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Collections
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ActionMessageFilter.cs
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AsyncMethodInvoker.cs
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BufferedReceiveBinder.cs
ChannelDispatcher.cs
ChannelDispatcherBase.cs
ChannelDispatcherCollection.cs
ChannelHandler.cs
ClientOperation.cs
ClientRuntime.cs
CodeGenerator.cs
ConcurrencyBehavior.cs
DataContractSerializerFaultFormatter.cs
DataContractSerializerOperationFormatter.cs
DataContractSerializerServiceBehavior.cs
DispatchOperation.cs
DispatchOperationRuntime.cs
DispatchRuntime.cs
DuplexChannelBinder.cs
EndpointAddressMessageFilter.cs
EndpointAddressMessageFilterTable.cs
EndpointAddressProcessor.cs
EndpointDispatcher.cs
EndpointDispatcherTable.cs
EndpointFilterProvider.cs
ErrorBehavior.cs
ErrorHandlerFaultInfo.cs
ErrorHandlingAcceptor.cs
ErrorhandlingReceiver.cs
ExceptionHandler.cs
FaultContractInfo.cs
FaultFormatter.cs
FilterInvalidBodyAccessException.cs
FlowThrottle.cs
HeaderFilter.cs
ICallContextInitializer.cs
IChannelBinder.cs
IChannelInitializer.cs
IClientFaultFormatter.cs
IClientMessageFormatter.cs
IClientMessageInspector.cs
IClientOperationSelector.cs
IDispatchFaultFormatter.cs
IDispatchMessageFormatter.cs
IDispatchMessageInspector.cs
IDispatchOperationSelector.cs
IErrorHandler.cs
IInputSessionShutdown.cs
IInstanceContextInitializer.cs
IInstanceContextProvider.cs
IInstanceProvider.cs
IInstanceTransaction.cs
IInteractiveChannelInitializer.cs
IInvokeReceivedNotification.cs
IListenerBinder.cs
IManualConcurrencyOperationInvoker.cs
IMessageFilterTable.cs
IOperationInvoker.cs
IParameterInspector.cs
IResumeMessageRpc.cs
ImmutableClientRuntime.cs
ImmutableCommunicationTimeouts.cs
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InputChannelBinder.cs
InstanceBehavior.cs
InstanceContextIdleCallback.cs
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InvokerUtil.cs
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MatchAllMessageFilter.cs
MatchNoneMessageFilter.cs
MatchSingleFxEngineOpcode.cs
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MessageFilterException.cs
MessageFilterTable.cs
MessageOperationFormatter.cs
MessageQuery.cs
MessageQueryCollection.cs
MessageQueryTable.cs
MessageRpc.cs
MultipleFilterMatchesException.cs
MultipleReceiveBinder.cs
NavigatorInvalidBodyAccessException.cs
NetDispatcherFaultException.cs
OperationFormatter.cs
OperationInvokerBehavior.cs
OperationSelectorBehavior.cs
OutputChannelBinder.cs
PartialTrustValidationBehavior.cs
PeerValidationBehavior.cs
PerCallInstanceContextProvider.cs
PerSessionInstanceContextProvider.cs
PrefixEndpointAddressMessageFilter.cs
PrefixEndpointAddressMessageFilterTable.cs
PrimitiveOperationFormatter.cs
ProxyOperationRuntime.cs
ProxyRpc.cs
QueryBranchOp.cs
QueryCoreOp.cs
QueryException.cs
QueryFunctions.cs
QueryIntervalOp.cs
QueryMatcher.cs
QueryMath.cs
QueryModel.cs
QueryNode.cs
QueryOpcode.cs
QueryPrefixOp.cs
QueryProcessor.cs
QueryRelOp.cs
QueryResultOp.cs
QuerySafeNavigator.cs
QuerySelectOp.cs
QuerySetOp.cs
QueryStack.cs
QuerySubExprEliminator.cs
QueryTreeBuilder.cs
QueryUtil.cs
QueryValue.cs
QuotaThrottle.cs
ReceiveContextAcknowledgementMode.cs
ReceiveContextRPCFacet.cs
ReplyChannelBinder.cs
RequestChannelBinder.cs
SecurityImpersonationBehavior.cs
SecurityValidationBehavior.cs
SeekableMessageNavigator.cs
SeekableXPathNavigator.cs
ServiceThrottle.cs
SharedRuntimeState.cs
SingletonInstanceContextProvider.cs
StreamFormatter.cs
SyncMethodInvoker.cs
SynchronizedChannelCollection.cs
TaskExtensions.cs
TaskMethodInvoker.cs
TerminatingOperationBehavior.cs
ThreadBehavior.cs
ThreadSafeMessageFilterTable.cs
TransactedBatchContext.cs
TransactionBehavior.cs
TransactionValidationBehavior.cs
UniqueContractNameValidationBehavior.cs
XPathCompiler.cs
XPathExpr.cs
XPathLexer.cs
XPathMessageContext.cs
XPathMessageFilter.cs
XPathMessageFilterTable.cs
XPathMessageQueryCollection.cs
XPathNavigatorException.cs
XPathParser.cs
XPathResult.cs
XmlSerializerFaultFormatter.cs
XmlSerializerObjectSerializer.cs
XmlSerializerOperationFormatter.cs
MsmqIntegration
PeerResolvers
Security
Syndication
Transactions
XamlIntegration
ActionMismatchAddressingException.cs
ActionNotSupportedException.cs
AddressAccessDeniedException.cs
AddressAlreadyInUseException.cs
AddressFilterMode.cs
AppContextDefaultValues.Default.cs
AuditLevel.cs
AuditLogLocation.cs
BasicHttpBinding.cs
BasicHttpContextBinding.cs
BasicHttpMessageCredentialType.cs
BasicHttpMessageSecurity.cs
BasicHttpSecurity.cs
BasicHttpSecurityMode.cs
BasicHttpsBinding.cs
BasicHttpsSecurity.cs
BasicHttpsSecurityMode.cs
CacheSetting.cs
CallbackBehaviorAttribute.cs
ChannelFactory.cs
ChannelFactoryRefCache.cs
ChannelTerminatedException.cs
ClientBase.cs
CommunicationException.cs
CommunicationObjectAbortedException.cs
CommunicationObjectFaultedException.cs
CommunicationState.cs
ConcurrencyMode.cs
ConfigurationEndpointTrait.cs
DXD.cs
DataContractFormatAttribute.cs
DeadLetterQueue.cs
DeliveryRequirementsAttribute.cs
DnsEndpointIdentity.cs
DuplexChannelFactory.cs
DuplexClientBase.cs
EmptyArray.cs
EndpointAddress.cs
EndpointAddress10.cs
EndpointAddressAugust2004.cs
EndpointIdentity.cs
EndpointNotFoundException.cs
EndpointTrait.cs
EnvelopeVersion.cs
ExceptionDetail.cs
ExceptionMapper.cs
ExtensionCollection.cs
FaultCode.cs
FaultCodeConstants.cs
FaultContractAttribute.cs
FaultException.cs
FaultImportOptions.cs
FaultReason.cs
FaultReasonText.cs
FederatedMessageSecurityOverHttp.cs
GeneralEndpointIdentity.cs
HostnameComparisonMode.cs
HttpBindingBase.cs
HttpClientCredentialType.cs
HttpProxyCredentialType.cs
HttpTransportSecurity.cs
IChannelBaseProxy.cs
IClientChannel.cs
ICommunicationObject.cs
IContextChannel.cs
IContextSessionProvider.cs
IDefaultCommunicationTimeouts.cs
IDuplexContextChannel.cs
IExtensibleObject.cs
IExtension.cs
IExtensionCollection.cs
IOnlineStatus.cs
IOperationContractAttributeProvider.cs
IServiceChannel.cs
ImpersonationOption.cs
InstanceContext.cs
InstanceContextMode.cs
InvalidMessageContractException.cs
KeyedByTypeCollection.cs
LocalAppContextSwitches.cs
MessageBodyMemberAttribute.cs
MessageContractAttribute.cs
MessageContractMemberAttribute.cs
MessageCredentialType.cs
MessageHeaderArrayAttribute.cs
MessageHeaderAttribute.cs
MessageHeaderException.cs
MessageHeaderT.cs
MessageParameterAttribute.cs
MessagePropertyAttribute.cs
MessageSecurityOverHttp.cs
MessageSecurityOverMsmq.cs
MessageSecurityOverTcp.cs
MessageSecurityVersion.cs
MostlySingletonList.cs
MsmqAuthenticationMode.cs
MsmqBindingBase.cs
MsmqEncryptionAlgorithm.cs
MsmqException.cs
MsmqPoisonMessageException.cs
MsmqSecureHashAlgorithm.cs
MsmqTransportSecurity.cs
MustUnderstandSoapException.cs
NamedPipeTransportSecurity.cs
NetHttpBinding.cs
NetHttpMessageEncoding.cs
NetHttpMessageEncodingHelper.cs
NetHttpsBinding.cs
NetMsmqBinding.cs
NetMsmqSecurity.cs
NetMsmqSecurityMode.cs
NetNamedPipeBinding.cs
NetNamedPipeSecurity.cs
NetNamedPipeSecurityMode.cs
NetPeerTcpBinding.cs
NetTcpBinding.cs
NetTcpContextBinding.cs
NetTcpSecurity.cs
NonDualMessageSecurityOverHttp.cs
OSEnvironmentHelper.cs
OSVersion.cs
OperationBehaviorAttribute.cs
OperationContext.cs
OperationContextScope.cs
OperationContractAttribute.cs
OperationFormatStyle.cs
OperationFormatUse.cs
PeerHopCountAttribute.cs
PeerMessageOrigination.cs
PeerMessagePropagation.cs
PeerMessagePropagationFilter.cs
PeerNode.cs
PeerNodeAddress.cs
PeerResolver.cs
PeerSecuritySettings.cs
PeerTransportCredentialType.cs
PeerTransportSecuritySettings.cs
PoisonMessageException.cs
Pool.cs
ProgrammaticEndpointTrait.cs
ProtocolException.cs
QueueTransferProtocol.cs
QueuedDeliveryRequirementsMode.cs
QuotaExceededException.cs
ReceiveContextEnabledAttribute.cs
ReceiveErrorHandling.cs
ReleaseInstanceMode.cs
ReliableMessagingVersion.cs
ReliableSession.cs
RsaEndpointIdentity.cs
SecurityMode.cs
ServerTooBusyException.cs
ServiceActivationException.cs
ServiceAuthenticationManager.cs
ServiceAuthorizationManager.cs
ServiceBehaviorAttribute.cs
ServiceChannelManager.cs
ServiceConfiguration.cs
ServiceContractAttribute.cs
ServiceDefaults.cs
ServiceEndpointTrait.cs
ServiceHost.cs
ServiceKnownTypeAttribute.cs
ServiceModelAppSettings.cs
ServiceModelAttributeTargets.cs
ServiceModelDictionary.cs
ServiceModelStrings.cs
ServiceModelStringsVersion1.cs
ServiceSecurityContext.cs
SessionMode.cs
SpnEndpointIdentity.cs
StringUtil.cs
SynchronizedCollection.cs
SynchronizedDisposablePool.cs
SynchronizedKeyedCollection.cs
SynchronizedReadOnlyCollection.cs
TcpClientCredentialType.cs
TcpTransportSecurity.cs
ThreadTrace.cs
TimeSpanHelper.cs
TransactionFlowAttribute.cs
TransactionFlowOption.cs
TransactionProtocol.cs
TransferMode.cs
UnifiedSecurityMode.cs
UnknownMessageReceivedEventArgs.cs
UpnEndpointIdentity.cs
UriSchemeKeyedCollection.cs
WS2007FederationHttpBinding.cs
WS2007HttpBinding.cs
WSAddressing10ProblemHeaderQNameFault.cs
WSDualHttpBinding.cs
WSDualHttpSecurity.cs
WSDualHttpSecurityMode.cs
WSFederationHttpBinding.cs
WSFederationHttpSecurity.cs
WSFederationHttpSecurityMode.cs
WSHttpBinding.cs
WSHttpBindingBase.cs
WSHttpContextBinding.cs
WSHttpSecurity.cs
WSMessageEncoding.cs
WrappedDispatcherException.cs
X509CertificateEndpointIdentity.cs
XD.cs.REMOVED.git-id
XPathMessageQuery.cs
XmlBuffer.cs
XmlSerializerFormatAttribute.cs
XmlUtil.cs
UriTemplate.cs
UriTemplateCompoundPathSegment.cs
UriTemplateEquivalenceComparer.cs
UriTemplateHelpers.cs
UriTemplateLiteralPathSegment.cs
UriTemplateLiteralQueryValue.cs
UriTemplateMatch.cs
UriTemplateMatchException.cs
UriTemplatePartType.cs
UriTemplatePathPartiallyEquivalentSet.cs
UriTemplatePathSegment.cs
UriTemplateQueryValue.cs
UriTemplateTable.cs
UriTemplateTableMatchCandidate.cs
UriTemplateTrieIntraNodeLocation.cs
UriTemplateTrieLocation.cs
UriTemplateTrieNode.cs
UriTemplateVariablePathSegment.cs
UriTemplateVariableQueryValue.cs
AssemblyInfo.cs
System.ServiceModel.txt.REMOVED.git-id
TD.Designer.cs.REMOVED.git-id
System.ServiceModel.Activation
System.ServiceModel.Activities
System.ServiceModel.Channels
System.ServiceModel.Discovery
System.ServiceModel.Internals
System.ServiceModel.Routing
System.ServiceModel.WasHosting
System.ServiceModel.Web
System.Web
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System.Web.DataVisualization
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System.Web.Entity
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winconfig.h
1610 lines
49 KiB
C#
1610 lines
49 KiB
C#
![]() |
//------------------------------------------------------------
