480 lines
13 KiB
C#
480 lines
13 KiB
C#
|
// SplitOrderedList.cs
|
||
|
//
|
||
|
// Copyright (c) 2010 Jérémie "Garuma" Laval
|
||
|
//
|
||
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
// of this software and associated documentation files (the "Software"), to deal
|
||
|
// in the Software without restriction, including without limitation the rights
|
||
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
// copies of the Software, and to permit persons to whom the Software is
|
||
|
// furnished to do so, subject to the following conditions:
|
||
|
//
|
||
|
// The above copyright notice and this permission notice shall be included in
|
||
|
// all copies or substantial portions of the Software.
|
||
|
//
|
||
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
// THE SOFTWARE.
|
||
|
//
|
||
|
//
|
||
|
|
||
|
|
||
|
using System;
|
||
|
using System.Threading;
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Runtime.Serialization;
|
||
|
|
||
|
namespace System.Collections.Concurrent
|
||
|
{
|
||
|
internal class SplitOrderedList<TKey, T>
|
||
|
{
|
||
|
class Node
|
||
|
{
|
||
|
public bool Marked;
|
||
|
public ulong Key;
|
||
|
public TKey SubKey;
|
||
|
public T Data;
|
||
|
public Node Next;
|
||
|
|
||
|
public Node Init (ulong key, TKey subKey, T data)
|
||
|
{
|
||
|
this.Key = key;
|
||
|
this.SubKey = subKey;
|
||
|
this.Data = data;
|
||
|
|
||
|
this.Marked = false;
|
||
|
this.Next = null;
|
||
|
|
||
|
return this;
|
||
|
}
|
||
|
|
||
|
// Used to create dummy node
|
||
|
public Node Init (ulong key)
|
||
|
{
|
||
|
this.Key = key;
|
||
|
this.Data = default (T);
|
||
|
|
||
|
this.Next = null;
|
||
|
this.Marked = false;
|
||
|
this.SubKey = default (TKey);
|
||
|
|
||
|
return this;
|
||
|
}
|
||
|
|
||
|
// Used to create marked node
|
||
|
public Node Init (Node wrapped)
|
||
|
{
|
||
|
this.Marked = true;
|
||
|
this.Next = wrapped;
|
||
|
|
||
|
this.Key = 0;
|
||
|
this.Data = default (T);
|
||
|
this.SubKey = default (TKey);
|
||
|
|
||
|
return this;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const int MaxLoad = 5;
|
||
|
const uint BucketSize = 512;
|
||
|
|
||
|
Node head;
|
||
|
Node tail;
|
||
|
|
||
|
Node[] buckets = new Node [BucketSize];
|
||
|
int count;
|
||
|
int size = 2;
|
||
|
|
||
|
SimpleRwLock slim = new SimpleRwLock ();
|
||
|
|
||
|
readonly IEqualityComparer<TKey> comparer;
|
||
|
|
||
|
public SplitOrderedList (IEqualityComparer<TKey> comparer)
|
||
|
{
|
||
|
this.comparer = comparer;
|
||
|
head = new Node ().Init (0);
|
||
|
tail = new Node ().Init (ulong.MaxValue);
|
||
|
head.Next = tail;
|
||
|
SetBucket (0, head);
|
||
|
}
|
||
|
|
||
|
public int Count {
|
||
|
get {
|
||
|
return count;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public T InsertOrUpdate (uint key, TKey subKey, Func<T> addGetter, Func<T, T> updateGetter)
|
||
|
{
|
||
|
Node current;
|
||
|
bool result = InsertInternal (key, subKey, default (T), addGetter, out current);
|
||
|
|
||
|
if (result)
|
||
|
return current.Data;
|
||
|
|
||
|
// FIXME: this should have a CAS-like behavior
|
||
|
return current.Data = updateGetter (current.Data);
|
||
|
}
|
||
|
|
||
|
public T InsertOrUpdate (uint key, TKey subKey, T addValue, T updateValue)
|
||
|
{
|
||
|
Node current;
|
||
|
if (InsertInternal (key, subKey, addValue, null, out current))
|
||
|
return current.Data;
|
||
|
|
||
|
// FIXME: this should have a CAS-like behavior
|
||
|
