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https://github.com/ModOrganizer2/modorganizer-plugin_python.git
synced 2026-07-27 14:03:33 -07:00
Add SortMechanism check
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@@ -895,6 +895,13 @@ BOOST_PYTHON_MODULE(mobase)
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.value("PluginsTxt", MOBase::IPluginGame::LoadOrderMechanism::PluginsTxt)
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;
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bpy::enum_<MOBase::IPluginGame::SortMechanism>("SortMechanism")
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.value("NONE", MOBase::IPluginGame::SortMechanism::NONE)
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.value("MLOX", MOBase::IPluginGame::SortMechanism::MLOX)
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.value("BOSS", MOBase::IPluginGame::SortMechanism::BOSS)
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.value("LOOT", MOBase::IPluginGame::SortMechanism::LOOT)
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;
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// This doesn't actually do the conversion, but might be convenient for accessing the names for enum bits
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bpy::enum_<MOBase::IPluginGame::ProfileSetting>("ProfileSetting")
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.value("mods", MOBase::IPluginGame::MODS)
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@@ -931,6 +938,7 @@ BOOST_PYTHON_MODULE(mobase)
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.def("DLCPlugins", bpy::pure_virtual(&MOBase::IPluginGame::DLCPlugins))
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.def("CCPlugins", bpy::pure_virtual(&MOBase::IPluginGame::CCPlugins))
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.def("loadOrderMechanism", bpy::pure_virtual(&MOBase::IPluginGame::loadOrderMechanism))
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.def("sortMechanism", bpy::pure_virtual(&MOBase::IPluginGame::sortMechanism))
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.def("nexusModOrganizerID", bpy::pure_virtual(&MOBase::IPluginGame::nexusModOrganizerID))
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.def("nexusGameID", bpy::pure_virtual(&MOBase::IPluginGame::nexusGameID))
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.def("looksValid", bpy::pure_virtual(&MOBase::IPluginGame::looksValid))
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