Mikaël Capelle
be70e454b5
Update following cmake_common changes.
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# Conflicts:
# src/gamebryo/game_gamebryo_en.ts
2022-04-19 22:51:50 +02:00
Silarn
b839cce007
Appveyor CMAKE fix
2020-05-01 04:59:06 -05:00
isanae
c11ae927d1
now using new cmakefiles
2020-04-24 22:58:17 -04:00
isanae
77a1a18f0f
enabled install project in build
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removed useless message
2019-07-19 06:50:56 -04:00
Silarn
6588e70ec3
Set optimization for release builds
2019-05-22 02:04:26 -05:00
Silarn
38b2375695
Add 'creation' game lib for creation engine changes, eliminate duplicate plugin code
2018-10-01 00:10:26 -05:00
Jeremy Rimpo
aca955f5ef
Remove extraneous search code
2018-04-13 00:38:22 -05:00
Silarn
ab4fc7f027
Fix up CMAKE to use /MP and allow building through umbrella
2018-04-07 17:12:19 -05:00
Sandro Jäckel
3a0d4d0223
Changed lz4 path to var
2018-03-08 17:06:42 +01:00
LePresidente
5502415440
Updated cmakelists to get the QT5 location from the QT_ROOT variable, instead of expecting it in DEPENDENCIES_DIR.
2017-09-21 16:54:03 +02:00
ZachHaber
d00f6a507a
First Attempt at reading plugins with lz4 compression
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Since no one has seen a savefile with zlib compression, I am ignoring
that until someone does, so I can actually view the save file to
determine if it works.
I'm not using the stream functionality of lz4 decompression currently
due to that being rather confusing. It also isn't too slow to do it this
way.
2016-12-25 18:14:09 -06:00
Tannin
b060363750
renamed project
2016-02-09 19:42:10 +01:00
Tannin
ec99a1d326
some cleanup
2015-12-07 19:20:05 +01:00
Tannin
94433351b7
more work on build system
2015-10-09 19:28:35 +02:00
Tannin
55eef11bf2
fixed build system
2015-09-26 23:54:23 +02:00
Tannin
17ecea64b9
updated build system
2015-09-24 18:20:51 +02:00