return current.Data = updateValue;
|
||
|
}
|
||
|
|
||
|
public bool Insert (uint key, TKey subKey, T data)
|
||
|
{
|
||
|
Node current;
|
||
|
return InsertInternal (key, subKey, data, null, out current);
|
||
|
}
|
||
|
|
||
|
public T InsertOrGet (uint key, TKey subKey, T data, Func<T> dataCreator)
|
||
|
{
|
||
|
Node current;
|
||
|
InsertInternal (key, subKey, data, dataCreator, out current);
|
||
|
return current.Data;
|
||
|
}
|
||
|
|
||
|
bool InsertInternal (uint key, TKey subKey, T data, Func<T> dataCreator, out Node current)
|
||
|
{
|
||
|
Node node = new Node ().Init (ComputeRegularKey (key), subKey, data);
|
||
|
|
||
|
uint b = key % (uint)size;
|
||
|
Node bucket;
|
||
|
|
||
|
if ((bucket = GetBucket (b)) == null)
|
||
|
bucket = InitializeBucket (b);
|
||
|
|
||
|
if (!ListInsert (node, bucket, out current, dataCreator))
|
||
|
return false;
|
||
|
|
||
|
int csize = size;
|
||
|
if (Interlocked.Increment (ref count) / csize > MaxLoad && (csize & 0x40000000) == 0)
|
||
|
Interlocked.CompareExchange (ref size, 2 * csize, csize);
|
||
|
|
||
|
current = node;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
public bool Find (uint key, TKey subKey, out T data)
|
||
|
{
|
||
|
Node node;
|
||
|
uint b = key % (uint)size;
|
||
|
data = default (T);
|
||
|
Node bucket;
|
||
|
|
||
|
if ((bucket = GetBucket (b)) == null)
|
||
|
bucket = InitializeBucket (b);
|
||
|
|
||
|
if (!ListFind (ComputeRegularKey (key), subKey, bucket, out node))
|
||
|
return false;
|
||
|
|
||
|
data = node.Data;
|
||
|
|
||
|
return !node.Marked;
|
||
|
}
|
||
|
|
||
|
public bool CompareExchange (uint key, TKey subKey, T data, Func<T, bool> check)
|
||
|
{
|
||
|
Node node;
|
||
|
uint b = key % (uint)size;
|
||
|
Node bucket;
|
||
|
|
||
|
if ((bucket = GetBucket (b)) == null)
|
||
|
bucket = InitializeBucket (b);
|
||
|
|
||
|
if (!ListFind (ComputeRegularKey (key), subKey, bucket, out node))
|
||
|
return false;
|
||
|
|
||
|
if (!check (node.Data))
|
||
|
return false;
|
||
|
|
||
|
node.Data = data;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
public bool Delete (uint key, TKey subKey, out T data)
|
||
|
{
|
||
|
uint b = key % (uint)size;
|
||
|
Node bucket;
|
||
|
|
||
|
if ((bucket = GetBucket (b)) == null)
|
||
|
bucket = InitializeBucket (b);
|
||
|
|
||
|
if (!ListDelete (bucket, ComputeRegularKey (key), subKey, out data))
|
||
|
return false;
|
||
|
|
||
|
Interlocked.Decrement (ref count);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
public IEnumerator<T> GetEnumerator ()
|
||
|
{
|
||
|
Node node = head.Next;
|
||
|
|
||
|
while (node != tail) {
|
||
|
while (node.Marked || (node.Key & 1) == 0) {
|
||
|
node = node.Next;
|
||
|
if (node == tail)
|
||
|
yield break;
|
||
|
}
|
||
|
yield return node.Data;
|
||
|
node = node.Next;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Node InitializeBucket (uint b)
|
||
|
{
|
||
|
Node current;
|
||
|
uint parent = GetParent (b);
|
||
|
Node bucket;
|
||
|
|
||
|
if ((bucket = GetBucket (parent)) == null)
|
||
|
bucket = InitializeBucket (parent);
|
||
|
|
||
|
Node dummy = new Node ().Init (ComputeDummyKey (b));
|
||
|
if (!ListInsert (dummy, bucket, out current, null))
|
||
|
return current;
|
||
|
|
||
|
return SetBucket (b, dummy);
|
||
|
}
|
||
|
|
||
|
// Turn v's MSB off
|
||
|
static uint GetParent (uint v)
|
||
|
{
|
||
|
uint t, tt;
|
||
|
|
||
|
// Find MSB position in v
|
||
|
var pos = (tt = v >> 16) > 0 ?
