41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
|
using System.Diagnostics.Contracts;
|
||
|
// ==++==
|
||
|
//
|
||
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||
|
//
|
||
|
// ==--==
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
// Empty
|
||
|
// This class represents an empty variant
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
namespace System {
|
||
|
|
||
|
using System;
|
||
|
using System.Runtime.Remoting;
|
||
|
using System.Runtime.Serialization;
|
||
|
|
||
|
[Serializable]
|
||
|
internal sealed class Empty : ISerializable
|
||
|
{
|
||
|
private Empty() {
|
||
|
}
|
||
|
|
||
|
public static readonly Empty Value = new Empty();
|
||
|
|
||
|
public override String ToString()
|
||
|
{
|
||
|
return String.Empty;
|
||
|
}
|
||
|
|
||
|
[System.Security.SecurityCritical] // auto-generated
|
||
|
public void GetObjectData(SerializationInfo info, StreamingContext context) {
|
||
|
if (info==null) {
|
||
|
throw new ArgumentNullException("info");
|
||
|
}
|
||
|
Contract.EndContractBlock();
|
||
|
UnitySerializationHolder.GetUnitySerializationInfo(info, UnitySerializationHolder.EmptyUnity, null, null);
|
||
|
}
|
||
|
}
|
||
|
}
|