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------
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namespace System.ServiceModel.Dispatcher
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{
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using System.Collections.Generic;
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using System.Runtime;
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abstract class JumpOpcode : Opcode
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{
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Opcode jump;
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internal JumpOpcode(OpcodeID id, Opcode jump)
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: base(id)
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{
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this.Jump = jump;
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this.flags |= OpcodeFlags.Jump;
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}
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internal Opcode Jump
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{
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get
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{
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return this.jump;
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}
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set
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{
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Fx.Assert(value.ID == OpcodeID.BlockEnd, "");
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this.AddJump((BlockEndOpcode)value);
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}
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}
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internal void AddJump(BlockEndOpcode jumpTo)
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{
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bool conditional = this.IsReachableFromConditional();
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if (conditional)
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{
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this.prev.DelinkFromConditional(this);
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}
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if (null == this.jump)
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{
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this.jump = jumpTo;
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}
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else
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{
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BranchOpcode jumpBranch;
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if (this.jump.ID == OpcodeID.Branch)
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{
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// already a branch
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jumpBranch = (BranchOpcode)this.jump;
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}
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else
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{
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BlockEndOpcode currentJump = (BlockEndOpcode)this.jump;
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jumpBranch = new BranchOpcode();
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jumpBranch.Branches.Add(currentJump);
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this.jump = jumpBranch;
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}
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jumpBranch.Branches.Add(jumpTo);
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}
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jumpTo.LinkJump(this);
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if (conditional && null != this.jump)
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{
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this.prev.LinkToConditional(this);
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}
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}
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internal override void Remove()
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{
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if (null == this.jump)
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{
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base.Remove();
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}
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}
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internal void RemoveJump(BlockEndOpcode jumpTo)
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{
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Fx.Assert(null != this.jump, "");
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bool conditional = this.IsReachableFromConditional();
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if (conditional)
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{
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this.prev.DelinkFromConditional(this);
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}
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if (this.jump.ID == OpcodeID.Branch)
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{
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BranchOpcode jumpBranch = (BranchOpcode)this.jump;
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jumpTo.DeLinkJump(this);
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jumpBranch.RemoveChild(jumpTo);
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if (0 == jumpBranch.Branches.Count)
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{
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this.jump = null;
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}
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}
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else
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{
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Fx.Assert(object.ReferenceEquals(jumpTo, this.jump), "");
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jumpTo.DeLinkJump(this);
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this.jump = null;
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}
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if (conditional && null != this.jump)
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{
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this.prev.LinkToConditional(this);
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}
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}
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internal override void Trim()
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{
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if (this.jump.ID == OpcodeID.Branch)
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{
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this.jump.Trim();
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}
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}
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|
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}
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class JumpIfOpcode : JumpOpcode
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{
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protected bool test;
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internal JumpIfOpcode(Opcode jump, bool test)
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: this(OpcodeID.JumpIfNot, jump, test)
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{
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|
}
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|
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protected JumpIfOpcode(OpcodeID id, Opcode jump, bool test)
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: base(id, jump)
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{
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this.test = test;
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}
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internal bool Test
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{
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get
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{
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return this.test;
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|
}
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|
}
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|
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internal override bool Equals(Opcode op)
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|
{
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if (base.Equals(op))
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{
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return (this.test == ((JumpIfOpcode)op).test);
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}
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return false;
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}
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internal override Opcode Eval(ProcessingContext context)
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{
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Fx.Assert(null != context, "");
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|
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StackFrame arg = context.TopArg;
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for (int i = arg.basePtr; i <= arg.endPtr; ++i)
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{
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Fx.Assert(context.Values[i].IsType(ValueDataType.Boolean), "");
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if (this.test == context.Values[i].Boolean)
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{
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// At least one result satisfies the test. Don't branch
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return this.next;
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}
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}
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// Jump, since no result is satisfactory..