|
||
|
(t = tt >> 8) > 0 ? 24 + logTable[t] : 16 + logTable[tt] :
|
||
|
(t = v >> 8) > 0 ? 8 + logTable[t] : logTable[v];
|
||
|
|
||
|
return (uint)(v & ~(1 << pos));
|
||
|
}
|
||
|
|
||
|
// Reverse integer bits and make sure LSB is set
|
||
|
static ulong ComputeRegularKey (uint key)
|
||
|
{
|
||
|
return ComputeDummyKey (key) | 1;
|
||
|
}
|
||
|
|
||
|
// Reverse integer bits
|
||
|
static ulong ComputeDummyKey (uint key)
|
||
|
{
|
||
|
return ((ulong)(((uint)reverseTable[key & 0xff] << 24) |
|
||
|
((uint)reverseTable[(key >> 8) & 0xff] << 16) |
|
||
|
((uint)reverseTable[(key >> 16) & 0xff] << 8) |
|
||
|
((uint)reverseTable[(key >> 24) & 0xff]))) << 1;
|
||
|
}
|
||
|
|
||
|
// Bucket storage is abstracted in a simple two-layer tree to avoid too much memory resize
|
||
|
Node GetBucket (uint index)
|
||
|
{
|
||
|
if (index >= buckets.Length)
|
||
|
return null;
|
||
|
return buckets[index];
|
||
|
}
|
||
|
|
||
|
Node SetBucket (uint index, Node node)
|
||
|
{
|
||
|
try {
|
||
|
slim.EnterReadLock ();
|
||
|
CheckSegment (index, true);
|
||
|
|
||
|
Interlocked.CompareExchange (ref buckets[index], node, null);
|
||
|
return buckets[index];
|
||
|
} finally {
|
||
|
slim.ExitReadLock ();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// When we run out of space for bucket storage, we use a lock-based array resize
|
||
|
void CheckSegment (uint segment, bool readLockTaken)
|
||
|
{
|
||
|
if (segment < buckets.Length)
|
||
|
return;
|
||
|
|
||
|
if (readLockTaken)
|
||
|
slim.ExitReadLock ();
|
||
|
try {
|
||
|
slim.EnterWriteLock ();
|
||
|
while (segment >= buckets.Length)
|
||
|
Array.Resize (ref buckets, buckets.Length * 2);
|
||
|
} finally {
|
||
|
slim.ExitWriteLock ();
|
||
|
}
|
||
|
if (readLockTaken)
|
||
|
slim.EnterReadLock ();
|
||
|
}
|
||
|
|
||
|
Node ListSearch (ulong key, TKey subKey, ref Node left, Node h)
|
||
|
{
|
||
|
Node leftNodeNext = null, rightNode = null;
|
||
|
|
||
|
do {
|
||
|
Node t = h;
|
||
|
Node tNext = t.Next;
|
||
|
do {
|
||
|
if (!tNext.Marked) {
|
||
|
left = t;
|
||
|
leftNodeNext = tNext;
|
||
|
}
|
||
|
t = tNext.Marked ? tNext.Next : tNext;
|
||
|
if (t == tail)
|
||
|
break;
|
||
|
|
||
|
tNext = t.Next;
|
||
|
} while (tNext.Marked || t.Key < key || (tNext.Key == key && !comparer.Equals (subKey, t.SubKey)));
|
||
|
|
||
|
rightNode = t;
|
||
|
|
||
|
if (leftNodeNext == rightNode) {
|
||
|
if (rightNode != tail && rightNode.Next.Marked)
|
||
|
continue;
|
||
|
else
|
||
|
return rightNode;
|
||
|
}
|
||
|
|
||
|
