Files
modorganizer-preview_dds/src/DDS/DDSDefinitions.py
T

683 lines
35 KiB
Python

import dataclasses
from enum import IntEnum, IntFlag, auto
import struct
from typing import ClassVar, List
from PyQt5.QtCore import qDebug
from .glstuff import GL_IMAGE_FORMAT, CompressedGLTextureFormat, UncompressedGLTextureFormat
DDS_MAGIC_NUMBER = b"DDS " #b"\x20\x53\x44\x44"
class IntEnumFromZero(IntEnum):
def _generate_next_value_(name, start, count, last_values):
return count
class D3D10_RESOURCE_DIMENSION(IntEnumFromZero):
D3D10_RESOURCE_DIMENSION_UNKNOWN = auto()
D3D10_RESOURCE_DIMENSION_BUFFER = auto()
D3D10_RESOURCE_DIMENSION_TEXTURE1D = auto()
D3D10_RESOURCE_DIMENSION_TEXTURE2D = auto()
D3D10_RESOURCE_DIMENSION_TEXTURE3D = auto()
class DXGI_FORMAT(IntEnumFromZero):
DXGI_FORMAT_UNKNOWN = auto()
DXGI_FORMAT_R32G32B32A32_TYPELESS = auto()
DXGI_FORMAT_R32G32B32A32_FLOAT = auto()
DXGI_FORMAT_R32G32B32A32_UINT = auto()
DXGI_FORMAT_R32G32B32A32_SINT = auto()
DXGI_FORMAT_R32G32B32_TYPELESS = auto()
DXGI_FORMAT_R32G32B32_FLOAT = auto()
DXGI_FORMAT_R32G32B32_UINT = auto()
DXGI_FORMAT_R32G32B32_SINT = auto()
DXGI_FORMAT_R16G16B16A16_TYPELESS = auto()
DXGI_FORMAT_R16G16B16A16_FLOAT = auto()
DXGI_FORMAT_R16G16B16A16_UNORM = auto()
DXGI_FORMAT_R16G16B16A16_UINT = auto()
DXGI_FORMAT_R16G16B16A16_SNORM = auto()
DXGI_FORMAT_R16G16B16A16_SINT = auto()
DXGI_FORMAT_R32G32_TYPELESS = auto()
DXGI_FORMAT_R32G32_FLOAT = auto()
DXGI_FORMAT_R32G32_UINT = auto()
DXGI_FORMAT_R32G32_SINT = auto()
DXGI_FORMAT_R32G8X24_TYPELESS = auto()
DXGI_FORMAT_D32_FLOAT_S8X24_UINT = auto()
DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = auto()
DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = auto()
DXGI_FORMAT_R10G10B10A2_TYPELESS = auto()
DXGI_FORMAT_R10G10B10A2_UNORM = auto()
DXGI_FORMAT_R10G10B10A2_UINT = auto()
DXGI_FORMAT_R11G11B10_FLOAT = auto()
DXGI_FORMAT_R8G8B8A8_TYPELESS = auto()
DXGI_FORMAT_R8G8B8A8_UNORM = auto()
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = auto()
DXGI_FORMAT_R8G8B8A8_UINT = auto()
DXGI_FORMAT_R8G8B8A8_SNORM = auto()
DXGI_FORMAT_R8G8B8A8_SINT = auto()
DXGI_FORMAT_R16G16_TYPELESS = auto()
DXGI_FORMAT_R16G16_FLOAT = auto()
DXGI_FORMAT_R16G16_UNORM = auto()
DXGI_FORMAT_R16G16_UINT = auto()
DXGI_FORMAT_R16G16_SNORM = auto()
DXGI_FORMAT_R16G16_SINT = auto()
DXGI_FORMAT_R32_TYPELESS = auto()
DXGI_FORMAT_D32_FLOAT = auto()
DXGI_FORMAT_R32_FLOAT = auto()
DXGI_FORMAT_R32_UINT = auto()
DXGI_FORMAT_R32_SINT = auto()
DXGI_FORMAT_R24G8_TYPELESS = auto()
DXGI_FORMAT_D24_UNORM_S8_UINT = auto()
DXGI_FORMAT_R24_UNORM_X8_TYPELESS = auto()
DXGI_FORMAT_X24_TYPELESS_G8_UINT = auto()
DXGI_FORMAT_R8G8_TYPELESS = auto()
DXGI_FORMAT_R8G8_UNORM = auto()
DXGI_FORMAT_R8G8_UINT = auto()
DXGI_FORMAT_R8G8_SNORM = auto()
DXGI_FORMAT_R8G8_SINT = auto()
DXGI_FORMAT_R16_TYPELESS = auto()
DXGI_FORMAT_R16_FLOAT = auto()
DXGI_FORMAT_D16_UNORM = auto()
DXGI_FORMAT_R16_UNORM = auto()
DXGI_FORMAT_R16_UINT = auto()
DXGI_FORMAT_R16_SNORM = auto()
DXGI_FORMAT_R16_SINT = auto()
DXGI_FORMAT_R8_TYPELESS = auto()
DXGI_FORMAT_R8_UNORM = auto()
DXGI_FORMAT_R8_UINT = auto()
DXGI_FORMAT_R8_SNORM = auto()
DXGI_FORMAT_R8_SINT = auto()
DXGI_FORMAT_A8_UNORM = auto()
DXGI_FORMAT_R1_UNORM = auto()
DXGI_FORMAT_R9G9B9E5_SHAREDEXP = auto()
DXGI_FORMAT_R8G8_B8G8_UNORM = auto()
DXGI_FORMAT_G8R8_G8B8_UNORM = auto()
DXGI_FORMAT_BC1_TYPELESS = auto()
DXGI_FORMAT_BC1_UNORM = auto()
DXGI_FORMAT_BC1_UNORM_SRGB = auto()
DXGI_FORMAT_BC2_TYPELESS = auto()
DXGI_FORMAT_BC2_UNORM = auto()
DXGI_FORMAT_BC2_UNORM_SRGB = auto()
DXGI_FORMAT_BC3_TYPELESS = auto()
DXGI_FORMAT_BC3_UNORM = auto()
DXGI_FORMAT_BC3_UNORM_SRGB = auto()
DXGI_FORMAT_BC4_TYPELESS = auto()
DXGI_FORMAT_BC4_UNORM = auto()
