystemSound.SystemSound"]/*' />
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[HostProtection(UI = true)]
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public class SystemSound {
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private int soundType;
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internal SystemSound(int soundType) {
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this.soundType = soundType;
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}
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/// <include file='doc\systemsounds.uex' path='docs/doc[@for="SystemSound.Play"]/*' />
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[SuppressMessage("Microsoft.Security", "CA2106:SecureAsserts")]
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public void Play() {
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IntSecurity.UnmanagedCode.Assert();
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try {
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SafeNativeMethods.MessageBeep(soundType);
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} finally {
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System.Security.CodeAccessPermission.RevertAssert();
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}
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}
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private class SafeNativeMethods {
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// Constructor added because of FxCop rules
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private SafeNativeMethods() {}
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[DllImport(ExternDll.User32, ExactSpelling=true, CharSet=System.Runtime.InteropServices.CharSet.Auto)]
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[ResourceExposure(ResourceScope.None)]
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internal static extern bool MessageBeep(int type);
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}
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}
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}
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