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// System.Net.Sockets.Socket.cs
//
// Authors:
// Phillip Pearson (pp@myelin.co.nz)
// Dick Porter <dick@ximian.com>
// Gonzalo Paniagua Javier (gonzalo@ximian.com)
// Sridhar Kulkarni (sridharkulkarni@gmail.com)
// Brian Nickel (brian.nickel@gmail.com)
// Ludovic Henry (ludovic@xamarin.com)
//
// Copyright (C) 2001, 2002 Phillip Pearson and Ximian, Inc.
// http://www.myelin.co.nz
// (c) 2004-2011 Novell, Inc. (http://www.novell.com)
//
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.Net;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
using System.Reflection;
using System.IO;
using System.Net.Configuration;
using System.Text;
using System.Timers;
using System.Net.NetworkInformation;
namespace System.Net.Sockets
{
public partial class Socket : IDisposable
{
const int SOCKET_CLOSED_CODE = 10004;
const string TIMEOUT_EXCEPTION_MSG = "A connection attempt failed because the connected party did not properly respond" +
"after a period of time, or established connection failed because connected host has failed to respond";
/* true if we called Close_internal */
bool is_closed;
bool is_listening;
bool useOverlappedIO;
int linger_timeout;
AddressFamily addressFamily;
SocketType socketType;
ProtocolType protocolType;
/* the field "m_Handle" is looked up by name by the runtime */
internal SafeSocketHandle m_Handle;
/*
* This EndPoint is used when creating new endpoints. Because
* there are many types of EndPoints possible,
* seed_endpoint.Create(addr) is used for creating new ones.
* As such, this value is set on Bind, SentTo, ReceiveFrom,
* Connect, etc.
*/
internal EndPoint seed_endpoint = null;
internal SemaphoreSlim ReadSem = new SemaphoreSlim (1, 1);
internal SemaphoreSlim WriteSem = new SemaphoreSlim (1, 1);
internal bool is_blocking = true;
internal bool is_bound;
/* When true, the socket was connected at the time of the last IO operation */
internal bool is_connected;
int m_IntCleanedUp;
internal bool connect_in_progress;
#region Constructors
public Socket (SocketInformation socketInformation)
{
this.is_listening = (socketInformation.Options & SocketInformationOptions.Listening) != 0;
this.is_connected = (socketInformation.Options & SocketInformationOptions.Connected) != 0;
this.is_blocking = (socketInformation.Options & SocketInformationOptions.NonBlocking) == 0;
this.useOverlappedIO = (socketInformation.Options & SocketInformationOptions.UseOnlyOverlappedIO) != 0;
var result = Mono.DataConverter.Unpack ("iiiil", socketInformation.ProtocolInformation, 0);
this.addressFamily = (AddressFamily) (int) result [0];
this.socketType = (SocketType) (int) result [1];
this.protocolType = (ProtocolType) (int) result [2];
this.is_bound = (ProtocolType) (int) result [3] != 0;
this.m_Handle = new SafeSocketHandle ((IntPtr) (long) result [4], true);
InitializeSockets ();
SocketDefaults ();
}
/* private constructor used by Accept, which already has a socket handle to use */
internal Socket(AddressFamily family, SocketType type, ProtocolType proto, SafeSocketHandle safe_handle)
{
this.addressFamily = family;
this.socketType = type;
this.protocolType = proto;
this.m_Handle = safe_handle;
this.is_connected = true;
InitializeSockets ();
}
void SocketDefaults ()
{
try {
/* Need to test IPv6 further */
if (addressFamily == AddressFamily.InterNetwork
// || addressFamily == AddressFamily.InterNetworkV6
) {
/* This is the default, but it probably has nasty side
* effects on Linux, as the socket option is kludged by
* turning on or off PMTU discovery... */
this.DontFragment = false;
if (protocolType == ProtocolType.Tcp)
this.NoDelay = false;
} else if (addressFamily == AddressFamily.InterNetworkV6) {
this.DualMode = true;
}
/* Microsoft sets these to 8192, but we are going to keep them
* both to the OS defaults as these have a big performance impact.
* on WebClient performance. */
// this.ReceiveBufferSize = 8192;
// this.SendBufferSize = 8192;
} catch (SocketException) {
}
}
/* Creates a new system socket, returning the handle */
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern IntPtr Socket_internal (AddressFamily family, SocketType type, ProtocolType proto, out int error);
#endregion
#region Properties
public int Available {
get {
ThrowIfDisposedAndClosed ();
int ret, error;
ret = Available_internal (m_Handle, out error);
if (error != 0)
throw new SocketException (error);
return ret;
}
}
static int Available_internal (SafeSocketHandle safeHandle, out int error)
{
bool release = false;
try {
safeHandle.DangerousAddRef (ref release);
return Available_internal (safeHandle.DangerousGetHandle (), out error);
} finally {
if (release)
safeHandle.DangerousRelease ();
}
}
/* Returns the amount of data waiting to be read on socket */
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static int Available_internal (IntPtr socket, out int error);
// FIXME: import from referencesource
public bool EnableBroadcast {
get {
ThrowIfDisposedAndClosed ();
if (protocolType != ProtocolType.Udp)
throw new SocketException ((int) SocketError.ProtocolOption);
return ((int) GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Broadcast)) != 0;
}
set {
ThrowIfDisposedAndClosed ();
if (protocolType != ProtocolType.Udp)
throw new SocketException ((int) SocketError.ProtocolOption);
SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Broadcast, value ? 1 : 0);
}
}
public bool IsBound {
get {
return is_bound;
}
}
// FIXME: import from referencesource
public bool MulticastLoopback {
get {
ThrowIfDisposedAndClosed ();
/* Even though this option can be set for TCP sockets on Linux, throw
* this exception anyway to be compatible (the MSDN docs say
* "Setting this property on a Transmission Control Protocol (TCP)
* socket will have no effect." but the MS runtime throws the
* exception...) */
if (protocolType == ProtocolType.Tcp)
throw new SocketException ((int)SocketError.ProtocolOption);
switch (addressFamily) {
case AddressFamily.InterNetwork:
return ((int) GetSocketOption (SocketOptionLevel.IP, SocketOptionName.MulticastLoopback)) != 0;
case AddressFamily.InterNetworkV6:
return ((int) GetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.MulticastLoopback)) != 0;
default:
throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
}
}
set {
ThrowIfDisposedAndClosed ();
/* Even though this option can be set for TCP sockets on Linux, throw
* this exception anyway to be compatible (the MSDN docs say
* "Setting this property on a Transmission Control Protocol (TCP)
* socket will have no effect." but the MS runtime throws the
* exception...) */
if (protocolType == ProtocolType.Tcp)
throw new SocketException ((int)SocketError.ProtocolOption);
switch (addressFamily) {
case AddressFamily.InterNetwork:
SetSocketOption (SocketOptionLevel.IP, SocketOptionName.MulticastLoopback, value ? 1 : 0);
break;
case AddressFamily.InterNetworkV6:
SetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.MulticastLoopback, value ? 1 : 0);
break;
default:
throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
}
}
}
// Wish: support non-IP endpoints.
public EndPoint LocalEndPoint {
get {
ThrowIfDisposedAndClosed ();
/* If the seed EndPoint is null, Connect, Bind, etc has not yet
* been called. MS returns null in this case. */
if (seed_endpoint == null)
return null;
int error;
SocketAddress sa = LocalEndPoint_internal (m_Handle, (int) addressFamily, out error);
if (error != 0)
throw new SocketException (error);
return seed_endpoint.Create (sa);
}
}
static SocketAddress LocalEndPoint_internal (SafeSocketHandle safeHandle, int family, out int error)
{
bool release = false;
try {
safeHandle.DangerousAddRef (ref release);
return LocalEndPoint_internal (safeHandle.DangerousGetHandle (), family, out error);
} finally {
if (release)
safeHandle.DangerousRelease ();
}
}
/* Returns the local endpoint details in addr and port */
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static SocketAddress LocalEndPoint_internal (IntPtr socket, int family, out int error);
public bool Blocking {
get { return is_blocking; }
set {
ThrowIfDisposedAndClosed ();
int error;
Blocking_internal (m_Handle, value, out error);
if (error != 0)
throw new SocketException (error);
is_blocking = value;
}
}
static void Blocking_internal (SafeSocketHandle safeHandle, bool block, out int error)
{
bool release = false;
try {
safeHandle.DangerousAddRef (ref release);
Blocking_internal (safeHandle.DangerousGetHandle (), block, out error);
} finally {
if (release)
safeHandle.DangerousRelease ();
}
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
internal extern static void Blocking_internal(IntPtr socket, bool block, out int error);
public bool Connected {
get { return is_connected; }
internal set { is_connected = value; }
}
// FIXME: import from referencesource
public bool NoDelay {
get {
ThrowIfDisposedAndClosed ();
ThrowIfUdp ();
return ((int) GetSocketOption (SocketOptionLevel.Tcp, SocketOptionName.NoDelay)) != 0;
}
set {
ThrowIfDisposedAndClosed ();
ThrowIfUdp ();
SetSocketOption (SocketOptionLevel.Tcp, SocketOptionName.NoDelay, value ? 1 : 0);
}
}
public EndPoint RemoteEndPoint {
get {
ThrowIfDisposedAndClosed ();
/* If the seed EndPoint is null, Connect, Bind, etc has
* not yet been called. MS returns null in this case. */
if (!is_connected || seed_endpoint == null)
return null;
int error;
SocketAddress sa = RemoteEndPoint_internal (m_Handle, (int) addressFamily, out error);
if (error != 0)
throw new SocketException (error);
return seed_endpoint.Create (sa);
}
}
static SocketAddress RemoteEndPoint_internal (SafeSocketHandle safeHandle, int family, out int error)
{
bool release = false;
try {
safeHandle.DangerousAddRef (ref release);
return RemoteEndPoint_internal (safeHandle.DangerousGetHandle (), family, out error);
} finally {
if (release)
safeHandle.DangerousRelease ();
}
}
/* Returns the remote endpoint details in addr and port */
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static SocketAddress RemoteEndPoint_internal (IntPtr socket, int family, out int error);
