589 lines
17 KiB
C#
589 lines
17 KiB
C#
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//
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// System.Threading.ReaderWriterLockSlim.cs
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//
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// Author:
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// Jérémie "Garuma" Laval <jeremie.laval@gmail.com>
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//
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// Copyright (c) 2010 Jérémie "Garuma" Laval
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Security.Permissions;
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using System.Diagnostics;
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using System.Threading;
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using System.Runtime.CompilerServices;
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namespace System.Threading {
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[HostProtectionAttribute(SecurityAction.LinkDemand, MayLeakOnAbort = true)]
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[HostProtectionAttribute(SecurityAction.LinkDemand, Synchronization = true, ExternalThreading = true)]
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public class ReaderWriterLockSlim : IDisposable
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{
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/* Position of each bit isn't really important
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* but their relative order is
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*/
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const int RwReadBit = 3;
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/* These values are used to manipulate the corresponding flags in rwlock field
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*/
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const int RwWait = 1;
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const int RwWaitUpgrade = 2;
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const int RwWrite = 4;
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const int RwRead = 8;
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/* Some explanations: this field is the central point of the lock and keep track of all the requests
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* that are being made. The 3 lowest bits are used as flag to track "destructive" lock entries
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* (i.e attempting to take the write lock with or without having acquired an upgradeable lock beforehand).
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* All the remaining bits are intepreted as the actual number of reader currently using the lock
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* (which mean the lock is limited to 2^29 concurrent readers but since it's a high number there
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* is no overflow safe guard to remain simple).
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*/
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int rwlock;
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readonly LockRecursionPolicy recursionPolicy;
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readonly bool noRecursion;
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AtomicBoolean upgradableTaken = new AtomicBoolean ();
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/* These events are just here for the sake of having a CPU-efficient sleep
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* when the wait for acquiring the lock is too long
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*/
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#if NET_4_0
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ManualResetEventSlim upgradableEvent = new ManualResetEventSlim (true);
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ManualResetEventSlim writerDoneEvent = new ManualResetEventSlim (true);
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ManualResetEventSlim readerDoneEvent = new ManualResetEventSlim (true);
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#else
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ManualResetEvent upgradableEvent = new ManualResetEvent (true);
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ManualResetEvent writerDoneEvent = new ManualResetEvent (true);
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ManualResetEvent readerDoneEvent = new ManualResetEvent (true);
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#endif
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// This Stopwatch instance is used for all threads since .Elapsed is thread-safe
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readonly static Stopwatch sw = Stopwatch.StartNew ();
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/* For performance sake, these numbers are manipulated via classic increment and
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* decrement operations and thus are (as hinted by MSDN) not meant to be precise
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*/
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int numReadWaiters, numUpgradeWaiters, numWriteWaiters;
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bool disposed;
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static int idPool = int.MinValue;
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readonly int id = Interlocked.Increment (ref idPool);
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/* This dictionary is instanciated per thread for all existing ReaderWriterLockSlim instance.
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* Each instance is defined by an internal integer id value used as a key in the dictionary.
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* to avoid keeping unneeded reference to the instance and getting in the way of the GC.
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* Since there is no LockCookie type here, all the useful per-thread infos concerning each
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* instance are kept here.
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*/
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[ThreadStatic]
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static Dictionary<int, ThreadLockState> currentThreadState;
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/* Rwls tries to use this array as much as possible to quickly retrieve the thread-local
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* informations so that it ends up being only an array lookup. When the number of thread
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* using the instance goes past the length of the array, the code fallback to the normal
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* dictionary
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*/
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ThreadLockState[] fastStateCache = new ThreadLockState[64];
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public ReaderWriterLockSlim () : this (LockRecursionPolicy.NoRecursion)
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{
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}
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public ReaderWriterLockSlim (LockRecursionPolicy recursionPolicy)
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{
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this.recursionPolicy = recursionPolicy;
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this.noRecursion = recursionPolicy == LockRecursionPolicy.NoRecursion;
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}
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public void EnterReadLock ()
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{
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TryEnterReadLock (-1);
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}
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public bool TryEnterReadLock (int millisecondsTimeout)
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{
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bool dummy = false;
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return TryEnterReadLock (millisecondsTimeout, ref dummy);
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}
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bool TryEnterReadLock (int millisecondsTimeout, ref bool success)
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{
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ThreadLockState ctstate = CurrentThreadState;
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if (CheckState (ctstate, millisecondsTimeout, LockState.Read)) {
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++ctstate.ReaderRecursiveCount;
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return true;
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}
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// This is downgrading from upgradable, no need for check since
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// we already have a sort-of read lock that's going to disappear
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// after user calls ExitUpgradeableReadLock.
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// Same idea when recursion is allowed and a write thread wants to
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// go for a Read too.
