113 lines
2.7 KiB
C#
113 lines
2.7 KiB
C#
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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// Copyright (c) 2004 Novell, Inc.
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//
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// Authors:
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// Jackson Harper (jackson@ximian.com)
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using System;
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using System.Collections;
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namespace System.Windows.Forms {
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internal class OpenTreeNodeEnumerator : IEnumerator {
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private TreeNode start;
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private TreeNode current;
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private bool started;
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public OpenTreeNodeEnumerator (TreeNode start)
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{
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this.start = start;
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}
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public object Current {
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get { return current; }
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}
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public TreeNode CurrentNode {
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get { return current; }
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}
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public bool MoveNext ()
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{
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if (!started) {
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started = true;
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current = start;
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return (current != null);
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}
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if (current.is_expanded && current.Nodes.Count > 0) {
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current = current.Nodes [0];
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return true;
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}
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TreeNode prev = current;
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TreeNode next = current.NextNode;
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while (next == null) {
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// The next node is null so we need to move back up the tree until we hit the top
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if (prev.parent == null)
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return false;
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prev = prev.parent;
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if (prev.parent != null)
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next = prev.NextNode;
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}
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current = next;
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return true;
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}
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public bool MovePrevious ()
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{
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if (!started) {
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started = true;
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current = start;
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return (current != null);
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}
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if (current.PrevNode != null) {
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// Drill down as far as possible
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TreeNode prev = current.PrevNode;
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TreeNode walk = prev;
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while (walk != null) {
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prev = walk;
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if (!walk.is_expanded)
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break;
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walk = walk.LastNode;
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}
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current = prev;
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return true;
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}
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if (current.Parent == null)
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return false;
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current = current.Parent;
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return true;
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}
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public void Reset ()
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{
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started = false;
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}
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}
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}
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