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<?xml version="1.0" encoding="utf-8"?>
<Type Name="BindableAttribute" FullName="System.ComponentModel.BindableAttribute">
<TypeSignature Language="C#" Maintainer="auto" Value="public sealed class BindableAttribute : Attribute" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit BindableAttribute extends System.Attribute" />
<AssemblyInfo>
<AssemblyName>System</AssemblyName>
<AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey>
<AssemblyVersion>1.0.3300.0</AssemblyVersion>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the &lt;link location="node:gtk-sharp/programming/threads"&gt;Gtk# Thread Programming&lt;/link&gt; for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>System.Attribute</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName>System.AttributeUsage(System.AttributeTargets.All)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>You can specify this attribute for multiple members, typically properties, on a control.</para>
<para>If a property has been marked with the <see cref="T:System.ComponentModel.BindableAttribute" /> set to true, then a property change notification should be raised for that property. This means that if the <see cref="P:System.ComponentModel.BindableAttribute.Bindable" /> property is <see cref="F:System.ComponentModel.BindableAttribute.Yes" />, then two-way data binding is supported. If <see cref="P:System.ComponentModel.BindableAttribute.Bindable" /> is <see cref="F:System.ComponentModel.BindableAttribute.No" />, you can still bind to the property, but it should not be shown in the default set of properties to bind to, because it might or might not raise a property change notification.</para>
<block subset="none" type="note">
<para>When you mark a property with <see cref="M:System.ComponentModel.BindableAttribute.#ctor(System.Boolean)" /> set to true, the value of this attribute is set to the constant member <see cref="F:System.ComponentModel.BindableAttribute.Yes" />. For a property marked with the <see cref="M:System.ComponentModel.BindableAttribute.#ctor(System.Boolean)" /> set to false, the value is <see cref="F:System.ComponentModel.BindableAttribute.No" />. Therefore, to check the value of this attribute in your code, you must specify the attribute as <see cref="F:System.ComponentModel.BindableAttribute.Yes" /> or <see cref="F:System.ComponentModel.BindableAttribute.No" />.</para>
</block>
<block subset="none" type="note">
<para>You can use this attribute at design time only. Nothing prevents you from binding to any property during run time.</para>
</block>
<para>For more information, see <format type="text/html"><a href="30386922-1e00-4602-9ebf-526b271a8b87">Extending Metadata Using Attributes</a></format>.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Specifies whether a member is typically used for binding. This class cannot be inherited.</para>
</summary>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public BindableAttribute (bool bindable);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(bool bindable) cil managed" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue />
<Parameters>
<Parameter Name="bindable" Type="System.Boolean" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>When you mark a property with the <see cref="T:System.ComponentModel.BindableAttribute" /> set to true, the value of this attribute is set to the constant member <see cref="F:System.ComponentModel.BindableAttribute.Yes" />. For a property marked with the <see cref="T:System.ComponentModel.BindableAttribute" /> set to false, the value is <see cref="F:System.ComponentModel.BindableAttribute.No" />. Therefore, to check the value of this attribute in your code, you must specify the attribute as <see cref="F:System.ComponentModel.BindableAttribute.Yes" /> or <see cref="F:System.ComponentModel.BindableAttribute.No" />.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.ComponentModel.BindableAttribute" /> class with a Boolean value.</para>
</summary>
<param name="bindable">
<attribution license="cc4" from="Microsoft" modified="false" />true to use property for binding; otherwise, false.</param>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public BindableAttribute (System.ComponentModel.BindableSupport flags);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype System.ComponentModel.BindableSupport flags) cil managed" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue />
<Parameters>
<Parameter Name="flags" Type="System.ComponentModel.BindableSupport" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>When you mark a property with the <see cref="T:System.ComponentModel.BindableAttribute" /> set to true, the value of this attribute is set to the constant member <see cref="F:System.ComponentModel.BindableAttribute.Yes" />. For a property marked with the <see cref="T:System.ComponentModel.BindableAttribute" /> set to false, the value is <see cref="F:System.ComponentModel.BindableAttribute.No" />. Therefore, to check the value of this attribute in your code, you must specify the attribute as <see cref="F:System.ComponentModel.BindableAttribute.Yes" /> or <see cref="F:System.ComponentModel.BindableAttribute.No" />.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.ComponentModel.BindableAttribute" /> class with one of the <see cref="T:System.ComponentModel.BindableSupport" /> values.</para>
</summary>
<param name="flags">
<attribution license="cc4" from="Microsoft" modified="false" />One of the <see cref="T:System.ComponentModel.BindableSupport" /> values. </param>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public BindableAttribute (bool bindable, System.ComponentModel.BindingDirection direction);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(bool bindable, valuetype System.ComponentModel.BindingDirection direction) cil managed" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="bindable" Type="System.Boolean" />
<Parameter Name="direction" Type="System.ComponentModel.BindingDirection" />
</Parameters>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.ComponentModel.BindableAttribute" /> class.</para>
</summary>
<param name="bindable">
<attribution license="cc4" from="Microsoft" modified="false" />true to use property for binding; otherwise, false.</param>
<param name="direction">
<attribution license="cc4" from="Microsoft" modified="false" />One of the <see cref="T:System.ComponentModel.BindingDirection" /> values.</param>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public BindableAttribute (System.ComponentModel.BindableSupport flags, System.ComponentModel.BindingDirection direction);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype System.ComponentModel.BindableSupport flags, valuetype System.ComponentModel.BindingDirection direction) cil managed" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="flags" Type="System.ComponentModel.BindableSupport" />