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return this.Jump;
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}
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#if DEBUG_FILTER
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public override string ToString()
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{
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return string.Format("{0} {1}", base.ToString(), this.test);
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}
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#endif
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}
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class ApplyBooleanOpcode : JumpIfOpcode
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{
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internal ApplyBooleanOpcode(Opcode jump, bool test)
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: this(OpcodeID.ApplyBoolean, jump, test)
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|
{
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}
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|
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protected ApplyBooleanOpcode(OpcodeID id, Opcode jump, bool test)
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||
|
: base(id, jump, test)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
internal override Opcode Eval(ProcessingContext context)
|
||
|
{
|
||
|
int matchCount = this.UpdateResultMask(context);
|
||
|
context.PopFrame();
|
||
|
if (0 == matchCount)
|
||
|
{
|
||
|
return this.Jump;
|
||
|
}
|
||
|
|
||
|
return this.next;
|
||
|
}
|
||
|
|
||
|
protected int UpdateResultMask(ProcessingContext context)
|
||
|
{
|
||
|
StackFrame results = context.TopArg;
|
||
|
StackFrame resultMask = context.SecondArg;
|
||
|
Value[] values = context.Values;
|
||
|
int testCount = 0;
|
||
|
|
||
|
for (int maskIndex = resultMask.basePtr, resultIndex = results.basePtr; maskIndex <= resultMask.endPtr; ++maskIndex)
|
||
|
{
|
||
|
if (this.test == values[maskIndex].Boolean)
|
||
|
{
|
||
|
bool boolResult = values[resultIndex].Boolean;
|
||
|
if (this.test == boolResult)
|
||
|
{
|
||
|
testCount++;
|
||
|
}
|
||
|
values[maskIndex].Boolean = boolResult;
|
||
|
++resultIndex;
|
||
|
}
|
||
|
}
|
||
|
return testCount;
|
||
|
}
|
||
|
|
||
|
#if DEBUG_FILTER
|
||
|
public override string ToString()
|
||
|
{
|
||
|
return string.Format("{0} {1}", base.ToString(), this.test);
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
// 'And' booleans: test is true
|
||
|
// 'Or' booleans: test is false
|
||
|
class StartBooleanOpcode : Opcode
|
||
|
{
|
||
|
bool test;
|
||
|
|
||
|
internal StartBooleanOpcode(bool test)
|
||
|
: base(OpcodeID.StartBoolean)
|
||
|
{
|
||
|
this.test = test;
|
||
|
}
|
||
|
|
||
|
internal override bool Equals(Opcode op)
|
||
|
{
|
||
|
if (base.Equals(op))
|
||
|
{
|
||
|
return (((StartBooleanOpcode)op).test == this.test);
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
internal override Opcode Eval(ProcessingContext context)
|
||
|
{
|
||
|
StackFrame sequences = context.TopSequenceArg;
|
||
|
Value[] values = context.Values;
|
||
|
StackFrame resultMask = context.TopArg;
|
||
|
Value[] sequenceBuffer = context.Sequences;
|
||
|
|
||
|
context.PushSequenceFrame();
|
||
|
for (int seqIndex = sequences.basePtr; seqIndex <= sequences.endPtr; ++seqIndex)
|
||
|
{
|
||
|
NodeSequence sourceSeq = sequenceBuffer[seqIndex].Sequence;
|
||
|
if (sourceSeq.Count > 0)
|
||
|
{
|
||
|
NodeSequenceItem[] items = sourceSeq.Items;
|
||
|
NodeSequence newSeq = null;
|
||
|
// Loop over the sequence, selecting those items for which the previous expression returned a result that
|
||
|
// matches the test value. Only those items will be processed further
|
||
|
// Note that the original position and size information is retained.
|
||
|
for (int i = resultMask.basePtr, n = 0; i <= resultMask.endPtr; ++i, ++n)
|
||
|
{
|
||
|
if (this.test == values[i].Boolean)
|
||
|
{
|
||
|
if (null == newSeq)
|
||
|
{
|
||
|
newSeq = context.CreateSequence();
|
||
|
}
|
||
|
newSeq.AddCopy(ref items[n], NodeSequence.GetContextSize(sourceSeq, n));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (items[n].Last && null != newSeq)
|
||
|
{
|
||
|
newSeq.Items[newSeq.Count - 1].Last = true; // maintain nodeset boundaries...