DXGI_FORMAT_BC4_SNORM = auto()
DXGI_FORMAT_BC5_TYPELESS = auto()
DXGI_FORMAT_BC5_UNORM = auto()
DXGI_FORMAT_BC5_SNORM = auto()
DXGI_FORMAT_B5G6R5_UNORM = auto()
DXGI_FORMAT_B5G5R5A1_UNORM = auto()
DXGI_FORMAT_B8G8R8A8_UNORM = auto()
DXGI_FORMAT_B8G8R8X8_UNORM = auto()
DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = auto()
DXGI_FORMAT_B8G8R8A8_TYPELESS = auto()
DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = auto()
DXGI_FORMAT_B8G8R8X8_TYPELESS = auto()
DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = auto()
DXGI_FORMAT_BC6H_TYPELESS = auto()
DXGI_FORMAT_BC6H_UF16 = auto()
DXGI_FORMAT_BC6H_SF16 = auto()
DXGI_FORMAT_BC7_TYPELESS = auto()
DXGI_FORMAT_BC7_UNORM = auto()
DXGI_FORMAT_BC7_UNORM_SRGB = auto()
DXGI_FORMAT_AYUV = auto()
DXGI_FORMAT_Y410 = auto()
DXGI_FORMAT_Y416 = auto()
DXGI_FORMAT_NV12 = auto()
DXGI_FORMAT_P010 = auto()
DXGI_FORMAT_P016 = auto()
DXGI_FORMAT_420_OPAQUE = auto()
DXGI_FORMAT_YUY2 = auto()
DXGI_FORMAT_Y210 = auto()
DXGI_FORMAT_Y216 = auto()
DXGI_FORMAT_NV11 = auto()
DXGI_FORMAT_AI44 = auto()
DXGI_FORMAT_IA44 = auto()
DXGI_FORMAT_P8 = auto()
DXGI_FORMAT_A8P8 = auto()
DXGI_FORMAT_B4G4R4A4_UNORM = auto()
DXGI_FORMAT_P208 = auto()
DXGI_FORMAT_V208 = auto()
DXGI_FORMAT_V408 = auto()
DXGI_FORMAT_FORCE_UINT = auto()
def DataclassFromBytes(dataclass):
class LoadableDataclass(dataclass):
def __init__(self, bytes = None):
super(LoadableDataclass, self).__init__()
if bytes:
self.fromBytes(bytes)
def fromStream(self, byteStream):
self.fromBytes(byteStream.read(struct.calcsize(self.structFormat)))
def fromBytes(self, bytes):
loaded = struct.unpack(self.structFormat, bytes)
fields = dataclasses.fields(self)
memberIndex = 0
for field in fields:
if field.metadata and "count" in field.metadata:
# We have a list
listed = field.type.__args__[0]
myList = []
for i in range(field.metadata["count"]):
myList.append(listed(loaded[memberIndex]))
memberIndex += 1
self.__dict__[field.name] = myList
else:
self.__dict__[field.name] = field.type(loaded[memberIndex])
memberIndex += 1
return LoadableDataclass
@DataclassFromBytes
@dataclasses.dataclass
class DDS_PIXELFORMAT:
structFormat: ClassVar[str] = "<II4sI4s4s4s4s"
class Flags(IntFlag):
DDPF_ALPHAPIXELS = 0x1
DDPF_ALPHA = 0x2
DDPF_FOURCC = 0x4
DDPF_RGB = 0x40
DDPF_YUV = 0x200
DDPF_LUMINANCE = 0x20000
dwSize: int = 0
dwFlags: Flags = 0
dwFourCC: bytes = dataclasses.field(default_factory = lambda : b"\x00\x00\x00\x00")
dwRGBBitCount: int = 0
dwRBitMask: bytes = dataclasses.field(default_factory = lambda : b"\x00\x00\x00\x00")
dwGBitMask: bytes = dataclasses.field(default_factory = lambda : b"\x00\x00\x00\x00")
dwBBitMask: bytes = dataclasses.field(default_factory = lambda : b"\x00\x00\x00\x00")
dwABitMask: bytes = dataclasses.field(default_factory = lambda : b"\x00\x00\x00\x00")
@DataclassFromBytes
@dataclasses.dataclass
class DDS_HEADER:
structFormat: ClassVar[str] = "<IIIIIII IIIIIIIIIII 32s IIIII"
class Flags(IntFlag):
DDSD_CAPS = 0x1
DDSD_HEIGHT = 0x2
DDSD_WIDTH = 0x4
DDSD_PITCH = 0x8
DDSD_PIXELFORMAT = 0x1000
DDSD_MIPMAPCOUNT = 0x20000
DDSD_LINEARSIZE = 0x80000
DDSD_DEPTH = 0x800000
class Caps(IntFlag):
DDSCAPS_COMPLEX = 0x8
DDSCAPS_MIPMAP = 0x400000
DDSCAPS_TEXTURE = 0x1000
class Caps2(IntFlag):
DDSCAPS2_CUBEMAP = 0x200
DDSCAPS2_CUBEMAP_POSITIVEX = 0x400
DDSCAPS2_CUBEMAP_NEGATIVEX = 0x800
DDSCAPS2_CUBEMAP_POSITIVEY = 0x1000
DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000
DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000
DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000
DDSCAPS2_VOLUME = 0x200000
dwSize: int = 0
dwFlags: Flags = 0
dwHeight: int = 0
dwWidth: int = 0
dwPitchOrLinearSize: int = 0
dwDepth: int = 0
dwMipMapCount: int = 0
