119 lines
3.1 KiB
C#
119 lines
3.1 KiB
C#
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//
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// System.ComponentModel.BindableAttribute.cs
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//
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// Author:
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// Tim Coleman (tim@timcoleman.com)
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// Andreas Nahr (ClassDevelopment@A-SoftTech.com)
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//
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// Copyright (C) Tim Coleman, 2002
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// (C) 2003 Andreas Nahr
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//
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//
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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namespace System.ComponentModel {
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[AttributeUsage (AttributeTargets.All)]
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public sealed class BindableAttribute : Attribute {
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#region Fields
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//BindableSupport flags;
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private bool bindable;
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private BindingDirection direction = BindingDirection.OneWay;
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#endregion // Fields
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public static readonly BindableAttribute No = new BindableAttribute (BindableSupport.No);
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public static readonly BindableAttribute Yes = new BindableAttribute (BindableSupport.Yes);
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public static readonly BindableAttribute Default = new BindableAttribute (BindableSupport.Default);
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#region Constructors
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public BindableAttribute (BindableSupport flags)
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{
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//this.flags = flags;
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if (flags == BindableSupport.No)
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this.bindable = false;
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if (flags == BindableSupport.Yes || flags == BindableSupport.Default)
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this.bindable = true;
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}
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public BindableAttribute (bool bindable)
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{
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this.bindable = bindable;
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}
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public BindableAttribute (bool bindable, BindingDirection direction)
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{
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this.bindable = bindable;
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this.direction = direction;
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}
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public BindableAttribute (BindableSupport flags, BindingDirection direction): this (flags)
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{
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this.direction = direction;
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}
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public BindingDirection Direction {
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get { return direction; }
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}
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#endregion // Constructors
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#region Properties
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public bool Bindable {
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get { return bindable; }
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}
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#endregion // Properties
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#region Methods
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public override bool Equals (object obj)
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{
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if (!(obj is BindableAttribute))
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return false;
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if (obj == this)
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return true;
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return ((BindableAttribute) obj).Bindable == bindable;
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}
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public override int GetHashCode ()
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{
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return bindable.GetHashCode ();
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}
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public override bool IsDefaultAttribute ()
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{
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return bindable == BindableAttribute.Default.Bindable;
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}
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#endregion // Methods
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}
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}
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