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https://github.com/ModOrganizer2/modorganizer-plugin_python.git
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- browser dialog now has a hidden url-field (for testing only)
- loot_cli is no longer part of this project. I will probably create a fork of loot that allows command-line usage instead - loot integration now works with such a modified loot version - integrated loot will now also integrate incompatibility messages in the MO UI - overwrite-markers are now updated as the list order is changed - fnis checker will now always allow the user to ignore fnis errors - plugin interface now has a function to wait for handles returned from startApplication (which can be job or process handles) - bugfix: non-mo mods sharing the name with regular mods now have a different internal name - bugfix: using hotkeys the vanilla game-plugins could be moved
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@@ -813,6 +813,7 @@ BOOST_PYTHON_MODULE(mobase)
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bpy::to_python_converter<IModList::ModStates, QFlags_to_int<IModList::ModState>>();
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Functor2_converter<const QString&, IModList::ModStates>(); // converter for the onModStateChanged-callback
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bpy::class_<IModListWrapper, boost::noncopyable>("IModList")
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.def("displayName", bpy::pure_virtual(&MOBase::IModList::displayName))
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.def("state", bpy::pure_virtual(&MOBase::IModList::state))
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.def("priority", bpy::pure_virtual(&MOBase::IModList::priority))
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.def("setPriority", bpy::pure_virtual(&MOBase::IModList::setPriority))
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