80 lines
1.4 KiB
C#
80 lines
1.4 KiB
C#
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using System;
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using System.Reflection;
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public class SimpleAttribute : Attribute {
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string n;
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public SimpleAttribute (string name)
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{
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n = name;
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}
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}
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[AttributeUsage (AttributeTargets.All)]
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public class MineAttribute : Attribute {
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public MineAttribute (params Type [] t)
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{
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types = t;
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}
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public Type[] types;
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}
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[Mine(typeof(int), typeof (string), typeof(object[]))]
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public class Foo {
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public static int MM ()
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{
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object[] attrs = typeof (Foo).GetCustomAttributes (typeof(MineAttribute), true);
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MineAttribute ma = (MineAttribute) attrs [0];
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if (ma.types [0] != typeof (int)){
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Console.WriteLine ("failed");
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return 1;
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}
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if (ma.types [1] != typeof (string)){
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Console.WriteLine ("failed");
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return 2;
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}
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if (ma.types [2] != typeof (object [])){
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Console.WriteLine ("failed");
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return 3;
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}
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Console.WriteLine ("OK");
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return 0;
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}
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}
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public class Blah {
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int i;
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public int Value {
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[Simple ("Foo!")]
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get {
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return i;
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}
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[Simple ("Bar !")]
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set {
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i = value;
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}
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}
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[Simple ((string) null)]
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int Another ()
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{
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return 1;
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}
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public static int Main ()
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{
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//
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// We need a better test which does reflection to check if the
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// attributes have actually been applied etc.
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//
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return Foo.MM ();
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}
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}
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