mirror of
https://github.com/ModOrganizer2/modorganizer-preview_dds.git
synced 2026-07-27 14:06:05 -07:00
683 lines
35 KiB
Python
683 lines
35 KiB
Python
import dataclasses
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from enum import IntEnum, IntFlag, auto
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import struct
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from typing import ClassVar, List
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from PyQt5.QtCore import qDebug
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from .glstuff import GL_IMAGE_FORMAT, CompressedGLTextureFormat, UncompressedGLTextureFormat
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DDS_MAGIC_NUMBER = b"DDS " #b"\x20\x53\x44\x44"
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class IntEnumFromZero(IntEnum):
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def _generate_next_value_(name, start, count, last_values):
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return count
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class D3D10_RESOURCE_DIMENSION(IntEnumFromZero):
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D3D10_RESOURCE_DIMENSION_UNKNOWN = auto()
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D3D10_RESOURCE_DIMENSION_BUFFER = auto()
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D3D10_RESOURCE_DIMENSION_TEXTURE1D = auto()
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D3D10_RESOURCE_DIMENSION_TEXTURE2D = auto()
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D3D10_RESOURCE_DIMENSION_TEXTURE3D = auto()
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class DXGI_FORMAT(IntEnumFromZero):
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DXGI_FORMAT_UNKNOWN = auto()
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DXGI_FORMAT_R32G32B32A32_TYPELESS = auto()
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DXGI_FORMAT_R32G32B32A32_FLOAT = auto()
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DXGI_FORMAT_R32G32B32A32_UINT = auto()
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DXGI_FORMAT_R32G32B32A32_SINT = auto()
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DXGI_FORMAT_R32G32B32_TYPELESS = auto()
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DXGI_FORMAT_R32G32B32_FLOAT = auto()
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DXGI_FORMAT_R32G32B32_UINT = auto()
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DXGI_FORMAT_R32G32B32_SINT = auto()
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DXGI_FORMAT_R16G16B16A16_TYPELESS = auto()
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DXGI_FORMAT_R16G16B16A16_FLOAT = auto()
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DXGI_FORMAT_R16G16B16A16_UNORM = auto()
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DXGI_FORMAT_R16G16B16A16_UINT = auto()
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DXGI_FORMAT_R16G16B16A16_SNORM = auto()
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DXGI_FORMAT_R16G16B16A16_SINT = auto()
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DXGI_FORMAT_R32G32_TYPELESS = auto()
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DXGI_FORMAT_R32G32_FLOAT = auto()
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DXGI_FORMAT_R32G32_UINT = auto()
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DXGI_FORMAT_R32G32_SINT = auto()
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DXGI_FORMAT_R32G8X24_TYPELESS = auto()
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DXGI_FORMAT_D32_FLOAT_S8X24_UINT = auto()
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DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = auto()
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DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = auto()
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DXGI_FORMAT_R10G10B10A2_TYPELESS = auto()
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DXGI_FORMAT_R10G10B10A2_UNORM = auto()
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DXGI_FORMAT_R10G10B10A2_UINT = auto()
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DXGI_FORMAT_R11G11B10_FLOAT = auto()
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DXGI_FORMAT_R8G8B8A8_TYPELESS = auto()
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DXGI_FORMAT_R8G8B8A8_UNORM = auto()
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DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = auto()
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DXGI_FORMAT_R8G8B8A8_UINT = auto()
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DXGI_FORMAT_R8G8B8A8_SNORM = auto()
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DXGI_FORMAT_R8G8B8A8_SINT = auto()
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DXGI_FORMAT_R16G16_TYPELESS = auto()
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DXGI_FORMAT_R16G16_FLOAT = auto()
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DXGI_FORMAT_R16G16_UNORM = auto()
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DXGI_FORMAT_R16G16_UINT = auto()
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DXGI_FORMAT_R16G16_SNORM = auto()
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DXGI_FORMAT_R16G16_SINT = auto()
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DXGI_FORMAT_R32_TYPELESS = auto()
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DXGI_FORMAT_D32_FLOAT = auto()
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DXGI_FORMAT_R32_FLOAT = auto()
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DXGI_FORMAT_R32_UINT = auto()
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DXGI_FORMAT_R32_SINT = auto()
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DXGI_FORMAT_R24G8_TYPELESS = auto()
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DXGI_FORMAT_D24_UNORM_S8_UINT = auto()
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DXGI_FORMAT_R24_UNORM_X8_TYPELESS = auto()
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DXGI_FORMAT_X24_TYPELESS_G8_UINT = auto()
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DXGI_FORMAT_R8G8_TYPELESS = auto()
