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//
// ClientWebSocket.cs
//
// Authors:
// Jérémie Laval <jeremie dot laval at xamarin dot com>
//
// Copyright 2013 Xamarin Inc (http://www.xamarin.com).
//
// Lightly inspired from WebSocket4Net distributed under the Apache License 2.0
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Net;
using System.Net.Sockets;
using System.Security.Principal;
using System.Security.Cryptography.X509Certificates;
using System.Runtime.CompilerServices;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using System.Globalization;
using System.Text;
using System.Security.Cryptography;
namespace System.Net.WebSockets
{
public class ClientWebSocket : WebSocket, IDisposable
{
const string Magic = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11";
const string VersionTag = "13";
ClientWebSocketOptions options;
WebSocketState state;
string subProtocol;
HttpWebRequest req;
WebConnection connection;
Socket underlyingSocket;
Random random = new Random ();
const int HeaderMaxLength = 14;
byte[] headerBuffer;
byte[] sendBuffer;
long remaining;
WebSocketMessageType currentMessageType;
public ClientWebSocket ()
{
options = new ClientWebSocketOptions ();
state = WebSocketState.None;
headerBuffer = new byte[HeaderMaxLength];
}
public override void Dispose ()
{
if (connection != null)
connection.Close (false);
}
[MonoTODO]
public override void Abort ()
{
throw new NotImplementedException ();
}
public ClientWebSocketOptions Options {
get {
return options;
}
}
public override WebSocketState State {
get {
return state;
}
}
public override WebSocketCloseStatus? CloseStatus {
get {
if (state != WebSocketState.Closed)
return (WebSocketCloseStatus?)null;
return WebSocketCloseStatus.Empty;
}
}
public override string CloseStatusDescription {
get {
return null;
}
}
public override string SubProtocol {
get {
return subProtocol;
}
}
public async Task ConnectAsync (Uri uri, CancellationToken cancellationToken)
{
state = WebSocketState.Connecting;
var httpUri = new UriBuilder (uri);
if (uri.Scheme == "wss")
httpUri.Scheme = "https";
else
httpUri.Scheme = "http";
req = (HttpWebRequest)WebRequest.Create (httpUri.Uri);
req.ReuseConnection = true;
if (options.Cookies != null)
req.CookieContainer = options.Cookies;
if (options.CustomRequestHeaders.Count > 0) {
foreach (var header in options.CustomRequestHeaders)
req.Headers[header.Key] = header.Value;
}
var secKey = Convert.ToBase64String (Encoding.ASCII.GetBytes (Guid.NewGuid ().ToString ().Substring (0, 16)));
string expectedAccept = Convert.ToBase64String (SHA1.Create ().ComputeHash (Encoding.ASCII.GetBytes (secKey + Magic)));
req.Headers["Upgrade"] = "WebSocket";
req.Headers["Sec-WebSocket-Version"] = VersionTag;
req.Headers["Sec-WebSocket-Key"] = secKey;
req.Headers["Sec-WebSocket-Origin"] = uri.Host;
if (options.SubProtocols.Count > 0)
req.Headers["Sec-WebSocket-Protocol"] = string.Join (",", options.SubProtocols);
if (options.Credentials != null)
req.Credentials = options.Credentials;
if (options.ClientCertificates != null)
req.ClientCertificates = options.ClientCertificates;
if (options.Proxy != null)
req.Proxy = options.Proxy;
req.UseDefaultCredentials = options.UseDefaultCredentials;
req.Connection = "Upgrade";
HttpWebResponse resp = null;
try {
resp = (HttpWebResponse)(await req.GetResponseAsync ().ConfigureAwait (false));
} catch (Exception e) {
throw new WebSocketException (WebSocketError.Success, e);
}
connection = req.StoredConnection;
underlyingSocket = connection.socket;
if (resp.StatusCode != HttpStatusCode.SwitchingProtocols)
throw new WebSocketException ("The server returned status code '" + (int)resp.StatusCode + "' when status code '101' was expected");
if (!string.Equals (resp.Headers["Upgrade"], "WebSocket", StringComparison.OrdinalIgnoreCase)
|| !string.Equals (resp.Headers["Connection"], "Upgrade", StringComparison.OrdinalIgnoreCase)
|| !string.Equals (resp.Headers["Sec-WebSocket-Accept"], expectedAccept))
throw new WebSocketException ("HTTP header error during handshake");