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if (ctstate.LockState.Has (LockState.Upgradable)
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|| (!noRecursion && ctstate.LockState.Has (LockState.Write))) {
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RuntimeHelpers.PrepareConstrainedRegions ();
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try {}
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finally {
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Interlocked.Add (ref rwlock, RwRead);
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ctstate.LockState |= LockState.Read;
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++ctstate.ReaderRecursiveCount;
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success = true;
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}
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return true;
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}
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++numReadWaiters;
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int val = 0;
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long start = millisecondsTimeout == -1 ? 0 : sw.ElapsedMilliseconds;
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do {
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/* Check if a writer is present (RwWrite) or if there is someone waiting to
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* acquire a writer lock in the queue (RwWait | RwWaitUpgrade).
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*/
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if ((rwlock & (RwWrite | RwWait | RwWaitUpgrade)) > 0) {
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writerDoneEvent.Wait (ComputeTimeout (millisecondsTimeout, start));
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continue;
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}
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/* Optimistically try to add ourselves to the reader value
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* if the adding was too late and another writer came in between
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* we revert the operation.
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*/
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RuntimeHelpers.PrepareConstrainedRegions ();
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try {}
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finally {
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if (((val = Interlocked.Add (ref rwlock, RwRead)) & (RwWrite | RwWait | RwWaitUpgrade)) == 0) {
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/* If we are the first reader, reset the event to let other threads
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* sleep correctly if they try to acquire write lock
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*/
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if (val >> RwReadBit == 1)
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readerDoneEvent.Reset ();
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ctstate.LockState ^= LockState.Read;
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++ctstate.ReaderRecursiveCount;
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--numReadWaiters;
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success = true;
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} else {
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Interlocked.Add (ref rwlock, -RwRead);
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}
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}
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if (success)
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return true;
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writerDoneEvent.Wait (ComputeTimeout (millisecondsTimeout, start));
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} while (millisecondsTimeout == -1 || (sw.ElapsedMilliseconds - start) < millisecondsTimeout);
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--numReadWaiters;
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return false;
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}
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public bool TryEnterReadLock (TimeSpan timeout)
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{
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return TryEnterReadLock (CheckTimeout (timeout));
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}
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public void ExitReadLock ()
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{
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RuntimeHelpers.PrepareConstrainedRegions ();
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try {}
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finally {
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ThreadLockState ctstate = CurrentThreadState;
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if (!ctstate.LockState.Has (LockState.Read))
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throw new SynchronizationLockException ("The current thread has not entered the lock in read mode");
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if (--ctstate.ReaderRecursiveCount == 0) {
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ctstate.LockState ^= LockState.Read;
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if (Interlocked.Add (ref rwlock, -RwRead) >> RwReadBit == 0)
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readerDoneEvent.Set ();
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}
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}
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}
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public void EnterWriteLock ()
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{
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TryEnterWriteLock (-1);
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}
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public bool TryEnterWriteLock (int millisecondsTimeout)
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{
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ThreadLockState ctstate = CurrentThreadState;
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if (CheckState (ctstate, millisecondsTimeout, LockState.Write)) {
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++ctstate.WriterRecursiveCount;
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return true;
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}
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++numWriteWaiters;
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bool isUpgradable = ctstate.LockState.Has (LockState.Upgradable);
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bool registered = false;
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bool success = false;
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RuntimeHelpers.PrepareConstrainedRegions ();
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try {
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/* If the code goes there that means we had a read lock beforehand
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* that need to be suppressed, we also take the opportunity to register
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* our interest in the write lock to avoid other write wannabe process
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* coming in the middle
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*/
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if (isUpgradable && rwlock >= RwRead) {
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try {}
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finally {
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if (Interlocked.Add (ref rwlock, RwWaitUpgrade - RwRead) >> RwReadBit == 0)
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readerDoneEvent.Set ();
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registered = true;
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}
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}
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int stateCheck = isUpgradable ? RwWaitUpgrade + RwWait : RwWait;
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long start = millisecondsTimeout == -1 ? 0 : sw.ElapsedMilliseconds;