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DXGI_FORMAT_R8G8_UNORM = auto()
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DXGI_FORMAT_R8G8_UINT = auto()
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DXGI_FORMAT_R8G8_SNORM = auto()
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DXGI_FORMAT_R8G8_SINT = auto()
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DXGI_FORMAT_R16_TYPELESS = auto()
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DXGI_FORMAT_R16_FLOAT = auto()
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DXGI_FORMAT_D16_UNORM = auto()
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DXGI_FORMAT_R16_UNORM = auto()
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DXGI_FORMAT_R16_UINT = auto()
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DXGI_FORMAT_R16_SNORM = auto()
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DXGI_FORMAT_R16_SINT = auto()
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DXGI_FORMAT_R8_TYPELESS = auto()
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DXGI_FORMAT_R8_UNORM = auto()
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DXGI_FORMAT_R8_UINT = auto()
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DXGI_FORMAT_R8_SNORM = auto()
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DXGI_FORMAT_R8_SINT = auto()
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DXGI_FORMAT_A8_UNORM = auto()
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DXGI_FORMAT_R1_UNORM = auto()
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DXGI_FORMAT_R9G9B9E5_SHAREDEXP = auto()
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DXGI_FORMAT_R8G8_B8G8_UNORM = auto()
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DXGI_FORMAT_G8R8_G8B8_UNORM = auto()
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DXGI_FORMAT_BC1_TYPELESS = auto()
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DXGI_FORMAT_BC1_UNORM = auto()
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DXGI_FORMAT_BC1_UNORM_SRGB = auto()
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DXGI_FORMAT_BC2_TYPELESS = auto()
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DXGI_FORMAT_BC2_UNORM = auto()
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DXGI_FORMAT_BC2_UNORM_SRGB = auto()
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DXGI_FORMAT_BC3_TYPELESS = auto()
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DXGI_FORMAT_BC3_UNORM = auto()
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DXGI_FORMAT_BC3_UNORM_SRGB = auto()
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DXGI_FORMAT_BC4_TYPELESS = auto()
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DXGI_FORMAT_BC4_UNORM = auto()
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DXGI_FORMAT_BC4_SNORM = auto()
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DXGI_FORMAT_BC5_TYPELESS = auto()
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DXGI_FORMAT_BC5_UNORM = auto()
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DXGI_FORMAT_BC5_SNORM = auto()
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DXGI_FORMAT_B5G6R5_UNORM = auto()
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DXGI_FORMAT_B5G5R5A1_UNORM = auto()
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DXGI_FORMAT_B8G8R8A8_UNORM = auto()
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DXGI_FORMAT_B8G8R8X8_UNORM = auto()
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DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = auto()
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DXGI_FORMAT_B8G8R8A8_TYPELESS = auto()
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DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = auto()
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DXGI_FORMAT_B8G8R8X8_TYPELESS = auto()
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DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = auto()
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DXGI_FORMAT_BC6H_TYPELESS = auto()
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DXGI_FORMAT_BC6H_UF16 = auto()
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DXGI_FORMAT_BC6H_SF16 = auto()
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DXGI_FORMAT_BC7_TYPELESS = auto()
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DXGI_FORMAT_BC7_UNORM = auto()
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DXGI_FORMAT_BC7_UNORM_SRGB = auto()
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DXGI_FORMAT_AYUV = auto()
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DXGI_FORMAT_Y410 = auto()
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DXGI_FORMAT_Y416 = auto()
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DXGI_FORMAT_NV12 = auto()
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DXGI_FORMAT_P010 = auto()
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DXGI_FORMAT_P016 = auto()
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DXGI_FORMAT_420_OPAQUE = auto()
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DXGI_FORMAT_YUY2 = auto()
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DXGI_FORMAT_Y210 = auto()
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DXGI_FORMAT_Y216 = auto()
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DXGI_FORMAT_NV11 = auto()
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DXGI_FORMAT_AI44 = auto()
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DXGI_FORMAT_IA44 = auto()
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DXGI_FORMAT_P8 = auto()
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DXGI_FORMAT_A8P8 = auto()
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DXGI_FORMAT_B4G4R4A4_UNORM = auto()
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DXGI_FORMAT_P208 = auto()
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DXGI_FORMAT_V208 = auto()
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DXGI_FORMAT_V408 = auto()
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DXGI_FORMAT_FORCE_UINT = auto()
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def DataclassFromBytes(dataclass):