if (resp.Headers["Sec-WebSocket-Protocol"] != null) {
if (!options.SubProtocols.Contains (resp.Headers["Sec-WebSocket-Protocol"]))
throw new WebSocketException (WebSocketError.UnsupportedProtocol);
subProtocol = resp.Headers["Sec-WebSocket-Protocol"];
}
state = WebSocketState.Open;
}
public override Task SendAsync (ArraySegment<byte> buffer, WebSocketMessageType messageType, bool endOfMessage, CancellationToken cancellationToken)
{
EnsureWebSocketConnected ();
ValidateArraySegment (buffer);
if (connection == null)
throw new WebSocketException (WebSocketError.Faulted);
var count = Math.Max (options.SendBufferSize, buffer.Count) + HeaderMaxLength;
if (sendBuffer == null || sendBuffer.Length != count)
sendBuffer = new byte[count];
return Task.Run (() => {
EnsureWebSocketState (WebSocketState.Open, WebSocketState.CloseReceived);
var maskOffset = WriteHeader (messageType, buffer, endOfMessage);
if (buffer.Count > 0)
MaskData (buffer, maskOffset);
//underlyingSocket.Send (headerBuffer, 0, maskOffset + 4, SocketFlags.None);
var headerLength = maskOffset + 4;
Array.Copy (headerBuffer, sendBuffer, headerLength);
underlyingSocket.Send (sendBuffer, 0, buffer.Count + headerLength, SocketFlags.None);
});
}
const int messageTypeContinuation = 0;
const int messageTypeText = 1;
const int messageTypeBinary = 2;
const int messageTypeClose = 8;
WebSocketMessageType WireToMessageType (byte msgType)
{
if (msgType == messageTypeContinuation)
return currentMessageType;
if (msgType == messageTypeText)
return WebSocketMessageType.Text;
if (msgType == messageTypeBinary)
return WebSocketMessageType.Binary;
return WebSocketMessageType.Close;
}
static byte MessageTypeToWire (WebSocketMessageType type)
{
if (type == WebSocketMessageType.Text)
return messageTypeText;
if (type == WebSocketMessageType.Binary)
return messageTypeBinary;
return messageTypeClose;
}
public override Task<WebSocketReceiveResult> ReceiveAsync (ArraySegment<byte> buffer, CancellationToken cancellationToken)
{
EnsureWebSocketConnected ();
ValidateArraySegment (buffer);
return Task.Run (() => {
EnsureWebSocketState (WebSocketState.Open, WebSocketState.CloseSent);
bool isLast;
long length;
if (remaining == 0) {
// First read the two first bytes to know what we are doing next
connection.Read (req, headerBuffer, 0, 2);
isLast = (headerBuffer[0] >> 7) > 0;
var isMasked = (headerBuffer[1] >> 7) > 0;
int mask = 0;
currentMessageType = WireToMessageType ((byte)(headerBuffer[0] & 0xF));
length = headerBuffer[1] & 0x7F;
int offset = 0;
if (length == 126) {
offset = 2;
connection.Read (req, headerBuffer, 2, offset);
length = (headerBuffer[2] << 8) | headerBuffer[3];
} else if (length == 127) {
offset = 8;
connection.Read (req, headerBuffer, 2, offset);
length = 0;
for (int i = 2; i <= 9; i++)
length = (length << 8) | headerBuffer[i];
}
if (isMasked) {
connection.Read (req, headerBuffer, 2 + offset, 4);
for (int i = 0; i < 4; i++) {
var pos = i + offset + 2;
mask = (mask << 8) | headerBuffer[pos];
}
}
} else {
isLast = (headerBuffer[0] >> 7) > 0;
currentMessageType = WireToMessageType ((byte)(headerBuffer[0] & 0xF));
length = remaining;
}
if (currentMessageType == WebSocketMessageType.Close) {
state = WebSocketState.Closed;
var tmpBuffer = new byte[length];
connection.Read (req, tmpBuffer, 0, tmpBuffer.Length);
var closeStatus = (WebSocketCloseStatus)(tmpBuffer[0] << 8 | tmpBuffer[1]);
var closeDesc = tmpBuffer.Length > 2 ? Encoding.UTF8.GetString (tmpBuffer, 2, tmpBuffer.Length - 2) : string.Empty;
return new WebSocketReceiveResult ((int)length, currentMessageType, isLast, closeStatus, closeDesc);
} else {
var readLength = (int)(buffer.Count < length ? buffer.Count : length);
connection.Read (req, buffer.Array, buffer.Offset, readLength);
remaining = length - readLength;
return new WebSocketReceiveResult ((int)readLength, currentMessageType, isLast && remaining == 0);
}
});
}
// The damn difference between those two methods is that CloseAsync will wait for server acknowledgement before completing
// while CloseOutputAsync will send the close packet and simply complete.
