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using System;
namespace MonoBug
{
public static class Stuff
{
public static GenericStuff<T1, T2> CreateThing<T1, T2> (T1 firstValue, T2 secondValue)
{
return new GenericStuff<T1, T2> (firstValue, secondValue);
}
}
public class GenericStuff<T1, T2>
{
public readonly T1 FirstValue;
public readonly T2 SecondValue;
public GenericStuff (T1 firstValue, T2 secondValue)
{
FirstValue = firstValue;
SecondValue = secondValue;
}
}
public static class Program
{
public static void Main ()
{
var thing = Stuff.CreateThing (default (string), "abc");
Console.WriteLine (thing.FirstValue);
Console.WriteLine (thing.SecondValue);
}
}
}