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int registration = isUpgradable ? RwWaitUpgrade : RwWait;
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do {
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int state = rwlock;
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if (state <= stateCheck) {
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try {}
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finally {
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var toWrite = state + RwWrite - (registered ? registration : 0);
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if (Interlocked.CompareExchange (ref rwlock, toWrite, state) == state) {
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writerDoneEvent.Reset ();
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ctstate.LockState ^= LockState.Write;
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++ctstate.WriterRecursiveCount;
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--numWriteWaiters;
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registered = false;
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success = true;
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}
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}
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if (success)
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return true;
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}
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state = rwlock;
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// We register our interest in taking the Write lock (if upgradeable it's already done)
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if (!isUpgradable) {
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while ((state & RwWait) == 0) {
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try {}
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finally {
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if (Interlocked.CompareExchange (ref rwlock, state | RwWait, state) == state)
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registered = true;
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}
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if (registered)
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break;
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state = rwlock;
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}
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}
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// Before falling to sleep
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do {
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if (rwlock <= stateCheck)
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break;
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if ((rwlock & RwWrite) != 0)
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writerDoneEvent.Wait (ComputeTimeout (millisecondsTimeout, start));
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else if ((rwlock >> RwReadBit) > 0)
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readerDoneEvent.Wait (ComputeTimeout (millisecondsTimeout, start));
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} while (millisecondsTimeout < 0 || (sw.ElapsedMilliseconds - start) < millisecondsTimeout);
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} while (millisecondsTimeout < 0 || (sw.ElapsedMilliseconds - start) < millisecondsTimeout);
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--numWriteWaiters;
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} finally {
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if (registered)
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Interlocked.Add (ref rwlock, isUpgradable ? -RwWaitUpgrade : -RwWait);
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}
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return false;
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}
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public bool TryEnterWriteLock (TimeSpan timeout)
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{
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return TryEnterWriteLock (CheckTimeout (timeout));
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}
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public void ExitWriteLock ()
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{
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RuntimeHelpers.PrepareConstrainedRegions ();
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try {}
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finally {
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ThreadLockState ctstate = CurrentThreadState;
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if (!ctstate.LockState.Has (LockState.Write))
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throw new SynchronizationLockException ("The current thread has not entered the lock in write mode");
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if (--ctstate.WriterRecursiveCount == 0) {
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bool isUpgradable = ctstate.LockState.Has (LockState.Upgradable);
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ctstate.LockState ^= LockState.Write;
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int value = Interlocked.Add (ref rwlock, isUpgradable ? RwRead - RwWrite : -RwWrite);
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writerDoneEvent.Set ();
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if (isUpgradable && value >> RwReadBit == 1)
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readerDoneEvent.Reset ();
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}
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}
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}
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public void EnterUpgradeableReadLock ()
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{
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TryEnterUpgradeableReadLock (-1);
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}
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//
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// Taking the Upgradable read lock is like taking a read lock
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// but we limit it to a single upgradable at a time.
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//
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public bool TryEnterUpgradeableReadLock (int millisecondsTimeout)
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{
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ThreadLockState ctstate = CurrentThreadState;
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if (CheckState (ctstate, millisecondsTimeout, LockState.Upgradable)) {
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++ctstate.UpgradeableRecursiveCount;
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return true;
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}
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if (ctstate.LockState.Has (LockState.Read))
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throw new LockRecursionException ("The current thread has already entered read mode");
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++numUpgradeWaiters;
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long start = millisecondsTimeout == -1 ? 0 : sw.ElapsedMilliseconds;
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bool taken = false;
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bool success = false;
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// We first try to obtain the upgradeable right
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try {
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while (!upgradableEvent.IsSet () || !taken) {
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try {}
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finally {
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taken = upgradableTaken.TryRelaxedSet ();
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}
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if (taken)
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break;