#endregion
#region Select
public static void Select (IList checkRead, IList checkWrite, IList checkError, int microSeconds)
{
var list = new List<Socket> ();
AddSockets (list, checkRead, "checkRead");
AddSockets (list, checkWrite, "checkWrite");
AddSockets (list, checkError, "checkError");
if (list.Count == 3)
throw new ArgumentNullException ("checkRead, checkWrite, checkError", "All the lists are null or empty.");
/* The 'sockets' array contains:
* - READ socket 0-n, null,
* - WRITE socket 0-n, null,
* - ERROR socket 0-n, null */
Socket [] sockets = list.ToArray ();
int error;
Select_internal (ref sockets, microSeconds, out error);
if (error != 0)
throw new SocketException (error);
if (sockets == null) {
if (checkRead != null)
checkRead.Clear ();
if (checkWrite != null)
checkWrite.Clear ();
if (checkError != null)
checkError.Clear ();
return;
}
int mode = 0;
int count = sockets.Length;
IList currentList = checkRead;
int currentIdx = 0;
for (int i = 0; i < count; i++) {
Socket sock = sockets [i];
if (sock == null) { // separator
if (currentList != null) {
// Remove non-signaled sockets after the current one
int to_remove = currentList.Count - currentIdx;
for (int k = 0; k < to_remove; k++)
currentList.RemoveAt (currentIdx);
}
currentList = (mode == 0) ? checkWrite : checkError;
currentIdx = 0;
mode++;
continue;
}
if (mode == 1 && currentList == checkWrite && !sock.is_connected) {
if ((int) sock.GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error) == 0)
sock.is_connected = true;
}
/* Remove non-signaled sockets before the current one */
while (((Socket) currentList [currentIdx]) != sock)
currentList.RemoveAt (currentIdx);
currentIdx++;
}
}
static void AddSockets (List<Socket> sockets, IList list, string name)
{
if (list != null) {
foreach (Socket sock in list) {
if (sock == null) // MS throws a NullRef
throw new ArgumentNullException (name, "Contains a null element");
sockets.Add (sock);
}
}
sockets.Add (null);
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static void Select_internal (ref Socket [] sockets, int microSeconds, out int error);
#endregion
#region Poll
public bool Poll (int microSeconds, SelectMode mode)
{
ThrowIfDisposedAndClosed ();
if (mode != SelectMode.SelectRead && mode != SelectMode.SelectWrite && mode != SelectMode.SelectError)
throw new NotSupportedException ("'mode' parameter is not valid.");
int error;
bool result = Poll_internal (m_Handle, mode, microSeconds, out error);
if (error != 0)
throw new SocketException (error);
if (mode == SelectMode.SelectWrite && result && !is_connected) {
/* Update the is_connected state; for non-blocking Connect()
* this is when we can find out that the connect succeeded. */
if ((int) GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error) == 0)
is_connected = true;
}
return result;
}
static bool Poll_internal (SafeSocketHandle safeHandle, SelectMode mode, int timeout, out int error)
{
bool release = false;
try {
safeHandle.DangerousAddRef (ref release);
return Poll_internal (safeHandle.DangerousGetHandle (), mode, timeout, out error);
} finally {
if (release)
safeHandle.DangerousRelease ();
}
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static bool Poll_internal (IntPtr socket, SelectMode mode, int timeout, out int error);
#endregion
#region Accept
public Socket Accept()
{
ThrowIfDisposedAndClosed ();
int error = 0;
SafeSocketHandle safe_handle = Accept_internal (this.m_Handle, out error, is_blocking);
if (error != 0) {
if (is_closed)
error = SOCKET_CLOSED_CODE;
throw new SocketException(error);
}
Socket accepted = new Socket (this.AddressFamily, this.SocketType, this.ProtocolType, safe_handle) {
seed_endpoint = this.seed_endpoint,
Blocking = this.Blocking,
};
return accepted;
}
internal void Accept (Socket acceptSocket)
{
ThrowIfDisposedAndClosed ();
int error = 0;
SafeSocketHandle safe_handle = Accept_internal (this.m_Handle, out error, is_blocking);
if (error != 0) {
if (is_closed)
error = SOCKET_CLOSED_CODE;
throw new SocketException (error);
}
acceptSocket.addressFamily = this.AddressFamily;
acceptSocket.socketType = this.SocketType;
acceptSocket.protocolType = this.ProtocolType;
acceptSocket.m_Handle = safe_handle;
acceptSocket.is_connected = true;
acceptSocket.seed_endpoint = this.seed_endpoint;
acceptSocket.Blocking = this.Blocking;
// FIXME: figure out what if anything else needs to be reset
}
public bool AcceptAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
ThrowIfDisposedAndClosed ();
if (!is_bound)
throw new InvalidOperationException ("You must call the Bind method before performing this operation.");
if (!is_listening)
throw new InvalidOperationException ("You must call the Listen method before performing this operation.");
if (e.BufferList != null)
throw new ArgumentException ("Multiple buffers cannot be used with this method.");
if (e.Count < 0)
throw new ArgumentOutOfRangeException ("e.Count");
Socket acceptSocket = e.AcceptSocket;
if (acceptSocket != null) {
if (acceptSocket.is_bound || acceptSocket.is_connected)
throw new InvalidOperationException ("AcceptSocket: The socket must not be bound or connected.");
}
InitSocketAsyncEventArgs (e, AcceptAsyncCallback, e, SocketOperation.Accept);
QueueIOSelectorJob (ReadSem, e.socket_async_result.Handle, new IOSelectorJob (IOOperation.Read, BeginAcceptCallback, e.socket_async_result));
return true;
}
static AsyncCallback AcceptAsyncCallback = new AsyncCallback (ares => {
SocketAsyncEventArgs e = (SocketAsyncEventArgs) ((SocketAsyncResult) ares).AsyncState;
if (Interlocked.Exchange (ref e.in_progress, 0) != 1)
throw new InvalidOperationException ("No operation in progress");
try {
e.AcceptSocket = e.current_socket.EndAccept (ares);
} catch (SocketException ex) {
e.SocketError = ex.SocketErrorCode;
} catch (ObjectDisposedException) {
e.SocketError = SocketError.OperationAborted;
} finally {
if (e.AcceptSocket == null)
e.AcceptSocket = new Socket (e.current_socket.AddressFamily, e.current_socket.SocketType, e.current_socket.ProtocolType, null);
e.Complete ();
}
});
public IAsyncResult BeginAccept(AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
if (!is_bound || !is_listening)
throw new InvalidOperationException ();
SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.Accept);
QueueIOSelectorJob (ReadSem, sockares.Handle, new IOSelectorJob (IOOperation.Read, BeginAcceptCallback, sockares));
return sockares;
}
static IOAsyncCallback BeginAcceptCallback = new IOAsyncCallback (ares => {
SocketAsyncResult sockares = (SocketAsyncResult) ares;
Socket acc_socket = null;
try {
if (sockares.AcceptSocket == null) {
acc_socket = sockares.socket.Accept ();
} else {
acc_socket = sockares.AcceptSocket;
sockares.socket.Accept (acc_socket);
}
} catch (Exception e) {
sockares.Complete (e);
return;
}
sockares.Complete (acc_socket);
});
public IAsyncResult BeginAccept (Socket acceptSocket, int receiveSize, AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
if (receiveSize < 0)
throw new ArgumentOutOfRangeException ("receiveSize", "receiveSize is less than zero");
if (acceptSocket != null) {
ThrowIfDisposedAndClosed (acceptSocket);
if (acceptSocket.IsBound)
throw new InvalidOperationException ();
/* For some reason the MS runtime
* barfs if the new socket is not TCP,
* even though it's just about to blow
* away all those parameters
*/
if (acceptSocket.ProtocolType != ProtocolType.Tcp)
throw new SocketException ((int)SocketError.InvalidArgument);
}
SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.AcceptReceive) {
Buffer = new byte [receiveSize],
Offset = 0,
Size = receiveSize,
SockFlags = SocketFlags.None,
AcceptSocket = acceptSocket,
};
QueueIOSelectorJob (ReadSem, sockares.Handle, new IOSelectorJob (IOOperation.Read, BeginAcceptReceiveCallback, sockares));
return sockares;
}
static IOAsyncCallback BeginAcceptReceiveCallback = new IOAsyncCallback (ares => {
SocketAsyncResult sockares = (SocketAsyncResult) ares;
Socket acc_socket = null;
try {
if (sockares.AcceptSocket == null) {
acc_socket = sockares.socket.Accept ();
} else {
acc_socket = sockares.AcceptSocket;
sockares.socket.Accept (acc_socket);
}
} catch (Exception e) {
sockares.Complete (e);
return;
}
/* It seems the MS runtime special-cases 0-length requested receive data. See bug 464201. */
int total = 0;
if (sockares.Size > 0) {
try {
SocketError error;
total = acc_socket.Receive (sockares.Buffer, sockares.Offset, sockares.Size, sockares.SockFlags, out error);
if (error != 0) {
sockares.Complete (new SocketException ((int) error));
return;
}
} catch (Exception e) {
sockares.Complete (e);
return;
}
}
sockares.Complete (acc_socket, total);
});
public Socket EndAccept (IAsyncResult result)
{
int bytes;
byte[] buffer;
return EndAccept (out buffer, out bytes, result);
}
public Socket EndAccept (out byte[] buffer, out int bytesTransferred, IAsyncResult asyncResult)
{
ThrowIfDisposedAndClosed ();
SocketAsyncResult sockares = ValidateEndIAsyncResult (asyncResult, "EndAccept", "asyncResult");
if (!sockares.IsCompleted)
sockares.AsyncWaitHandle.WaitOne ();
sockares.CheckIfThrowDelayedException ();
buffer = sockares.Buffer;
bytesTransferred = sockares.Total;
return sockares.AcceptedSocket;
}
static SafeSocketHandle Accept_internal (SafeSocketHandle safeHandle, out int error, bool blocking)
{
try {
safeHandle.RegisterForBlockingSyscall ();
var ret = Accept_internal (safeHandle.DangerousGetHandle (), out error, blocking);
return new SafeSocketHandle (ret, true);
} finally {
safeHandle.UnRegisterForBlockingSyscall ();
}
}
/* Creates a new system socket, returning the handle */
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static IntPtr Accept_internal (IntPtr sock, out int error, bool blocking);
#endregion
#region Bind
public void Bind (EndPoint localEP)
{
#if FEATURE_NO_BSD_SOCKETS
throw new PlatformNotSupportedException ("System.Net.Sockets.Socket:Bind is not supported on this platform.");
#else
ThrowIfDisposedAndClosed ();
