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<title>IModList &mdash; MO2 Python Plugin API 2.3rc1 documentation</title>
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<p class="caption"><span class="caption-text">Contents:</span></p>
<ul class="current">
<li class="toctree-l1"><a class="reference internal" href="../setup-tools.html">Setting up the environment</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../setup-tools.html#required-tools">Required tools</a></li>
<li class="toctree-l2"><a class="reference internal" href="../setup-tools.html#preparation">Preparation</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../setup-tools.html#get-the-mobase-stubs">1. Get the <code class="docutils literal notranslate"><span class="pre">mobase</span></code> stubs</a></li>
<li class="toctree-l3"><a class="reference internal" href="../setup-tools.html#configure-visual-studio-code-for-mobase">2. Configure Visual Studio Code for <code class="docutils literal notranslate"><span class="pre">mobase</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="../setup-tools.html#configure-mypy-to-find-the-mobase-stubs">3. Configure <code class="docutils literal notranslate"><span class="pre">mypy</span></code> to find the <code class="docutils literal notranslate"><span class="pre">mobase</span></code> stubs</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="../setup-tools.html#testing-the-setup">Testing the setup</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../plugin-types.html">Type of Plugins</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../plugin-types.html#installers">Installers</a></li>
<li class="toctree-l2"><a class="reference internal" href="../plugin-types.html#previewers">Previewers</a></li>
<li class="toctree-l2"><a class="reference internal" href="../plugin-types.html#mod-page">Mod Page</a></li>
<li class="toctree-l2"><a class="reference internal" href="../plugin-types.html#game">Game</a></li>
<li class="toctree-l2"><a class="reference internal" href="../plugin-types.html#tool">Tool</a></li>
<li class="toctree-l2"><a class="reference internal" href="../plugin-types.html#proxies">Proxies</a></li>
<li class="toctree-l2"><a class="reference internal" href="../plugin-types.html#free-plugins"><em>Free Plugins</em></a></li>
<li class="toctree-l2"><a class="reference internal" href="../plugin-types.html#extension-interfaces">Extension Interfaces</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../plugin-types.html#diagnose">Diagnose</a></li>
<li class="toctree-l3"><a class="reference internal" href="../plugin-types.html#file-mappings">File Mappings</a></li>
</ul>
</li>
</ul>
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<li class="toctree-l1"><a class="reference internal" href="../writing-plugins.html">Writing Plugins</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../writing-plugins.html#getting-started">Getting started</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../writing-plugins.html#single-file-plugins">Single file plugins</a></li>
<li class="toctree-l3"><a class="reference internal" href="../writing-plugins.html#module-plugins">Module Plugins</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../writing-plugins.html#writing-the-plugin">Writing the plugin</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../writing-plugins.html#iplugin-interface"><code class="docutils literal notranslate"><span class="pre">IPlugin</span></code> interface</a></li>
</ul>
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</ul>
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<li class="toctree-l1"><a class="reference internal" href="../faq.html">FAQ</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../faq.html#why-is-mo2-throwing-an-exception-when-i-try-to-create-a-type-inheriting-one-of-mo2-class">1. Why is MO2 throwing an exception when I try to create a type inheriting one of MO2 class?</a></li>
<li class="toctree-l2"><a class="reference internal" href="../faq.html#how-can-i-be-sure-to-implement-all-the-required-methods-when-creating-a-plugin">2. How can I be sure to implement all the required methods when creating a plugin?</a></li>
<li class="toctree-l2"><a class="reference internal" href="../faq.html#why-are-my-isinstance-x-qobject-and-isinstance-y-qwidget-not-working">3. Why are my <code class="docutils literal notranslate"><span class="pre">isinstance(x,</span> <span class="pre">QObject)</span></code> and <code class="docutils literal notranslate"><span class="pre">isinstance(y,</span> <span class="pre">QWidget)</span></code> not working?</a></li>
</ul>
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<li class="toctree-l1 current"><a class="reference internal" href="../mobase.html"><code class="docutils literal notranslate"><span class="pre">mobase</span></code> API</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../mobase.html#functions">Functions</a><ul>
<li class="toctree-l3"><a class="reference internal" href="mobase.getFileVersion.html">getFileVersion</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.getIconForExecutable.html">getIconForExecutable</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.getProductVersion.html">getProductVersion</a></li>
</ul>
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<li class="toctree-l3"><a class="reference internal" href="mobase.ExecutableInfo.html">ExecutableInfo</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.FileInfo.html">FileInfo</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.FileTreeEntry.html">FileTreeEntry</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.GamePlugins.html">GamePlugins</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.GuessQuality.html">GuessQuality</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.GuessedString.html">GuessedString</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.IDownloadManager.html">IDownloadManager</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.IFileTree.html">IFileTree</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.IInstallationManager.html">IInstallationManager</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.IModInterface.html">IModInterface</a></li>
<li class="toctree-l3 current"><a class="current reference internal" href="#">IModList</a></li>
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<li class="toctree-l3"><a class="reference internal" href="mobase.IPluginGame.html">IPluginGame</a></li>