if (Interlocked.CompareExchange (ref left.Next, rightNode, leftNodeNext) == leftNodeNext) {
|
||
|
if (rightNode != tail && rightNode.Next.Marked)
|
||
|
continue;
|
||
|
else
|
||
|
return rightNode;
|
||
|
}
|
||
|
} while (true);
|
||
|
}
|
||
|
|
||
|
bool ListDelete (Node startPoint, ulong key, TKey subKey, out T data)
|
||
|
{
|
||
|
Node rightNode = null, rightNodeNext = null, leftNode = null;
|
||
|
data = default (T);
|
||
|
Node markedNode = null;
|
||
|
|
||
|
do {
|
||
|
rightNode = ListSearch (key, subKey, ref leftNode, startPoint);
|
||
|
if (rightNode == tail || rightNode.Key != key || !comparer.Equals (subKey, rightNode.SubKey))
|
||
|
return false;
|
||
|
|
||
|
data = rightNode.Data;
|
||
|
rightNodeNext = rightNode.Next;
|
||
|
|
||
|
if (!rightNodeNext.Marked) {
|
||
|
if (markedNode == null)
|
||
|
markedNode = new Node ();
|
||
|
markedNode.Init (rightNodeNext);
|
||
|
|
||
|
if (Interlocked.CompareExchange (ref rightNode.Next, markedNode, rightNodeNext) == rightNodeNext)
|
||
|
break;
|
||
|
}
|
||
|
} while (true);
|
||
|
|
||
|
if (Interlocked.CompareExchange (ref leftNode.Next, rightNodeNext, rightNode) != rightNode)
|
||
|
ListSearch (rightNode.Key, subKey, ref leftNode, startPoint);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool ListInsert (Node newNode, Node startPoint, out Node current, Func<T> dataCreator)
|
||
|
{
|
||
|
ulong key = newNode.Key;
|
||
|
Node rightNode = null, leftNode = null;
|
||
|
|
||
|
do {
|
||
|
rightNode = current = ListSearch (key, newNode.SubKey, ref leftNode, startPoint);
|
||
|
if (rightNode != tail && rightNode.Key == key && comparer.Equals (newNode.SubKey, rightNode.SubKey))
|
||
|
return false;
|
||
|
|
||
|
newNode.Next = rightNode;
|
||
|
if (dataCreator != null)
|
||
|
newNode.Data = dataCreator ();
|
||
|
if (Interlocked.CompareExchange (ref leftNode.Next, newNode, rightNode) == rightNode)
|
||
|
return true;
|
||
|
} while (true);
|
||
|
}
|
||
|
|
||
|
bool ListFind (ulong key, TKey subKey, Node startPoint, out Node data)
|
||
|
{
|
||
|
Node rightNode = null, leftNode = null;
|
||
|
data = null;
|
||
|
|
||
|
rightNode = ListSearch (key, subKey, ref leftNode, startPoint);
|
||
|
data = rightNode;
|
||
|
|
||
|
return rightNode != tail && rightNode.Key == key && comparer.Equals (subKey, rightNode.SubKey);
|
||
|
}
|
||
|
|
||
|
static readonly byte[] reverseTable = {
|
||
|