if (localEP == null)
throw new ArgumentNullException("localEP");
var ipEndPoint = localEP as IPEndPoint;
if (ipEndPoint != null) {
localEP = RemapIPEndPoint (ipEndPoint);
}
int error;
Bind_internal (m_Handle, localEP.Serialize(), out error);
if (error != 0)
throw new SocketException (error);
if (error == 0)
is_bound = true;
seed_endpoint = localEP;
#endif // FEATURE_NO_BSD_SOCKETS
}
private static void Bind_internal (SafeSocketHandle safeHandle, SocketAddress sa, out int error)
{
bool release = false;
try {
safeHandle.DangerousAddRef (ref release);
Bind_internal (safeHandle.DangerousGetHandle (), sa, out error);
} finally {
if (release)
safeHandle.DangerousRelease ();
}
}
// Creates a new system socket, returning the handle
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void Bind_internal(IntPtr sock, SocketAddress sa, out int error);
#endregion
#region Listen
public void Listen (int backlog)
{
ThrowIfDisposedAndClosed ();
if (!is_bound)
throw new SocketException ((int) SocketError.InvalidArgument);
int error;
Listen_internal(m_Handle, backlog, out error);
if (error != 0)
throw new SocketException (error);
is_listening = true;
}
static void Listen_internal (SafeSocketHandle safeHandle, int backlog, out int error)
{
bool release = false;
try {
safeHandle.DangerousAddRef (ref release);
Listen_internal (safeHandle.DangerousGetHandle (), backlog, out error);
} finally {
if (release)
safeHandle.DangerousRelease ();
}
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static void Listen_internal (IntPtr sock, int backlog, out int error);
#endregion
#region Connect
public void Connect (IPAddress address, int port)
{
Connect (new IPEndPoint (address, port));
}
public void Connect (string host, int port)
{
Connect (Dns.GetHostAddresses (host), port);
}
public void Connect (EndPoint remoteEP)
{
ThrowIfDisposedAndClosed ();
if (remoteEP == null)
throw new ArgumentNullException ("remoteEP");
IPEndPoint ep = remoteEP as IPEndPoint;
/* Dgram uses Any to 'disconnect' */
if (ep != null && socketType != SocketType.Dgram) {
if (ep.Address.Equals (IPAddress.Any) || ep.Address.Equals (IPAddress.IPv6Any))
throw new SocketException ((int) SocketError.AddressNotAvailable);
}
if (is_listening)
throw new InvalidOperationException ();
if (ep != null) {
remoteEP = RemapIPEndPoint (ep);
}
SocketAddress serial = remoteEP.Serialize ();
int error = 0;
Connect_internal (m_Handle, serial, out error, is_blocking);
if (error == 0 || error == 10035)
seed_endpoint = remoteEP; // Keep the ep around for non-blocking sockets
if (error != 0) {
if (is_closed)
error = SOCKET_CLOSED_CODE;
throw new SocketException (error);
}
is_connected = !(socketType == SocketType.Dgram && ep != null && (ep.Address.Equals (IPAddress.Any) || ep.Address.Equals (IPAddress.IPv6Any)));
is_bound = true;
}
public bool ConnectAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
ThrowIfDisposedAndClosed ();
if (is_listening)
throw new InvalidOperationException ("You may not perform this operation after calling the Listen method.");
if (e.RemoteEndPoint == null)
throw new ArgumentNullException ("remoteEP");
InitSocketAsyncEventArgs (e, null, e, SocketOperation.Connect);
try {
IPAddress [] addresses;
SocketAsyncResult ares;
if (!GetCheckedIPs (e, out addresses)) {
e.socket_async_result.EndPoint = e.RemoteEndPoint;
ares = (SocketAsyncResult) BeginConnect (e.RemoteEndPoint, ConnectAsyncCallback, e);
} else {
DnsEndPoint dep = (e.RemoteEndPoint as DnsEndPoint);
e.socket_async_result.Addresses = addresses;
e.socket_async_result.Port = dep.Port;
ares = (SocketAsyncResult) BeginConnect (addresses, dep.Port, ConnectAsyncCallback, e);
}
if (ares.IsCompleted && ares.CompletedSynchronously) {
ares.CheckIfThrowDelayedException ();
return false;
}
} catch (Exception exc) {
e.socket_async_result.Complete (exc, true);
return false;
}
return true;
}
public static void CancelConnectAsync (SocketAsyncEventArgs e)
{
if (e == null)
throw new ArgumentNullException("e");
if (e.in_progress != 0 && e.LastOperation == SocketAsyncOperation.Connect)
e.current_socket.Close();
}
static AsyncCallback ConnectAsyncCallback = new AsyncCallback (ares => {
SocketAsyncEventArgs e = (SocketAsyncEventArgs) ((SocketAsyncResult) ares).AsyncState;
if (Interlocked.Exchange (ref e.in_progress, 0) != 1)
throw new InvalidOperationException ("No operation in progress");
try {
e.current_socket.EndConnect (ares);
} catch (SocketException se) {
e.SocketError = se.SocketErrorCode;
} catch (ObjectDisposedException) {
e.SocketError = SocketError.OperationAborted;
} finally {
e.Complete ();
}
});
public IAsyncResult BeginConnect (string host, int port, AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
if (host == null)
throw new ArgumentNullException ("host");
if (addressFamily != AddressFamily.InterNetwork && addressFamily != AddressFamily.InterNetworkV6)
throw new NotSupportedException ("This method is valid only for sockets in the InterNetwork and InterNetworkV6 families");
if (port <= 0 || port > 65535)
throw new ArgumentOutOfRangeException ("port", "Must be > 0 and < 65536");
if (is_listening)
throw new InvalidOperationException ();
return BeginConnect (Dns.GetHostAddresses (host), port, callback, state);
}
public IAsyncResult BeginConnect (EndPoint end_point, AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
if (end_point == null)
throw new ArgumentNullException ("end_point");
if (is_listening)
throw new InvalidOperationException ();
SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.Connect) {
EndPoint = end_point,
};
// Bug #75154: Connect() should not succeed for .Any addresses.
if (end_point is IPEndPoint) {
IPEndPoint ep = (IPEndPoint) end_point;
if (ep.Address.Equals (IPAddress.Any) || ep.Address.Equals (IPAddress.IPv6Any)) {
sockares.Complete (new SocketException ((int) SocketError.AddressNotAvailable), true);
return sockares;
}
end_point = RemapIPEndPoint (ep);
}
int error = 0;
if (connect_in_progress) {
// This could happen when multiple IPs are used
// Calling connect() again will reset the connection attempt and cause
// an error. Better to just close the socket and move on.
connect_in_progress = false;
m_Handle.Dispose ();
m_Handle = new SafeSocketHandle (Socket_internal (addressFamily, socketType, protocolType, out error), true);
if (error != 0)
throw new SocketException (error);
}
bool blk = is_blocking;
if (blk)
Blocking = false;
Connect_internal (m_Handle, end_point.Serialize (), out error, false);
if (blk)
Blocking = true;
if (error == 0) {
// succeeded synch
is_connected = true;
is_bound = true;
sockares.Complete (true);
return sockares;
}
if (error != (int) SocketError.InProgress && error != (int) SocketError.WouldBlock) {
// error synch
is_connected = false;
is_bound = false;
sockares.Complete (new SocketException (error), true);
return sockares;
}
// continue asynch
is_connected = false;
is_bound = false;
connect_in_progress = true;
IOSelector.Add (sockares.Handle, new IOSelectorJob (IOOperation.Write, BeginConnectCallback, sockares));
return sockares;
}
public IAsyncResult BeginConnect (IPAddress[] addresses, int port, AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
if (addresses == null)
throw new ArgumentNullException ("addresses");
if (addresses.Length == 0)
throw new ArgumentException ("Empty addresses list");
if (this.AddressFamily != AddressFamily.InterNetwork && this.AddressFamily != AddressFamily.InterNetworkV6)
throw new NotSupportedException ("This method is only valid for addresses in the InterNetwork or InterNetworkV6 families");
if (port <= 0 || port > 65535)
throw new ArgumentOutOfRangeException ("port", "Must be > 0 and < 65536");
if (is_listening)
throw new InvalidOperationException ();
SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.Connect) {
Addresses = addresses,
Port = port,
};
is_connected = false;
return BeginMConnect (sockares);
}
internal IAsyncResult BeginMConnect (SocketAsyncResult sockares)
{
SocketAsyncResult ares = null;
Exception exc = null;
AsyncCallback callback;
for (int i = sockares.CurrentAddress; i < sockares.Addresses.Length; i++) {
try {
sockares.CurrentAddress++;
ares = (SocketAsyncResult) BeginConnect (new IPEndPoint (sockares.Addresses [i], sockares.Port), null, sockares);
if (ares.IsCompleted && ares.CompletedSynchronously) {
ares.CheckIfThrowDelayedException ();
callback = ares.AsyncCallback;
if (callback != null)
ThreadPool.UnsafeQueueUserWorkItem (_ => callback (ares), null);
}
break;
} catch (Exception e) {
exc = e;
ares = null;
}
}
if (ares == null)
throw exc;
return sockares;
}
static IOAsyncCallback BeginConnectCallback = new IOAsyncCallback (ares => {
SocketAsyncResult sockares = (SocketAsyncResult) ares;
if (sockares.EndPoint == null) {
sockares.Complete (new SocketException ((int)SocketError.AddressNotAvailable));
return;
}
SocketAsyncResult mconnect = sockares.AsyncState as SocketAsyncResult;
bool is_mconnect = mconnect != null && mconnect.Addresses != null;
try {
EndPoint ep = sockares.EndPoint;
int error_code = (int) sockares.socket.GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error);
if (error_code == 0) {
if (is_mconnect)
sockares = mconnect;
sockares.socket.seed_endpoint = ep;
sockares.socket.is_connected = true;
sockares.socket.is_bound = true;
sockares.socket.connect_in_progress = false;
sockares.error = 0;
sockares.Complete ();
return;
}
if (!is_mconnect) {
sockares.socket.connect_in_progress = false;
sockares.Complete (new SocketException (error_code));
return;
}
if (mconnect.CurrentAddress >= mconnect.Addresses.Length) {
mconnect.Complete (new SocketException (error_code));
return;
}
mconnect.socket.BeginMConnect (mconnect);
} catch (Exception e) {
sockares.socket.connect_in_progress = false;
if (is_mconnect)
sockares = mconnect;
sockares.Complete (e);
return;
}
});
public void EndConnect (IAsyncResult result)
{
ThrowIfDisposedAndClosed ();
SocketAsyncResult sockares = ValidateEndIAsyncResult (result, "EndConnect", "result");
if (!sockares.IsCompleted)
sockares.AsyncWaitHandle.WaitOne();
