Make indentation consistent

This commit is contained in:
AnyOldName3
2018-03-17 00:35:59 +00:00
parent 9a3465cc7a
commit f3fa0baa41
+2 -2
View File
@@ -913,7 +913,7 @@ BOOST_PYTHON_MODULE(mobase)
.def("setGameVariant", bpy::pure_virtual(&MOBase::IPluginGame::setGameVariant))
.def("binaryName", bpy::pure_virtual(&MOBase::IPluginGame::binaryName))
.def("gameShortName", bpy::pure_virtual(&MOBase::IPluginGame::gameShortName))
.def("gameNexusName", bpy::pure_virtual(&MOBase::IPluginGame::gameNexusName))
.def("gameNexusName", bpy::pure_virtual(&MOBase::IPluginGame::gameNexusName))
.def("iniFiles", bpy::pure_virtual(&MOBase::IPluginGame::iniFiles))
.def("DLCPlugins", bpy::pure_virtual(&MOBase::IPluginGame::DLCPlugins))
.def("CCPlugins", bpy::pure_virtual(&MOBase::IPluginGame::CCPlugins))
@@ -1011,7 +1011,7 @@ bool PythonRunner::initPython(const QString &pythonPath)
bool handled_exec_file(bpy::str filename, bpy::object globals = bpy::object(), bpy::object locals = bpy::object())
{
return bpy::handle_exception(std::bind<bpy::object(&)(bpy::str, bpy::object, bpy::object)>(bpy::exec_file, filename, globals, locals));
return bpy::handle_exception(std::bind<bpy::object(&)(bpy::str, bpy::object, bpy::object)>(bpy::exec_file, filename, globals, locals));
}