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class LoadableDataclass(dataclass):
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def __init__(self, bytes = None):
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super(LoadableDataclass, self).__init__()
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if bytes:
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self.fromBytes(bytes)
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def fromStream(self, byteStream):
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self.fromBytes(byteStream.read(struct.calcsize(self.structFormat)))
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def fromBytes(self, bytes):
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loaded = struct.unpack(self.structFormat, bytes)
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fields = dataclasses.fields(self)
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memberIndex = 0
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for field in fields:
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if field.metadata and "count" in field.metadata:
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# We have a list
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listed = field.type.__args__[0]
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myList = []
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for i in range(field.metadata["count"]):
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myList.append(listed(loaded[memberIndex]))
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memberIndex += 1
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self.__dict__[field.name] = myList
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else:
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self.__dict__[field.name] = field.type(loaded[memberIndex])
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memberIndex += 1
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return LoadableDataclass
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@DataclassFromBytes
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@dataclasses.dataclass
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class DDS_PIXELFORMAT:
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structFormat: ClassVar[str] = "<II4sI4s4s4s4s"
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class Flags(IntFlag):
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DDPF_ALPHAPIXELS = 0x1
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DDPF_ALPHA = 0x2
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DDPF_FOURCC = 0x4
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DDPF_RGB = 0x40
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DDPF_YUV = 0x200
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DDPF_LUMINANCE = 0x20000
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dwSize: int = 0
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dwFlags: Flags = 0
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dwFourCC: bytes = dataclasses.field(default_factory = lambda : b"\x00\x00\x00\x00")
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dwRGBBitCount: int = 0
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dwRBitMask: bytes = dataclasses.field(default_factory = lambda : b"\x00\x00\x00\x00")
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dwGBitMask: bytes = dataclasses.field(default_factory = lambda : b"\x00\x00\x00\x00")
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dwBBitMask: bytes = dataclasses.field(default_factory = lambda : b"\x00\x00\x00\x00")
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dwABitMask: bytes = dataclasses.field(default_factory = lambda : b"\x00\x00\x00\x00")
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@DataclassFromBytes
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@dataclasses.dataclass
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class DDS_HEADER:
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structFormat: ClassVar[str] = "<IIIIIII IIIIIIIIIII 32s IIIII"
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class Flags(IntFlag):
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DDSD_CAPS = 0x1
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DDSD_HEIGHT = 0x2
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DDSD_WIDTH = 0x4
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DDSD_PITCH = 0x8
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DDSD_PIXELFORMAT = 0x1000
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DDSD_MIPMAPCOUNT = 0x20000
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DDSD_LINEARSIZE = 0x80000
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DDSD_DEPTH = 0x800000
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class Caps(IntFlag):
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DDSCAPS_COMPLEX = 0x8
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DDSCAPS_MIPMAP = 0x400000
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DDSCAPS_TEXTURE = 0x1000
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class Caps2(IntFlag):
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DDSCAPS2_CUBEMAP = 0x200
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DDSCAPS2_CUBEMAP_POSITIVEX = 0x400
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DDSCAPS2_CUBEMAP_NEGATIVEX = 0x800
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DDSCAPS2_CUBEMAP_POSITIVEY = 0x1000
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DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000
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DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000
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DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000
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DDSCAPS2_VOLUME = 0x200000
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dwSize: int = 0
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dwFlags: Flags = 0
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dwHeight: int = 0