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
context.PushSequence((null == newSeq) ? NodeSequence.Empty : newSeq);
|
||
|
newSeq = null;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return this.next;
|
||
|
}
|
||
|
|
||
|
#if DEBUG_FILTER
|
||
|
public override string ToString()
|
||
|
{
|
||
|
return string.Format("{0} {1}", base.ToString(), this.test);
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
// 'And' booleans: test is true
|
||
|
// 'Or' booleans: test is false
|
||
|
class EndBooleanOpcode : ApplyBooleanOpcode
|
||
|
{
|
||
|
internal EndBooleanOpcode(Opcode jump, bool test)
|
||
|
: base(OpcodeID.EndBoolean, jump, test)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
internal override Opcode Eval(ProcessingContext context)
|
||
|
{
|
||
|
int matchCount = this.UpdateResultMask(context);
|
||
|
context.PopFrame();
|
||
|
context.PopSequenceFrame();
|
||
|
if (0 == matchCount)
|
||
|
{
|
||
|
return this.Jump;
|
||
|
}
|
||
|
|
||
|
return this.next;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
class NoOpOpcode : Opcode
|
||
|
{
|
||
|
internal NoOpOpcode(OpcodeID id)
|
||
|
: base(id)
|
||
|
{
|
||
|
}
|
||
|
}
|
||
|
|
||
|
class BlockEndOpcode : Opcode
|
||
|
{
|
||
|
QueryBuffer<Opcode> sourceJumps;
|
||
|
|
||
|
internal BlockEndOpcode()
|
||
|
: base(OpcodeID.BlockEnd)
|
||
|
{
|
||
|
this.sourceJumps = new QueryBuffer<Opcode>(1);
|
||
|
}
|
||
|
|
||
|
internal void DeLinkJump(Opcode jump)
|
||
|
{
|
||
|
this.sourceJumps.Remove(jump);
|
||
|
}
|
||
|
|
||
|
internal void LinkJump(Opcode jump)
|
||
|
{
|
||
|
this.sourceJumps.Add(jump);
|
||
|
}
|
||
|
|
||
|
internal override void Remove()
|
||
|
{
|
||
|
// Before we can remove this blockEnd from the query tree, we have delink all jumps to it
|
||
|
while (this.sourceJumps.Count > 0)
|
||
|
{
|
||
|
((JumpOpcode)this.sourceJumps[0]).RemoveJump(this);
|
||
|
}
|
||
|
base.Remove();
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
class TypecastOpcode : Opcode
|
||
|
{
|
||
|
ValueDataType newType;
|
||
|
#if NO
|
||
|
internal TypecastOpcode(OpcodeID opcode, ValueDataType newType)
|
||
|
: base(opcode)
|
||
|
{
|
||
|
this.newType = newType;
|
||
|
}
|
||
|
#endif
|
||
|
internal TypecastOpcode(ValueDataType newType)
|
||
|
: base(OpcodeID.Cast)
|
||
|
{
|
||
|
this.newType = newType;
|
||
|
}
|
||
|
|
||
|
internal override bool Equals(Opcode op)
|
||
|
{
|
||
|
if (base.Equals(op))
|
||
|
{
|
||
|
return (this.newType == ((TypecastOpcode)op).newType);
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
internal override Opcode Eval(ProcessingContext context)
|
||
|
{
|
||
|
StackFrame frame = context.TopArg;
|
||
|
Value[] values = context.Values;
|
||
|
for (int i = frame.basePtr; i <= frame.endPtr; ++i)
|
||
|
{
|
||
|
values[i].ConvertTo(context, newType);
|
||
|
}
|
||
|
|
||
|
return this.next;
|
||
|
}
|
||
|
|
||
|
#if DEBUG_FILTER
|
||
|
public override string ToString()
|
||
|
{
|
||
|
return string.Format("{0} {1}", base.ToString(), this.newType.ToString());
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
struct BranchContext
|
||
|
{
|
||
|
ProcessingContext branchContext;
|
||
|
ProcessingContext sourceContext;
|
||
|
|
||
|
internal BranchContext(ProcessingContext context)
|
||
|
{
|
||
|
this.sourceContext = context;
|
||
|
this.branchContext = null;
|
||
|
}
|
||
|
|
||
|
internal ProcessingContext Create()
|
||
|
{
|
||
|
if (null == this.branchContext)
|
||
|
{
|
||
|
this.branchContext = this.sourceContext.Clone();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
this.branchContext.CopyFrom(this.sourceContext);
|
||
|
}
|
||
|
return this.branchContext;
|
||
|
}
|
||
|
|
||
|
internal void Release()
|
||
|
{
|
||
|
if (null != this.branchContext)
|
||
|
{
|
||
|
this.branchContext.Release();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
class QueryBranch
|
||
|
{
|
||
|
internal Opcode branch;
|
||
|
internal int id;
|
||
|
#if NO
|
||
|
internal QueryBranch(Opcode branch)
|
||
|
: this(branch, int.MinValue)
|
||
|
{
|
||
|
}
|
||
|
#endif
|
||
|
internal QueryBranch(Opcode branch, int id)
|
||
|
{
|
||
|
this.branch = branch;
|
||
|
this.id = id;
|
||
|
}
|
||
|
|
||
|
internal Opcode Branch
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return this.branch;
|
||
|
}
|
||
|
#if NO
|
||
|
set
|
||
|
{
|
||
|
this.branch = value;
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
internal int ID
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return this.id;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
class QueryBranchTable
|
||
|
{
|
||
|
int count;
|
||
|
QueryBranch[] branches;
|
||
|
|
||
|
internal QueryBranchTable()
|
||
|
: this(1)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
internal QueryBranchTable(int capacity)
|
||
|
{
|
||
|
this.branches = new QueryBranch[capacity];
|
||
|
}
|
||
|
|
||
|
internal int Count
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return this.count;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal QueryBranch this[int index]
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return this.branches[index];
|
||
|
}
|
||
|
}
|
||
|
#if NO
|
||
|
internal void Add(QueryBranch entry)
|
||
|
{
|
||
|
Fx.Assert(null != entry, "");
|
||
|
this.InsertAt(this.count, entry);
|
||
|
}
|
||
|
#endif
|
||
|
internal void AddInOrder(QueryBranch branch)
|
||
|
{
|
||
|
// Insert in sorted order always
|
||
|
int index;
|
||
|
for (index = 0; index < this.count; ++index)
|
||
|
{
|
||
|
// if current node is >= key, we've found the spot
|
||
|
if (this.branches[index].ID >= branch.ID)
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
this.InsertAt(index, branch);
|
||
|
}
|
||
|
|
||
|
void Grow()
|
||
|
{
|
||
|
QueryBranch[] branches = new QueryBranch[this.branches.Length + 1];
|
||
|
Array.Copy(this.branches, branches, this.branches.Length);
|
||
|
this.branches = branches;
|
||
|
}
|
||
|
|
||
|
public int IndexOf(Opcode opcode)
|
||
|
{
|
||
|
for (int i = 0; i < this.count; ++i)
|
||
|
{
|
||
|
if (object.ReferenceEquals(opcode, this.branches[i].Branch))
|
||
|
{
|
||
|
return i;
|
||
|
}
|
||
|
}
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
public int IndexOfID(int id)
|
||
|
{
|
||
|
for (int i = 0; i < this.count; ++i)
|
||
|
{
|
||
|
if (this.branches[i].ID == id)
|
||
|
{
|
||
|
return i;
|
||
|
}
|
||
|
}
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
#if NO
|
||
|
public int IndexOfEquals(Opcode opcode)
|
||
|
{
|
||
|
for (int i = 0; i < this.count; ++i)
|
||
|
{
|
||
|
if (this.branches[i].Branch.Equals(opcode))
|
||
|
{
|
||
|
return i;
|
||
|
}
|
||
|
}
|
||
|
return -1;
|
||
|
}
|
||
|
#endif
|
||
|
internal void InsertAt(int index, QueryBranch branch)
|
||
|
{
|
||
|
if (this.count == this.branches.Length)
|
||
|
{
|
||
|
this.Grow();
|
||
|
}
|
||
|
if (index < this.count)
|
||
|
{
|
||
|
Array.Copy(this.branches, index, this.branches, index + 1, this.count - index);
|
||
|
}
|
||
|
this.branches[index] = branch;
|
||
|
this.count++;
|
||
|
}
|
||
|
|
||
|
internal bool Remove(Opcode branch)
|
||
|
{
|
||
|
Fx.Assert(null != branch, "");
|
||
|
int index = this.IndexOf(branch);
|
||
|
if (index >= 0)
|
||
|
{
|
||
|
this.RemoveAt(index);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
internal void RemoveAt(int index)
|
||
|
{
|
||
|
Fx.Assert(index < this.count, "");
|
||
|
if (index < this.count - 1)
|
||
|
{
|
||
|
Array.Copy(this.branches, index + 1, this.branches, index, this.count - index - 1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
this.branches[index] = null;
|
||
|
}
|
||
|
this.count--;
|
||
|
}
|
||
|
|
||
|
internal void Trim()
|
||
|
{
|
||
|
if (this.count < this.branches.Length)
|
||
|
{
|
||
|
QueryBranch[] branches = new QueryBranch[this.count];
|
||
|
Array.Copy(this.branches, branches, this.count);
|
||
|
this.branches = branches;
|
||
|
}
|
||
|
|
||
|
for (int i = 0; i < this.branches.Length; ++i)
|
||
|
{
|
||
|
if (this.branches[i] != null && this.branches[i].Branch != null)
|
||
|
{
|
||
|
this.branches[i].Branch.Trim();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
class BranchOpcode : Opcode
|
||
|
{
|
||
|
OpcodeList branches;
|
||
|
|
||
|
internal BranchOpcode()
|
||
|
: this(OpcodeID.Branch)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
internal BranchOpcode(OpcodeID id)
|
||
|
: base(id)
|
||
|
{
|
||
|
this.flags |= OpcodeFlags.Branch;
|
||
|
this.branches = new OpcodeList(2);
|
||
|
}
|
||
|
|
||
|
internal OpcodeList Branches
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return this.branches;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal override void Add(Opcode opcode)
|
||
|
{
|
||
|
// Add with maximum affinity.. find a similar opcode, if we can, and call its Add method
|
||
|
for (int i = 0; i < this.branches.Count; ++i)
|
||
|
{
|
||
|
if (this.branches[i].IsEquivalentForAdd(opcode))
|
||
|
{
|
||
|
this.branches[i].Add(opcode);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Ok.. no similar opcode. Add it just like any other branch
|
||
|
this.AddBranch(opcode);
|
||
|
}
|
||
|
|
||
|
internal override void AddBranch(Opcode opcode)
|
||
|
{
|
||
|
Fx.Assert(null != opcode, "");
|
||
|
|
||
|
// Make sure the same opcode doesn't already exist..