dwReserved1: List[int] = dataclasses.field(default_factory = lambda : [0] * 11, metadata = {"count" : 11})
ddspf: DDS_PIXELFORMAT = DDS_PIXELFORMAT()
dwCaps: Caps = 0
dwCaps2: Caps2 = 0
dwCaps3: int = 0
dwCaps4: int = 0
dwReserved2: int = 0
@DataclassFromBytes
@dataclasses.dataclass
class DDS_HEADER_DXT10:
structFormat: ClassVar[str] = "<IIIII"
class MiscFlag(IntFlag):
DDS_RESOURCE_MISC_TEXTURECUBE = 0x4
class MiscFlags2(IntFlag):
DDS_ALPHA_MODE_UNKNOWN = 0x0
DDS_ALPHA_MODE_STRAIGHT = 0x1
DDS_ALPHA_MODE_PREMULTIPLIED = 0x2
DDS_ALPHA_MODE_OPAQUE = 0x3
DDS_ALPHA_MODE_CUSTOM = 0x4
dxgiFormat: DXGI_FORMAT = 0
resourceDimension: D3D10_RESOURCE_DIMENSION = 0
miscFlag: MiscFlag = 0
arraySize: int = 0
miscFlags2: MiscFlags2 = 0
class UnsupportedDDSFormatException(Exception):
"""Thrown when an unsupported DDS format or broken DDS file is given"""
pass
def fourCCToDXGI(fourCC):
converter = {
b"DXT1": DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM,
b"DXT3": DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM,
b"DXT5": DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM,
b"BC4U": DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM,
b"BC4S": DXGI_FORMAT.DXGI_FORMAT_BC4_SNORM,
b"ATI2": DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM,
b"BC5U": DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM,
b"BC5S": DXGI_FORMAT.DXGI_FORMAT_BC5_SNORM,
b"RGBG": DXGI_FORMAT.DXGI_FORMAT_R8G8_B8G8_UNORM,
b"GRGB": DXGI_FORMAT.DXGI_FORMAT_G8R8_G8B8_UNORM,
(36).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_UNORM,
(110).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_SNORM,
(111).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16_FLOAT,
(112).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16G16_FLOAT,
(113).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_FLOAT,
(114).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R32_FLOAT,
(115).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R32G32_FLOAT,
(116).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_FLOAT
# Note: Some formats with a four character code don't have a DXGI format, e.g. pre-multiplied BC2/3 images
}
if fourCC in converter:
return converter[fourCC]
dxgiToGL = {
DXGI_FORMAT.DXGI_FORMAT_UNKNOWN: None,
DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_TYPELESS: None,
DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_FLOAT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA32F, GL_IMAGE_FORMAT.GL_RGBA, GL_IMAGE_FORMAT.GL_FLOAT),
DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA32UI, GL_IMAGE_FORMAT.GL_RGBA_INTEGER, GL_IMAGE_FORMAT.GL_UNSIGNED_INT),
DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA32I, GL_IMAGE_FORMAT.GL_RGBA_INTEGER, GL_IMAGE_FORMAT.GL_INT),
DXGI_FORMAT.DXGI_FORMAT_R32G32B32_TYPELESS: None,
DXGI_FORMAT.DXGI_FORMAT_R32G32B32_FLOAT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB32F, GL_IMAGE_FORMAT.GL_RGB, GL_IMAGE_FORMAT.GL_FLOAT),
DXGI_FORMAT.DXGI_FORMAT_R32G32B32_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB32UI, GL_IMAGE_FORMAT.GL_RGB_INTEGER, GL_IMAGE_FORMAT.GL_UNSIGNED_INT),
DXGI_FORMAT.DXGI_FORMAT_R32G32B32_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB32I, GL_IMAGE_FORMAT.GL_RGB_INTEGER, GL_IMAGE_FORMAT.GL_INT),
DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_TYPELESS: None,
DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_FLOAT: UncompressedGLTextureFormat(((3,0), [b"GL_ARB_half_float_pixel"]), GL_IMAGE_FORMAT.GL_RGBA16F, GL_IMAGE_FORMAT.GL_RGBA, GL_IMAGE_FORMAT.GL_HALF_FLOAT),
DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA16, GL_IMAGE_FORMAT.GL_RGBA, GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT),
DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA16UI, GL_IMAGE_FORMAT.GL_RGBA_INTEGER, GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT),
DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA16_SNORM, GL_IMAGE_FORMAT.GL_RGBA, GL_IMAGE_FORMAT.GL_SHORT),
DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA16I, GL_IMAGE_FORMAT.GL_RGBA_INTEGER, GL_IMAGE_FORMAT.GL_SHORT),
DXGI_FORMAT.DXGI_FORMAT_R32G32_TYPELESS: None,
DXGI_FORMAT.DXGI_FORMAT_R32G32_FLOAT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG32F, GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_FLOAT),
DXGI_FORMAT.DXGI_FORMAT_R32G32_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG32UI, GL_IMAGE_FORMAT.GL_RG_INTEGER, GL_IMAGE_FORMAT.GL_UNSIGNED_INT),
DXGI_FORMAT.DXGI_FORMAT_R32G32_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG32I, GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_INT),
DXGI_FORMAT.DXGI_FORMAT_R32G8X24_TYPELESS: None,
DXGI_FORMAT.DXGI_FORMAT_D32_FLOAT_S8X24_UINT: None,
DXGI_FORMAT.DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R32F, GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_FLOAT),
DXGI_FORMAT.DXGI_FORMAT_X32_TYPELESS_G8X24_UINT: None,
DXGI_FORMAT.DXGI_FORMAT_R10G10B10A2_TYPELESS: None,
DXGI_FORMAT.DXGI_FORMAT_R10G10B10A2_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB10_A2, GL_IMAGE_FORMAT.GL_RGBA, GL_IMAGE_FORMAT.GL_UNSIGNED_INT_2_10_10_10_REV),
DXGI_FORMAT.DXGI_FORMAT_R10G10B10A2_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB10_A2UI, GL_IMAGE_FORMAT.GL_RGBA_INTEGER, GL_IMAGE_FORMAT.GL_UNSIGNED_INT_2_10_10_10_REV),
DXGI_FORMAT.DXGI_FORMAT_R11G11B10_FLOAT: UncompressedGLTextureFormat(((-1,0), [b"EXT_packed_float"]), GL_IMAGE_FORMAT.GL_R11F_G11F_B10F, GL_IMAGE_FORMAT.GL_RGB, GL_IMAGE_FORMAT.GL_UNSIGNED_INT_10F_11F_11F_REV_EXT),
DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_TYPELESS: None,
DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8, GL_IMAGE_FORMAT.GL_RGBA, GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: UncompressedGLTextureFormat(((2,1), [b"GL_EXT_texture_sRGB"]), GL_IMAGE_FORMAT.GL_SRGB8_ALPHA8, GL_IMAGE_FORMAT.GL_RGBA, GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8UI, GL_IMAGE_FORMAT.GL_RGBA_INTEGER, GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8_SNORM, GL_IMAGE_FORMAT.GL_RGBA, GL_IMAGE_FORMAT.GL_BYTE),
DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8I, GL_IMAGE_FORMAT.GL_RGBA_INTEGER, GL_IMAGE_FORMAT.GL_BYTE),
DXGI_FORMAT.DXGI_FORMAT_R16G16_TYPELESS: None,
DXGI_FORMAT.DXGI_FORMAT_R16G16_FLOAT: UncompressedGLTextureFormat(((3,0), [b"GL_ARB_half_float_pixel"]), GL_IMAGE_FORMAT.GL_RG16F, GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_HALF_FLOAT),
DXGI_FORMAT.DXGI_FORMAT_R16G16_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG16, GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT),
DXGI_FORMAT.DXGI_FORMAT_R16G16_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG16UI, GL_IMAGE_FORMAT.GL_RG_INTEGER, GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT),
DXGI_FORMAT.DXGI_FORMAT_R16G16_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG16_SNORM, GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_SHORT),
DXGI_FORMAT.DXGI_FORMAT_R16G16_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG16I, GL_IMAGE_FORMAT.GL_RG_INTEGER, GL_IMAGE_FORMAT.GL_SHORT),
DXGI_FORMAT.DXGI_FORMAT_R32_TYPELESS: None,
DXGI_FORMAT.DXGI_FORMAT_D32_FLOAT: None,
DXGI_FORMAT.DXGI_FORMAT_R32_FLOAT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R32F, GL_IMAGE_FORMAT.GL_RED, GL_IMAGE_FORMAT.GL_FLOAT),
DXGI_FORMAT.DXGI_FORMAT_R32_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R32UI, GL_IMAGE_FORMAT.GL_RED_INTEGER, GL_IMAGE_FORMAT.GL_UNSIGNED_INT),