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dwWidth: int = 0
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dwPitchOrLinearSize: int = 0
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dwDepth: int = 0
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dwMipMapCount: int = 0
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dwReserved1: List[int] = dataclasses.field(default_factory = lambda : [0] * 11, metadata = {"count" : 11})
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ddspf: DDS_PIXELFORMAT = DDS_PIXELFORMAT()
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dwCaps: Caps = 0
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dwCaps2: Caps2 = 0
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dwCaps3: int = 0
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dwCaps4: int = 0
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dwReserved2: int = 0
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@DataclassFromBytes
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@dataclasses.dataclass
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class DDS_HEADER_DXT10:
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structFormat: ClassVar[str] = "<IIIII"
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class MiscFlag(IntFlag):
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DDS_RESOURCE_MISC_TEXTURECUBE = 0x4
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class MiscFlags2(IntFlag):
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DDS_ALPHA_MODE_UNKNOWN = 0x0
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DDS_ALPHA_MODE_STRAIGHT = 0x1
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DDS_ALPHA_MODE_PREMULTIPLIED = 0x2
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DDS_ALPHA_MODE_OPAQUE = 0x3
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DDS_ALPHA_MODE_CUSTOM = 0x4
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dxgiFormat: DXGI_FORMAT = 0
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resourceDimension: D3D10_RESOURCE_DIMENSION = 0
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miscFlag: MiscFlag = 0
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arraySize: int = 0
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miscFlags2: MiscFlags2 = 0
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class UnsupportedDDSFormatException(Exception):
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"""Thrown when an unsupported DDS format or broken DDS file is given"""
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pass
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def fourCCToDXGI(fourCC):
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converter = {
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b"DXT1": DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM,
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b"DXT3": DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM,
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b"DXT5": DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM,
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b"BC4U": DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM,
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b"BC4S": DXGI_FORMAT.DXGI_FORMAT_BC4_SNORM,
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b"ATI2": DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM,
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b"BC5U": DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM,
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b"BC5S": DXGI_FORMAT.DXGI_FORMAT_BC5_SNORM,
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b"RGBG": DXGI_FORMAT.DXGI_FORMAT_R8G8_B8G8_UNORM,
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b"GRGB": DXGI_FORMAT.DXGI_FORMAT_G8R8_G8B8_UNORM,
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(36).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_UNORM,
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(110).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_SNORM,
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(111).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16_FLOAT,
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(112).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16G16_FLOAT,
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(113).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_FLOAT,
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(114).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R32_FLOAT,
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(115).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R32G32_FLOAT,
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(116).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_FLOAT
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# Note: Some formats with a four character code don't have a DXGI format, e.g. pre-multiplied BC2/3 images
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}
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if fourCC in converter:
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return converter[fourCC]
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dxgiToGL = {
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DXGI_FORMAT.DXGI_FORMAT_UNKNOWN: None,
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DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_TYPELESS: None,
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DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_FLOAT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA32F, GL_IMAGE_FORMAT.GL_RGBA, GL_IMAGE_FORMAT.GL_FLOAT),
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DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA32UI, GL_IMAGE_FORMAT.GL_RGBA_INTEGER, GL_IMAGE_FORMAT.GL_UNSIGNED_INT),
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DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA32I, GL_IMAGE_FORMAT.GL_RGBA_INTEGER, GL_IMAGE_FORMAT.GL_INT),
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DXGI_FORMAT.DXGI_FORMAT_R32G32B32_TYPELESS: None,