sockares.CheckIfThrowDelayedException();
}
static void Connect_internal (SafeSocketHandle safeHandle, SocketAddress sa, out int error, bool blocking)
{
try {
safeHandle.RegisterForBlockingSyscall ();
Connect_internal (safeHandle.DangerousGetHandle (), sa, out error, blocking);
} finally {
safeHandle.UnRegisterForBlockingSyscall ();
}
}
/* Connects to the remote address */
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static void Connect_internal(IntPtr sock, SocketAddress sa, out int error, bool blocking);
/* Returns :
* - false when it is ok to use RemoteEndPoint
* - true when addresses must be used (and addresses could be null/empty) */
bool GetCheckedIPs (SocketAsyncEventArgs e, out IPAddress [] addresses)
{
addresses = null;
// Connect to the first address that match the host name, like:
// http://blogs.msdn.com/ncl/archive/2009/07/20/new-ncl-features-in-net-4-0-beta-2.aspx
// while skipping entries that do not match the address family
DnsEndPoint dep = e.RemoteEndPoint as DnsEndPoint;
if (dep != null) {
addresses = Dns.GetHostAddresses (dep.Host);
return true;
} else {
e.ConnectByNameError = null;
return false;
}
}
#endregion
#region Disconnect
/* According to the docs, the MS runtime will throw PlatformNotSupportedException
* if the platform is newer than w2k. We should be able to cope... */
public void Disconnect (bool reuseSocket)
{
ThrowIfDisposedAndClosed ();
int error = 0;
Disconnect_internal (m_Handle, reuseSocket, out error);
if (error != 0) {
if (error == 50) {
/* ERROR_NOT_SUPPORTED */
throw new PlatformNotSupportedException ();
} else {
throw new SocketException (error);
}
}
is_connected = false;
if (reuseSocket) {
/* Do managed housekeeping here... */
}
}
public bool DisconnectAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
ThrowIfDisposedAndClosed ();
InitSocketAsyncEventArgs (e, DisconnectAsyncCallback, e, SocketOperation.Disconnect);
IOSelector.Add (e.socket_async_result.Handle, new IOSelectorJob (IOOperation.Write, BeginDisconnectCallback, e.socket_async_result));
return true;
}
static AsyncCallback DisconnectAsyncCallback = new AsyncCallback (ares => {
SocketAsyncEventArgs e = (SocketAsyncEventArgs) ((SocketAsyncResult) ares).AsyncState;
if (Interlocked.Exchange (ref e.in_progress, 0) != 1)
throw new InvalidOperationException ("No operation in progress");
try {
e.current_socket.EndDisconnect (ares);
} catch (SocketException ex) {
e.SocketError = ex.SocketErrorCode;
} catch (ObjectDisposedException) {
e.SocketError = SocketError.OperationAborted;
} finally {
e.Complete ();
}
});
public IAsyncResult BeginDisconnect (bool reuseSocket, AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.Disconnect) {
ReuseSocket = reuseSocket,
};
IOSelector.Add (sockares.Handle, new IOSelectorJob (IOOperation.Write, BeginDisconnectCallback, sockares));
return sockares;
}
static IOAsyncCallback BeginDisconnectCallback = new IOAsyncCallback (ares => {
SocketAsyncResult sockares = (SocketAsyncResult) ares;
try {
sockares.socket.Disconnect (sockares.ReuseSocket);
} catch (Exception e) {
sockares.Complete (e);
return;
}
sockares.Complete ();
});
public void EndDisconnect (IAsyncResult asyncResult)
{
ThrowIfDisposedAndClosed ();
SocketAsyncResult sockares = ValidateEndIAsyncResult (asyncResult, "EndDisconnect", "asyncResult");
if (!sockares.IsCompleted)
sockares.AsyncWaitHandle.WaitOne ();
sockares.CheckIfThrowDelayedException ();
}
static void Disconnect_internal (SafeSocketHandle safeHandle, bool reuse, out int error)
{
bool release = false;
try {
safeHandle.DangerousAddRef (ref release);
Disconnect_internal (safeHandle.DangerousGetHandle (), reuse, out error);
} finally {
if (release)
safeHandle.DangerousRelease ();
}
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static void Disconnect_internal (IntPtr sock, bool reuse, out int error);
#endregion
#region Receive
public int Receive (byte [] buffer, int offset, int size, SocketFlags socketFlags, out SocketError errorCode)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, offset, size);
int nativeError;
int ret = Receive_internal (m_Handle, buffer, offset, size, socketFlags, out nativeError, is_blocking);
errorCode = (SocketError) nativeError;
if (errorCode != SocketError.Success && errorCode != SocketError.WouldBlock && errorCode != SocketError.InProgress) {
is_connected = false;
is_bound = false;
} else {
is_connected = true;
}
return ret;
}
[CLSCompliant (false)]
public int Receive (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, out SocketError errorCode)
{
ThrowIfDisposedAndClosed ();
if (buffers == null || buffers.Count == 0)
throw new ArgumentNullException ("buffers");
int numsegments = buffers.Count;
int nativeError;
int ret;
/* Only example I can find of sending a byte array reference directly into an internal
* call is in System.Runtime.Remoting/System.Runtime.Remoting.Channels.Ipc.Win32/NamedPipeSocket.cs,
* so taking a lead from that... */
WSABUF[] bufarray = new WSABUF[numsegments];
GCHandle[] gch = new GCHandle[numsegments];
for (int i = 0; i < numsegments; i++) {
ArraySegment<byte> segment = buffers[i];
if (segment.Offset < 0 || segment.Count < 0 || segment.Count > segment.Array.Length - segment.Offset)
throw new ArgumentOutOfRangeException ("segment");
gch[i] = GCHandle.Alloc (segment.Array, GCHandleType.Pinned);
bufarray[i].len = segment.Count;
bufarray[i].buf = Marshal.UnsafeAddrOfPinnedArrayElement (segment.Array, segment.Offset);
}
try {
ret = Receive_internal (m_Handle, bufarray, socketFlags, out nativeError, is_blocking);
} finally {
for (int i = 0; i < numsegments; i++) {
if (gch[i].IsAllocated)
gch[i].Free ();
}
}
errorCode = (SocketError) nativeError;
return ret;
}
public bool ReceiveAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
ThrowIfDisposedAndClosed ();
// LAME SPEC: the ArgumentException is never thrown, instead an NRE is
// thrown when e.Buffer and e.BufferList are null (works fine when one is
// set to a valid object)
if (e.Buffer == null && e.BufferList == null)
throw new NullReferenceException ("Either e.Buffer or e.BufferList must be valid buffers.");
if (e.Buffer == null) {
InitSocketAsyncEventArgs (e, ReceiveAsyncCallback, e, SocketOperation.ReceiveGeneric);
e.socket_async_result.Buffers = e.BufferList;
QueueIOSelectorJob (ReadSem, e.socket_async_result.Handle, new IOSelectorJob (IOOperation.Read, BeginReceiveGenericCallback, e.socket_async_result));
} else {
InitSocketAsyncEventArgs (e, ReceiveAsyncCallback, e, SocketOperation.Receive);
e.socket_async_result.Buffer = e.Buffer;
e.socket_async_result.Offset = e.Offset;
e.socket_async_result.Size = e.Count;
QueueIOSelectorJob (ReadSem, e.socket_async_result.Handle, new IOSelectorJob (IOOperation.Read, BeginReceiveCallback, e.socket_async_result));
}
return true;
}
static AsyncCallback ReceiveAsyncCallback = new AsyncCallback (ares => {
SocketAsyncEventArgs e = (SocketAsyncEventArgs) ((SocketAsyncResult) ares).AsyncState;
if (Interlocked.Exchange (ref e.in_progress, 0) != 1)
throw new InvalidOperationException ("No operation in progress");
try {
e.BytesTransferred = e.current_socket.EndReceive (ares);
} catch (SocketException se){
e.SocketError = se.SocketErrorCode;
} catch (ObjectDisposedException) {
e.SocketError = SocketError.OperationAborted;
} finally {
e.Complete ();
}
});
public IAsyncResult BeginReceive (byte[] buffer, int offset, int size, SocketFlags socketFlags, out SocketError errorCode, AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, offset, size);
/* As far as I can tell from the docs and from experimentation, a pointer to the
* SocketError parameter is not supposed to be saved for the async parts. And as we don't
* set any socket errors in the setup code, we just have to set it to Success. */
errorCode = SocketError.Success;
SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.Receive) {
Buffer = buffer,
Offset = offset,
Size = size,
SockFlags = socketFlags,
};
QueueIOSelectorJob (ReadSem, sockares.Handle, new IOSelectorJob (IOOperation.Read, BeginReceiveCallback, sockares));
return sockares;
}
static IOAsyncCallback BeginReceiveCallback = new IOAsyncCallback (ares => {
SocketAsyncResult sockares = (SocketAsyncResult) ares;
int total = 0;
try {
total = Receive_internal (sockares.socket.m_Handle, sockares.Buffer, sockares.Offset, sockares.Size, sockares.SockFlags, out sockares.error, sockares.socket.is_blocking);
} catch (Exception e) {
sockares.Complete (e);
return;
}
sockares.Complete (total);
});
[CLSCompliant (false)]
public IAsyncResult BeginReceive (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, out SocketError errorCode, AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
if (buffers == null)
throw new ArgumentNullException ("buffers");
/* I assume the same SocketError semantics as above */
errorCode = SocketError.Success;
SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.ReceiveGeneric) {
Buffers = buffers,
SockFlags = socketFlags,
};
QueueIOSelectorJob (ReadSem, sockares.Handle, new IOSelectorJob (IOOperation.Read, BeginReceiveGenericCallback, sockares));
return sockares;
}
static IOAsyncCallback BeginReceiveGenericCallback = new IOAsyncCallback (ares => {
SocketAsyncResult sockares = (SocketAsyncResult) ares;
int total = 0;
try {
total = sockares.socket.Receive (sockares.Buffers, sockares.SockFlags);
} catch (Exception e) {
sockares.Complete (e);
return;
}
sockares.Complete (total);
});
public int EndReceive (IAsyncResult asyncResult, out SocketError errorCode)
{
ThrowIfDisposedAndClosed ();
SocketAsyncResult sockares = ValidateEndIAsyncResult (asyncResult, "EndReceive", "asyncResult");
if (!sockares.IsCompleted)
sockares.AsyncWaitHandle.WaitOne ();
errorCode = sockares.ErrorCode;
if (errorCode != SocketError.Success && errorCode != SocketError.WouldBlock && errorCode != SocketError.InProgress)
is_connected = false;
// If no socket error occurred, call CheckIfThrowDelayedException in case there are other
// kinds of exceptions that should be thrown.
