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<?xml version="1.0"?>
<clause number="25.8" title="Dynamic memory allocation">
<paragraph>Except for the stackalloc operator, C# provides no predefined constructs for managing non-garbage collected memory. Such services are typically provided by supporting class libraries or imported directly from the underlying operating system. <example>[Example: For example, the Memory class below illustrates how the heap functions of an underlying operating system might be accessed from C#: <code_example><![CDATA[
using System;
using System.Runtime.InteropServices;
public unsafe class Memory
{
// Handle for the process heap. This handle is used in all calls to
the
// HeapXXX APIs in the methods below.
static int ph = GetProcessHeap();
// Private instance constructor to prevent instantiation.
private Memory() {}
// Allocates a memory block of the given size. The allocated memory is
// automatically initialized to zero.
public static void* Alloc(int size) {
void* result = HeapAlloc(ph, HEAP_ZERO_MEMORY, size);
if (result == null) throw new OutOfMemoryException();
return result;
}
// Copies count bytes from src to dst. The source and destination
// blocks are permitted to overlap.
public static void Copy(void* src, void* dst, int count) {
byte* ps = (byte*)src;
byte* pd = (byte*)dst;
if (ps > pd) {
for (; count != 0; count--) *pd++ = *ps++;
}
else if (ps < pd) {
for (ps += count, pd += count; count != 0; count--) *--pd = *--
ps;
}
}
// Frees a memory block.
public static void Free(void* block) {
if (!HeapFree(ph, 0, block)) throw new InvalidOperationException();
}
// Re-allocates a memory block. If the reallocation request is for a
// larger size, the additional region of memory is automatically
// initialized to zero.
public static void* ReAlloc(void* block, int size) {
void* result = HeapReAlloc(ph, HEAP_ZERO_MEMORY, block, size);
if (result == null) throw new OutOfMemoryException();
return result;
}
// Returns the size of a memory block.
public static int SizeOf(void* block) {
int result = HeapSize(ph, 0, block);
if (result == -1) throw new InvalidOperationException();
return result;
}
// Heap API flags
const int HEAP_ZERO_MEMORY = 0x00000008;
// Heap API functions
[DllImport("kernel32")]
static extern int GetProcessHeap();
[DllImport("kernel32")]
static extern void* HeapAlloc(int hHeap, int flags, int size);
[DllImport("kernel32")]
static extern bool HeapFree(int hHeap, int flags, void* block);
[DllImport("kernel32")]
static extern void* HeapReAlloc(int hHeap, int flags,
void* block, int size);
[DllImport("kernel32")]
static extern int HeapSize(int hHeap, int flags, void* block);
}
]]></code_example></example></paragraph>
<paragraph>
<example>An example that uses the Memory class is given below: <code_example><![CDATA[
class Test
{
static void Main() {
unsafe {
byte* buffer = (byte*)Memory.Alloc(256);
for (int i = 0; i < 256; i++) buffer[i] = (byte)i;
byte[] array = new byte[256];
fixed (byte* p = array) Memory.Copy(buffer, p, 256);
Memory.Free(buffer);
for (int i = 0; i < 256; i++) Console.WriteLine(array[i]);
}
}
}
]]></code_example></example>
</paragraph>
<paragraph>
<example>The example allocates 256 bytes of memory through Memory.Alloc and initializes the memory block with values increasing from 0 to 255. It then allocates a 256-element <keyword>byte</keyword> array and uses Memory.Copy to copy the contents of the memory block into the <keyword>byte</keyword> array. Finally, the memory block is freed using Memory.Free and the contents of the <keyword>byte</keyword> array are output on the console. end example]</example>
</paragraph>
<paragraph>End of conditionally normative text. </paragraph>
</clause>