DXGI_FORMAT.DXGI_FORMAT_R32_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R32I, GL_IMAGE_FORMAT.GL_RED_INTEGER, GL_IMAGE_FORMAT.GL_INT),
DXGI_FORMAT.DXGI_FORMAT_R24G8_TYPELESS: None,
DXGI_FORMAT.DXGI_FORMAT_D24_UNORM_S8_UINT: None,
DXGI_FORMAT.DXGI_FORMAT_R24_UNORM_X8_TYPELESS: None,
DXGI_FORMAT.DXGI_FORMAT_X24_TYPELESS_G8_UINT: None,
DXGI_FORMAT.DXGI_FORMAT_R8G8_TYPELESS: None,
DXGI_FORMAT.DXGI_FORMAT_R8G8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG8, GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
DXGI_FORMAT.DXGI_FORMAT_R8G8_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG8UI, GL_IMAGE_FORMAT.GL_RG_INTEGER, GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
DXGI_FORMAT.DXGI_FORMAT_R8G8_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG8_SNORM, GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_BYTE),
DXGI_FORMAT.DXGI_FORMAT_R8G8_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG8I, GL_IMAGE_FORMAT.GL_RG_INTEGER, GL_IMAGE_FORMAT.GL_BYTE),
DXGI_FORMAT.DXGI_FORMAT_R16_TYPELESS: None,
DXGI_FORMAT.DXGI_FORMAT_R16_FLOAT: UncompressedGLTextureFormat(((3,0), [b"GL_ARB_half_float_pixel"]), GL_IMAGE_FORMAT.GL_R16F, GL_IMAGE_FORMAT.GL_RED, GL_IMAGE_FORMAT.GL_HALF_FLOAT),
DXGI_FORMAT.DXGI_FORMAT_D16_UNORM: None,
DXGI_FORMAT.DXGI_FORMAT_R16_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R16, GL_IMAGE_FORMAT.GL_RED, GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT),
DXGI_FORMAT.DXGI_FORMAT_R16_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R16UI, GL_IMAGE_FORMAT.GL_RED_INTEGER, GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT),
DXGI_FORMAT.DXGI_FORMAT_R16_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R16_SNORM, GL_IMAGE_FORMAT.GL_RED, GL_IMAGE_FORMAT.GL_SHORT),
DXGI_FORMAT.DXGI_FORMAT_R16_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R16I, GL_IMAGE_FORMAT.GL_RED_INTEGER, GL_IMAGE_FORMAT.GL_SHORT),
DXGI_FORMAT.DXGI_FORMAT_R8_TYPELESS: None,
DXGI_FORMAT.DXGI_FORMAT_R8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R8, GL_IMAGE_FORMAT.GL_RED, GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
DXGI_FORMAT.DXGI_FORMAT_R8_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R8UI, GL_IMAGE_FORMAT.GL_RED_INTEGER, GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
DXGI_FORMAT.DXGI_FORMAT_R8_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R8_SNORM, GL_IMAGE_FORMAT.GL_RED, GL_IMAGE_FORMAT.GL_BYTE),
DXGI_FORMAT.DXGI_FORMAT_R8_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R8I, GL_IMAGE_FORMAT.GL_RED_INTEGER, GL_IMAGE_FORMAT.GL_BYTE),
DXGI_FORMAT.DXGI_FORMAT_A8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_ALPHA8, GL_IMAGE_FORMAT.GL_ALPHA, GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
DXGI_FORMAT.DXGI_FORMAT_R1_UNORM: None,
DXGI_FORMAT.DXGI_FORMAT_R9G9B9E5_SHAREDEXP: UncompressedGLTextureFormat(((3,0), [b"GL_EXT_texture_shared_exponent"]), GL_IMAGE_FORMAT.GL_RGB9_E5, GL_IMAGE_FORMAT.GL_RGB, GL_IMAGE_FORMAT.GL_UNSIGNED_INT_5_9_9_9_REV_EXT),
DXGI_FORMAT.DXGI_FORMAT_R8G8_B8G8_UNORM: None,
DXGI_FORMAT.DXGI_FORMAT_G8R8_G8B8_UNORM: None,
DXGI_FORMAT.DXGI_FORMAT_BC1_TYPELESS: None,
DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), GL_IMAGE_FORMAT.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT),
DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM_SRGB: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), GL_IMAGE_FORMAT.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT),
DXGI_FORMAT.DXGI_FORMAT_BC2_TYPELESS: None,
DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), GL_IMAGE_FORMAT.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT),
DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM_SRGB: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), GL_IMAGE_FORMAT.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT),
DXGI_FORMAT.DXGI_FORMAT_BC3_TYPELESS: None,
DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), GL_IMAGE_FORMAT.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT),
DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM_SRGB: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), GL_IMAGE_FORMAT.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT),
DXGI_FORMAT.DXGI_FORMAT_BC4_TYPELESS: None,
DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM: CompressedGLTextureFormat(((3, 0), [b"GL_ARB_texture_compression_rgtc"]), GL_IMAGE_FORMAT.GL_COMPRESSED_RED_RGTC1),
DXGI_FORMAT.DXGI_FORMAT_BC4_SNORM: CompressedGLTextureFormat(((3, 0), [b"GL_ARB_texture_compression_rgtc"]), GL_IMAGE_FORMAT.GL_COMPRESSED_SIGNED_RED_RGTC1),
DXGI_FORMAT.DXGI_FORMAT_BC5_TYPELESS: None,
DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM: CompressedGLTextureFormat(((3, 0), [b"GL_ARB_texture_compression_rgtc"]), GL_IMAGE_FORMAT.GL_COMPRESSED_RG_RGTC2),
DXGI_FORMAT.DXGI_FORMAT_BC5_SNORM: CompressedGLTextureFormat(((3, 0), [b"GL_ARB_texture_compression_rgtc"]), GL_IMAGE_FORMAT.GL_COMPRESSED_SIGNED_RG_RGTC2),
DXGI_FORMAT.DXGI_FORMAT_B5G6R5_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB, GL_IMAGE_FORMAT.GL_RGB, GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT_5_6_5_REV),
DXGI_FORMAT.DXGI_FORMAT_B5G5R5A1_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB5_A1, GL_IMAGE_FORMAT.GL_BGRA, GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT_1_5_5_5_REV),
DXGI_FORMAT.DXGI_FORMAT_B8G8R8A8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8, GL_IMAGE_FORMAT.GL_BGRA, GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB8, GL_IMAGE_FORMAT.GL_BGRA, GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
DXGI_FORMAT.DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM: None,
DXGI_FORMAT.DXGI_FORMAT_B8G8R8A8_TYPELESS: None,
DXGI_FORMAT.DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: UncompressedGLTextureFormat(((2,1), [b"GL_EXT_texture_sRGB"]), GL_IMAGE_FORMAT.GL_SRGB8_ALPHA8, GL_IMAGE_FORMAT.GL_BGRA, GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_TYPELESS: None,
DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_UNORM_SRGB: UncompressedGLTextureFormat(((2,1), [b"GL_EXT_texture_sRGB"]), GL_IMAGE_FORMAT.GL_SRGB8, GL_IMAGE_FORMAT.GL_BGRA, GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
DXGI_FORMAT.DXGI_FORMAT_BC6H_TYPELESS: None,
DXGI_FORMAT.DXGI_FORMAT_BC6H_UF16: CompressedGLTextureFormat(((4, 2), [b"GL_ARB_texture_compression_bptc"]), GL_IMAGE_FORMAT.GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT),
DXGI_FORMAT.DXGI_FORMAT_BC6H_SF16: CompressedGLTextureFormat(((4, 2), [b"GL_ARB_texture_compression_bptc"]), GL_IMAGE_FORMAT.GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT),
DXGI_FORMAT.DXGI_FORMAT_BC7_TYPELESS: None,
DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM: CompressedGLTextureFormat(((4, 2), [b"GL_ARB_texture_compression_bptc"]), GL_IMAGE_FORMAT.GL_COMPRESSED_RGBA_BPTC_UNORM),
DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM_SRGB: CompressedGLTextureFormat(((4, 2), [b"GL_ARB_texture_compression_bptc"]), GL_IMAGE_FORMAT.GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM),
DXGI_FORMAT.DXGI_FORMAT_AYUV: None,
DXGI_FORMAT.DXGI_FORMAT_Y410: None,
DXGI_FORMAT.DXGI_FORMAT_Y416: None,
DXGI_FORMAT.DXGI_FORMAT_NV12: None,
DXGI_FORMAT.DXGI_FORMAT_P010: None,
DXGI_FORMAT.DXGI_FORMAT_P016: None,
DXGI_FORMAT.DXGI_FORMAT_420_OPAQUE: None,
DXGI_FORMAT.DXGI_FORMAT_YUY2: None,
DXGI_FORMAT.DXGI_FORMAT_Y210: None,
DXGI_FORMAT.DXGI_FORMAT_Y216: None,
DXGI_FORMAT.DXGI_FORMAT_NV11: None,
