2020-06-24 22:26:49 +01:00
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#include "gtest/gtest.h"
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#include "gmock/gmock.h"
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#include <bsapacker/ModDtoFactory.h>
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#include "MockModContext.h"
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#include "MockPackerDialog.h"
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using namespace BsaPacker;
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using ::testing::NaggyMock;
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using ::testing::Return;
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namespace BsaPackerTests
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{
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class ModDtoFactoryFacts : public ::testing::Test
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{
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protected:
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void SetUp() override {
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naggyMockModContext = new NaggyMock<MockModContext>();
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naggyMockPackerDialog = new NaggyMock<MockPackerDialog>();
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}
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void TearDown() override {
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delete naggyMockModContext;
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delete naggyMockPackerDialog;
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}
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NaggyMock<MockModContext>* naggyMockModContext;
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NaggyMock<MockPackerDialog>* naggyMockPackerDialog;
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};
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TEST_F(ModDtoFactoryFacts, Ctor_Always_Constructs)
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{
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EXPECT_NO_THROW(ModDtoFactory(
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naggyMockModContext,
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naggyMockPackerDialog));
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}
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TEST_F(ModDtoFactoryFacts, Create_WhenGameIsNewVegas_ReturnsNewVegasIdInDto)
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{
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// Arrange
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auto sut = ModDtoFactory(
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naggyMockModContext,
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naggyMockPackerDialog);
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ON_CALL(*naggyMockModContext, GetNexusId())
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.WillByDefault(Return(1));
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ON_CALL(*naggyMockPackerDialog, Exec())
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.WillByDefault(Return(QDialog::DialogCode::Accepted));
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auto result = sut.Create();
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EXPECT_EQ(1, result->NexusId());
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}
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2025-05-29 11:03:38 +02:00
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}
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