86 lines
1.7 KiB
C#
86 lines
1.7 KiB
C#
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//
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// Tests for bug # 52427 -- property inhertance stuff.
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// these tests are problems that cropped up while
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// making the patch. We dont want to regress on these.
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//
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class A { public virtual int Blah { get { return 1; } set {} } }
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class B : A {
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public override int Blah { get { return 2; } }
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public static bool Test ()
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{
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// Make sure we see that set in A
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B b = new B ();
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if (b.Blah != 2) return false;
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if (b.Blah ++ != 2) return false;
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b.Blah = 0;
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return true;
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}
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}
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abstract class C { public abstract int Blah { get; set; } }
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class D : C { public override int Blah { get { return 2; } set {} } }
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class E : D {
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// Make sure we see that there is actually a base
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// which we can call
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public override int Blah { get { return base.Blah; } }
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public static bool Test ()
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{
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E e = new E ();
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if (e.Blah != 2) return false;
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if (e.Blah ++ != 2) return false;
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e.Blah = 2;
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return true;
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}
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}
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interface IBlah {
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int this [int i] { get; set; }
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int Blah { get; set; }
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}
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class F : IBlah {
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int IBlah.this [int i] { get { return 1; } set {} }
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int IBlah.Blah { get { return 1; } set {} }
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public int this [int i] { get { return 2; } set {} }
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public int Blah { get { return 2; } set {} }
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public static bool Test ()
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{
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// Make sure we dont see a conflict between
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// the explicit impl and the non interface version
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F f = new F ();
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if (f.Blah != 2) return false;
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if (f.Blah ++ != 2) return false;
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f.Blah = 2;
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if (f [1] != 2) return false;
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if (f [1] ++ != 2) return false;
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f [1] = 2;
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return true;
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}
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}
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class Driver {
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public static int Main ()
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{
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if (! B.Test ()) return 1;
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if (! E.Test ()) return 2;
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if (! F.Test ()) return 3;
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return 0;
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}
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}
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