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<li class="toctree-l3"><a class="reference internal" href="mobase.IPluginList.html">IPluginList</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.IPluginModPage.html">IPluginModPage</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.IPluginPreview.html">IPluginPreview</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.IPluginTool.html">IPluginTool</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.IProfile.html">IProfile</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.ISaveGame.html">ISaveGame</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.ISaveGameInfoWidget.html">ISaveGameInfoWidget</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.InstallResult.html">InstallResult</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.InterfaceNotImplemented.html">InterfaceNotImplemented</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.LoadOrderMechanism.html">LoadOrderMechanism</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.LocalSavegames.html">LocalSavegames</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.Mapping.html">Mapping</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.ModDataChecker.html">ModDataChecker</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.ModDataContent.html">ModDataContent</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.ModRepositoryFileInfo.html">ModRepositoryFileInfo</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.ModState.html">ModState</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.PluginSetting.html">PluginSetting</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.PluginState.html">PluginState</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.ProfileSetting.html">ProfileSetting</a></li>
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<li class="toctree-l3"><a class="reference internal" href="mobase.SaveGameInfo.html">SaveGameInfo</a></li>
<li class="toctree-l3"><a class="reference internal" href="mobase.ScriptExtender.html">ScriptExtender</a></li>
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<li class="toctree-l3"><a class="reference internal" href="mobase.UnmanagedMods.html">UnmanagedMods</a></li>
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<li><a href="../index.html" class="icon icon-home"></a> &raquo;</li>
<li><a href="../mobase.html"><code class="docutils literal notranslate"><span class="pre">mobase</span></code> API</a> &raquo;</li>
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<div class="section" id="imodlist">
<h1>IModList<a class="headerlink" href="#imodlist" title="Permalink to this headline">ΒΆ</a></h1>
<dl class="class">
<dt id="mobase.IModList">
<em class="property">class </em><code class="sig-prename descclassname">mobase.</code><code class="sig-name descname">IModList</code><a class="headerlink" href="#mobase.IModList" title="Permalink to this definition">ΒΆ</a></dt>
<dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">object</span></code></p>
<p>Interface to the mod-list.</p>
<p>All api functions in this interface work need the internal name of a mod to find a
mod. For regular mods (mods the user installed) the display name (as shown to the user)
and internal name are identical. For other mods (non-MO mods) there is currently no way
to translate from display name to internal name because the display name might not me un-ambiguous.</p>
<p class="rubric">Methods Summary</p>
<table class="longtable docutils align-default">
<colgroup>
<col style="width: 10%" />
<col style="width: 90%" />
</colgroup>
<tbody>
<tr class="row-odd"><td><p><a class="reference internal" href="#mobase.IModList.allMods" title="mobase.IModList.allMods"><code class="xref py py-obj docutils literal notranslate"><span class="pre">allMods</span></code></a>()</p></td>
<td><p><dl class="field-list simple">
<dt class="field-odd">returns</dt>
<dd class="field-odd"><p>A list containing the internal names of all installed mods.</p>
</dd>
</dl>
</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="#mobase.IModList.displayName" title="mobase.IModList.displayName"><code class="xref py py-obj docutils literal notranslate"><span class="pre">displayName</span></code></a>(name)</p></td>
<td><p>Retrieve the display name of a mod from its internal name.</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="#mobase.IModList.onModMoved" title="mobase.IModList.onModMoved"><code class="xref py py-obj docutils literal notranslate"><span class="pre">onModMoved</span></code></a>(callback)</p></td>
<td><p>Install a handler to be called when a mod is moved.</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="#mobase.IModList.onModStateChanged" title="mobase.IModList.onModStateChanged"><code class="xref py py-obj docutils literal notranslate"><span class="pre">onModStateChanged</span></code></a>(callback)</p></td>
<td><p>Install a handler to be called when a mod state changes (enabled/disabled, endorsed, …).</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="#mobase.IModList.priority" title="mobase.IModList.priority"><code class="xref py py-obj docutils literal notranslate"><span class="pre">priority</span></code></a>(name)</p></td>
<td><p>Retrieve the priority of a mod.</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="#mobase.IModList.setActive" title="mobase.IModList.setActive"><code class="xref py py-obj docutils literal notranslate"><span class="pre">setActive</span></code></a>(name,Β active)</p></td>
<td><p>Enable or disable a mod.</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="#mobase.IModList.setPriority" title="mobase.IModList.setPriority"><code class="xref py py-obj docutils literal notranslate"><span class="pre">setPriority</span></code></a>(name,Β priority)</p></td>
<td><p>Change the priority of a mod.</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="#mobase.IModList.state" title="mobase.IModList.state"><code class="xref py py-obj docutils literal notranslate"><span class="pre">state</span></code></a>(name)</p></td>
<td><p>Retrieve the state of a mod.</p></td>
</tr>
</tbody>
</table>
<p class="rubric">Methods Documentation</p>
<dl class="method">
<dt id="mobase.IModList.allMods">
<code class="sig-name descname">allMods</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#mobase.IModList.allMods" title="Permalink to this definition">ΒΆ</a></dt>
<dd><dl class="field-list simple">
<dt class="field-odd">Returns</dt>
<dd class="field-odd"><p>A list containing the internal names of all installed mods.</p>
