Files
modorganizer-plugin_python/src/mobase/wrappers/game_features.cpp
T

382 lines
14 KiB
C++

#include "wrappers.h"
#include <tuple>
#include "../pybind11_all.h"
#include <ipluginlist.h>
#include <isavegameinfowidget.h>
#include <bsainvalidation.h>
#include <dataarchives.h>
#include <gameplugins.h>
#include <localsavegames.h>
#include <moddatachecker.h>
#include <moddatacontent.h>
#include <savegameinfo.h>
#include <scriptextender.h>
#include <unmanagedmods.h>
#include "pyfiletree.h"
namespace py = pybind11;
using namespace MOBase;
using namespace pybind11::literals;
namespace mo2::python {
class PyBSAInvalidation : public BSAInvalidation {
public:
bool isInvalidationBSA(const QString& bsaName) override
{
PYBIND11_OVERRIDE_PURE(bool, BSAInvalidation, isInvalidationBSA, bsaName);
}
void deactivate(MOBase::IProfile* profile) override
{
PYBIND11_OVERRIDE_PURE(void, BSAInvalidation, deactivate, profile);
}
void activate(MOBase::IProfile* profile) override
{
PYBIND11_OVERRIDE_PURE(void, BSAInvalidation, activate, profile);
}
bool prepareProfile(MOBase::IProfile* profile) override
{
PYBIND11_OVERRIDE_PURE(bool, BSAInvalidation, prepareProfile, profile);
}
};
class PyDataArchives : public DataArchives {
public:
QStringList vanillaArchives() const override
{
PYBIND11_OVERRIDE_PURE(QStringList, DataArchives, vanillaArchives, );
}
QStringList archives(const MOBase::IProfile* profile) const override
{
PYBIND11_OVERRIDE_PURE(QStringList, DataArchives, archives, profile);
}
void addArchive(MOBase::IProfile* profile, int index,
const QString& archiveName) override
{
PYBIND11_OVERRIDE_PURE(void, DataArchives, addArchive, profile, index,
archiveName);
}
void removeArchive(MOBase::IProfile* profile,
const QString& archiveName) override
{
PYBIND11_OVERRIDE_PURE(void, DataArchives, removeArchive, profile,
archiveName);
}
};
class PyGamePlugins : public GamePlugins {
public:
void writePluginLists(const MOBase::IPluginList* pluginList) override
{
PYBIND11_OVERRIDE_PURE(void, GamePlugins, writePluginLists, pluginList);
}
void readPluginLists(MOBase::IPluginList* pluginList) override
{
// TODO: cannot update plugin list or create one from Python so this is
// useless
PYBIND11_OVERRIDE_PURE(void, GamePlugins, readPluginLists, pluginList);
}
QStringList getLoadOrder() override
{
PYBIND11_OVERRIDE_PURE(QStringList, GamePlugins, getLoadOrder, );
}
bool lightPluginsAreSupported() override
{
PYBIND11_OVERRIDE_PURE(bool, GamePlugins, lightPluginsAreSupported, );
}
};
class PyLocalSavegames : public LocalSavegames {
public:
MappingType mappings(const QDir& profileSaveDir) const override
{
PYBIND11_OVERRIDE_PURE(MappingType, LocalSavegames, mappings,
profileSaveDir);
}
bool prepareProfile(MOBase::IProfile* profile) override
{
PYBIND11_OVERRIDE_PURE(bool, LocalSavegames, prepareProfile, profile);
}
};
class PyModDataChecker : public ModDataChecker {
public:
CheckReturn
dataLooksValid(std::shared_ptr<const MOBase::IFileTree> fileTree) const override
{
PYBIND11_OVERRIDE_PURE(CheckReturn, ModDataChecker, dataLooksValid,
fileTree);
}
std::shared_ptr<MOBase::IFileTree>
fix(std::shared_ptr<MOBase::IFileTree> fileTree) const override
{
PYBIND11_OVERRIDE(std::shared_ptr<MOBase::IFileTree>, ModDataChecker, fix,
fileTree);
}
};
class PyModDataContent : public ModDataContent {
public:
std::vector<Content> getAllContents() const override
{
PYBIND11_OVERRIDE_PURE(std::vector<Content>, ModDataContent,
getAllContents, );
;
}
std::vector<int>
getContentsFor(std::shared_ptr<const MOBase::IFileTree> fileTree) const override
{
PYBIND11_OVERRIDE_PURE(std::vector<int>, ModDataContent, getContentsFor,
fileTree);
}
};
class PySaveGameInfo : public SaveGameInfo {