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DXGI_FORMAT.DXGI_FORMAT_R32G32B32_FLOAT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB32F, GL_IMAGE_FORMAT.GL_RGB, GL_IMAGE_FORMAT.GL_FLOAT),
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DXGI_FORMAT.DXGI_FORMAT_R32G32B32_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB32UI, GL_IMAGE_FORMAT.GL_RGB_INTEGER, GL_IMAGE_FORMAT.GL_UNSIGNED_INT),
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DXGI_FORMAT.DXGI_FORMAT_R32G32B32_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB32I, GL_IMAGE_FORMAT.GL_RGB_INTEGER, GL_IMAGE_FORMAT.GL_INT),
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DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_TYPELESS: None,
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DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_FLOAT: UncompressedGLTextureFormat(((3,0), [b"GL_ARB_half_float_pixel"]), GL_IMAGE_FORMAT.GL_RGBA16F, GL_IMAGE_FORMAT.GL_RGBA, GL_IMAGE_FORMAT.GL_HALF_FLOAT),
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DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA16, GL_IMAGE_FORMAT.GL_RGBA, GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT),
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DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA16UI, GL_IMAGE_FORMAT.GL_RGBA_INTEGER, GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT),
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DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA16_SNORM, GL_IMAGE_FORMAT.GL_RGBA, GL_IMAGE_FORMAT.GL_SHORT),
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DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA16I, GL_IMAGE_FORMAT.GL_RGBA_INTEGER, GL_IMAGE_FORMAT.GL_SHORT),
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DXGI_FORMAT.DXGI_FORMAT_R32G32_TYPELESS: None,
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DXGI_FORMAT.DXGI_FORMAT_R32G32_FLOAT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG32F, GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_FLOAT),
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DXGI_FORMAT.DXGI_FORMAT_R32G32_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG32UI, GL_IMAGE_FORMAT.GL_RG_INTEGER, GL_IMAGE_FORMAT.GL_UNSIGNED_INT),
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DXGI_FORMAT.DXGI_FORMAT_R32G32_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG32I, GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_INT),
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DXGI_FORMAT.DXGI_FORMAT_R32G8X24_TYPELESS: None,
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DXGI_FORMAT.DXGI_FORMAT_D32_FLOAT_S8X24_UINT: None,
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DXGI_FORMAT.DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R32F, GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_FLOAT),
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DXGI_FORMAT.DXGI_FORMAT_X32_TYPELESS_G8X24_UINT: None,
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DXGI_FORMAT.DXGI_FORMAT_R10G10B10A2_TYPELESS: None,
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DXGI_FORMAT.DXGI_FORMAT_R10G10B10A2_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB10_A2, GL_IMAGE_FORMAT.GL_RGBA, GL_IMAGE_FORMAT.GL_UNSIGNED_INT_2_10_10_10_REV),
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DXGI_FORMAT.DXGI_FORMAT_R10G10B10A2_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB10_A2UI, GL_IMAGE_FORMAT.GL_RGBA_INTEGER, GL_IMAGE_FORMAT.GL_UNSIGNED_INT_2_10_10_10_REV),
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DXGI_FORMAT.DXGI_FORMAT_R11G11B10_FLOAT: UncompressedGLTextureFormat(((-1,0), [b"EXT_packed_float"]), GL_IMAGE_FORMAT.GL_R11F_G11F_B10F, GL_IMAGE_FORMAT.GL_RGB, GL_IMAGE_FORMAT.GL_UNSIGNED_INT_10F_11F_11F_REV_EXT),
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DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_TYPELESS: None,
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DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8, GL_IMAGE_FORMAT.GL_RGBA, GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
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DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: UncompressedGLTextureFormat(((2,1), [b"GL_EXT_texture_sRGB"]), GL_IMAGE_FORMAT.GL_SRGB8_ALPHA8, GL_IMAGE_FORMAT.GL_RGBA, GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
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DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8UI, GL_IMAGE_FORMAT.GL_RGBA_INTEGER, GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
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DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8_SNORM, GL_IMAGE_FORMAT.GL_RGBA, GL_IMAGE_FORMAT.GL_BYTE),
|
|
DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8I, GL_IMAGE_FORMAT.GL_RGBA_INTEGER, GL_IMAGE_FORMAT.GL_BYTE),
|
|
DXGI_FORMAT.DXGI_FORMAT_R16G16_TYPELESS: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_R16G16_FLOAT: UncompressedGLTextureFormat(((3,0), [b"GL_ARB_half_float_pixel"]), GL_IMAGE_FORMAT.GL_RG16F, GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_HALF_FLOAT),
|
|
DXGI_FORMAT.DXGI_FORMAT_R16G16_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG16, GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT),
|
|
DXGI_FORMAT.DXGI_FORMAT_R16G16_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG16UI, GL_IMAGE_FORMAT.GL_RG_INTEGER, GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT),
|
|
DXGI_FORMAT.DXGI_FORMAT_R16G16_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG16_SNORM, GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_SHORT),
|
|
DXGI_FORMAT.DXGI_FORMAT_R16G16_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG16I, GL_IMAGE_FORMAT.GL_RG_INTEGER, GL_IMAGE_FORMAT.GL_SHORT),
|
|
DXGI_FORMAT.DXGI_FORMAT_R32_TYPELESS: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_D32_FLOAT: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_R32_FLOAT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R32F, GL_IMAGE_FORMAT.GL_RED, GL_IMAGE_FORMAT.GL_FLOAT),
|
|