|
||
|
Fx.Assert(-1 == this.branches.IndexOf(opcode), "");
|
||
|
this.branches.Add(opcode);
|
||
|
opcode.Prev = this;
|
||
|
|
||
|
// If this branch is in a conditional, then this new opcode must be added to that conditional..
|
||
|
if (this.IsInConditional())
|
||
|
{
|
||
|
this.LinkToConditional(opcode);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal override void CollectXPathFilters(ICollection<MessageFilter> filters)
|
||
|
{
|
||
|
for (int i = 0; i < this.branches.Count; ++i)
|
||
|
{
|
||
|
this.branches[i].CollectXPathFilters(filters);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal override void DelinkFromConditional(Opcode child)
|
||
|
{
|
||
|
if (null != this.prev)
|
||
|
{
|
||
|
this.prev.DelinkFromConditional(child);
|
||
|
}
|
||
|
}
|
||
|
internal override Opcode Eval(ProcessingContext context)
|
||
|
{
|
||
|
QueryProcessor processor = context.Processor;
|
||
|
SeekableXPathNavigator contextNode = processor.ContextNode;
|
||
|
int marker = processor.CounterMarker;
|
||
|
long pos = contextNode.CurrentPosition;
|
||
|
Opcode branch;
|
||
|
int i = 0;
|
||
|
int branchCount = this.branches.Count;
|
||
|
try
|
||
|
{
|
||
|
if (context.StacksInUse)
|
||
|
{
|
||
|
// If we have N branches, eval N-1 in a cloned context and the remainder in the
|
||
|
// original one
|
||
|
if (--branchCount > 0)
|
||
|
{
|
||
|
// Evaluate all but the first branch with a clone of the current context
|
||
|
// The first branch (right most) can be evaluated with the current context
|
||
|
BranchContext branchContext = new BranchContext(context); // struct. fast
|
||
|
for (; i < branchCount; ++i)
|
||
|
{
|
||
|
branch = this.branches[i];
|
||
|
if (0 != (branch.Flags & OpcodeFlags.Fx))
|
||
|
{
|
||
|
branch.Eval(context);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// This allocates a solitary context and then reuses it repeatedly
|
||
|
ProcessingContext newContext = branchContext.Create();
|
||
|
while (null != branch)
|
||
|
{
|
||
|
branch = branch.Eval(newContext);
|
||
|
}
|
||
|
}
|
||
|
contextNode.CurrentPosition = pos; // restore the navigator to its original position
|
||
|
processor.CounterMarker = marker; // and the node count marker
|
||
|
}
|
||
|
branchContext.Release();
|
||
|
}
|
||
|
|
||
|
// Do the final branch with the existing context
|
||
|
branch = branches[i];
|
||
|
while (null != branch)
|
||
|
{
|
||
|
branch = branch.Eval(context);
|
||
|
}
|
||
|
}
|
||
|
else // since there is nothing on the stack, there is nothing to clone
|
||
|
{
|
||
|
int nodeCountSav = context.NodeCount;
|
||
|
for (; i < branchCount; ++i)
|
||
|
{
|
||
|
branch = branches[i];
|
||
|
// Evaluate this branch
|
||
|
while (null != branch)
|
||
|
{
|
||
|
branch = branch.Eval(context);
|
||
|
}
|
||
|
// Restore the current context to its pristine state, so we can reuse it
|
||
|
context.ClearContext();
|
||
|
context.NodeCount = nodeCountSav;
|
||
|
contextNode.CurrentPosition = pos;
|
||
|
processor.CounterMarker = marker;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
catch (XPathNavigatorException e)
|
||
|
{
|
||
|
throw DiagnosticUtility.ExceptionUtility.ThrowHelperError(e.Process(branches[i]));
|
||
|
}
|
||
|
catch (NavigatorInvalidBodyAccessException e)
|
||
|
{
|
||
|
throw DiagnosticUtility.ExceptionUtility.ThrowHelperError(e.Process(branches[i]));
|
||
|
}
|
||
|
processor.CounterMarker = marker;
|
||
|
|
||
|
return this.next;
|
||
|
}
|
||
|
|
||
|
internal override bool IsInConditional()
|
||
|
{
|
||
|
if (null != this.prev)
|
||
|
{
|
||
|
return this.prev.IsInConditional();
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
internal override void LinkToConditional(Opcode child)
|
||
|
{
|
||
|
if (null != this.prev)
|
||
|
{
|
||
|
this.prev.LinkToConditional(child);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Loop over all branches, trying to locate one that is equal to the given opcode
|
||
|
/// If the branch is a branch itself, perform the locate recursively.
|
||
|
/// </summary>
|
||
|
/// <param name="opcode"></param>
|
||
|
/// <returns></returns>
|
||
|
internal override Opcode Locate(Opcode opcode)
|
||
|
{
|
||
|
Fx.Assert(!opcode.TestFlag(OpcodeFlags.Branch), "");
|
||
|
|
||
|
for (int i = 0, count = this.branches.Count; i < count; ++i)
|
||
|
{
|
||
|
Opcode branch = this.branches[i];
|
||
|
if (branch.TestFlag(OpcodeFlags.Branch))
|
||
|
{
|
||
|
// The branch is itself a branch. Since branch opcodes serve as branches in the exection
|
||
|
// path for a query, but don't comprise one of the opcodes used to actually perform it, we
|
||
|
// recursively try to locate an equivalent opcode inside the branch
|
||
|
Opcode subBranch = branch.Locate(opcode);
|
||
|
if (null != subBranch)
|
||
|
{
|
||
|
return subBranch;
|
||
|
}
|
||
|
}
|
||
|
else if (branch.Equals(opcode))
|
||
|
{
|
||
|
return branch;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
internal override void Remove()
|
||
|
{
|
||
|
if (0 == this.branches.Count)
|
||
|
{
|
||
|
base.Remove();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal override void RemoveChild(Opcode opcode)
|
||
|
{
|
||
|
Fx.Assert(null != opcode, "");
|
||
|
|
||
|
if (this.IsInConditional())
|
||
|
{
|
||
|
this.DelinkFromConditional(opcode);
|
||
|
}
|
||
|
this.branches.Remove(opcode);
|
||
|
this.branches.Trim();
|
||
|
}
|
||
|
|
||
|
internal override void Replace(Opcode replace, Opcode with)
|
||
|
{
|
||
|
int i = this.branches.IndexOf(replace);
|
||
|
if (i >= 0)
|
||
|
{
|
||
|
replace.Prev = null;
|
||
|
this.branches[i] = with;
|
||
|
with.Prev = this;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal override void Trim()
|
||
|
{
|
||
|
this.branches.Trim();
|
||
|
for (int i = 0; i < this.branches.Count; ++i)
|
||
|
{
|
||
|
this.branches[i].Trim();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
struct QueryBranchResult
|
||
|
{
|
||
|
internal QueryBranch branch;
|
||
|
int valIndex;
|
||
|
|
||
|
internal QueryBranchResult(QueryBranch branch, int valIndex)
|
||
|
{
|
||
|
this.branch = branch;
|
||
|
this.valIndex = valIndex;
|
||
|
}
|
||
|
|
||
|
internal QueryBranch Branch
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return this.branch;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal int ValIndex
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return this.valIndex;
|
||
|
}
|
||
|
}
|
||
|
#if NO
|
||
|
internal void Set(QueryBranch branch, int valIndex)
|
||
|
{
|
||
|
this.branch = branch;
|
||
|
this.valIndex = valIndex;