public:
MissingAssets getMissingAssets(MOBase::ISaveGame const& save) const override
{
PYBIND11_OVERRIDE_PURE(MissingAssets, SaveGameInfo, getMissingAssets,
&save);
}
ISaveGameInfoWidget* getSaveGameWidget(QWidget* parent = 0) const override
{
PYBIND11_OVERRIDE_PURE(ISaveGameInfoWidget*, SaveGameInfo,
getSaveGameWidget, parent);
}
};
class PyScriptExtender : public ScriptExtender {
public:
QString BinaryName() const override
{
PYBIND11_OVERRIDE_PURE(FileWrapper, ScriptExtender, BinaryName, );
}
QString PluginPath() const override
{
PYBIND11_OVERRIDE_PURE(DirectoryWrapper, ScriptExtender, PluginPath, );
}
QString loaderName() const override
{
PYBIND11_OVERRIDE_PURE(QString, ScriptExtender, loaderName, );
}
QString loaderPath() const override
{
PYBIND11_OVERRIDE_PURE(FileWrapper, ScriptExtender, loaderPath, );
}
QString savegameExtension() const override
{
PYBIND11_OVERRIDE_PURE(QString, ScriptExtender, savegameExtension, );
}
bool isInstalled() const override
{
PYBIND11_OVERRIDE_PURE(bool, ScriptExtender, isInstalled, );
}
QString getExtenderVersion() const override
{
PYBIND11_OVERRIDE_PURE(QString, ScriptExtender, getExtenderVersion, );
}
WORD getArch() const override
{
PYBIND11_OVERRIDE_PURE(WORD, ScriptExtender, getArch, );
}
};
class PyPyUnmanagedMods : public UnmanagedMods {
public:
QStringList mods(bool onlyOfficial) const override
{
PYBIND11_OVERRIDE_PURE(QStringList, UnmanagedMods, mods, onlyOfficial);
}
QString displayName(const QString& modName) const override
{
PYBIND11_OVERRIDE_PURE(QString, UnmanagedMods, displayName, modName);
}
QFileInfo referenceFile(const QString& modName) const override
{
PYBIND11_OVERRIDE_PURE(FileWrapper, UnmanagedMods, referenceFile, modName);
}
QStringList secondaryFiles(const QString& modName) const override
{
auto result = [&] {
PYBIND11_OVERRIDE_PURE(QList<FileWrapper>, UnmanagedMods,
secondaryFiles, modName);
}();
return QList<QString>(result.begin(), result.end());
}
};
void add_game_feature_bindings(pybind11::module_ m)
{
// BSAInvalidation
py::class_<BSAInvalidation, PyBSAInvalidation>(m, "BSAInvalidation")
.def(py::init<>())
.def("isInvalidationBSA", &BSAInvalidation::isInvalidationBSA, "name"_a)
.def("deactivate", &BSAInvalidation::deactivate, "profile"_a)
.def("activate", &BSAInvalidation::activate, "profile"_a);
// DataArchives
py::class_<DataArchives, PyDataArchives>(m, "DataArchives")
.def(py::init<>())
.def("vanillaArchives", &DataArchives::vanillaArchives)
.def("archives", &DataArchives::archives, "profile"_a)
.def("addArchive", &DataArchives::addArchive,
("profile"_a, "index", "name"))
.def("removeArchive", &DataArchives::removeArchive, "profile"_a, "name"_a);
// GamePlugins
py::class_<GamePlugins, PyGamePlugins>(m, "GamePlugins")
.def(py::init<>())
.def("writePluginLists", &GamePlugins::writePluginLists, "plugin_list"_a)
.def("readPluginLists", &GamePlugins::readPluginLists, "plugin_list"_a)
.def("getLoadOrder", &GamePlugins::getLoadOrder)
.def("lightPluginsAreSupported", &GamePlugins::lightPluginsAreSupported);
// LocalSavegames
py::class_<LocalSavegames, PyLocalSavegames>(m, "LocalSavegames")
.def(py::init<>())
.def("mappings", &LocalSavegames::mappings, "profile_save_dir"_a)
.def("prepareProfile", &LocalSavegames::prepareProfile, "profile"_a);
// ModDataChecker
py::class_<ModDataChecker, PyModDataChecker> pyModDataChecker(m,
"ModDataChecker");
py::enum_<ModDataChecker::CheckReturn>(pyModDataChecker, "CheckReturn")
.value("INVALID", ModDataChecker::CheckReturn::INVALID)
.value("FIXABLE", ModDataChecker::CheckReturn::FIXABLE)
.value("VALID", ModDataChecker::CheckReturn::VALID)
.export_values();
pyModDataChecker.def(py::init<>())