DXGI_FORMAT.DXGI_FORMAT_R32_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R32UI, GL_IMAGE_FORMAT.GL_RED_INTEGER, GL_IMAGE_FORMAT.GL_UNSIGNED_INT),
|
|
DXGI_FORMAT.DXGI_FORMAT_R32_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R32I, GL_IMAGE_FORMAT.GL_RED_INTEGER, GL_IMAGE_FORMAT.GL_INT),
|
|
DXGI_FORMAT.DXGI_FORMAT_R24G8_TYPELESS: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_D24_UNORM_S8_UINT: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_R24_UNORM_X8_TYPELESS: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_X24_TYPELESS_G8_UINT: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_R8G8_TYPELESS: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_R8G8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG8, GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
|
|
DXGI_FORMAT.DXGI_FORMAT_R8G8_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG8UI, GL_IMAGE_FORMAT.GL_RG_INTEGER, GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
|
|
DXGI_FORMAT.DXGI_FORMAT_R8G8_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG8_SNORM, GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_BYTE),
|
|
DXGI_FORMAT.DXGI_FORMAT_R8G8_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG8I, GL_IMAGE_FORMAT.GL_RG_INTEGER, GL_IMAGE_FORMAT.GL_BYTE),
|
|
DXGI_FORMAT.DXGI_FORMAT_R16_TYPELESS: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_R16_FLOAT: UncompressedGLTextureFormat(((3,0), [b"GL_ARB_half_float_pixel"]), GL_IMAGE_FORMAT.GL_R16F, GL_IMAGE_FORMAT.GL_RED, GL_IMAGE_FORMAT.GL_HALF_FLOAT),
|
|
DXGI_FORMAT.DXGI_FORMAT_D16_UNORM: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_R16_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R16, GL_IMAGE_FORMAT.GL_RED, GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT),
|
|
DXGI_FORMAT.DXGI_FORMAT_R16_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R16UI, GL_IMAGE_FORMAT.GL_RED_INTEGER, GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT),
|
|
DXGI_FORMAT.DXGI_FORMAT_R16_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R16_SNORM, GL_IMAGE_FORMAT.GL_RED, GL_IMAGE_FORMAT.GL_SHORT),
|
|
DXGI_FORMAT.DXGI_FORMAT_R16_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R16I, GL_IMAGE_FORMAT.GL_RED_INTEGER, GL_IMAGE_FORMAT.GL_SHORT),
|
|
DXGI_FORMAT.DXGI_FORMAT_R8_TYPELESS: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_R8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R8, GL_IMAGE_FORMAT.GL_RED, GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
|
|
DXGI_FORMAT.DXGI_FORMAT_R8_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R8UI, GL_IMAGE_FORMAT.GL_RED_INTEGER, GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
|
|
DXGI_FORMAT.DXGI_FORMAT_R8_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R8_SNORM, GL_IMAGE_FORMAT.GL_RED, GL_IMAGE_FORMAT.GL_BYTE),
|
|
DXGI_FORMAT.DXGI_FORMAT_R8_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R8I, GL_IMAGE_FORMAT.GL_RED_INTEGER, GL_IMAGE_FORMAT.GL_BYTE),
|
|
DXGI_FORMAT.DXGI_FORMAT_A8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_ALPHA8, GL_IMAGE_FORMAT.GL_ALPHA, GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
|
|
DXGI_FORMAT.DXGI_FORMAT_R1_UNORM: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_R9G9B9E5_SHAREDEXP: UncompressedGLTextureFormat(((3,0), [b"GL_EXT_texture_shared_exponent"]), GL_IMAGE_FORMAT.GL_RGB9_E5, GL_IMAGE_FORMAT.GL_RGB, GL_IMAGE_FORMAT.GL_UNSIGNED_INT_5_9_9_9_REV_EXT),
|
|
DXGI_FORMAT.DXGI_FORMAT_R8G8_B8G8_UNORM: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_G8R8_G8B8_UNORM: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_BC1_TYPELESS: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), GL_IMAGE_FORMAT.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT),
|
|
DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM_SRGB: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), GL_IMAGE_FORMAT.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT),
|
|
DXGI_FORMAT.DXGI_FORMAT_BC2_TYPELESS: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), GL_IMAGE_FORMAT.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT),
|
|
DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM_SRGB: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), GL_IMAGE_FORMAT.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT),
|
|
DXGI_FORMAT.DXGI_FORMAT_BC3_TYPELESS: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), GL_IMAGE_FORMAT.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT),
|
|
DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM_SRGB: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), GL_IMAGE_FORMAT.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT),
|
|
DXGI_FORMAT.DXGI_FORMAT_BC4_TYPELESS: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM: CompressedGLTextureFormat(((3, 0), [b"GL_ARB_texture_compression_rgtc"]), GL_IMAGE_FORMAT.GL_COMPRESSED_RED_RGTC1),
|
|
DXGI_FORMAT.DXGI_FORMAT_BC4_SNORM: CompressedGLTextureFormat(((3, 0), [b"GL_ARB_texture_compression_rgtc"]), GL_IMAGE_FORMAT.GL_COMPRESSED_SIGNED_RED_RGTC1),
|
|
DXGI_FORMAT.DXGI_FORMAT_BC5_TYPELESS: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM: CompressedGLTextureFormat(((3, 0), [b"GL_ARB_texture_compression_rgtc"]), GL_IMAGE_FORMAT.GL_COMPRESSED_RG_RGTC2),
|
|
DXGI_FORMAT.DXGI_FORMAT_BC5_SNORM: CompressedGLTextureFormat(((3, 0), [b"GL_ARB_texture_compression_rgtc"]), GL_IMAGE_FORMAT.GL_COMPRESSED_SIGNED_RG_RGTC2),
|
|
DXGI_FORMAT.DXGI_FORMAT_B5G6R5_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB, GL_IMAGE_FORMAT.GL_RGB, GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT_5_6_5_REV),
|
|
DXGI_FORMAT.DXGI_FORMAT_B5G5R5A1_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB5_A1, GL_IMAGE_FORMAT.GL_BGRA, GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT_1_5_5_5_REV),
|
|
DXGI_FORMAT.DXGI_FORMAT_B8G8R8A8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8, GL_IMAGE_FORMAT.GL_BGRA, GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
|
|
DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB8, GL_IMAGE_FORMAT.GL_BGRA, GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
|
|
