2014-08-13 10:39:27 +01:00
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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// Copyright (c) 2007 Novell, Inc. (http://www.novell.com)
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//
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// Authors:
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// Chris Toshok (toshok@novell.com)
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//
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using System.ComponentModel;
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2017-10-19 20:04:20 +00:00
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using System.Globalization;
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2014-08-13 10:39:27 +01:00
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using System.Windows.Converters;
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using System.Windows.Markup;
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using System.Windows.Media;
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namespace System.Windows {
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[Serializable]
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[ValueSerializer (typeof (VectorValueSerializer))]
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[TypeConverter (typeof (VectorConverter))]
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public struct Vector : IFormattable
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{
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public Vector (double x, double y)
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{
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this._x = x;
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this._y = y;
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2014-08-13 10:39:27 +01:00
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}
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public bool Equals (Vector value)
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{
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return _x == value.X && _y == value.Y;
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2014-08-13 10:39:27 +01:00
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}
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public override bool Equals (object o)
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{
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if (!(o is Vector))
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return false;
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return Equals ((Vector)o);
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}
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public override int GetHashCode ()
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{
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unchecked
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{
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return (_x.GetHashCode () * 397) ^ _y.GetHashCode ();
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}
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2014-08-13 10:39:27 +01:00
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}
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public static bool Equals (Vector vector1, Vector vector2)
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{
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return vector1.Equals (vector2);
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}
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public static Point Add (Vector vector, Point point)
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{
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return new Point (vector.X + point.X, vector.Y + point.Y);
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}
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public static Vector Add (Vector vector1, Vector vector2)
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{
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return new Vector (vector1.X + vector2.X,
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vector1.Y + vector2.Y);
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}
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public static double AngleBetween (Vector vector1, Vector vector2)
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{
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double cos_theta = (vector1.X * vector2.X + vector1.Y * vector2.Y) / (vector1.Length * vector2.Length);
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return Math.Acos (cos_theta) / Math.PI * 180;
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}
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public static double CrossProduct (Vector vector1, Vector vector2)
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{
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// ... what operation is this exactly?
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return vector1.X * vector2.Y - vector1.Y * vector2.X;
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}
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public static double Determinant (Vector vector1, Vector vector2)
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{
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// same as CrossProduct, it appears.
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return vector1.X * vector2.Y - vector1.Y * vector2.X;
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}
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public static Vector Divide (Vector vector, double scalar)
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{
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return new Vector (vector.X / scalar, vector.Y / scalar);
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}
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public static double Multiply (Vector vector1, Vector vector2)
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{
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return vector1.X * vector2.X + vector1.Y * vector2.Y;
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}
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public static Vector Multiply (Vector vector, Matrix matrix)
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{
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return new Vector (vector.X * matrix.M11 + vector.Y * matrix.M21,
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vector.X * matrix.M12 + vector.Y * matrix.M22);
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}
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public static Vector Multiply (double scalar, Vector vector)
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{
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return new Vector (scalar * vector.X, scalar * vector.Y);
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}
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public static Vector Multiply (Vector vector, double scalar)
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{
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return new Vector (scalar * vector.X, scalar * vector.Y);
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}
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public void Negate ()
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{
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_x = -_x;
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_y = -_y;
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2014-08-13 10:39:27 +01:00
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}
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public void Normalize ()
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{
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double ls = LengthSquared;
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if (ls == 1)
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return;
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double l = Math.Sqrt (ls);
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_x /= l;
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_y /= l;
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}
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public static Vector Subtract (Vector vector1, Vector vector2)
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{
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return new Vector (vector1.X - vector2.X, vector1.Y - vector2.Y);
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}
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public static Vector Parse (string source)
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{
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if (source == null)
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throw new ArgumentNullException ("source");
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var tokenizer = new NumericListTokenizer (source, CultureInfo.InvariantCulture);
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double x;
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double y;
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if (!double.TryParse (tokenizer.GetNextToken (), NumberStyles.Float, CultureInfo.InvariantCulture, out x) ||
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!double.TryParse (tokenizer.GetNextToken (), NumberStyles.Float, CultureInfo.InvariantCulture, out y))
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{
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throw new FormatException (string.Format ("Invalid Vector format: {0}", source));
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}
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if (!tokenizer.HasNoMoreTokens ())
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{
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throw new InvalidOperationException("Invalid Vector format: " + source);
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}
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return new Vector(x, y);
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}
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public override string ToString ()
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{
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return ToString(null);
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}
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public string ToString (IFormatProvider provider)
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{
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return ToString (null, provider);
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}
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string IFormattable.ToString (string format, IFormatProvider provider)
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{
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return ToString (format, provider);
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}
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private string ToString(string format,IFormatProvider formatProvider)
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{
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if (formatProvider == null)
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formatProvider = CultureInfo.CurrentCulture;
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if (format == null)
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format = string.Empty;
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var separator = NumericListTokenizer.GetSeparator (formatProvider);
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var vectorFormat = string.Format ("{{0:{0}}}{1}{{1:{0}}}", format, separator);
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return string.Format (formatProvider, vectorFormat, _x, _y);
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2014-08-13 10:39:27 +01:00
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}
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public double Length {
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get { return Math.Sqrt (LengthSquared); }
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}
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public double LengthSquared {
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get { return _x * _x + _y * _y; }
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}
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public double X {
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get { return _x; }
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set { _x = value; }
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}
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public double Y {
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get { return _y; }
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set { _y = value; }
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2014-08-13 10:39:27 +01:00
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}
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/* operators */
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public static explicit operator Point (Vector vector)
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{
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return new Point (vector.X, vector.Y);
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}
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public static explicit operator Size (Vector vector)
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{
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return new Size (vector.X, vector.Y);
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}
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public static Vector operator - (Vector vector1, Vector vector2)
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{
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return Subtract (vector1, vector2);
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}
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public static Vector operator - (Vector vector)
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{
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Vector result = vector;
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result.Negate ();
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return result;
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}
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public static bool operator != (Vector vector1, Vector vector2)
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{
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return !Equals (vector1, vector2);
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}
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public static bool operator == (Vector vector1, Vector vector2)
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{
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return Equals (vector1, vector2);
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}
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public static double operator * (Vector vector1, Vector vector2)
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{
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return Multiply (vector1, vector2);
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}
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public static Vector operator * (Vector vector, Matrix matrix)
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{
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return Multiply (vector, matrix);
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}
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public static Vector operator * (double scalar, Vector vector)
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{
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return Multiply (scalar, vector);
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}
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public static Vector operator * (Vector vector, double scalar)
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{
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return Multiply (vector, scalar);
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}
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public static Vector operator / (Vector vector, double scalar)
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{
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return Divide (vector, scalar);
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}
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public static Point operator + (Vector vector, Point point)
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{
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return Add (vector, point);
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}
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public static Vector operator + (Vector vector1, Vector vector2)
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{
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return Add (vector1, vector2);
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}
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2016-08-03 10:59:49 +00:00
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double _x;
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double _y;
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2014-08-13 10:39:27 +01:00
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}
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}
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