.def("dataLooksValid", &ModDataChecker::dataLooksValid, "filetree"_a)
.def("fix", &ModDataChecker::fix, "filetree"_a);
// ModDataContent
py::class_<ModDataContent, PyModDataContent> pyModDataContent(m,
"ModDataContent");
py::class_<ModDataContent::Content>(pyModDataContent, "Content")
.def(py::init<int, QString, QString, bool>(), "id"_a, "name"_a, "icon"_a,
"filter_only"_a = false)
.def_property_readonly("id", &ModDataContent::Content::id)
.def_property_readonly("name", &ModDataContent::Content::name)
.def_property_readonly("icon", &ModDataContent::Content::icon)
.def("isOnlyForFilter", &ModDataContent::Content::isOnlyForFilter);
pyModDataContent.def(py::init<>())
.def("getAllContents", &ModDataContent::getAllContents)
.def("getContentsFor", &ModDataContent::getContentsFor, "filetree"_a);
// SaveGameInfo
py::class_<SaveGameInfo, PySaveGameInfo>(m, "SaveGameInfo")
.def(py::init<>())
.def("getMissingAssets", &SaveGameInfo::getMissingAssets, "save"_a)
.def("getSaveGameWidget", &SaveGameInfo::getSaveGameWidget,
py::return_value_policy::reference, "parent"_a, "[optional]");
// ScriptExtender
py::class_<ScriptExtender, PyScriptExtender>(m, "ScriptExtender")
.def(py::init<>())
.def("BinaryName", &ScriptExtender::BinaryName)
.def("PluginPath", &ScriptExtender::PluginPath)
.def("loaderName", &ScriptExtender::loaderName)
.def("loaderPath", &ScriptExtender::loaderPath)
.def("savegameExtension", &ScriptExtender::savegameExtension)
.def("isInstalled", &ScriptExtender::isInstalled)
.def("getExtenderVersion", &ScriptExtender::getExtenderVersion)
.def("getArch", &ScriptExtender::getArch);
// UnmanagedMods
py::class_<UnmanagedMods, PyPyUnmanagedMods>(m, "UnmanagedMods")
.def(py::init<>())
.def("mods", &UnmanagedMods::mods, "official_only"_a)
.def("displayName", &UnmanagedMods::displayName, "mod_name"_a)
.def("referenceFile", &UnmanagedMods::referenceFile, "mod_name"_a)
.def("secondaryFiles", &UnmanagedMods::secondaryFiles, "mod_name"_a);
}
} // namespace mo2::python
namespace mo2::python {
class GameFeaturesHelper {
using GameFeatures = std::tuple<BSAInvalidation, DataArchives, GamePlugins,
LocalSavegames, ModDataChecker, ModDataContent,
SaveGameInfo, ScriptExtender, UnmanagedMods>;
template <class F, std::size_t... Is>
static void helper(F&& f, std::index_sequence<Is...>)
{
(f(static_cast<std::tuple_element_t<Is, GameFeatures>*>(nullptr)), ...);
}
public:
// apply the function f on a null-pointer of type Feature* for each game
// feature
template <class F>
static void apply(F&& f)
{
helper(f, std::make_index_sequence<std::tuple_size_v<GameFeatures>>{});
}
};
pybind11::object extract_feature(IPluginGame const& game, pybind11::object type)
{
py::object py_feature = py::none();
GameFeaturesHelper::apply([&]<class Feature>(Feature* feature) {
if (py::type::of<Feature>().is(type)) {
py_feature = py::cast(game.feature<Feature>(),
py::return_value_policy::reference);
}
});
return py_feature;
}
pybind11::dict extract_feature_list(IPluginGame const& game)
{
// constructing a dict from class name to actual object
py::dict dict;
GameFeaturesHelper::apply([&]<class Feature>(Feature* feature) {
dict[py::type::of<Feature>()] =
py::cast(game.feature<Feature>(), py::return_value_policy::reference);
});
return dict;
}
std::map<std::type_index, std::any>
convert_feature_list(py::dict const& py_features)
{
std::map<std::type_index, std::any> features;
GameFeaturesHelper::apply([&]<class Feature>(Feature* feature) {
const auto py_type = py::type::of<Feature>();
if (py_features.contains(py_type)) {
features[std::type_index(typeid(Feature))] =
py_features[py_type].cast<Feature*>();
}
});
return features;
}
} // namespace mo2::python