<Parameter Name="direction" Type="System.ComponentModel.BindingDirection" />
</Parameters>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.ComponentModel.BindableAttribute" /> class.</para>
</summary>
<param name="flags">
<attribution license="cc4" from="Microsoft" modified="false" />One of the <see cref="T:System.ComponentModel.BindableSupport" /> values. </param>
<param name="direction">
<attribution license="cc4" from="Microsoft" modified="false" />One of the <see cref="T:System.ComponentModel.BindingDirection" /> values.</param>
</Docs>
</Member>
<Member MemberName="Bindable">
<MemberSignature Language="C#" Value="public bool Bindable { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool Bindable" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<value>To be added: an object of type 'bool'</value>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets a value indicating that a property is typically used for binding.</para>
</summary>
</Docs>
</Member>
<Member MemberName="Default">
<MemberSignature Language="C#" Value="public static readonly System.ComponentModel.BindableAttribute Default;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class System.ComponentModel.BindableAttribute Default" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.ComponentModel.BindableAttribute</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>When you mark a property with this value, the <see cref="T:System.ComponentModel.BindableAttribute" /> is set to the constant member <see cref="F:System.ComponentModel.BindableAttribute.No" />. Therefore, when you want to check whether the attribute is set to this value in your code, you must specify the attribute as <see cref="F:System.ComponentModel.BindableAttribute.No" />.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Specifies the default value for the <see cref="T:System.ComponentModel.BindableAttribute" />, which is <see cref="F:System.ComponentModel.BindableAttribute.No" />. This field is read-only.</para>
</summary>
</Docs>
</Member>
<Member MemberName="Direction">
<MemberSignature Language="C#" Value="public System.ComponentModel.BindingDirection Direction { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.ComponentModel.BindingDirection Direction" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.ComponentModel.BindingDirection</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets a value indicating the direction or directions of this property's data binding.</para>
</summary>
</Docs>
</Member>
<Member MemberName="Equals">
<MemberSignature Language="C#" Value="public override bool Equals (object obj);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool Equals(object obj) cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="obj" Type="System.Object" />
</Parameters>
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Determines whether two <see cref="T:System.ComponentModel.BindableAttribute" /> objects are equal.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>true if the specified <see cref="T:System.ComponentModel.BindableAttribute" /> is equal to the current <see cref="T:System.ComponentModel.BindableAttribute" />; false if it is not equal.</para>
</returns>
<param name="obj">
<attribution license="cc4" from="Microsoft" modified="false" />The object to compare.</param>
</Docs>
</Member>
<Member MemberName="GetHashCode">
<MemberSignature Language="C#" Value="public override int GetHashCode ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance int32 GetHashCode() cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Serves as a hash function for the <see cref="T:System.ComponentModel.BindableAttribute" /> class.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A hash code for the current <see cref="T:System.ComponentModel.BindableAttribute" />.</para>
</returns>
</Docs>
</Member>
<Member MemberName="IsDefaultAttribute">
<MemberSignature Language="C#" Value="public override bool IsDefaultAttribute ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool IsDefaultAttribute() cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Determines if this attribute is the default.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>true if the attribute is the default value for this attribute class; otherwise, false.</para>
</returns>
</Docs>
</Member>
<Member MemberName="No">
<MemberSignature Language="C#" Value="public static readonly System.ComponentModel.BindableAttribute No;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class System.ComponentModel.BindableAttribute No" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.ComponentModel.BindableAttribute</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="F:System.ComponentModel.BindableAttribute.No" /> field is the default setting for the <see cref="T:System.ComponentModel.BindableAttribute" />.</para>
<para>When you mark a property with the <see cref="M:System.ComponentModel.BindableAttribute.#ctor(System.Boolean)" /> constructor of the value false, the value of this attribute is set to the constant member <see cref="F:System.ComponentModel.BindableAttribute.No" />. Therefore, to check whether the attribute is set to this value in your code, you must specify the attribute as <see cref="F:System.ComponentModel.BindableAttribute.No" />.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Specifies that a property is not typically used for binding. This field is read-only.</para>
</summary>
</Docs>
</Member>
<Member MemberName="Yes">
<MemberSignature Language="C#" Value="public static readonly System.ComponentModel.BindableAttribute Yes;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class System.ComponentModel.BindableAttribute Yes" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.ComponentModel.BindableAttribute</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>When you mark a property with the <see cref="M:System.ComponentModel.BindableAttribute.#ctor(System.Boolean)" /> constructor of the value true, the value of the <see cref="T:System.ComponentModel.BindableAttribute" /> is set to the constant member <see cref="F:System.ComponentModel.BindableAttribute.Yes" />. Therefore, to check whether the attribute is set to this value in your code, you must specify the attribute as <see cref="F:System.ComponentModel.BindableAttribute.Yes" />.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Specifies that a property is typically used for binding. This field is read-only.</para>
</summary>
</Docs>
</Member>
</Members>
</Type>