if (errorCode == SocketError.Success)
sockares.CheckIfThrowDelayedException();
return sockares.Total;
}
static int Receive_internal (SafeSocketHandle safeHandle, WSABUF[] bufarray, SocketFlags flags, out int error, bool blocking)
{
try {
safeHandle.RegisterForBlockingSyscall ();
return Receive_internal (safeHandle.DangerousGetHandle (), bufarray, flags, out error, blocking);
} finally {
safeHandle.UnRegisterForBlockingSyscall ();
}
}
[MethodImplAttribute (MethodImplOptions.InternalCall)]
extern static int Receive_internal (IntPtr sock, WSABUF[] bufarray, SocketFlags flags, out int error, bool blocking);
static int Receive_internal (SafeSocketHandle safeHandle, byte[] buffer, int offset, int count, SocketFlags flags, out int error, bool blocking)
{
try {
safeHandle.RegisterForBlockingSyscall ();
return Receive_internal (safeHandle.DangerousGetHandle (), buffer, offset, count, flags, out error, blocking);
} finally {
safeHandle.UnRegisterForBlockingSyscall ();
}
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static int Receive_internal(IntPtr sock, byte[] buffer, int offset, int count, SocketFlags flags, out int error, bool blocking);
#endregion
#region ReceiveFrom
public int ReceiveFrom (byte [] buffer, int offset, int size, SocketFlags socketFlags, ref EndPoint remoteEP)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, offset, size);
if (remoteEP == null)
throw new ArgumentNullException ("remoteEP");
SocketError errorCode;
int ret = ReceiveFrom (buffer, offset, size, socketFlags, ref remoteEP, out errorCode);
if (errorCode != SocketError.Success)
throw new SocketException (errorCode);
return ret;
}
internal int ReceiveFrom (byte [] buffer, int offset, int size, SocketFlags socketFlags, ref EndPoint remoteEP, out SocketError errorCode)
{
SocketAddress sockaddr = remoteEP.Serialize();
int nativeError;
int cnt = ReceiveFrom_internal (m_Handle, buffer, offset, size, socketFlags, ref sockaddr, out nativeError, is_blocking);
errorCode = (SocketError) nativeError;
if (errorCode != SocketError.Success) {
if (errorCode != SocketError.WouldBlock && errorCode != SocketError.InProgress) {
is_connected = false;
} else if (errorCode == SocketError.WouldBlock && is_blocking) { // This might happen when ReceiveTimeout is set
errorCode = SocketError.TimedOut;
}
return 0;
}
is_connected = true;
is_bound = true;
/* If sockaddr is null then we're a connection oriented protocol and should ignore the
* remoteEP parameter (see MSDN documentation for Socket.ReceiveFrom(...) ) */
if (sockaddr != null) {
/* Stupidly, EndPoint.Create() is an instance method */
remoteEP = remoteEP.Create (sockaddr);
}
seed_endpoint = remoteEP;
return cnt;
}
public bool ReceiveFromAsync (SocketAsyncEventArgs e)
{
ThrowIfDisposedAndClosed ();
// We do not support recv into multiple buffers yet
if (e.BufferList != null)
throw new NotSupportedException ("Mono doesn't support using BufferList at this point.");
if (e.RemoteEndPoint == null)
throw new ArgumentNullException ("remoteEP", "Value cannot be null.");
InitSocketAsyncEventArgs (e, ReceiveFromAsyncCallback, e, SocketOperation.ReceiveFrom);
e.socket_async_result.Buffer = e.Buffer;
e.socket_async_result.Offset = e.Offset;
e.socket_async_result.Size = e.Count;
e.socket_async_result.EndPoint = e.RemoteEndPoint;
e.socket_async_result.SockFlags = e.SocketFlags;
QueueIOSelectorJob (ReadSem, e.socket_async_result.Handle, new IOSelectorJob (IOOperation.Read, BeginReceiveFromCallback, e.socket_async_result));
return true;
}
static AsyncCallback ReceiveFromAsyncCallback = new AsyncCallback (ares => {
SocketAsyncEventArgs e = (SocketAsyncEventArgs) ((SocketAsyncResult) ares).AsyncState;
if (Interlocked.Exchange (ref e.in_progress, 0) != 1)
throw new InvalidOperationException ("No operation in progress");
try {
e.BytesTransferred = e.current_socket.EndReceiveFrom (ares, ref e.remote_ep);
} catch (SocketException ex) {
e.SocketError = ex.SocketErrorCode;
} catch (ObjectDisposedException) {
e.SocketError = SocketError.OperationAborted;
} finally {
e.Complete ();
}
});
public IAsyncResult BeginReceiveFrom (byte[] buffer, int offset, int size, SocketFlags socket_flags, ref EndPoint remote_end, AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, offset, size);
if (remote_end == null)
throw new ArgumentNullException ("remote_end");
SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.ReceiveFrom) {
Buffer = buffer,
Offset = offset,
Size = size,
SockFlags = socket_flags,
EndPoint = remote_end,
};
QueueIOSelectorJob (ReadSem, sockares.Handle, new IOSelectorJob (IOOperation.Read, BeginReceiveFromCallback, sockares));
return sockares;
}
static IOAsyncCallback BeginReceiveFromCallback = new IOAsyncCallback (ares => {
SocketAsyncResult sockares = (SocketAsyncResult) ares;
int total = 0;
try {
SocketError errorCode;
total = sockares.socket.ReceiveFrom (sockares.Buffer, sockares.Offset, sockares.Size, sockares.SockFlags, ref sockares.EndPoint, out errorCode);
if (errorCode != SocketError.Success) {
sockares.Complete (new SocketException (errorCode));
return;
}
} catch (Exception e) {
sockares.Complete (e);
return;
}
sockares.Complete (total);
});
public int EndReceiveFrom(IAsyncResult result, ref EndPoint end_point)
{
ThrowIfDisposedAndClosed ();
if (end_point == null)
throw new ArgumentNullException ("remote_end");
SocketAsyncResult sockares = ValidateEndIAsyncResult (result, "EndReceiveFrom", "result");
if (!sockares.IsCompleted)
sockares.AsyncWaitHandle.WaitOne();
sockares.CheckIfThrowDelayedException();
end_point = sockares.EndPoint;
return sockares.Total;
}
static int ReceiveFrom_internal (SafeSocketHandle safeHandle, byte[] buffer, int offset, int count, SocketFlags flags, ref SocketAddress sockaddr, out int error, bool blocking)
{
try {
safeHandle.RegisterForBlockingSyscall ();
return ReceiveFrom_internal (safeHandle.DangerousGetHandle (), buffer, offset, count, flags, ref sockaddr, out error, blocking);
} finally {
safeHandle.UnRegisterForBlockingSyscall ();
}
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static int ReceiveFrom_internal(IntPtr sock, byte[] buffer, int offset, int count, SocketFlags flags, ref SocketAddress sockaddr, out int error, bool blocking);
#endregion
#region ReceiveMessageFrom
[MonoTODO ("Not implemented")]
public int ReceiveMessageFrom (byte[] buffer, int offset, int size, ref SocketFlags socketFlags, ref EndPoint remoteEP, out IPPacketInformation ipPacketInformation)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, offset, size);
if (remoteEP == null)
throw new ArgumentNullException ("remoteEP");
// FIXME: figure out how we get hold of the IPPacketInformation
throw new NotImplementedException ();
}
[MonoTODO ("Not implemented")]
public bool ReceiveMessageFromAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
ThrowIfDisposedAndClosed ();
throw new NotImplementedException ();
}
[MonoTODO]
public IAsyncResult BeginReceiveMessageFrom (byte[] buffer, int offset, int size, SocketFlags socketFlags, ref EndPoint remoteEP, AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, offset, size);
if (remoteEP == null)
throw new ArgumentNullException ("remoteEP");
throw new NotImplementedException ();
}
[MonoTODO]
public int EndReceiveMessageFrom (IAsyncResult asyncResult, ref SocketFlags socketFlags, ref EndPoint endPoint, out IPPacketInformation ipPacketInformation)
{
ThrowIfDisposedAndClosed ();
if (endPoint == null)
throw new ArgumentNullException ("endPoint");
/*SocketAsyncResult sockares =*/ ValidateEndIAsyncResult (asyncResult, "EndReceiveMessageFrom", "asyncResult");
throw new NotImplementedException ();
}
#endregion
#region Send
public int Send (byte [] buffer, int offset, int size, SocketFlags socketFlags, out SocketError errorCode)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, offset, size);
if (size == 0) {
errorCode = SocketError.Success;
return 0;
}
int nativeError;
int sent = 0;
do {
sent += Send_internal (
m_Handle, buffer, offset + sent, size - sent, socketFlags, out nativeError, is_blocking);
errorCode = (SocketError)nativeError;
if (errorCode != SocketError.Success && errorCode != SocketError.WouldBlock && errorCode != SocketError.InProgress) {
is_connected = false;
is_bound = false;
break;
} else {
is_connected = true;
}
} while (sent < size);
return sent;
}
[CLSCompliant (false)]
public int Send (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, out SocketError errorCode)
{
ThrowIfDisposedAndClosed ();
if (buffers == null)
throw new ArgumentNullException ("buffers");
if (buffers.Count == 0)
throw new ArgumentException ("Buffer is empty", "buffers");
int numsegments = buffers.Count;
int nativeError;
int ret;
WSABUF[] bufarray = new WSABUF[numsegments];
GCHandle[] gch = new GCHandle[numsegments];
for(int i = 0; i < numsegments; i++) {
ArraySegment<byte> segment = buffers[i];
if (segment.Offset < 0 || segment.Count < 0 || segment.Count > segment.Array.Length - segment.Offset)
throw new ArgumentOutOfRangeException ("segment");
