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namespace System.Threading
{
public sealed partial class ThreadPoolBoundHandle : System.IDisposable
{
internal ThreadPoolBoundHandle() { }
public System.Runtime.InteropServices.SafeHandle Handle { get { throw null; } }
[System.CLSCompliantAttribute(false)]
public unsafe System.Threading.NativeOverlapped* AllocateNativeOverlapped(System.Threading.IOCompletionCallback callback, object state, object pinData) { throw null; }
[System.CLSCompliantAttribute(false)]
public unsafe System.Threading.NativeOverlapped* AllocateNativeOverlapped(System.Threading.PreAllocatedOverlapped preAllocated) { throw null; }
public static System.Threading.ThreadPoolBoundHandle BindHandle(System.Runtime.InteropServices.SafeHandle handle) { throw null; }
public void Dispose() { }
[System.CLSCompliantAttribute(false)]
public unsafe void FreeNativeOverlapped(System.Threading.NativeOverlapped* overlapped) { }
[System.CLSCompliantAttribute(false)]
public static unsafe object GetNativeOverlappedState(System.Threading.NativeOverlapped* overlapped) { throw null; }
}
}