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
internal class QueryBranchResultSet
|
||
|
{
|
||
|
QueryBuffer<QueryBranchResult> results;
|
||
|
QueryBranchResultSet next;
|
||
|
internal static SortComparer comparer = new SortComparer();
|
||
|
|
||
|
internal QueryBranchResultSet()
|
||
|
: this(2)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
internal QueryBranchResultSet(int capacity)
|
||
|
{
|
||
|
this.results = new QueryBuffer<QueryBranchResult>(capacity);
|
||
|
}
|
||
|
|
||
|
internal int Count
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return this.results.count;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal QueryBranchResult this[int index]
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return this.results[index];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal QueryBranchResultSet Next
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return this.next;
|
||
|
}
|
||
|
set
|
||
|
{
|
||
|
this.next = value;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal void Add(QueryBranch branch, int valIndex)
|
||
|
{
|
||
|
this.results.Add(new QueryBranchResult(branch, valIndex));
|
||
|
}
|
||
|
|
||
|
internal void Clear()
|
||
|
{
|
||
|
this.results.count = 0;
|
||
|
}
|
||
|
|
||
|
internal void Sort()
|
||
|
{
|
||
|
this.results.Sort(QueryBranchResultSet.comparer);
|
||
|
}
|
||
|
|
||
|
internal class SortComparer : IComparer<QueryBranchResult>
|
||
|
{
|
||
|
public bool Equals(QueryBranchResult x, QueryBranchResult y)
|
||
|
{
|
||
|
return x.branch.id == y.branch.id;
|
||
|
}
|
||
|
public int Compare(QueryBranchResult x, QueryBranchResult y)
|
||
|
{
|
||
|
return x.branch.id - y.branch.id;
|
||
|
}
|
||
|
|
||
|
public int GetHashCode(QueryBranchResult obj)
|
||
|
{
|
||
|
return obj.branch.id;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
struct BranchMatcher
|
||
|
{
|
||
|
int resultCount;
|
||
|
QueryBranchResultSet resultTable;
|
||
|
|
||
|
internal BranchMatcher(int resultCount, QueryBranchResultSet resultTable)
|
||
|
{
|
||
|
this.resultCount = resultCount;
|
||
|
this.resultTable = resultTable;
|
||
|
}
|
||
|
|
||
|
internal QueryBranchResultSet ResultTable
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return this.resultTable;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void InitResults(ProcessingContext context)
|
||
|
{
|
||
|
context.PushFrame();
|
||
|
// Push this.resultsCount booleans onto the stack, all set to false
|
||
|
context.Push(false, this.resultCount);
|
||
|
}
|
||
|
|
||
|
internal void InvokeMatches(ProcessingContext context)
|
||
|
{
|
||
|
Fx.Assert(null != context, "");
|
||
|
|
||
|
switch (this.resultTable.Count)
|
||
|
{
|
||
|
default:
|
||
|
this.InvokeMultiMatch(context);
|
||
|
break;
|
||
|
|
||
|
case 0:
|
||
|
break;
|
||
|
|
||
|
case 1:
|
||
|
this.InvokeSingleMatch(context);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void InvokeMultiMatch(ProcessingContext context)
|
||
|
{
|
||
|
int marker = context.Processor.CounterMarker;
|
||
|
BranchContext branchContext = new BranchContext(context); // struct. quick.
|
||
|
int resultTableCount = this.resultTable.Count;
|
||
|
for (int i = 0; i < resultTableCount; )
|
||
|
{
|
||
|
QueryBranchResult result = this.resultTable[i];
|
||
|
QueryBranch branch = result.Branch;
|
||
|
// Branches can arbitrarily alter context stacks, rendering them unuseable to other branches.
|
||
|
// Therefore, before following a branch, we have to clone the context. Cloning is relatively efficient because
|
||
|
// can avoid allocating memory in most cases. We cannot, unfortunately, avoid Array copies.
|
||
|
//
|
||
|
// Optimization:
|
||
|
// We can avoid cloning altogether when we can predict that the branch does NOT tamper with the stack,
|
||
|
// or does so in a predictable way. If we are sure that we can restore the stack easily after the branch
|
||
|
// completes, we have no reason to copy the stack.
|
||
|
ProcessingContext newContext;
|
||
|
Opcode nextOpcode = branch.Branch.Next;
|
||
|
if (nextOpcode.TestFlag(OpcodeFlags.NoContextCopy))
|
||
|
{
|
||
|
newContext = context;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
newContext = branchContext.Create();
|
||
|
}
|
||
|
|
||
|
this.InitResults(newContext);
|
||
|
|
||
|
//
|
||
|
// Matches are sorted by their branch ID.
|
||
|
// It is very possible that the a literal matches multiple times, especially when the value being
|
||
|
// compared is a sequence. A literal may match multiple items in a single sequence
|
||
|
// OR multiple items in multiple sequences. If there were 4 context sequences, the literal may have
|
||
|
// matched one item each in 3 of them. The branchID for that literal will be present 3 times in the
|
||
|
// resultTable.
|
||
|
// Sorting the matches groups them by their branch Ids. We only want to take the branch ONCE, so now we
|
||
|
// iterate over all the duplicate matches..
|
||
|
// result.ValIndex will give us the index of the value that was matched. Thus if the 3rd sequence
|
||
|
// matched, ValIndex == 2 (0 based)
|
||
|
newContext.Values[newContext.TopArg[result.ValIndex]].Boolean = true;
|
||
|
while (++i < resultTableCount)
|
||
|
{
|
||
|
result = this.resultTable[i];
|
||
|
if (branch.ID == result.Branch.ID)
|
||
|
{
|
||
|
newContext.Values[newContext.TopArg[result.ValIndex]].Boolean = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
try
|
||
|
{
|
||
|
newContext.EvalCodeBlock(nextOpcode);
|
||
|
}
|
||
|
catch (XPathNavigatorException e)
|
||
|
{
|
||
|
throw DiagnosticUtility.ExceptionUtility.ThrowHelperError(e.Process(nextOpcode));
|
||
|
}
|
||
|
catch (NavigatorInvalidBodyAccessException e)
|
||
|
{
|
||
|
throw DiagnosticUtility.ExceptionUtility.ThrowHelperError(e.Process(nextOpcode));
|
||
|
}
|
||
|
context.Processor.CounterMarker = marker;
|
||
|
}
|
||
|
branchContext.Release();
|
||
|
}
|
||
|
|
||
|
internal void InvokeNonMatches(ProcessingContext context, QueryBranchTable nonMatchTable)
|
||
|
{
|
||
|
Fx.Assert(null != context && null != nonMatchTable, "");
|
||
|
|
||
|
int marker = context.Processor.CounterMarker;
|
||
|
BranchContext branchContext = new BranchContext(context);
|
||
|
int nonMatchIndex = 0;
|
||
|
int matchIndex = 0;
|
||
|
while (matchIndex < this.resultTable.Count && nonMatchIndex < nonMatchTable.Count)
|
||
|
{
|
||
|
int compare = this.resultTable[matchIndex].Branch.ID - nonMatchTable[nonMatchIndex].ID;
|
||
|
if (compare > 0)
|
||
|
{
|
||
|
// Nonmatch < match
|
||
|
// Invoke..