DXGI_FORMAT.DXGI_FORMAT_AI44: None,
DXGI_FORMAT.DXGI_FORMAT_IA44: None,
DXGI_FORMAT.DXGI_FORMAT_P8: None,
DXGI_FORMAT.DXGI_FORMAT_A8P8: None,
DXGI_FORMAT.DXGI_FORMAT_B4G4R4A4_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA4, GL_IMAGE_FORMAT.GL_BGRA, GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT_4_4_4_4_REV),
DXGI_FORMAT.DXGI_FORMAT_P208: None,
DXGI_FORMAT.DXGI_FORMAT_V208: None,
DXGI_FORMAT.DXGI_FORMAT_V408: None,
DXGI_FORMAT.DXGI_FORMAT_FORCE_UINT: None
}
def buildConverter(byteCount, usedBitCounts = {8}, bitmasks = None, intmasks = None):
# A converter converts the data to boring BGRA with enough bits per channel to fit the original
glFormat = GL_IMAGE_FORMAT.GL_BGRA
biggestComponent = max(usedBitCounts)
biggestComponent = (biggestComponent + 7) // 8
if biggestComponent == 1:
packFormat = "=4B"
glType = GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE
glInternalFormat = GL_IMAGE_FORMAT.GL_RGBA8
elif biggestComponent == 2:
packFormat = "=4H"
glType = GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT
glInternalFormat = GL_IMAGE_FORMAT.GL_RGBA16
elif biggestComponent <= 4:
biggestComponent == 4
packFormat = "=4I"
glType = GL_IMAGE_FORMAT.GL_UNSIGNED_INT
glInternalFormat = GL_IMAGE_FORMAT.GL_RGBA32F
multiplier = 255 ** biggestComponent
if byteCount == 1:
unpackFormat = "B"
unpackCombiner = lambda x: x
elif byteCount == 2:
unpackFormat = "H"
unpackCombiner = lambda x: x
elif byteCount == 3:
unpackFormat = "3s"
def unpackCombiner(x):
x = struct.unpack("<HB", x)
return x[0] + (x[1] << 16)
elif byteCount == 4:
unpackFormat = "I"
unpackCombiner = lambda x: x
if intmasks:
rIntMask, gIntMask, bIntMask, aIntMask = intmasks
else:
rIntMask = 0
gIntMask = 0
bIntMask = 0
aIntMask = 0
if bitmasks:
if "r" in bitmasks:
rIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["r"][:byteCount]))
if "g" in bitmasks:
gIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["g"][:byteCount]))
if "b" in bitmasks:
bIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["b"][:byteCount]))
if "a" in bitmasks:
aIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["a"][:byteCount]))
if "l" in bitmasks:
rIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["l"][:byteCount]))
gIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["l"][:byteCount]))
bIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["l"][:byteCount]))
rDivisor = 2 ** bin(rIntMask).count("1") - 1
gDivisor = 2 ** bin(gIntMask).count("1") - 1
bDivisor = 2 ** bin(bIntMask).count("1") - 1
aDivisor = 2 ** bin(aIntMask).count("1") - 1
rShift = (rIntMask & -rIntMask).bit_length() - 1
gShift = (gIntMask & -gIntMask).bit_length() - 1
bShift = (bIntMask & -bIntMask).bit_length() - 1
aShift = (aIntMask & -aIntMask).bit_length() - 1
def convert(imageData):
length = len(imageData) // byteCount
unpackString = "<" + ((str(length) + unpackFormat) if unpackFormat.isalpha() else unpackFormat * length)
unpacked = struct.unpack(unpackString, imageData)
repacked = bytearray(length * biggestComponent * 4)
repackIndex = 0
for pixel in unpacked:
pixel = unpackCombiner(pixel)
if rIntMask:
red = (((rIntMask & pixel) >> rShift) * multiplier) // rDivisor
else:
red = 0
if gIntMask:
green = (((gIntMask & pixel) >> gShift) * multiplier) // gDivisor
else:
green = 0
if bIntMask:
blue = (((bIntMask & pixel) >> bShift) * multiplier) // bDivisor
else:
blue = 0
if aIntMask:
alpha = (((aIntMask & pixel) >> aShift) * multiplier) // aDivisor
else:
alpha = multiplier
struct.pack_into(packFormat, repacked, repackIndex, blue, green, red, alpha)
repackIndex += biggestComponent * 4
return bytes(repacked)
return (convert, glInternalFormat, glFormat, glType)
def getGLFormat(pixelFormat, dxt10Header = None):
