18 lines
1.1 KiB
C#
18 lines
1.1 KiB
C#
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namespace System.Threading
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{
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public sealed partial class ThreadPoolBoundHandle : System.IDisposable
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{
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internal ThreadPoolBoundHandle() { }
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public System.Runtime.InteropServices.SafeHandle Handle { get { throw null; } }
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[System.CLSCompliantAttribute(false)]
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public unsafe System.Threading.NativeOverlapped* AllocateNativeOverlapped(System.Threading.IOCompletionCallback callback, object state, object pinData) { throw null; }
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[System.CLSCompliantAttribute(false)]
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public unsafe System.Threading.NativeOverlapped* AllocateNativeOverlapped(System.Threading.PreAllocatedOverlapped preAllocated) { throw null; }
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public static System.Threading.ThreadPoolBoundHandle BindHandle(System.Runtime.InteropServices.SafeHandle handle) { throw null; }
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public void Dispose() { }
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[System.CLSCompliantAttribute(false)]
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public unsafe void FreeNativeOverlapped(System.Threading.NativeOverlapped* overlapped) { }
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[System.CLSCompliantAttribute(false)]
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public static unsafe object GetNativeOverlappedState(System.Threading.NativeOverlapped* overlapped) { throw null; }
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}
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}
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