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/*
* This file is manually generated upon every change to the corresponding .resx file, using the built-in code generator.
* However, we can't use auto-generated code because the output is different for .NET 4.5 for Metro and PLIB, due to
* changes in the reflection APIs (search for CRIPPLED_REFLECTION in this file), and because regeneration doesn't happen
* as part of build, but rather at design time in Visual Studio. While we likely could tweak MSBuild to force regeneration
* using the right version of ResGen.exe, this approach turned out to be the easiest for the time being.
*
* Upon adding entries to the ResX file, regenerate this file, put this comment back, and make sure to add the #if checks
* for conditional use of the right flavor of reflection (using the CRIPPLED_REFLECTION defined symbol).
*/
// Required for the use of the GetTypeInfo extension method.
#if CRIPPLED_REFLECTION
using System.Reflection;
#endif
// GENERATED CODE starts here
namespace System.Reactive
{
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Strings_WindowsThreading
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Strings_WindowsThreading()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if (object.ReferenceEquals(resourceMan, null))
{
#if CRIPPLED_REFLECTION
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("System.Reactive.Strings_WindowsThreading", typeof(Strings_WindowsThreading).GetTypeInfo().Assembly);
#else
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("System.Reactive.Strings_WindowsThreading", typeof(Strings_WindowsThreading).Assembly);
#endif
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to The current thread has no Dispatcher associated with it..
/// </summary>
internal static string NO_DISPATCHER_CURRENT_THREAD
{
get
{
return ResourceManager.GetString("NO_DISPATCHER_CURRENT_THREAD", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No current Window object found to obtain a CoreDispatcher from..
/// </summary>
internal static string NO_WINDOW_CURRENT
{
get
{
return ResourceManager.GetString("NO_WINDOW_CURRENT", resourceCulture);
}
}
}
}