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C#
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using System;
using System.Collections.Generic;
class Program
{
public static void Main()
{
}
private static IEnumerable<float> FindIntersections<TVector>(
IBezier<TVector> bezier,
Ray<TVector> ray,
float epsilon,
Range<float> t1,
int depth) where TVector : IVector<TVector>
{
var bounds = bezier.GetBounds();
if (Intersect.s(ray, bounds))
{
var intersections1 = new float[] { };
var intersections2 = new float[] { };
foreach (var t in intersections1) { yield return t; }
foreach (var t in intersections2) { yield return t; }
}
}
public static class Intersect
{
public static bool s<TVector>(Ray<TVector> ray, BoundingBoxN<TVector> box) where TVector : IVector<TVector>
{
throw new NotImplementedException();
}
}
public struct Range<T>
{
}
public class Ray<TVector> where TVector : IVector<TVector>
{
}
public interface IBezier<TVector>
where TVector : IVector<TVector>
{
BoundingBoxN<TVector> GetBounds();
}
public interface IVector<T> : IEpsilonEquatable<T, float>
where T : IVector<T>
{
}
public interface IEpsilonEquatable<TType, TEpsilon> // ReSharper enable TypeParameterCanBeVariant
{
}
public struct BoundingBoxN<T>
where T : IVector<T>
{
}
}