0, 128, 64, 192, 32, 160, 96, 224, 16, 144, 80, 208, 48, 176, 112, 240, 8, 136, 72, 200, 40, 168, 104, 232, 24, 152, 88, 216, 56, 184, 120, 248, 4, 132, 68, 196, 36, 164, 100, 228, 20, 148, 84, 212, 52, 180, 116, 244, 12, 140, 76, 204, 44, 172, 108, 236, 28, 156, 92, 220, 60, 188, 124, 252, 2, 130, 66, 194, 34, 162, 98, 226, 18, 146, 82, 210, 50, 178, 114, 242, 10, 138, 74, 202, 42, 170, 106, 234, 26, 154, 90, 218, 58, 186, 122, 250, 6, 134, 70, 198, 38, 166, 102, 230, 22, 150, 86, 214, 54, 182, 118, 246, 14, 142, 78, 206, 46, 174, 110, 238, 30, 158, 94, 222, 62, 190, 126, 254, 1, 129, 65, 193, 33, 161, 97, 225, 17, 145, 81, 209, 49, 177, 113, 241, 9, 137, 73, 201, 41, 169, 105, 233, 25, 153, 89, 217, 57, 185, 121, 249, 5, 133, 69, 197, 37, 165, 101, 229, 21, 149, 85, 213, 53, 181, 117, 245, 13, 141, 77, 205, 45, 173, 109, 237, 29, 157, 93, 221, 61, 189, 125, 253, 3, 131, 67, 195, 35, 163, 99, 227, 19, 147, 83, 211, 51, 179, 115, 243, 11, 139, 75, 203, 43, 171, 107, 235, 27, 155, 91, 219, 59, 187, 123, 251, 7, 135, 71, 199, 39, 167, 103, 231, 23, 151, 87, 215, 55, 183, 119, 247, 15, 143, 79, 207, 47, 175, 111, 239, 31, 159, 95, 223, 63, 191, 127, 255
|
||
|
};
|
||
|
|
||
|
static readonly byte[] logTable = {
|
||
|
0xFF, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7
|
||
|
};
|
||
|
|
||
|
struct SimpleRwLock
|
||
|
{
|
||
|
const int RwWait = 1;
|
||
|
const int RwWrite = 2;
|
||
|
const int RwRead = 4;
|
||
|
|
||
|
int rwlock;
|
||
|
|
||
|
public void EnterReadLock ()
|
||
|
{
|
||
|
SpinWait sw = new SpinWait ();
|
||
|
do {
|
||
|
while ((rwlock & (RwWrite | RwWait)) > 0)
|
||
|
sw.SpinOnce ();
|
||
|
|
||
|
if ((Interlocked.Add (ref rwlock, RwRead) & (RwWait | RwWait)) == 0)
|
||
|
return;
|
||
|
|
||
|
Interlocked.Add (ref rwlock, -RwRead);
|
||
|
} while (true);
|
||
|
}
|
||
|
|
||
|
public void ExitReadLock ()
|
||
|
{
|
||
|
Interlocked.Add (ref rwlock, -RwRead);
|
||
|
}
|
||
|
|
||
|
public void EnterWriteLock ()
|
||
|
{
|
||
|
SpinWait sw = new SpinWait ();
|
||
|
do {
|
||
|
int state = rwlock;
|
||
|
if (state < RwWrite) {
|
||
|
if (Interlocked.CompareExchange (ref rwlock, RwWrite, state) == state)
|
||
|
return;
|
||
|
state = rwlock;
|
||
|
}
|
||
|
// We register our interest in taking the Write lock (if upgradeable it's already done)
|
||
|
while ((state & RwWait) == 0 && Interlocked.CompareExchange (ref rwlock, state | RwWait, state) != state)
|
||
|
state = rwlock;
|
||
|
// Before falling to sleep
|
||
|
while (rwlock > RwWait)
|
||
|
sw.SpinOnce ();
|
||
|
} while (true);
|
||
|
}
|
||
|
|
||
|
public void ExitWriteLock ()
|
||
|
{
|
||
|
Interlocked.Add (ref rwlock, -RwWrite);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|