public async override Task CloseAsync (WebSocketCloseStatus closeStatus, string statusDescription, CancellationToken cancellationToken)
{
EnsureWebSocketConnected ();
await SendCloseFrame (closeStatus, statusDescription, cancellationToken).ConfigureAwait (false);
state = WebSocketState.CloseSent;
// TODO: figure what's exceptions are thrown if the server returns something faulty here
await ReceiveAsync (new ArraySegment<byte> (new byte[0]), cancellationToken).ConfigureAwait (false);
state = WebSocketState.Closed;
}
public async override Task CloseOutputAsync (WebSocketCloseStatus closeStatus, string statusDescription, CancellationToken cancellationToken)
{
EnsureWebSocketConnected ();
await SendCloseFrame (closeStatus, statusDescription, cancellationToken).ConfigureAwait (false);
state = WebSocketState.CloseSent;
}
async Task SendCloseFrame (WebSocketCloseStatus closeStatus, string statusDescription, CancellationToken cancellationToken)
{
var statusDescBuffer = string.IsNullOrEmpty (statusDescription) ? new byte[2] : new byte[2 + Encoding.UTF8.GetByteCount (statusDescription)];
statusDescBuffer[0] = (byte)(((ushort)closeStatus) >> 8);
statusDescBuffer[1] = (byte)(((ushort)closeStatus) & 0xFF);
if (!string.IsNullOrEmpty (statusDescription))
Encoding.UTF8.GetBytes (statusDescription, 0, statusDescription.Length, statusDescBuffer, 2);
await SendAsync (new ArraySegment<byte> (statusDescBuffer), WebSocketMessageType.Close, true, cancellationToken).ConfigureAwait (false);
}
int WriteHeader (WebSocketMessageType type, ArraySegment<byte> buffer, bool endOfMessage)
{
var opCode = MessageTypeToWire (type);
var length = buffer.Count;
headerBuffer[0] = (byte)(opCode | (endOfMessage ? 0x80 : 0));
if (length < 126) {
headerBuffer[1] = (byte)length;
} else if (length <= ushort.MaxValue) {
headerBuffer[1] = (byte)126;
headerBuffer[2] = (byte)(length / 256);
headerBuffer[3] = (byte)(length % 256);
} else {
headerBuffer[1] = (byte)127;
int left = length;
int unit = 256;
for (int i = 9; i > 1; i--) {
headerBuffer[i] = (byte)(left % unit);
left = left / unit;
}
}
var l = Math.Max (0, headerBuffer[1] - 125);
var maskOffset = 2 + l * l * 2;
GenerateMask (headerBuffer, maskOffset);
// Since we are client only, we always mask the payload
headerBuffer[1] |= 0x80;
return maskOffset;
}
void GenerateMask (byte[] mask, int offset)
{
mask[offset + 0] = (byte)random.Next (0, 255);
mask[offset + 1] = (byte)random.Next (0, 255);
mask[offset + 2] = (byte)random.Next (0, 255);
mask[offset + 3] = (byte)random.Next (0, 255);
}
void MaskData (ArraySegment<byte> buffer, int maskOffset)
{
var sendBufferOffset = maskOffset + 4;
for (var i = 0; i < buffer.Count; i++)
sendBuffer[i + sendBufferOffset] = (byte)(buffer.Array[buffer.Offset + i] ^ headerBuffer[maskOffset + (i % 4)]);
}
void EnsureWebSocketConnected ()
{
if (state < WebSocketState.Open)
throw new InvalidOperationException ("The WebSocket is not connected");
}
void EnsureWebSocketState (params WebSocketState[] validStates)
{
foreach (var validState in validStates)
if (state == validState)
return;
throw new WebSocketException ("The WebSocket is in an invalid state ('" + state + "') for this operation. Valid states are: " + string.Join (", ", validStates));
}
void ValidateArraySegment (ArraySegment<byte> segment)
{
if (segment.Array == null)
throw new ArgumentNullException ("buffer.Array");
if (segment.Offset < 0)
throw new ArgumentOutOfRangeException ("buffer.Offset");
if (segment.Offset + segment.Count > segment.Array.Length)
throw new ArgumentOutOfRangeException ("buffer.Count");
}
}
}