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//
// DockingAttribute.cs
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// Copyright (c) 2006 Daniel Nauck
//
// Author:
// Daniel Nauck (dna(at)mono-project(dot)de)
using System;
using System.Windows.Forms;
namespace System.Windows.Forms
{
[AttributeUsageAttribute(AttributeTargets.Class)]
public sealed class DockingAttribute : Attribute
{
private DockingBehavior dockingBehavior;
public DockingAttribute()
{
dockingBehavior = DockingBehavior.Never;
}
public DockingAttribute(DockingBehavior dockingBehavior)
{
this.dockingBehavior = dockingBehavior;
}
public static readonly DockingAttribute Default = new DockingAttribute();
public DockingBehavior DockingBehavior
{
get { return dockingBehavior; }
}
public override bool Equals(object obj)
{
if (obj is DockingAttribute)
return (dockingBehavior == ((DockingAttribute)obj).DockingBehavior);
else
return false;
}
public override int GetHashCode()
{
return dockingBehavior.GetHashCode();
}
public override bool IsDefaultAttribute()
{
return Default.Equals(this);
}
}
}