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if (millisecondsTimeout != -1 && (sw.ElapsedMilliseconds - start) > millisecondsTimeout) {
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--numUpgradeWaiters;
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return false;
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}
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upgradableEvent.Wait (ComputeTimeout (millisecondsTimeout, start));
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}
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upgradableEvent.Reset ();
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RuntimeHelpers.PrepareConstrainedRegions ();
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try {
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// Then it's a simple reader lock acquiring
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TryEnterReadLock (ComputeTimeout (millisecondsTimeout, start), ref success);
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} finally {
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if (success) {
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ctstate.LockState |= LockState.Upgradable;
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ctstate.LockState &= ~LockState.Read;
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--ctstate.ReaderRecursiveCount;
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++ctstate.UpgradeableRecursiveCount;
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} else {
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upgradableTaken.Value = false;
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upgradableEvent.Set ();
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}
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}
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--numUpgradeWaiters;
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} catch {
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// An async exception occured, if we had taken the upgradable mode, release it
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if (taken && !success)
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upgradableTaken.Value = false;
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}
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return success;
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}
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public bool TryEnterUpgradeableReadLock (TimeSpan timeout)
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{
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return TryEnterUpgradeableReadLock (CheckTimeout (timeout));
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}
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public void ExitUpgradeableReadLock ()
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{
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RuntimeHelpers.PrepareConstrainedRegions ();
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try {}
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finally {
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ThreadLockState ctstate = CurrentThreadState;
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if (!ctstate.LockState.Has (LockState.Upgradable | LockState.Read))
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throw new SynchronizationLockException ("The current thread has not entered the lock in upgradable mode");
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if (--ctstate.UpgradeableRecursiveCount == 0) {
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upgradableTaken.Value = false;
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upgradableEvent.Set ();
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ctstate.LockState &= ~LockState.Upgradable;
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if (Interlocked.Add (ref rwlock, -RwRead) >> RwReadBit == 0)
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readerDoneEvent.Set ();
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}
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}
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}
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public void Dispose ()
|
||
|
{
|
||
|
if (disposed)
|
||
|
return;
|
||
|
|
||
|
if (IsReadLockHeld || IsUpgradeableReadLockHeld || IsWriteLockHeld)
|
||
|
throw new SynchronizationLockException ("The lock is being disposed while still being used");
|
||
|
|
||
|
disposed = true;
|
||
|
}
|
||
|
|
||
|
public bool IsReadLockHeld {
|
||
|
get {
|
||
|
return rwlock >= RwRead && CurrentThreadState.LockState.Has (LockState.Read);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public bool IsWriteLockHeld {
|
||
|
get {
|
||
|
return (rwlock & RwWrite) > 0 && CurrentThreadState.LockState.Has (LockState.Write);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public bool IsUpgradeableReadLockHeld {
|
||
|
get {
|
||
|
return upgradableTaken.Value && CurrentThreadState.LockState.Has (LockState.Upgradable);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public int CurrentReadCount {
|
||
|
get {
|
||
|
return (rwlock >> RwReadBit) - (upgradableTaken.Value ? 1 : 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public int RecursiveReadCount {
|
||
|
get {
|
||
|
return CurrentThreadState.ReaderRecursiveCount;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public int RecursiveUpgradeCount {
|
||
|
get {
|
||
|
return CurrentThreadState.UpgradeableRecursiveCount;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public int RecursiveWriteCount {
|
||
|
get {
|
||
|
return CurrentThreadState.WriterRecursiveCount;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public int WaitingReadCount {
|
||
|
get {
|
||
|
return numReadWaiters;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public int WaitingUpgradeCount {
|
||
|
get {
|
||
|
return numUpgradeWaiters;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public int WaitingWriteCount {
|
||
|
get {
|
||
|
return numWriteWaiters;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public LockRecursionPolicy RecursionPolicy {
|
||
|
get {
|
||
|
return recursionPolicy;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ThreadLockState CurrentThreadState {
|
||
|
get {
|
||
|
int tid = Thread.CurrentThread.ManagedThreadId;
|
||
|
|
||
|
return tid < fastStateCache.Length ?
|
||
|
fastStateCache [tid] ?? (fastStateCache[tid] = new ThreadLockState ()) :
|
||
|
GetGlobalThreadState (tid);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ThreadLockState GetGlobalThreadState (int tid)
|
||
|
{
|
||
|
if (currentThreadState == null)
|
||
|
Interlocked.CompareExchange (ref currentThreadState, new Dictionary<int, ThreadLockState> (), null);
|
||
|
|
||
|
ThreadLockState state;
|
||
|
if (!currentThreadState.TryGetValue (id, out state))
|
||
|
currentThreadState [id] = state = new ThreadLockState ();
|
||
|
|
||
|
return state;
|
||
|
}
|
||
|
|
||
|
bool CheckState (ThreadLockState state, int millisecondsTimeout, LockState validState)
|
||
|
{
|
||
|
if (disposed)
|
||
|
throw new ObjectDisposedException ("ReaderWriterLockSlim");
|
||
|
|
||
|
if (millisecondsTimeout < -1)
|
||
|
throw new ArgumentOutOfRangeException ("millisecondsTimeout");
|
||
|
|
||
|
// Detect and prevent recursion
|
||
|
LockState ctstate = state.LockState;
|
||
|
|
||
|
if (ctstate != LockState.None && noRecursion && (!ctstate.Has (LockState.Upgradable) || validState == LockState.Upgradable))
|
||
|
throw new LockRecursionException ("The current thread has already a lock and recursion isn't supported");
|
||
|
|
||
|
if (noRecursion)
|
||
|
return false;
|
||
|
|
||
|
// If we already had right lock state, just return
|
||
|
if (ctstate.Has (validState))
|
||
|
return true;
|
||
|
|
||
|
// In read mode you can just enter Read recursively
|
||
|
if (ctstate == LockState.Read)
|
||
|
throw new LockRecursionException ();
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
static int CheckTimeout (TimeSpan timeout)
|
||
|
{
|
||
|
try {
|
||
|
return checked ((int)timeout.TotalMilliseconds);
|
||
|
} catch (System.OverflowException) {
|
||
|
throw new ArgumentOutOfRangeException ("timeout");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static int ComputeTimeout (int millisecondsTimeout, long start)
|
||
|
{
|
||
|
return millisecondsTimeout == -1 ? -1 : (int)Math.Max (sw.ElapsedMilliseconds - start - millisecondsTimeout, 1);
|
||
|
}
|
||
|
}
|
||
|
}
|