DXGI_FORMAT.DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_B8G8R8A8_TYPELESS: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: UncompressedGLTextureFormat(((2,1), [b"GL_EXT_texture_sRGB"]), GL_IMAGE_FORMAT.GL_SRGB8_ALPHA8, GL_IMAGE_FORMAT.GL_BGRA, GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
|
|
DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_TYPELESS: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_UNORM_SRGB: UncompressedGLTextureFormat(((2,1), [b"GL_EXT_texture_sRGB"]), GL_IMAGE_FORMAT.GL_SRGB8, GL_IMAGE_FORMAT.GL_BGRA, GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
|
|
DXGI_FORMAT.DXGI_FORMAT_BC6H_TYPELESS: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_BC6H_UF16: CompressedGLTextureFormat(((4, 2), [b"GL_ARB_texture_compression_bptc"]), GL_IMAGE_FORMAT.GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT),
|
|
DXGI_FORMAT.DXGI_FORMAT_BC6H_SF16: CompressedGLTextureFormat(((4, 2), [b"GL_ARB_texture_compression_bptc"]), GL_IMAGE_FORMAT.GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT),
|
|
DXGI_FORMAT.DXGI_FORMAT_BC7_TYPELESS: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM: CompressedGLTextureFormat(((4, 2), [b"GL_ARB_texture_compression_bptc"]), GL_IMAGE_FORMAT.GL_COMPRESSED_RGBA_BPTC_UNORM),
|
|
DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM_SRGB: CompressedGLTextureFormat(((4, 2), [b"GL_ARB_texture_compression_bptc"]), GL_IMAGE_FORMAT.GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM),
|
|
DXGI_FORMAT.DXGI_FORMAT_AYUV: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_Y410: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_Y416: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_NV12: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_P010: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_P016: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_420_OPAQUE: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_YUY2: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_Y210: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_Y216: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_NV11: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_AI44: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_IA44: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_P8: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_A8P8: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_B4G4R4A4_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA4, GL_IMAGE_FORMAT.GL_BGRA, GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT_4_4_4_4_REV),
|
|
DXGI_FORMAT.DXGI_FORMAT_P208: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_V208: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_V408: None,
|
|
DXGI_FORMAT.DXGI_FORMAT_FORCE_UINT: None
|
|
}
|
|
|
|
def buildConverter(byteCount, usedBitCounts = {8}, bitmasks = None, intmasks = None):
|
|
# A converter converts the data to boring BGRA with enough bits per channel to fit the original
|
|
glFormat = GL_IMAGE_FORMAT.GL_BGRA
|
|
biggestComponent = max(usedBitCounts)
|
|
biggestComponent = (biggestComponent + 7) // 8
|
|
if biggestComponent == 1:
|
|
packFormat = "=4B"
|
|
glType = GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE
|
|
glInternalFormat = GL_IMAGE_FORMAT.GL_RGBA8
|
|
elif biggestComponent == 2:
|
|
packFormat = "=4H"
|
|
glType = GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT
|
|
glInternalFormat = GL_IMAGE_FORMAT.GL_RGBA16
|
|
elif biggestComponent <= 4:
|
|
biggestComponent == 4
|
|
packFormat = "=4I"
|
|
glType = GL_IMAGE_FORMAT.GL_UNSIGNED_INT
|
|
glInternalFormat = GL_IMAGE_FORMAT.GL_RGBA32F
|
|
multiplier = 255 ** biggestComponent
|
|
|
|
if byteCount == 1:
|
|
unpackFormat = "B"
|
|
unpackCombiner = lambda x: x
|
|
elif byteCount == 2:
|
|
unpackFormat = "H"
|
|
unpackCombiner = lambda x: x
|
|
elif byteCount == 3:
|
|
unpackFormat = "3s"
|
|
def unpackCombiner(x):
|
|
x = struct.unpack("<HB", x)
|
|
return x[0] + (x[1] << 16)
|
|
elif byteCount == 4:
|
|
unpackFormat = "I"
|
|
unpackCombiner = lambda x: x
|
|
|
|
if intmasks:
|
|
rIntMask, gIntMask, bIntMask, aIntMask = intmasks
|
|
else:
|
|
rIntMask = 0
|
|
gIntMask = 0
|
|
bIntMask = 0
|
|
aIntMask = 0
|
|
|
|
if bitmasks:
|
|
if "r" in bitmasks:
|
|
rIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["r"][:byteCount]))
|
|
if "g" in bitmasks:
|
|
gIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["g"][:byteCount]))
|
|
if "b" in bitmasks:
|
|
bIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["b"][:byteCount]))
|
|
if "a" in bitmasks:
|
|
aIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["a"][:byteCount]))
|
|
if "l" in bitmasks:
|
|
rIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["l"][:byteCount]))
|
|
gIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["l"][:byteCount]))
|
|
bIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["l"][:byteCount]))
|
|
|
|
rDivisor = 2 ** bin(rIntMask).count("1") - 1
|
|
gDivisor = 2 ** bin(gIntMask).count("1") - 1
|
|
bDivisor = 2 ** bin(bIntMask).count("1") - 1
|
|
aDivisor = 2 ** bin(aIntMask).count("1") - 1
|
|
|
|
rShift = (rIntMask & -rIntMask).bit_length() - 1
|
|
gShift = (gIntMask & -gIntMask).bit_length() - 1
|
|
bShift = (bIntMask & -bIntMask).bit_length() - 1
|
|
aShift = (aIntMask & -aIntMask).bit_length() - 1
|
|
|
|
def convert(imageData):
|
|
length = len(imageData) // byteCount
|
|
unpackString = "<" + ((str(length) + unpackFormat) if unpackFormat.isalpha() else unpackFormat * length)
|
|
unpacked = struct.unpack(unpackString, imageData)
|
|
repacked = bytearray(length * biggestComponent * 4)
|
|
repackIndex = 0
|
|
for pixel in unpacked:
|
|
pixel = unpackCombiner(pixel)
|
|
if rIntMask:
|
|
red = (((rIntMask & pixel) >> rShift) * multiplier) // rDivisor
|
|
else:
|
|
red = 0
|
|
if gIntMask:
|
|
green = (((gIntMask & pixel) >> gShift) * multiplier) // gDivisor
|
|
else:
|
|
green = 0
|
|
if bIntMask:
|
|
blue = (((bIntMask & pixel) >> bShift) * multiplier) // bDivisor
|
|
else:
|
|
blue = 0
|
|
if aIntMask:
|
|
alpha = (((aIntMask & pixel) >> aShift) * multiplier) // aDivisor
|
|
else:
|
|
alpha = multiplier
|
|
struct.pack_into(packFormat, repacked, repackIndex, blue, green, red, alpha)
