Commit Graph
16 Commits
Author SHA1 Message Date
Mikaël Capelle be70e454b5 Update following cmake_common changes.
# Conflicts:
#	src/gamebryo/game_gamebryo_en.ts
2022-04-19 22:51:50 +02:00
Silarn b839cce007 Appveyor CMAKE fix 2020-05-01 04:59:06 -05:00
isanae c11ae927d1 now using new cmakefiles 2020-04-24 22:58:17 -04:00
isanae 77a1a18f0f enabled install project in build
removed useless message
2019-07-19 06:50:56 -04:00
Silarn 6588e70ec3 Set optimization for release builds 2019-05-22 02:04:26 -05:00
Silarn 38b2375695 Add 'creation' game lib for creation engine changes, eliminate duplicate plugin code 2018-10-01 00:10:26 -05:00
Jeremy Rimpo aca955f5ef Remove extraneous search code 2018-04-13 00:38:22 -05:00
Silarn ab4fc7f027 Fix up CMAKE to use /MP and allow building through umbrella 2018-04-07 17:12:19 -05:00
Sandro Jäckel 3a0d4d0223 Changed lz4 path to var 2018-03-08 17:06:42 +01:00
LePresidente 5502415440 Updated cmakelists to get the QT5 location from the QT_ROOT variable, instead of expecting it in DEPENDENCIES_DIR. 2017-09-21 16:54:03 +02:00
ZachHaber d00f6a507a First Attempt at reading plugins with lz4 compression
Since no one has seen a savefile with zlib compression, I am ignoring
that until someone does, so I can actually view the save file to
determine if it works.
I'm not using the stream functionality of lz4 decompression currently
due to that being rather confusing. It also isn't too slow to do it this
way.
2016-12-25 18:14:09 -06:00
Tannin b060363750 renamed project 2016-02-09 19:42:10 +01:00
Tannin ec99a1d326 some cleanup 2015-12-07 19:20:05 +01:00
Tannin 94433351b7 more work on build system 2015-10-09 19:28:35 +02:00
Tannin 55eef11bf2 fixed build system 2015-09-26 23:54:23 +02:00
Tannin 17ecea64b9 updated build system 2015-09-24 18:20:51 +02:00