From deafd97400e9637cfec215b5b36705ebd90ed532 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mika=C3=ABl=20Capelle?= Date: Mon, 8 Jun 2020 22:16:50 +0200 Subject: [PATCH] Update README. --- README.md | 19 +++++++++++-------- 1 file changed, 11 insertions(+), 8 deletions(-) diff --git a/README.md b/README.md index 26a8c68..6b4e4d1 100644 --- a/README.md +++ b/README.md @@ -2,16 +2,19 @@ This is simple installer plugin for Mod Organizer 2 to handle FOMOD installers containing C# script. -Without this plugin, Mod Organizer 2 will use NCC to install such plugins, but NCC as a few limitations when used with MO2 : +Without this plugin, Mod Organizer 2 will use NCC to install such plugins, but NCC has a few limitations when +used within MO2: - Mod detection will not work, so the installer will not be able to check for active mods or even existing files. -- Modifying settings file (FalloutNV.ini, etc.) does not work properly with the NCC installer. +- Modifying settings (`FalloutNV.ini`, etc.) does not work properly with the NCC installer (it may work if you + do not use per-profile settings, but that is not recommended). -This installer is better integrated with Mod Organizer 2, but still has some limitations: +This installer is better integrated with Mod Organizer 2 and should handle any kind of FOMOD installer containing +a C# script. Feel free to [open an issue](https://github.com/ModOrganizer2/modorganizer/issues/new?assignees=&labels=issue+report&template=issue-report.md) +if you find a bug. -- Files created by the installer (not files extracted) cannot be handled by the installer, thus those will be put in your Overwrites directory and you will be notified of their creation. You will then need to move these files to the installed mods manually. -- Settings files are not updated automatically to avoid overriding settings you do not want. Instead, a dialog will tell you which settings the mods want you to modify at the end of the installation. +The installer will never modify settings silently. If during installation, the script tries to modify settings, +they will be stored in memory and presented to you at the end of the installation. You will then be able to either +apply the settings, save them inside the mod folder or discard them. -If a mod does not create new files or does not modify settings file, you will not see any dialog at the end of the installation. - -**Warning:** This plugin currently only works with Mod Organizer 2 development build 2.3.0 alpha 8! +**Warning:** This plugin currently only works with Mod Organizer 2 development build 2.3.0 alpha 10!