gch[i] = GCHandle.Alloc (segment.Array, GCHandleType.Pinned);
bufarray[i].len = segment.Count;
bufarray[i].buf = Marshal.UnsafeAddrOfPinnedArrayElement (segment.Array, segment.Offset);
}
try {
ret = Send_internal (m_Handle, bufarray, socketFlags, out nativeError, is_blocking);
} finally {
for(int i = 0; i < numsegments; i++) {
if (gch[i].IsAllocated) {
gch[i].Free ();
}
}
}
errorCode = (SocketError)nativeError;
return ret;
}
public bool SendAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
ThrowIfDisposedAndClosed ();
if (e.Buffer == null && e.BufferList == null)
throw new NullReferenceException ("Either e.Buffer or e.BufferList must be valid buffers.");
if (e.Buffer == null) {
InitSocketAsyncEventArgs (e, SendAsyncCallback, e, SocketOperation.SendGeneric);
e.socket_async_result.Buffers = e.BufferList;
QueueIOSelectorJob (WriteSem, e.socket_async_result.Handle, new IOSelectorJob (IOOperation.Write, BeginSendGenericCallback, e.socket_async_result));
} else {
InitSocketAsyncEventArgs (e, SendAsyncCallback, e, SocketOperation.Send);
e.socket_async_result.Buffer = e.Buffer;
e.socket_async_result.Offset = e.Offset;
e.socket_async_result.Size = e.Count;
QueueIOSelectorJob (WriteSem, e.socket_async_result.Handle, new IOSelectorJob (IOOperation.Write, s => BeginSendCallback ((SocketAsyncResult) s, 0), e.socket_async_result));
}
return true;
}
static AsyncCallback SendAsyncCallback = new AsyncCallback (ares => {
SocketAsyncEventArgs e = (SocketAsyncEventArgs) ((SocketAsyncResult) ares).AsyncState;
if (Interlocked.Exchange (ref e.in_progress, 0) != 1)
throw new InvalidOperationException ("No operation in progress");
try {
e.BytesTransferred = e.current_socket.EndSend (ares);
} catch (SocketException se){
e.SocketError = se.SocketErrorCode;
} catch (ObjectDisposedException) {
e.SocketError = SocketError.OperationAborted;
} finally {
e.Complete ();
}
});
public IAsyncResult BeginSend (byte[] buffer, int offset, int size, SocketFlags socketFlags, out SocketError errorCode, AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, offset, size);
if (!is_connected) {
errorCode = SocketError.NotConnected;
return null;
}
errorCode = SocketError.Success;
SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.Send) {
Buffer = buffer,
Offset = offset,
Size = size,
SockFlags = socketFlags,
};
QueueIOSelectorJob (WriteSem, sockares.Handle, new IOSelectorJob (IOOperation.Write, s => BeginSendCallback ((SocketAsyncResult) s, 0), sockares));
return sockares;
}
static void BeginSendCallback (SocketAsyncResult sockares, int sent_so_far)
{
int total = 0;
try {
total = Socket.Send_internal (sockares.socket.m_Handle, sockares.Buffer, sockares.Offset, sockares.Size, sockares.SockFlags, out sockares.error, false);
} catch (Exception e) {
sockares.Complete (e);
return;
}
if (sockares.error == 0) {
sent_so_far += total;
sockares.Offset += total;
sockares.Size -= total;
if (sockares.socket.CleanedUp) {
sockares.Complete (total);
return;
}
if (sockares.Size > 0) {
IOSelector.Add (sockares.Handle, new IOSelectorJob (IOOperation.Write, s => BeginSendCallback ((SocketAsyncResult) s, sent_so_far), sockares));
return; // Have to finish writing everything. See bug #74475.
}
sockares.Total = sent_so_far;
}
sockares.Complete (total);
}
[CLSCompliant (false)]
public IAsyncResult BeginSend (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, out SocketError errorCode, AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
if (buffers == null)
throw new ArgumentNullException ("buffers");
if (!is_connected) {
errorCode = SocketError.NotConnected;
return null;
}
errorCode = SocketError.Success;
SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.SendGeneric) {
Buffers = buffers,
SockFlags = socketFlags,
};
QueueIOSelectorJob (WriteSem, sockares.Handle, new IOSelectorJob (IOOperation.Write, BeginSendGenericCallback, sockares));
return sockares;
}
static IOAsyncCallback BeginSendGenericCallback = new IOAsyncCallback (ares => {
SocketAsyncResult sockares = (SocketAsyncResult) ares;
int total = 0;
try {
total = sockares.socket.Send (sockares.Buffers, sockares.SockFlags);
} catch (Exception e) {
sockares.Complete (e);
return;
}
sockares.Complete (total);
});
public int EndSend (IAsyncResult asyncResult, out SocketError errorCode)
{
ThrowIfDisposedAndClosed ();
SocketAsyncResult sockares = ValidateEndIAsyncResult (asyncResult, "EndSend", "asyncResult");
if (!sockares.IsCompleted)
sockares.AsyncWaitHandle.WaitOne ();
errorCode = sockares.ErrorCode;
if (errorCode != SocketError.Success && errorCode != SocketError.WouldBlock && errorCode != SocketError.InProgress)
is_connected = false;
/* If no socket error occurred, call CheckIfThrowDelayedException in
* case there are other kinds of exceptions that should be thrown.*/
if (errorCode == SocketError.Success)
sockares.CheckIfThrowDelayedException ();
return sockares.Total;
}
static int Send_internal (SafeSocketHandle safeHandle, WSABUF[] bufarray, SocketFlags flags, out int error, bool blocking)
{
try {
safeHandle.RegisterForBlockingSyscall ();
return Send_internal (safeHandle.DangerousGetHandle (), bufarray, flags, out error, blocking);
} finally {
safeHandle.UnRegisterForBlockingSyscall ();
}
}
[MethodImplAttribute (MethodImplOptions.InternalCall)]
extern static int Send_internal (IntPtr sock, WSABUF[] bufarray, SocketFlags flags, out int error, bool blocking);
static int Send_internal (SafeSocketHandle safeHandle, byte[] buf, int offset, int count, SocketFlags flags, out int error, bool blocking)
{
try {
safeHandle.RegisterForBlockingSyscall ();
return Send_internal (safeHandle.DangerousGetHandle (), buf, offset, count, flags, out error, blocking);
} finally {
safeHandle.UnRegisterForBlockingSyscall ();
}
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static int Send_internal(IntPtr sock, byte[] buf, int offset, int count, SocketFlags flags, out int error, bool blocking);
#endregion
#region SendTo
public int SendTo (byte [] buffer, int offset, int size, SocketFlags socketFlags, EndPoint remoteEP)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, offset, size);
if (remoteEP == null)
throw new ArgumentNullException("remoteEP");
int error;
int ret = SendTo_internal (m_Handle, buffer, offset, size, socketFlags, remoteEP.Serialize (), out error, is_blocking);
SocketError err = (SocketError) error;
if (err != 0) {
if (err != SocketError.WouldBlock && err != SocketError.InProgress)
is_connected = false;
throw new SocketException (error);
}
is_connected = true;
is_bound = true;
seed_endpoint = remoteEP;
return ret;
}
public bool SendToAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
ThrowIfDisposedAndClosed ();
if (e.BufferList != null)
throw new NotSupportedException ("Mono doesn't support using BufferList at this point.");
if (e.RemoteEndPoint == null)
throw new ArgumentNullException ("remoteEP", "Value cannot be null.");
InitSocketAsyncEventArgs (e, SendToAsyncCallback, e, SocketOperation.SendTo);
e.socket_async_result.Buffer = e.Buffer;
e.socket_async_result.Offset = e.Offset;
e.socket_async_result.Size = e.Count;
e.socket_async_result.SockFlags = e.SocketFlags;
e.socket_async_result.EndPoint = e.RemoteEndPoint;
QueueIOSelectorJob (WriteSem, e.socket_async_result.Handle, new IOSelectorJob (IOOperation.Write, s => BeginSendToCallback ((SocketAsyncResult) s, 0), e.socket_async_result));
return true;
}
static AsyncCallback SendToAsyncCallback = new AsyncCallback (ares => {
SocketAsyncEventArgs e = (SocketAsyncEventArgs) ((SocketAsyncResult) ares).AsyncState;
if (Interlocked.Exchange (ref e.in_progress, 0) != 1)
throw new InvalidOperationException ("No operation in progress");
try {
e.BytesTransferred = e.current_socket.EndSendTo (ares);
} catch (SocketException ex) {
e.SocketError = ex.SocketErrorCode;
} catch (ObjectDisposedException) {
e.SocketError = SocketError.OperationAborted;
} finally {
e.Complete ();
}
});
public IAsyncResult BeginSendTo(byte[] buffer, int offset, int size, SocketFlags socket_flags, EndPoint remote_end, AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, offset, size);
SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.SendTo) {
Buffer = buffer,
Offset = offset,
Size = size,
SockFlags = socket_flags,
EndPoint = remote_end,
};
QueueIOSelectorJob (WriteSem, sockares.Handle, new IOSelectorJob (IOOperation.Write, s => BeginSendToCallback ((SocketAsyncResult) s, 0), sockares));
return sockares;
}
static void BeginSendToCallback (SocketAsyncResult sockares, int sent_so_far)
{
int total = 0;
try {
total = sockares.socket.SendTo (sockares.Buffer, sockares.Offset, sockares.Size, sockares.SockFlags, sockares.EndPoint);
if (sockares.error == 0) {
sent_so_far += total;
sockares.Offset += total;
sockares.Size -= total;
}
if (sockares.Size > 0) {
IOSelector.Add (sockares.Handle, new IOSelectorJob (IOOperation.Write, s => BeginSendToCallback ((SocketAsyncResult) s, sent_so_far), sockares));
return; // Have to finish writing everything. See bug #74475.
