Changes to support getting list of mods / esps to activate from game plugin
This commit is contained in:
Thomas Tanner
2015-12-19 20:49:30 +00:00
parent 9077573b9d
commit d1b2259cc5
2 changed files with 2 additions and 0 deletions
+1
View File
@@ -725,6 +725,7 @@ BOOST_PYTHON_MODULE(mobase)
.def("onModInstalled", bpy::pure_virtual(&IOrganizer::onModInstalled))
.def("refreshModList", bpy::pure_virtual(&IOrganizer::refreshModList))
.def("managedGame", bpy::pure_virtual(&IOrganizer::managedGame), bpy::return_value_policy<bpy::reference_existing_object>())
.def("modsSortedByProfilePriority", bpy::pure_virtual(&IOrganizer::modsSortedByProfilePriority))
;
bpy::class_<ModRepositoryBridgeWrapper, boost::noncopyable>("ModRepositoryBridge")