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/*
Mod Organizer shared UI functionality
Copyright (C) 2012 Sebastian Herbord. All rights reserved.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef IINSTANCE_H
#define IINSTANCE_H
#include <QString>
namespace MOBase
{
class IPluginGame;
/**
* @brief Represents a Mod Organizer instance, either global or portable.
*/
class IInstance
{
public:
/**
* @return The instance name; this is the directory name or "Portable" for portable
* instances.
*/
virtual QString displayName() const = 0;
/**
* @return The name of the game managed by this instance, or an empty string if the
* INI file could not be read.
*/
virtual QString gameName() const = 0;
/**
* @return The directory where the game is installed, or an empty string if the INI
* file could not be read.
*/
virtual QString gameDirectory() const = 0;
/**
* @return true if this is a portable instance, false if it is a global one.
*/
virtual bool isPortable() const = 0;
};
} // namespace MOBase
#endif // IINSTANCE_H