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1.5 KiB
C#
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using System;
namespace System.Runtime.Serialization
{
class BitFlagsGenerator
{
int bitCount;
byte [] locals;
public BitFlagsGenerator (int bitCount)
{
this.bitCount = bitCount;
int localCount = (bitCount+7)/8;
locals = new byte [localCount];
}
public void Store (int bitIndex, bool value)
{
if (value)
locals [GetByteIndex (bitIndex)] |= GetBitValue(bitIndex);
else
locals [GetByteIndex (bitIndex)] &= (byte) ~GetBitValue(bitIndex);
}
public bool Load (int bitIndex)
{
var local = locals[GetByteIndex(bitIndex)];
byte bitValue = GetBitValue(bitIndex);
return (local & bitValue) == bitValue;
}
public byte [] LoadArray ()
{
return (byte []) locals.Clone ();
}
public int GetLocalCount ()
{
return locals.Length;
}
public int GetBitCount ()
{
return bitCount;
}
public byte GetLocal (int i)
{
return locals [i];
}
public static bool IsBitSet (byte[] bytes, int bitIndex)
{
int byteIndex = GetByteIndex (bitIndex);
byte bitValue = GetBitValue (bitIndex);
return (bytes[byteIndex] & bitValue) == bitValue;
}
public static void SetBit (byte[] bytes, int bitIndex)
{
int byteIndex = GetByteIndex (bitIndex);
byte bitValue = GetBitValue (bitIndex);
bytes[byteIndex] |= bitValue;
}
static int GetByteIndex (int bitIndex)
{
return bitIndex >> 3;
}
static byte GetBitValue (int bitIndex)
{
return (byte)(1 << (bitIndex & 7));
}
}
}