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//
// BuildTaskItemGroup.cs
//
// Author:
// Martin Baulig <martin.baulig@xamarin.com>
//
// Copyright (c) 2013 Xamarin Inc. (http://www.xamarin.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Xml;
namespace Microsoft.Build.BuildEngine {
internal class BuildTaskItemGroup : BuildItemGroup {
List<IBuildTask> items = new List<IBuildTask> ();
internal BuildTaskItemGroup (XmlElement element, Target target)
: base (element, target.Project, null, false, true)
{
}
internal override BuildItem CreateItem (Project project, XmlElement xe)
{
var item = new BuildTaskItem (project, xe, this);
items.Add (item);
return item;
}
public List<IBuildTask> Items {
get { return items; }
}
}
}