# Half or more of this function may be unreachable or otherwise redundant.
qDebug(str(pixelFormat))
glInternalFormat = None
dxgiFormat = None
if dxt10Header:
dxgiFormat = dxt10Header.dxgiFormat
flags = pixelFormat.dwFlags
if flags & pixelFormat.Flags.DDPF_FOURCC:
fourCC = pixelFormat.dwFourCC
if fourCC == b"DX10" and not dxt10Header:
raise UnsupportedDDSFormatException()
dxgiFormat = dxt10Header.dxgiFormat if dxt10Header else fourCCToDXGI(fourCC)
if dxgiFormat:
return dxgiToGL[dxgiFormat]
elif flags & (pixelFormat.Flags.DDPF_ALPHA | pixelFormat.Flags.DDPF_RGB | pixelFormat.Flags.DDPF_YUV | pixelFormat.Flags.DDPF_LUMINANCE):
compressed = False
rBitmask = None
gBitmask = None
bBitmask = None
aBitmask = None
lumBitmask = None
if flags & (pixelFormat.Flags.DDPF_ALPHA | pixelFormat.Flags.DDPF_ALPHAPIXELS):
aBitmask = pixelFormat.dwABitMask
if flags & (pixelFormat.Flags.DDPF_RGB | pixelFormat.Flags.DDPF_YUV):
rBitmask = pixelFormat.dwRBitMask
gBitmask = pixelFormat.dwGBitMask
bBitmask = pixelFormat.dwBBitMask
if flags & pixelFormat.Flags.DDPF_LUMINANCE:
lumBitmask = pixelFormat.dwRBitMask
def bitCount(theBytes):
count = 0
for byte in theBytes:
count += bin(byte).count("1")
return count
def firstBit(theBytes):
index = 0
for byte in theBytes:
if byte != 0:
return index + format(byte, 'b').find("1")
index += 8
bitCounts = dict()
starts = dict()
namedBitmasks = dict()
if rBitmask:
bitCounts["r"] = bitCount(rBitmask)
starts["r"] = firstBit(rBitmask)
namedBitmasks["r"] = rBitmask
if gBitmask:
bitCounts["g"] = bitCount(gBitmask)
starts["g"] = firstBit(gBitmask)
namedBitmasks["g"] = gBitmask
if bBitmask:
bitCounts["b"] = bitCount(bBitmask)
starts["b"] = firstBit(bBitmask)
namedBitmasks["b"] = bBitmask
if aBitmask:
bitCounts["a"] = bitCount(aBitmask)
starts["a"] = firstBit(aBitmask)
namedBitmasks["a"] = aBitmask
if lumBitmask:
bitCounts["l"] = bitCount(lumBitmask)
starts["l"] = firstBit(lumBitmask)
namedBitmasks["l"] = lumBitmask
toSort = []
for key in starts:
toSort.append((starts[key], key))
toSort.sort()
glInternalFormatName = ["GL"]
glRequirements = None
desc = "GL_"
lastBitCount = -1
usedBitCounts = set()
for pos, channel in toSort:
if lastBitCount != bitCounts[channel]:
if lastBitCount != -1:
desc += str(lastBitCount)
lastBitCount = bitCounts[channel]
usedBitCounts.add(lastBitCount)
desc += channel
if len(usedBitCounts) != 1:
desc += str(lastBitCount)
desc = desc.upper()
qDebug(desc)
glFormat = GL_IMAGE_FORMAT[desc] if desc in GL_IMAGE_FORMAT.__members__ else None
numComponents = len(toSort)
byteCount = (pixelFormat.dwRGBBitCount + 7) // 8
needsConversion = False
if len(usedBitCounts) == 1:
if lastBitCount == 8:
glType = GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE
elif lastBitCount == 16:
glType = GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT
elif lastBitCount == 32:
glType = GL_IMAGE_FORMAT.GL_UNSIGNED_INT
elif lastBitCount == 4:
if numComponents == 4:
glType = GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT_4_4_4_4_REV
else:
needsConversion = True
if not glFormat or numComponents * lastBitCount != pixelFormat.dwRGBBitCount:
needsConversion = True
if needsConversion:
convert, glInternalFormat, glFormat, glType = buildConverter(byteCount, bitmasks = namedBitmasks)
else:
convert = None
if not glInternalFormat:
glInternalFormatName = "_".join(glInternalFormatName)
glInternalFormat = GL_IMAGE_FORMAT[glInternalFormatName] if glInternalFormatName in GL_IMAGE_FORMAT.__members__ else GL_IMAGE_FORMAT.GL_RGBA
if compressed:
return CompressedGLTextureFormat(glRequirements, glInternalFormat)
else:
return UncompressedGLTextureFormat(glRequirements, glInternalFormat, glFormat, glType, convert)
def sizeFromFormat(dxgiFormat, width, height):
blockCompressed = False
if dxgiFormat in {DXGI_FORMAT.DXGI_FORMAT_BC1_TYPELESS,
DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM,
DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM_SRGB,
DXGI_FORMAT.DXGI_FORMAT_BC4_TYPELESS,
DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM,
DXGI_FORMAT.DXGI_FORMAT_BC4_SNORM}:
blockCompressed = True
blockSize = 8
elif dxgiFormat in {DXGI_FORMAT.DXGI_FORMAT_BC2_TYPELESS,
DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM,
DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM_SRGB,
DXGI_FORMAT.DXGI_FORMAT_BC3_TYPELESS,
DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM,
DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM_SRGB,
DXGI_FORMAT.DXGI_FORMAT_BC5_TYPELESS,
DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM,
DXGI_FORMAT.DXGI_FORMAT_BC5_SNORM,
DXGI_FORMAT.DXGI_FORMAT_BC6H_TYPELESS,
DXGI_FORMAT.DXGI_FORMAT_BC6H_UF16,
DXGI_FORMAT.DXGI_FORMAT_BC6H_SF16,
DXGI_FORMAT.DXGI_FORMAT_BC7_TYPELESS,
DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM,
DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM_SRGB}:
blockCompressed = True
blockSize = 16
if blockCompressed:
return max(1, ((width + 3) // 4)) * max(1, ((height + 3) // 4)) * blockSize
if dxgiFormat <= DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
name = dxgiFormat.name + "_"
count = 0
currentNum = ""
for char in name:
if char.isdecimal():
currentNum += char
elif currentNum != "":
count += int(currentNum)
currentNum = ""
pixelSize = (count + 7) // 8
return width * height * pixelSize
pass