|
||
|
ProcessingContext newContext = branchContext.Create();
|
||
|
this.InvokeNonMatch(newContext, nonMatchTable[nonMatchIndex]);
|
||
|
context.Processor.CounterMarker = marker;
|
||
|
++nonMatchIndex;
|
||
|
}
|
||
|
else if (0 == compare)
|
||
|
{
|
||
|
++nonMatchIndex;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
++matchIndex;
|
||
|
}
|
||
|
}
|
||
|
// Add remaining
|
||
|
while (nonMatchIndex < nonMatchTable.Count)
|
||
|
{
|
||
|
ProcessingContext newContext = branchContext.Create();
|
||
|
this.InvokeNonMatch(newContext, nonMatchTable[nonMatchIndex]);
|
||
|
context.Processor.CounterMarker = marker;
|
||
|
++nonMatchIndex;
|
||
|
}
|
||
|
branchContext.Release();
|
||
|
}
|
||
|
|
||
|
void InvokeNonMatch(ProcessingContext context, QueryBranch branch)
|
||
|
{
|
||
|
context.PushFrame();
|
||
|
context.Push(false, this.resultCount);
|
||
|
try
|
||
|
{
|
||
|
context.EvalCodeBlock(branch.Branch);
|
||
|
}
|
||
|
catch (XPathNavigatorException e)
|
||
|
{
|
||
|
throw DiagnosticUtility.ExceptionUtility.ThrowHelperError(e.Process(branch.Branch));
|
||
|
}
|
||
|
catch (NavigatorInvalidBodyAccessException e)
|
||
|
{
|
||
|
throw DiagnosticUtility.ExceptionUtility.ThrowHelperError(e.Process(branch.Branch));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void InvokeSingleMatch(ProcessingContext context)
|
||
|
{
|
||
|
int marker = context.Processor.CounterMarker;
|
||
|
QueryBranchResult result = this.resultTable[0];
|
||
|
this.InitResults(context);
|
||
|
context.Values[context.TopArg[result.ValIndex]].Boolean = true;
|
||
|
|
||
|
try
|
||
|
{
|
||
|
context.EvalCodeBlock(result.Branch.Branch.Next);
|
||
|
}
|
||
|
catch (XPathNavigatorException e)
|
||
|
{
|
||
|
throw DiagnosticUtility.ExceptionUtility.ThrowHelperError(e.Process(result.Branch.Branch.Next));
|
||
|
}
|
||
|
catch (NavigatorInvalidBodyAccessException e)
|
||
|
{
|
||
|
throw DiagnosticUtility.ExceptionUtility.ThrowHelperError(e.Process(result.Branch.Branch.Next));
|
||
|
}
|
||
|
|
||
|
context.Processor.CounterMarker = marker;
|
||
|
}
|
||
|
|
||
|
internal void Release(ProcessingContext context)
|
||
|
{
|
||
|
context.Processor.ReleaseResults(this.resultTable);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
abstract class QueryBranchIndex
|
||
|
{
|
||
|
internal abstract int Count
|
||
|
{
|
||
|
get;
|
||
|
}
|
||
|
internal abstract QueryBranch this[object key]
|
||
|
{
|
||
|
get;
|
||
|
set;
|
||
|
}
|
||
|
|
||
|
internal abstract void CollectXPathFilters(ICollection<MessageFilter> filters);
|
||
|
|
||
|
#if NO
|
||
|
internal abstract IEnumerator GetEnumerator();
|
||
|
#endif
|
||
|
internal abstract void Match(int valIndex, ref Value val, QueryBranchResultSet results);
|
||
|
internal abstract void Remove(object key);
|
||
|
|
||
|
internal abstract void Trim();
|
||
|
}
|
||
|
|
||
|
class QueryConditionalBranchOpcode : Opcode
|
||
|
{
|
||
|
QueryBranchTable alwaysBranches;
|
||
|
QueryBranchIndex branchIndex;
|
||
|
int nextID;
|
||
|
|
||
|
internal QueryConditionalBranchOpcode(OpcodeID id, QueryBranchIndex branchIndex)
|
||
|
: base(id)
|
||
|
{
|
||
|
Fx.Assert(null != branchIndex, "");
|
||
|
this.flags |= OpcodeFlags.Branch;
|
||
|
this.branchIndex = branchIndex;
|
||
|
this.nextID = 0;
|
||
|
}
|
||
|
|
||
|
internal QueryBranchTable AlwaysBranches
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if (null == this.alwaysBranches)
|
||
|
{
|
||
|
this.alwaysBranches = new QueryBranchTable();
|
||
|
}
|
||
|
return this.alwaysBranches;
|
||
|
}
|
||
|
}
|
||
|
#if NO
|
||
|
internal QueryBranchIndex BranchIndex
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return this.branchIndex;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
internal override void Add(Opcode opcode)
|
||
|
{
|
||
|
LiteralRelationOpcode literal = this.ValidateOpcode(opcode);
|
||
|
if (null == literal)
|
||
|
{
|
||
|
base.Add(opcode);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Was this literal already added to the index?
|
||
|
QueryBranch queryBranch = this.branchIndex[literal.Literal];
|
||
|
if (null == queryBranch)
|
||
|
{
|
||
|
// First time. New branch
|
||
|
this.nextID++;
|
||
|
queryBranch = new QueryBranch(literal, this.nextID);
|
||
|
literal.Prev = this;
|
||
|
this.branchIndex[literal.Literal] = queryBranch;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Fx.Assert(!object.ReferenceEquals(queryBranch.Branch, literal), "");
|
||
|
Fx.Assert(literal.ID == queryBranch.Branch.ID, "");
|
||
|
// literal already exists.. but what follows the literal must be branched
|
||
|
// Should never get here, but just in case
|
||
|
queryBranch.Branch.Next.Add(literal.Next);
|
||
|
}
|
||
|
literal.Flags |= OpcodeFlags.InConditional;
|
||
|
|
||
|
this.AddAlwaysBranch(queryBranch, literal.Next);
|
||
|
}
|
||
|
|
||
|
internal void AddAlwaysBranch(Opcode literal, Opcode next)
|
||
|
{
|
||
|
LiteralRelationOpcode literalOp = this.ValidateOpcode(literal);
|
||
|
Fx.Assert(null != literalOp, "");
|
||
|
if (null != literalOp)
|
||
|
{
|
||
|
this.AddAlwaysBranch(literalOp, next);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Whether or not the given literal matches, we must always take the branch rooted at 'next'
|
||
|
// Add to the AlwaysBranches table if not already there..
|
||
|
internal void AddAlwaysBranch(LiteralRelationOpcode literal, Opcode next)
|
||
|
{
|
||
|
Fx.Assert(null != literal && null != next, "");
|
||
|
|
||
|
QueryBranch literalBranch = this.branchIndex[literal.Literal];
|
||
|
Fx.Assert(null != literalBranch, "");
|
||
|
|
||
|
this.AddAlwaysBranch(literalBranch, next);
|
||
|
}
|
||
|
|
||
|
void AddAlwaysBranch(QueryBranch literalBranch, Opcode next)
|
||
|
{
|
||
|
if (OpcodeID.Branch == next.ID)
|
||
|
{
|
||
|
BranchOpcode opcode = (BranchOpcode)next;
|
||
|
OpcodeList branches = opcode.Branches;
|
||
|
for (int i = 0; i < branches.Count; ++i)
|
||
|
{
|
||
|
Opcode branch = branches[i];
|
||
|
if (this.IsAlwaysBranch(branch))
|
||
|
{
|
||
|
this.AlwaysBranches.AddInOrder(new QueryBranch(branch, literalBranch.ID));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
branch.Flags |= OpcodeFlags.NoContextCopy;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Fx.Assert(!next.TestFlag(OpcodeFlags.Branch), "");
|
||
|
if (this.IsAlwaysBranch(next))
|
||
|
{
|
||
|
this.AlwaysBranches.AddInOrder(new QueryBranch(next, literalBranch.ID));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
next.Flags |= OpcodeFlags.NoContextCopy;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal virtual void CollectMatches(int valIndex, ref Value val, QueryBranchResultSet results)
|
||
|
{
|
||
|
this.branchIndex.Match(valIndex, ref val, results);
|
||
|
}
|
||
|
|
||
|
internal override void CollectXPathFilters(ICollection<MessageFilter> filters)
|
||
|
{
|
||
|
if (this.alwaysBranches != null)
|
||
|
{
|
||
|
for (int i = 0; i < this.alwaysBranches.Count; ++i)
|
||
|
{
|
||
|
this.alwaysBranches[i].Branch.CollectXPathFilters(filters);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
this.branchIndex.CollectXPathFilters(filters);
|
||
|
}
|
||
|
|
||
|
internal override Opcode Eval(ProcessingContext context)
|
||
|
{
|
||
|
StackFrame arg = context.TopArg;
|
||
|
int argCount = arg.Count;
|
||
|
|
||
|
if (argCount > 0)
|
||
|
{
|
||
|
QueryBranchResultSet resultSet = context.Processor.CreateResultSet();
|
||
|
BranchMatcher matcher = new BranchMatcher(argCount, resultSet);
|
||
|
// Operate on values at the the top frame of the value stack
|
||
|
// For each source value, find the branch that could be taken
|
||
|
for (int i = 0; i < argCount; ++i)
|
||
|
{
|
||
|
this.CollectMatches(i, ref context.Values[arg[i]], resultSet);
|
||
|
}
|
||
|
// Done with whatever we were testing equality against
|
||
|
context.PopFrame();
|
||
|
if (resultSet.Count > 1)
|
||
|
{
|
||
|
// Sort results
|
||
|
resultSet.Sort();
|
||
|
}
|
||
|
|
||
|
// First, do non-true branches..
