- browser dialog now has a hidden url-field (for testing only)

- loot_cli is no longer part of this project. I will probably create a fork of loot that allows command-line usage instead
- loot integration now works with such a modified loot version
- integrated loot will now also integrate incompatibility messages in the MO UI
- overwrite-markers are now updated as the list order is changed
- fnis checker will now always allow the user to ignore fnis errors
- plugin interface now has a function to wait for handles returned from startApplication (which can be job or process handles)
- bugfix: non-mo mods sharing the name with regular mods now have a different internal name
- bugfix: using hotkeys the vanilla game-plugins could be moved
This commit is contained in:
Tannin
2014-07-27 18:34:32 +02:00
parent 2dc9463951
commit ae8b6a39b0
2 changed files with 6 additions and 3 deletions
+1
View File
@@ -813,6 +813,7 @@ BOOST_PYTHON_MODULE(mobase)
bpy::to_python_converter<IModList::ModStates, QFlags_to_int<IModList::ModState>>();
Functor2_converter<const QString&, IModList::ModStates>(); // converter for the onModStateChanged-callback
bpy::class_<IModListWrapper, boost::noncopyable>("IModList")
.def("displayName", bpy::pure_virtual(&MOBase::IModList::displayName))
.def("state", bpy::pure_virtual(&MOBase::IModList::state))
.def("priority", bpy::pure_virtual(&MOBase::IModList::priority))
.def("setPriority", bpy::pure_virtual(&MOBase::IModList::setPriority))