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C#
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using System;
namespace System
{
internal static class AppContextDefaultValues
{
internal const string SwitchNoAsyncCurrentCulture = "Switch.System.Globalization.NoAsyncCurrentCulture";
internal const string SwitchThrowExceptionIfDisposedCancellationTokenSource = "Switch.System.Threading.ThrowExceptionIfDisposedCancellationTokenSource";
internal const string SwitchPreserveEventListnerObjectIdentity = "Switch.System.Diagnostics.EventSource.PreserveEventListnerObjectIdentity";
internal const string SwitchUseLegacyPathHandling = "Switch.System.IO.UseLegacyPathHandling";
internal const string SwitchBlockLongPaths = "Switch.System.IO.BlockLongPaths";
internal const string SwitchDoNotAddrOfCspParentWindowHandle = "Switch.System.Security.Cryptography.DoNotAddrOfCspParentWindowHandle";
internal const string SwitchSetActorAsReferenceWhenCopyingClaimsIdentity = "Switch.System.Security.ClaimsIdentity.SetActorAsReferenceWhenCopyingClaimsIdentity";
public static void PopulateDefaultValues () {
}
//TODO Use the values in app.config
public static bool TryGetSwitchOverride (string switchName, out bool overrideValue)
{
// The default value for a switch is 'false'
overrideValue = false;
return false;
}
}
}