|
||
|
if (null != this.alwaysBranches && this.alwaysBranches.Count > 0)
|
||
|
{
|
||
|
matcher.InvokeNonMatches(context, this.alwaysBranches);
|
||
|
}
|
||
|
|
||
|
// Iterate through matches, invoking each matched branch
|
||
|
matcher.InvokeMatches(context);
|
||
|
|
||
|
matcher.Release(context);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
context.PopFrame();
|
||
|
}
|
||
|
return this.next;
|
||
|
}
|
||
|
|
||
|
internal QueryBranch GetBranch(Opcode op)
|
||
|
{
|
||
|
if (op.TestFlag(OpcodeFlags.Literal))
|
||
|
{
|
||
|
LiteralRelationOpcode relOp = this.ValidateOpcode(op);
|
||
|
if (null != relOp)
|
||
|
{
|
||
|
QueryBranch branch = this.branchIndex[relOp.Literal];
|
||
|
if (null != branch && branch.Branch.ID == op.ID)
|
||
|
{
|
||
|
return branch;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
bool IsAlwaysBranch(Opcode next)
|
||
|
{
|
||
|
Fx.Assert(null != next, "");
|
||
|
|
||
|
// Opcodes subsequent to matching literals must obviously be branched to.
|
||
|
// The question is whether we should branch to the opcodes following those literals that do *not* match.
|
||
|
// Naturally, the answer depends on the sort of opcode that succeeds the literal.
|
||
|
//
|
||
|
// If the literal is within a boolean conjunction, the succeeding opcode will either be a JumpIfNot
|
||
|
// Or a BlockEnd.
|
||
|
//
|
||
|
// -If the JumpIfNot is multiway, then always evaluate if it contains ANY non-result only opcodes.
|
||
|
// -If JumpIfNot(False) -i.e. AND - only evaluate if the opcode succeeding the jump is NOT a result opcode.
|
||
|
// -If JumpIfNot(True) - i.e. OR - always evaluate
|
||
|
//
|
||
|
// -If BlockEnd - evaluate only if not followed by a result
|
||
|
//
|
||
|
// When branching for matching literals, we push trues onto the ValueStack corresponding to the items that
|
||
|
// matched. When branching for non-matching literals, we push ALL FALSE values... and then eval.
|
||
|
|
||
|
// is it a the termination of a conditional?
|
||
|
JumpIfOpcode jump = next as JumpIfOpcode;
|
||
|
if (null != jump)
|
||
|
{
|
||
|
// Is the conditional JumpIfNot(False) = i.e. OR?
|
||
|
if (!jump.Test)
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// Does the conditional actually jump to anything? Should never be the case, but paranoia demands..
|
||
|
Opcode jumpTo = jump.Jump;
|
||
|
if (null == jumpTo)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// Lets see where the jump will take us
|
||
|
Opcode postJump;
|
||
|
if (jumpTo.TestFlag(OpcodeFlags.Branch))
|
||
|
{
|
||
|
// Multiway jump
|
||
|
OpcodeList branches = ((BranchOpcode)jumpTo).Branches;
|
||
|
for (int i = 0; i < branches.Count; ++i)
|
||
|
{
|
||
|
postJump = branches[i].Next;
|
||
|
if (null != postJump && !postJump.TestFlag(OpcodeFlags.Result))
|
||
|
{
|
||
|
// There is at least one jump here that leads to a non-result.
|
||
|
// For now, this dooms everybody to being branched to, whether or not their respective literals
|
||
|
// matched
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// single jump
|
||
|
postJump = jump.Jump.Next;
|
||
|
if (null != postJump && postJump.TestFlag(OpcodeFlags.Result))
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// If the next opcode is a BlockEnd, then only bother processing if what follows the block is not a result
|
||
|
if (OpcodeID.BlockEnd == next.ID)
|
||
|
{
|
||
|
Fx.Assert(null != next.Next, "");
|
||
|
return (!next.Next.TestFlag(OpcodeFlags.Result));
|
||
|
}
|
||
|
|
||
|
// The literal is not inside a boolean conjunction
|
||
|
// If the literal is not followed by a result, then we must do further processing after the branch
|
||
|
return (!next.TestFlag(OpcodeFlags.Result));
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Returns true if this branch can accept 'opcode' being added to it
|
||
|
/// </summary>
|
||
|
internal override bool IsEquivalentForAdd(Opcode opcode)
|
||
|
{
|
||
|
if (null != this.ValidateOpcode(opcode))
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return base.IsEquivalentForAdd(opcode);
|
||
|
}
|
||
|
|
||
|
internal override Opcode Locate(Opcode opcode)
|
||
|
{
|
||
|
QueryBranch queryBranch = this.GetBranch(opcode);
|
||
|
if (null != queryBranch)
|
||
|
{
|
||
|
return queryBranch.Branch;
|
||
|
}
|
||
|
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
internal override void Remove()
|
||
|
{
|
||
|
if (null == this.branchIndex || 0 == this.branchIndex.Count)
|
||
|
{
|
||
|
base.Remove();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal override void RemoveChild(Opcode opcode)
|
||
|
{
|
||
|
LiteralRelationOpcode literal = this.ValidateOpcode(opcode);
|
||
|
Fx.Assert(null != literal, "");
|
||
|
|
||
|
QueryBranch branch = this.branchIndex[literal.Literal];
|
||
|
Fx.Assert(null != branch, "");
|
||
|
this.branchIndex.Remove(literal.Literal);
|
||
|
branch.Branch.Flags &= (~OpcodeFlags.NoContextCopy);
|
||
|
if (null != this.alwaysBranches)
|
||
|
{
|
||
|
int removeAt = this.alwaysBranches.IndexOfID(branch.ID);
|
||
|
if (removeAt >= 0)
|
||
|
{
|
||
|
this.alwaysBranches.RemoveAt(removeAt);
|
||
|
if (0 == this.alwaysBranches.Count)
|
||
|
{
|
||
|
this.alwaysBranches = null;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal void RemoveAlwaysBranch(Opcode opcode)
|
||
|
{
|
||
|
if (null == this.alwaysBranches)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Note: if the opcodes below are not in the alwaysBranches table, nothing will happen
|
||
|
// So arbitrary calls are safe - just makes the removal processor slower (we'll speed it up if necessary)
|
||
|
if (OpcodeID.Branch == opcode.ID)
|
||
|
{
|
||
|
OpcodeList branches = ((BranchOpcode)opcode).Branches;
|
||
|
for (int i = 0; i < branches.Count; ++i)
|
||
|
{
|
||
|
this.alwaysBranches.Remove(branches[i]);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
this.alwaysBranches.Remove(opcode);
|
||
|
}
|
||
|
if (0 == this.alwaysBranches.Count)
|
||
|
{
|
||
|
this.alwaysBranches = null;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal override void Replace(Opcode replace, Opcode with)
|
||
|
{
|
||
|
throw DiagnosticUtility.ExceptionUtility.ThrowHelperCritical(new NotImplementedException(SR.GetString(SR.FilterUnexpectedError)));
|
||
|
}
|
||
|
|
||
|
internal override void Trim()
|
||
|
{
|
||
|
if (this.alwaysBranches != null)
|
||
|
{
|
||
|
this.alwaysBranches.Trim();
|
||
|
}
|
||
|
this.branchIndex.Trim();
|
||
|
}
|
||
|
|
||
|
internal virtual LiteralRelationOpcode ValidateOpcode(Opcode opcode)
|
||
|
{
|
||
|
return opcode as LiteralRelationOpcode;
|
||
|
}
|
||
|
}
|
||
|
}
|