}
sockares.Total = sent_so_far;
} catch (Exception e) {
sockares.Complete (e);
return;
}
sockares.Complete ();
}
public int EndSendTo (IAsyncResult result)
{
ThrowIfDisposedAndClosed ();
SocketAsyncResult sockares = ValidateEndIAsyncResult (result, "EndSendTo", "result");
if (!sockares.IsCompleted)
sockares.AsyncWaitHandle.WaitOne();
sockares.CheckIfThrowDelayedException();
return sockares.Total;
}
static int SendTo_internal (SafeSocketHandle safeHandle, byte[] buffer, int offset, int count, SocketFlags flags, SocketAddress sa, out int error, bool blocking)
{
try {
safeHandle.RegisterForBlockingSyscall ();
return SendTo_internal (safeHandle.DangerousGetHandle (), buffer, offset, count, flags, sa, out error, blocking);
} finally {
safeHandle.UnRegisterForBlockingSyscall ();
}
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static int SendTo_internal (IntPtr sock, byte[] buffer, int offset, int count, SocketFlags flags, SocketAddress sa, out int error, bool blocking);
#endregion
#region SendFile
public void SendFile (string fileName, byte[] preBuffer, byte[] postBuffer, TransmitFileOptions flags)
{
ThrowIfDisposedAndClosed ();
if (!is_connected)
throw new NotSupportedException ();
if (!is_blocking)
throw new InvalidOperationException ();
int error = 0;
if (!SendFile_internal (m_Handle, fileName, preBuffer, postBuffer, flags, out error, is_blocking) || error != 0) {
SocketException exc = new SocketException (error);
if (exc.ErrorCode == 2 || exc.ErrorCode == 3)
throw new FileNotFoundException ();
throw exc;
}
}
public IAsyncResult BeginSendFile (string fileName, byte[] preBuffer, byte[] postBuffer, TransmitFileOptions flags, AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
if (!is_connected)
throw new NotSupportedException ();
if (!File.Exists (fileName))
throw new FileNotFoundException ();
SendFileHandler handler = new SendFileHandler (SendFile);
return new SendFileAsyncResult (handler, handler.BeginInvoke (fileName, preBuffer, postBuffer, flags, ar => callback (new SendFileAsyncResult (handler, ar)), state));
}
public void EndSendFile (IAsyncResult asyncResult)
{
ThrowIfDisposedAndClosed ();
if (asyncResult == null)
throw new ArgumentNullException ("asyncResult");
SendFileAsyncResult ares = asyncResult as SendFileAsyncResult;
if (ares == null)
throw new ArgumentException ("Invalid IAsyncResult", "asyncResult");
ares.Delegate.EndInvoke (ares.Original);
}
static bool SendFile_internal (SafeSocketHandle safeHandle, string filename, byte [] pre_buffer, byte [] post_buffer, TransmitFileOptions flags, out int error, bool blocking)
{
try {
safeHandle.RegisterForBlockingSyscall ();
return SendFile_internal (safeHandle.DangerousGetHandle (), filename, pre_buffer, post_buffer, flags, out error, blocking);
} finally {
safeHandle.UnRegisterForBlockingSyscall ();
}
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static bool SendFile_internal (IntPtr sock, string filename, byte [] pre_buffer, byte [] post_buffer, TransmitFileOptions flags, out int error, bool blocking);
delegate void SendFileHandler (string fileName, byte [] preBuffer, byte [] postBuffer, TransmitFileOptions flags);
sealed class SendFileAsyncResult : IAsyncResult {
IAsyncResult ares;
SendFileHandler d;
public SendFileAsyncResult (SendFileHandler d, IAsyncResult ares)
{
this.d = d;
this.ares = ares;
}
public object AsyncState {
get { return ares.AsyncState; }
}
public WaitHandle AsyncWaitHandle {
get { return ares.AsyncWaitHandle; }
}
public bool CompletedSynchronously {
get { return ares.CompletedSynchronously; }
}
public bool IsCompleted {
get { return ares.IsCompleted; }
}
public SendFileHandler Delegate {
get { return d; }
}
public IAsyncResult Original {
get { return ares; }
}
}
#endregion
#region SendPackets
[MonoTODO ("Not implemented")]
public bool SendPacketsAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
ThrowIfDisposedAndClosed ();
throw new NotImplementedException ();
}
#endregion
#region DuplicateAndClose
[MonoLimitation ("We do not support passing sockets across processes, we merely allow this API to pass the socket across AppDomains")]
public SocketInformation DuplicateAndClose (int targetProcessId)
{
var si = new SocketInformation ();
si.Options =
(is_listening ? SocketInformationOptions.Listening : 0) |
(is_connected ? SocketInformationOptions.Connected : 0) |
(is_blocking ? 0 : SocketInformationOptions.NonBlocking) |
(useOverlappedIO ? SocketInformationOptions.UseOnlyOverlappedIO : 0);
MonoIOError error;
IntPtr duplicateHandle;
if (!MonoIO.DuplicateHandle (System.Diagnostics.Process.GetCurrentProcess ().Handle, Handle, new IntPtr (targetProcessId), out duplicateHandle, 0, 0, 0x00000002 /* DUPLICATE_SAME_ACCESS */, out error))
throw MonoIO.GetException (error);
si.ProtocolInformation = Mono.DataConverter.Pack ("iiiil", (int)addressFamily, (int)socketType, (int)protocolType, is_bound ? 1 : 0, (long)duplicateHandle);
m_Handle = null;
return si;
}
#endregion
#region GetSocketOption
public void GetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, byte [] optionValue)
{
ThrowIfDisposedAndClosed ();
if (optionValue == null)
throw new SocketException ((int) SocketError.Fault, "Error trying to dereference an invalid pointer");
int error;
GetSocketOption_arr_internal (m_Handle, optionLevel, optionName, ref optionValue, out error);
if (error != 0)
throw new SocketException (error);
}
public byte [] GetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, int optionLength)
{
ThrowIfDisposedAndClosed ();
int error;
byte[] byte_val = new byte [optionLength];
GetSocketOption_arr_internal (m_Handle, optionLevel, optionName, ref byte_val, out error);
if (error != 0)
throw new SocketException (error);
return byte_val;
}
public object GetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName)
{
ThrowIfDisposedAndClosed ();
int error;
object obj_val;
GetSocketOption_obj_internal (m_Handle, optionLevel, optionName, out obj_val, out error);
if (error != 0)
throw new SocketException (error);
if (optionName == SocketOptionName.Linger)
return (LingerOption) obj_val;
else if (optionName == SocketOptionName.AddMembership || optionName == SocketOptionName.DropMembership)
return (MulticastOption) obj_val;
else if (obj_val is int)
return (int) obj_val;
else
return obj_val;
}
static void GetSocketOption_arr_internal (SafeSocketHandle safeHandle, SocketOptionLevel level, SocketOptionName name, ref byte[] byte_val, out int error)
{
bool release = false;
try {
safeHandle.DangerousAddRef (ref release);
GetSocketOption_arr_internal (safeHandle.DangerousGetHandle (), level, name, ref byte_val, out error);
} finally {
if (release)
safeHandle.DangerousRelease ();
}
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static void GetSocketOption_arr_internal(IntPtr socket, SocketOptionLevel level, SocketOptionName name, ref byte[] byte_val, out int error);
static void GetSocketOption_obj_internal (SafeSocketHandle safeHandle, SocketOptionLevel level, SocketOptionName name, out object obj_val, out int error)
{
bool release = false;
try {
safeHandle.DangerousAddRef (ref release);
GetSocketOption_obj_internal (safeHandle.DangerousGetHandle (), level, name, out obj_val, out error);
} finally {
if (release)
safeHandle.DangerousRelease ();
}
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static void GetSocketOption_obj_internal(IntPtr socket, SocketOptionLevel level, SocketOptionName name, out object obj_val, out int error);
#endregion
#region SetSocketOption
public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, byte [] optionValue)
{
ThrowIfDisposedAndClosed ();
// I'd throw an ArgumentNullException, but this is what MS does.
if (optionValue == null)
throw new SocketException ((int) SocketError.Fault, "Error trying to dereference an invalid pointer");
int error;
SetSocketOption_internal (m_Handle, optionLevel, optionName, null, optionValue, 0, out error);
if (error != 0) {
if (error == (int) SocketError.InvalidArgument)
throw new ArgumentException ();
throw new SocketException (error);
}
}
public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, object optionValue)
{
ThrowIfDisposedAndClosed ();
// NOTE: if a null is passed, the byte[] overload is used instead...