</dd>
<dt class="field-even">Return type</dt>
<dd class="field-even"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">List</span></code>[<code class="xref py py-class docutils literal notranslate"><span class="pre">str</span></code>]</p>
</dd>
</dl>
</dd></dl>
<dl class="method">
<dt id="mobase.IModList.displayName">
<code class="sig-name descname">displayName</code><span class="sig-paren">(</span><em class="sig-param">name</em><span class="sig-paren">)</span><a class="headerlink" href="#mobase.IModList.displayName" title="Permalink to this definition">ΒΆ</a></dt>
<dd><p>Retrieve the display name of a mod from its internal name.</p>
<p>If you received an internal name from the API (e.g. <cite>IPluginList.origin</cite>) then you should use
that name to identify the mod in all other api calls but use this function to retrieve the name
to show to the user.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>name</strong> – Internal name of the mod.</p>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p>The display name of the given mod.</p>
</dd>
<dt class="field-odd">Return type</dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">str</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="method">
<dt id="mobase.IModList.onModMoved">
<code class="sig-name descname">onModMoved</code><span class="sig-paren">(</span><em class="sig-param">callback</em><span class="sig-paren">)</span><a class="headerlink" href="#mobase.IModList.onModMoved" title="Permalink to this definition">ΒΆ</a></dt>
<dd><p>Install a handler to be called when a mod is moved.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>callback</strong> – The function to call when a mod is moved. The first argument is the internal name of the mod, the second argument the old priority and the third argument the new priority.</p>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p>True if the handler was installed properly (there are currently no reasons for this to fail).</p>
</dd>
<dt class="field-odd">Return type</dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">bool</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="method">
<dt id="mobase.IModList.onModStateChanged">
<code class="sig-name descname">onModStateChanged</code><span class="sig-paren">(</span><em class="sig-param">callback</em><span class="sig-paren">)</span><a class="headerlink" href="#mobase.IModList.onModStateChanged" title="Permalink to this definition">ΒΆ</a></dt>
<dd><p>Install a handler to be called when a mod state changes (enabled/disabled, endorsed, …).</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>callback</strong> – The function to call when the state of a mod changes. The first argument is the internal mod name, and the second one the new state of the mod.</p>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p>True if the handler was installed properly (there are currently no reasons for this to fail).</p>
</dd>
<dt class="field-odd">Return type</dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">bool</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="method">
<dt id="mobase.IModList.priority">
<code class="sig-name descname">priority</code><span class="sig-paren">(</span><em class="sig-param">name</em><span class="sig-paren">)</span><a class="headerlink" href="#mobase.IModList.priority" title="Permalink to this definition">ΒΆ</a></dt>
<dd><p>Retrieve the priority of a mod.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>name</strong> – Internal name of the mod.</p>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p>The priority of the given mod.</p>
</dd>
<dt class="field-odd">Return type</dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">int</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="method">
<dt id="mobase.IModList.setActive">
<code class="sig-name descname">setActive</code><span class="sig-paren">(</span><em class="sig-param">name</em>, <em class="sig-param">active</em><span class="sig-paren">)</span><a class="headerlink" href="#mobase.IModList.setActive" title="Permalink to this definition">ΒΆ</a></dt>
<dd><p>Enable or disable a mod.</p>
<p>Calling this will cause MO to re-evaluate its virtual file system so this is
a fairly expensive call.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>name</strong> – Internal name of the mod to enable or disable.</p></li>
<li><p><strong>active</strong> – True to enable the mod, False to disable it.</p></li>
</ul>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p>True on success, False otherwise.</p>
</dd>
<dt class="field-odd">Return type</dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">bool</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="method">
<dt id="mobase.IModList.setPriority">
<code class="sig-name descname">setPriority</code><span class="sig-paren">(</span><em class="sig-param">name</em>, <em class="sig-param">priority</em><span class="sig-paren">)</span><a class="headerlink" href="#mobase.IModList.setPriority" title="Permalink to this definition">ΒΆ</a></dt>
<dd><p>Change the priority of a mod.</p>
<p><cite>priority</cite> is the new priority after the move. Keep in mind that the mod disappears from its
old location and all mods with higher priority than the moved mod decrease in priority by one.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>name</strong> – Internal name of the mod.</p></li>
<li><p><strong>priority</strong> – The new priority of the mod.</p></li>
</ul>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p>True if the priority was changed, False otherwise (if the name or priority were invalid).</p>
</dd>
<dt class="field-odd">Return type</dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">bool</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="method">
<dt id="mobase.IModList.state">
<code class="sig-name descname">state</code><span class="sig-paren">(</span><em class="sig-param">name</em><span class="sig-paren">)</span><a class="headerlink" href="#mobase.IModList.state" title="Permalink to this definition">ΒΆ</a></dt>
<dd><p>Retrieve the state of a mod.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>name</strong> – Internal name of the mod.</p>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p>The state of the given mod.</p>
</dd>
<dt class="field-odd">Return type</dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">int</span></code></p>
</dd>
</dl>
</dd></dl>
</dd></dl>
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