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<?xml version="1.0" encoding="utf-8"?>
<Type Name="DesignerAttribute" FullName="System.ComponentModel.DesignerAttribute">
<TypeSignature Language="C#" Maintainer="auto" Value="public sealed class DesignerAttribute : Attribute" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit DesignerAttribute extends System.Attribute" />
<AssemblyInfo>
<AssemblyName>System</AssemblyName>
<AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey>
<AssemblyVersion>1.0.3300.0</AssemblyVersion>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the &lt;link location="node:gtk-sharp/programming/threads"&gt;Gtk# Thread Programming&lt;/link&gt; for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>System.Attribute</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName>System.AttributeUsage(System.AttributeTargets.Class | System.AttributeTargets.Interface | System.AttributeTargets.All, AllowMultiple=true, Inherited=true)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The class you use for the design-time services must implement the <see cref="T:System.ComponentModel.Design.IDesigner" /> interface.</para>
<para>Use the <see cref="P:System.ComponentModel.DesignerAttribute.DesignerBaseTypeName" /> property to find the designer's base type. Use the <see cref="P:System.ComponentModel.DesignerAttribute.DesignerTypeName" /> property to get the name of the type of designer associated with this member.</para>
<para>For more information, see <format type="text/html"><a href="30386922-1e00-4602-9ebf-526b271a8b87">Extending Metadata Using Attributes</a></format>.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Specifies the class used to implement design-time services for a component.</para>
</summary>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public DesignerAttribute (string designerTypeName);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(string designerTypeName) cil managed" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue />
<Parameters>
<Parameter Name="designerTypeName" Type="System.String" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The class you use for the design-time services must implement the <see cref="T:System.ComponentModel.Design.IDesigner" /> interface.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.ComponentModel.DesignerAttribute" /> class using the name of the type that provides design-time services.</para>
</summary>
<param name="designerTypeName">
<attribution license="cc4" from="Microsoft" modified="false" />The concatenation of the fully qualified name of the type that provides design-time services for the component this attribute is bound to, and the name of the assembly this type resides in. </param>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public DesignerAttribute (Type designerType);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class System.Type designerType) cil managed" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue />
<Parameters>
<Parameter Name="designerType" Type="System.Type" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The class you use for the design-time services must implement the <see cref="T:System.ComponentModel.Design.IDesigner" /> interface.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.ComponentModel.DesignerAttribute" /> class using the type that provides design-time services.</para>
</summary>
<param name="designerType">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Type" /> that represents the class that provides design-time services for the component this attribute is bound to. </param>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public DesignerAttribute (string designerTypeName, string designerBaseTypeName);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(string designerTypeName, string designerBaseTypeName) cil managed" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue />
<Parameters>
<Parameter Name="designerTypeName" Type="System.String" />
<Parameter Name="designerBaseTypeName" Type="System.String" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The class you use for the design-time services must implement the <see cref="T:System.ComponentModel.Design.IDesigner" /> interface.</para>
<para>The <paramref name="designerBaseTypeName" /> parameter allows you to attach more than one type of designer for a given class.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.ComponentModel.DesignerAttribute" /> class using the designer type and the base class for the designer.</para>
</summary>
<param name="designerTypeName">
<attribution license="cc4" from="Microsoft" modified="false" />The concatenation of the fully qualified name of the type that provides design-time services for the component this attribute is bound to, and the name of the assembly this type resides in. </param>
<param name="designerBaseTypeName">
<attribution license="cc4" from="Microsoft" modified="false" />The fully qualified name of the base class to associate with the designer class. </param>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public DesignerAttribute (string designerTypeName, Type designerBaseType);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(string designerTypeName, class System.Type designerBaseType) cil managed" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue />
<Parameters>
<Parameter Name="designerTypeName" Type="System.String" />
<Parameter Name="designerBaseType" Type="System.Type" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The class you use for the design-time services must implement the <see cref="T:System.ComponentModel.Design.IDesigner" /> interface.</para>
<para>The <paramref name="designerBaseType" /> parameter allows you to attach more than one type of designer for a given class.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.ComponentModel.DesignerAttribute" /> class, using the name of the designer class and the base class for the designer.</para>
</summary>
<param name="designerTypeName">
<attribution license="cc4" from="Microsoft" modified="false" />The concatenation of the fully qualified name of the type that provides design-time services for the component this attribute is bound to, and the name of the assembly this type resides in. </param>
<param name="designerBaseType">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Type" /> that represents the base class to associate with the <paramref name="designerTypeName" />. </param>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public DesignerAttribute (Type designerType, Type designerBaseType);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class System.Type designerType, class System.Type designerBaseType) cil managed" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue />
<Parameters>
<Parameter Name="designerType" Type="System.Type" />
<Parameter Name="designerBaseType" Type="System.Type" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The class you use for the design-time services must implement the <see cref="T:System.ComponentModel.Design.IDesigner" /> interface.</para>
<para>The <paramref name="designerBaseType" /> parameter allows you to attach more than one type of designer for a given class.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.ComponentModel.DesignerAttribute" /> class using the types of the designer and designer base class.</para>
</summary>
<param name="designerType">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Type" /> that represents the class that provides design-time services for the component this attribute is bound to. </param>
<param name="designerBaseType">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Type" /> that represents the base class to associate with the <paramref name="designerType" />. </param>
</Docs>
</Member>
<Member MemberName="DesignerBaseTypeName">
<MemberSignature Language="C#" Value="public string DesignerBaseTypeName { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance string DesignerBaseTypeName" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<value>To be added: an object of type 'string'</value>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the name of the base type of this designer.</para>
</summary>
</Docs>
</Member>
<Member MemberName="DesignerTypeName">
<MemberSignature Language="C#" Value="public string DesignerTypeName { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance string DesignerTypeName" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<value>To be added: an object of type 'string'</value>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the name of the designer type associated with this designer attribute.</para>
</summary>
</Docs>
</Member>
<Member MemberName="Equals">
<MemberSignature Language="C#" Value="public override bool Equals (object obj);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool Equals(object obj) cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="obj" Type="System.Object" />
</Parameters>
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Returns whether the value of the given object is equal to the current <see cref="T:System.ComponentModel.DesignerAttribute" />.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>true if the value of the given object is equal to that of the current; otherwise, false.</para>
</returns>
<param name="obj">
<attribution license="cc4" from="Microsoft" modified="false" />The object to test the value equality of. </param>
</Docs>
</Member>
<Member MemberName="GetHashCode">
<MemberSignature Language="C#" Value="public override int GetHashCode ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance int32 GetHashCode() cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'int'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="TypeId">
<MemberSignature Language="C#" Value="public override object TypeId { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance object TypeId" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Docs>
<value>To be added: an object of type 'object'</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>It is used by filtering algorithms to identify two attributes that are the same type. For most attributes, this just returns the <see cref="T:System.Type" /> instance for the attribute. <see cref="T:System.ComponentModel.DesignerAttribute" /> overrides this to include the type of the designer base type.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets a unique ID for this attribute type.</para>
</summary>
</Docs>
</Member>
</Members>
</Type>