|
|
repackIndex += biggestComponent * 4
|
|
return bytes(repacked)
|
|
|
|
return (convert, glInternalFormat, glFormat, glType)
|
|
|
|
def getGLFormat(pixelFormat, dxt10Header = None):
|
|
# Half or more of this function may be unreachable or otherwise redundant.
|
|
qDebug(str(pixelFormat))
|
|
glInternalFormat = None
|
|
dxgiFormat = None
|
|
if dxt10Header:
|
|
dxgiFormat = dxt10Header.dxgiFormat
|
|
flags = pixelFormat.dwFlags
|
|
if flags & pixelFormat.Flags.DDPF_FOURCC:
|
|
fourCC = pixelFormat.dwFourCC
|
|
if fourCC == b"DX10" and not dxt10Header:
|
|
raise UnsupportedDDSFormatException()
|
|
dxgiFormat = dxt10Header.dxgiFormat if dxt10Header else fourCCToDXGI(fourCC)
|
|
|
|
if dxgiFormat:
|
|
return dxgiToGL[dxgiFormat]
|
|
elif flags & (pixelFormat.Flags.DDPF_ALPHA | pixelFormat.Flags.DDPF_RGB | pixelFormat.Flags.DDPF_YUV | pixelFormat.Flags.DDPF_LUMINANCE):
|
|
compressed = False
|
|
|
|
rBitmask = None
|
|
gBitmask = None
|
|
bBitmask = None
|
|
aBitmask = None
|
|
lumBitmask = None
|
|
if flags & (pixelFormat.Flags.DDPF_ALPHA | pixelFormat.Flags.DDPF_ALPHAPIXELS):
|
|
aBitmask = pixelFormat.dwABitMask
|
|
if flags & (pixelFormat.Flags.DDPF_RGB | pixelFormat.Flags.DDPF_YUV):
|
|
rBitmask = pixelFormat.dwRBitMask
|
|
gBitmask = pixelFormat.dwGBitMask
|
|
bBitmask = pixelFormat.dwBBitMask
|
|
if flags & pixelFormat.Flags.DDPF_LUMINANCE:
|
|
lumBitmask = pixelFormat.dwRBitMask
|
|
|
|
def bitCount(theBytes):
|
|
count = 0
|
|
for byte in theBytes:
|
|
count += bin(byte).count("1")
|
|
return count
|
|
|
|
def firstBit(theBytes):
|
|
index = 0
|
|
for byte in theBytes:
|
|
if byte != 0:
|
|
return index + format(byte, 'b').find("1")
|
|
index += 8
|
|
|
|
bitCounts = dict()
|
|
starts = dict()
|
|
namedBitmasks = dict()
|
|
if rBitmask:
|
|
bitCounts["r"] = bitCount(rBitmask)
|
|
starts["r"] = firstBit(rBitmask)
|
|
namedBitmasks["r"] = rBitmask
|
|
if gBitmask:
|
|
bitCounts["g"] = bitCount(gBitmask)
|
|
starts["g"] = firstBit(gBitmask)
|
|
namedBitmasks["g"] = gBitmask
|
|
if bBitmask:
|
|
bitCounts["b"] = bitCount(bBitmask)
|
|
starts["b"] = firstBit(bBitmask)
|
|
namedBitmasks["b"] = bBitmask
|
|
if aBitmask:
|
|
bitCounts["a"] = bitCount(aBitmask)
|
|
starts["a"] = firstBit(aBitmask)
|
|
namedBitmasks["a"] = aBitmask
|
|
if lumBitmask:
|
|
bitCounts["l"] = bitCount(lumBitmask)
|
|
starts["l"] = firstBit(lumBitmask)
|
|
namedBitmasks["l"] = lumBitmask
|
|
|
|
toSort = []
|
|
for key in starts:
|
|
toSort.append((starts[key], key))
|
|
toSort.sort()
|
|
|
|
glInternalFormatName = ["GL"]
|
|
glRequirements = None
|
|
|
|
desc = "GL_"
|
|
lastBitCount = -1
|
|
usedBitCounts = set()
|
|
for pos, channel in toSort:
|
|
if lastBitCount != bitCounts[channel]:
|
|
if lastBitCount != -1:
|
|
desc += str(lastBitCount)
|
|
lastBitCount = bitCounts[channel]
|
|
usedBitCounts.add(lastBitCount)
|
|
desc += channel
|
|
if len(usedBitCounts) != 1:
|
|
desc += str(lastBitCount)
|
|
|
|
desc = desc.upper()
|
|
qDebug(desc)
|
|
glFormat = GL_IMAGE_FORMAT[desc] if desc in GL_IMAGE_FORMAT.__members__ else None
|
|
|
|
numComponents = len(toSort)
|
|
byteCount = (pixelFormat.dwRGBBitCount + 7) // 8
|
|
needsConversion = False
|
|
if len(usedBitCounts) == 1:
|
|
if lastBitCount == 8:
|
|
glType = GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE
|
|
elif lastBitCount == 16:
|
|
glType = GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT
|
|
elif lastBitCount == 32:
|
|
glType = GL_IMAGE_FORMAT.GL_UNSIGNED_INT
|
|
elif lastBitCount == 4:
|
|
if numComponents == 4:
|
|
glType = GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT_4_4_4_4_REV
|
|
else:
|
|
needsConversion = True
|
|
if not glFormat or numComponents * lastBitCount != pixelFormat.dwRGBBitCount:
|
|
needsConversion = True
|
|
|
|
if needsConversion:
|
|
convert, glInternalFormat, glFormat, glType = buildConverter(byteCount, bitmasks = namedBitmasks)
|
|
else:
|
|
convert = None
|
|
|
|
if not glInternalFormat:
|
|
glInternalFormatName = "_".join(glInternalFormatName)
|
|
glInternalFormat = GL_IMAGE_FORMAT[glInternalFormatName] if glInternalFormatName in GL_IMAGE_FORMAT.__members__ else GL_IMAGE_FORMAT.GL_RGBA
|
|
|
|
if compressed:
|
|
return CompressedGLTextureFormat(glRequirements, glInternalFormat)
|
|
else:
|
|
return UncompressedGLTextureFormat(glRequirements, glInternalFormat, glFormat, glType, convert)
|
|
|
|
def sizeFromFormat(dxgiFormat, width, height):
|
|
blockCompressed = False
|
|
if dxgiFormat in {DXGI_FORMAT.DXGI_FORMAT_BC1_TYPELESS,
|
|
DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM,
|
|
DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM_SRGB,
|
|
DXGI_FORMAT.DXGI_FORMAT_BC4_TYPELESS,
|
|
DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM,
|
|
DXGI_FORMAT.DXGI_FORMAT_BC4_SNORM}:
|
|
blockCompressed = True
|
|
blockSize = 8
|
|
elif dxgiFormat in {DXGI_FORMAT.DXGI_FORMAT_BC2_TYPELESS,
|
|
DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM,
|
|
DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM_SRGB,
|
|
DXGI_FORMAT.DXGI_FORMAT_BC3_TYPELESS,
|
|
DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM,
|
|
DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM_SRGB,
|
|
DXGI_FORMAT.DXGI_FORMAT_BC5_TYPELESS,
|
|
DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM,
|
|
DXGI_FORMAT.DXGI_FORMAT_BC5_SNORM,
|
|
DXGI_FORMAT.DXGI_FORMAT_BC6H_TYPELESS,
|
|
DXGI_FORMAT.DXGI_FORMAT_BC6H_UF16,
|
|
DXGI_FORMAT.DXGI_FORMAT_BC6H_SF16,
|
|
DXGI_FORMAT.DXGI_FORMAT_BC7_TYPELESS,
|
|
DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM,
|
|
DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM_SRGB}:
|
|
blockCompressed = True
|
|
blockSize = 16
|
|
|
|
if blockCompressed:
|
|
return max(1, ((width + 3) // 4)) * max(1, ((height + 3) // 4)) * blockSize
|
|
|
|
if dxgiFormat <= DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
|
|
name = dxgiFormat.name + "_"
|
|
count = 0
|
|
currentNum = ""
|
|
for char in name:
|
|
if char.isdecimal():
|
|
currentNum += char
|
|
elif currentNum != "":
|
|
count += int(currentNum)
|
|
currentNum = ""
|
|
pixelSize = (count + 7) // 8
|
|
return width * height * pixelSize
|
|
pass |