if (optionValue == null)
throw new ArgumentNullException("optionValue");
int error;
if (optionLevel == SocketOptionLevel.Socket && optionName == SocketOptionName.Linger) {
LingerOption linger = optionValue as LingerOption;
if (linger == null)
throw new ArgumentException ("A 'LingerOption' value must be specified.", "optionValue");
SetSocketOption_internal (m_Handle, optionLevel, optionName, linger, null, 0, out error);
} else if (optionLevel == SocketOptionLevel.IP && (optionName == SocketOptionName.AddMembership || optionName == SocketOptionName.DropMembership)) {
MulticastOption multicast = optionValue as MulticastOption;
if (multicast == null)
throw new ArgumentException ("A 'MulticastOption' value must be specified.", "optionValue");
SetSocketOption_internal (m_Handle, optionLevel, optionName, multicast, null, 0, out error);
} else if (optionLevel == SocketOptionLevel.IPv6 && (optionName == SocketOptionName.AddMembership || optionName == SocketOptionName.DropMembership)) {
IPv6MulticastOption multicast = optionValue as IPv6MulticastOption;
if (multicast == null)
throw new ArgumentException ("A 'IPv6MulticastOption' value must be specified.", "optionValue");
SetSocketOption_internal (m_Handle, optionLevel, optionName, multicast, null, 0, out error);
} else {
throw new ArgumentException ("Invalid value specified.", "optionValue");
}
if (error != 0) {
if (error == (int) SocketError.InvalidArgument)
throw new ArgumentException ();
throw new SocketException (error);
}
}
public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, bool optionValue)
{
int int_val = optionValue ? 1 : 0;
SetSocketOption (optionLevel, optionName, int_val);
}
public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, int optionValue)
{
ThrowIfDisposedAndClosed ();
int error;
SetSocketOption_internal (m_Handle, optionLevel, optionName, null, null, optionValue, out error);
if (error != 0) {
if (error == (int) SocketError.InvalidArgument)
throw new ArgumentException ();
throw new SocketException (error);
}
}
static void SetSocketOption_internal (SafeSocketHandle safeHandle, SocketOptionLevel level, SocketOptionName name, object obj_val, byte [] byte_val, int int_val, out int error)
{
bool release = false;
try {
safeHandle.DangerousAddRef (ref release);
SetSocketOption_internal (safeHandle.DangerousGetHandle (), level, name, obj_val, byte_val, int_val, out error);
} finally {
if (release)
safeHandle.DangerousRelease ();
}
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static void SetSocketOption_internal (IntPtr socket, SocketOptionLevel level, SocketOptionName name, object obj_val, byte [] byte_val, int int_val, out int error);
#endregion
#region IOControl
public int IOControl (int ioControlCode, byte [] optionInValue, byte [] optionOutValue)
{
if (CleanedUp)
throw new ObjectDisposedException (GetType ().ToString ());
int error;
int result = IOControl_internal (m_Handle, ioControlCode, optionInValue, optionOutValue, out error);
if (error != 0)
throw new SocketException (error);
if (result == -1)
throw new InvalidOperationException ("Must use Blocking property instead.");
return result;
}
static int IOControl_internal (SafeSocketHandle safeHandle, int ioctl_code, byte [] input, byte [] output, out int error)
{
bool release = false;
try {
safeHandle.DangerousAddRef (ref release);
return IOControl_internal (safeHandle.DangerousGetHandle (), ioctl_code, input, output, out error);
} finally {
if (release)
safeHandle.DangerousRelease ();
}
}
/* See Socket.IOControl, WSAIoctl documentation in MSDN. The common options between UNIX
* and Winsock are FIONREAD, FIONBIO and SIOCATMARK. Anything else will depend on the system
* except SIO_KEEPALIVE_VALS which is properly handled on both windows and linux. */
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static int IOControl_internal (IntPtr sock, int ioctl_code, byte [] input, byte [] output, out int error);
#endregion
#region Close
public void Close ()
{
linger_timeout = 0;
Dispose ();
}
public void Close (int timeout)
{
linger_timeout = timeout;
Dispose ();
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
internal extern static void Close_internal (IntPtr socket, out int error);
#endregion
#region Shutdown
public void Shutdown (SocketShutdown how)
{
ThrowIfDisposedAndClosed ();
if (!is_connected)
throw new SocketException (10057); // Not connected
int error;
Shutdown_internal (m_Handle, how, out error);
if (error != 0)
throw new SocketException (error);
}
static void Shutdown_internal (SafeSocketHandle safeHandle, SocketShutdown how, out int error)
{
bool release = false;
try {
safeHandle.DangerousAddRef (ref release);
Shutdown_internal (safeHandle.DangerousGetHandle (), how, out error);
} finally {
if (release)
safeHandle.DangerousRelease ();
}
}
[MethodImplAttribute (MethodImplOptions.InternalCall)]
internal extern static void Shutdown_internal (IntPtr socket, SocketShutdown how, out int error);
#endregion
#region Dispose
protected virtual void Dispose (bool disposing)
{
if (CleanedUp)
return;
m_IntCleanedUp = 1;
bool was_connected = is_connected;
is_connected = false;
if (m_Handle != null) {
is_closed = true;
IntPtr x = Handle;
if (was_connected)
Linger (x);
m_Handle.Dispose ();
}
}
void Linger (IntPtr handle)
{
if (!is_connected || linger_timeout <= 0)
return;
/* We don't want to receive any more data */
int error;
Shutdown_internal (handle, SocketShutdown.Receive, out error);
if (error != 0)
return;
int seconds = linger_timeout / 1000;
int ms = linger_timeout % 1000;
if (ms > 0) {
/* If the other end closes, this will return 'true' with 'Available' == 0 */
Poll_internal (handle, SelectMode.SelectRead, ms * 1000, out error);
if (error != 0)
return;
}
if (seconds > 0) {
LingerOption linger = new LingerOption (true, seconds);
SetSocketOption_internal (handle, SocketOptionLevel.Socket, SocketOptionName.Linger, linger, null, 0, out error);
/* Not needed, we're closing upon return */
//if (error != 0)
// return;
}
}
#endregion
void ThrowIfDisposedAndClosed (Socket socket)
{
if (socket.CleanedUp && socket.is_closed)
throw new ObjectDisposedException (socket.GetType ().ToString ());
}
void ThrowIfDisposedAndClosed ()
{
if (CleanedUp && is_closed)
throw new ObjectDisposedException (GetType ().ToString ());
}
void ThrowIfBufferNull (byte[] buffer)
{
if (buffer == null)
throw new ArgumentNullException ("buffer");
}
void ThrowIfBufferOutOfRange (byte[] buffer, int offset, int size)
{
if (offset < 0)
throw new ArgumentOutOfRangeException ("offset", "offset must be >= 0");
if (offset > buffer.Length)
throw new ArgumentOutOfRangeException ("offset", "offset must be <= buffer.Length");
if (size < 0)
throw new ArgumentOutOfRangeException ("size", "size must be >= 0");
if (size > buffer.Length - offset)
throw new ArgumentOutOfRangeException ("size", "size must be <= buffer.Length - offset");
}
void ThrowIfUdp ()
{
if (protocolType == ProtocolType.Udp)
throw new SocketException ((int)SocketError.ProtocolOption);
}
SocketAsyncResult ValidateEndIAsyncResult (IAsyncResult ares, string methodName, string argName)
{
if (ares == null)
throw new ArgumentNullException (argName);
SocketAsyncResult sockares = ares as SocketAsyncResult;
if (sockares == null)
throw new ArgumentException ("Invalid IAsyncResult", argName);
if (Interlocked.CompareExchange (ref sockares.EndCalled, 1, 0) == 1)
throw new InvalidOperationException (methodName + " can only be called once per asynchronous operation");
return sockares;
}
void QueueIOSelectorJob (SemaphoreSlim sem, IntPtr handle, IOSelectorJob job)
{
sem.WaitAsync ().ContinueWith (t => {
if (CleanedUp) {
job.MarkDisposed ();
return;
}
IOSelector.Add (handle, job);
});
}
void InitSocketAsyncEventArgs (SocketAsyncEventArgs e, AsyncCallback callback, object state, SocketOperation operation)
{
e.socket_async_result.Init (this, callback, state, operation);
if (e.AcceptSocket != null) {
e.socket_async_result.AcceptSocket = e.AcceptSocket;
}
e.current_socket = this;
e.SetLastOperation (SocketOperationToSocketAsyncOperation (operation));
e.SocketError = SocketError.Success;
e.BytesTransferred = 0;
}
SocketAsyncOperation SocketOperationToSocketAsyncOperation (SocketOperation op)
{
switch (op) {
case SocketOperation.Connect:
return SocketAsyncOperation.Connect;
case SocketOperation.Accept:
return SocketAsyncOperation.Accept;
case SocketOperation.Disconnect:
return SocketAsyncOperation.Disconnect;
case SocketOperation.Receive:
case SocketOperation.ReceiveGeneric:
return SocketAsyncOperation.Receive;
case SocketOperation.ReceiveFrom:
return SocketAsyncOperation.ReceiveFrom;
case SocketOperation.Send:
case SocketOperation.SendGeneric:
return SocketAsyncOperation.Send;
case SocketOperation.SendTo:
return SocketAsyncOperation.SendTo;
default:
throw new NotImplementedException (String.Format ("Operation {0} is not implemented", op));
}
}
IPEndPoint RemapIPEndPoint (IPEndPoint input) {
// If socket is DualMode ensure we automatically handle mapping IPv4 addresses to IPv6.
if (IsDualMode && input.AddressFamily == AddressFamily.InterNetwork)
return new IPEndPoint (input.Address.MapToIPv6 (), input.Port);
return input;
}
[StructLayout (LayoutKind.Sequential)]
struct WSABUF {
public int len;
public IntPtr buf;
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
internal static extern void cancel_blocking_socket_operation (Thread thread);
[MethodImplAttribute(MethodImplOptions.InternalCall)]
internal static extern bool SupportsPortReuse (ProtocolType proto);
internal static int FamilyHint {
get {
// Returns one of
// MONO_HINT_UNSPECIFIED = 0,
// MONO_HINT_IPV4 = 1,
// MONO_HINT_IPV6 = 2,
int hint = 0;
if (OSSupportsIPv4) {
hint = 1;
}
if (OSSupportsIPv6) {
hint = hint == 0 ? 2 : 0;
}
return hint;
}
}
static bool IsProtocolSupported (NetworkInterfaceComponent networkInterface)
{
#if MOBILE
return true;
#else
var nics = NetworkInterface.GetAllNetworkInterfaces ();
foreach (var adapter in nics) {
if (adapter.Supports (networkInterface))
return true;
}
return false;
#endif
}
}
}