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Mikaël Capelle 6623e19754 Expose INVALID_HANDLE_VALUE as mobase.INVALID_HANDLE_VALUE. (#131)
* Expose INVALID_HANDLE_VALUE as mobase.INVALID_HANDLE_VALUE.
* Add tests for startApplication() returning INVALID_HANDLE_VALUE.
* Clean tests and generate stub files for them.
2024-06-28 11:48:30 +02:00

46 lines
1.2 KiB
Python

from collections.abc import Sequence
from PyQt6.QtWidgets import QWidget
import mobase
class DummyModDataChecker(mobase.ModDataChecker):
def dataLooksValid(
self, filetree: mobase.IFileTree
) -> mobase.ModDataChecker.CheckReturn:
return mobase.ModDataChecker.VALID
def fix(self, filetree: mobase.IFileTree) -> mobase.IFileTree:
return filetree
class DummySaveGameInfo(mobase.SaveGameInfo):
def getMissingAssets(self, save: mobase.ISaveGame) -> dict[str, Sequence[str]]:
return {}
def getSaveGameWidget(self, parent: QWidget) -> mobase.ISaveGameInfoWidget | None:
return None
# we do not implement everything since this will do fine if we do not call anything
# from the C++ side
#
class DummyGame(mobase.IPluginGame):
_features: dict[type, object]
def __init__(self):
super().__init__()
self._features = {
mobase.ModDataChecker: DummyModDataChecker(),
mobase.SaveGameInfo: DummySaveGameInfo(),
}
def _featureList(self) -> dict[type, object]:
return self._features
def createPlugin() -> mobase.IPlugin:
return DummyGame() # type: ignore