mirror of
https://github.com/ModOrganizer2/modorganizer-plugin_python.git
synced 2026-07-27 14:03:33 -07:00
allow for game plugins to be written in python
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@@ -5,6 +5,9 @@
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#include "iplugingame.h"
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#include <iplugininstaller.h>
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#include <iplugintool.h>
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#include <iplugingame.h>
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#include <iplugin.h>
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#include "uibasewrappers.h"
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#include "pythonpluginwrapper.h"
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#include "proxypluginwrappers.h"
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@@ -757,8 +760,7 @@ BOOST_PYTHON_MODULE(mobase)
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bpy::class_<IDownloadManagerWrapper, boost::noncopyable>("IDownloadManager")
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.def("startDownloadURLs", bpy::pure_virtual(&IDownloadManager::startDownloadURLs))
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//not used?
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//.def("startDownloadNexusFile", bpy::pure_virtual(&IDownloadManager::startDownloadNexusFile))
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.def("startDownloadNexusFile", bpy::pure_virtual(&IDownloadManager::startDownloadNexusFile))
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.def("downloadPath", bpy::pure_virtual(&IDownloadManager::downloadPath))
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;
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@@ -800,9 +802,12 @@ BOOST_PYTHON_MODULE(mobase)
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.def("variants", &MOBase::GuessedValue<QString>::variants, bpy::return_value_policy<bpy::copy_const_reference>())
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;
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bpy::class_<IPluginToolWrapper, boost::noncopyable>("IPluginTool")
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bpy::class_<IPluginWrapper, boost::noncopyable>("IPlugin");
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bpy::class_<IPluginToolWrapper, bpy::bases<IPlugin>, boost::noncopyable>("IPluginTool")
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.def("setParentWidget", bpy::pure_virtual(&MOBase::IPluginTool::setParentWidget))
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;
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bpy::class_<IPluginInstallerCustomWrapper, boost::noncopyable>("IPluginInstallerCustom")
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.def("setParentWidget", bpy::pure_virtual(&MOBase::IPluginInstallerCustom::setParentWidget))
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;
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@@ -846,7 +851,6 @@ BOOST_PYTHON_MODULE(mobase)
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.value("preferDefaults", MOBase::IPluginGame::PREFER_DEFAULTS)
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;
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bpy::class_<IPluginGameWrapper, boost::noncopyable>("IPluginGame")
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.def("gameName", bpy::pure_virtual(&MOBase::IPluginGame::gameName))
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.def("initializeProfile", bpy::pure_virtual(&MOBase::IPluginGame::initializeProfile))
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@@ -1008,6 +1012,7 @@ QObject *PythonRunner::instantiate(const QString &pluginName)
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bpy::object pluginObj = m_PythonObjects[pluginName];
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TRY_PLUGIN_TYPE(IPluginInstallerCustom, pluginObj);
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TRY_PLUGIN_TYPE(IPluginTool, pluginObj);
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TRY_PLUGIN_TYPE(IPluginGame, pluginObj);
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} catch (const bpy::error_already_set&) {
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qWarning("failed to run python script \"%s\"", qPrintable(pluginName));
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reportPythonError();
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