Files
modorganizer-basic_games/games/oblivion_remaster/ue4ss/widget.py
T
Mikaël CapelleandJeremy Rimpo f35a6b087a Move to VCPKG for mo2-cmake. (#151)
* Oblivion Remastered updates
- Handle invalid JSON
- Remove outdated pak sorting code
- Start from 8999 for pak directories
- Leaves space for early loaders
- Update MagicLoader handling for more dir names

---------

Co-authored-by: Jeremy Rimpo <jeremy.rimpo@servermonkey.com>
2025-05-29 10:59:13 +02:00

176 lines
7.3 KiB
Python

import json
from functools import cmp_to_key
from json import JSONDecodeError
from pathlib import Path
from PyQt6.QtCore import QDir, QFileInfo, Qt
from PyQt6.QtWidgets import QGridLayout, QWidget
import mobase
from ..constants import DEFAULT_UE4SS_MODS, UE4SSModInfo
from .model import UE4SSListModel
from .view import UE4SSView
class UE4SSTabWidget(QWidget):
def __init__(self, parent: QWidget | None, organizer: mobase.IOrganizer):
super().__init__(parent)
self._organizer = organizer
self._view = UE4SSView(self)
self._layout = QGridLayout(self)
self._layout.addWidget(self._view)
self._model = UE4SSListModel(self._view, organizer)
self._view.setModel(self._model)
self._model.dataChanged.connect(self.write_mod_list) # type: ignore
self._view.data_dropped.connect(self.write_mod_list) # type: ignore
organizer.onProfileChanged(lambda profile_a, profile_b: self._parse_mod_files())
organizer.modList().onModInstalled(self.update_mod_files)
organizer.modList().onModRemoved(lambda mod: self._parse_mod_files())
organizer.modList().onModStateChanged(self.update_mod_files)
self._parse_mod_files()
def get_mod_list(self) -> list[str]:
mod_list: list[str] = []
for index in range(self._model.rowCount()):
mod_list.append(
self._model.data(
self._model.index(index, 0), Qt.ItemDataRole.DisplayRole
)
)
return mod_list
def update_mod_files(
self, mods: dict[str, mobase.ModState] | mobase.IModInterface | str
):
mod_list: list[mobase.IModInterface] = []
if isinstance(mods, dict):
for mod in mods.keys():
mod_list.append(self._organizer.modList().getMod(mod))
elif isinstance(mods, mobase.IModInterface):
mod_list.append(mods)
else:
mod_list.append(self._organizer.modList().getMod(mods))
for mod in mod_list:
tree = mod.fileTree()
ue4ss_files = tree.find("UE4SS")
if not ue4ss_files:
ue4ss_files = tree.find(
"Root/OblivionRemastered/Binaries/Win64/ue4ss/Mods"
)
if isinstance(ue4ss_files, mobase.IFileTree):
for entry in ue4ss_files:
if isinstance(entry, mobase.IFileTree):
if enabled_txt := entry.find("enabled.txt"):
try:
Path(mod.absolutePath(), enabled_txt.path("/")).unlink()
self._organizer.modDataChanged(mod)
except FileNotFoundError:
pass
self._parse_mod_files()
def _parse_mod_files(self):
from ...game_oblivion_remaster import OblivionRemasteredGame
mod_list: set[str] = set()
for mod in self._organizer.modList().allMods():
if (
mobase.ModState(self._organizer.modList().state(mod))
& mobase.ModState.ACTIVE
):
tree = self._organizer.modList().getMod(mod).fileTree()
ue4ss_files = tree.find("UE4SS")
if not ue4ss_files:
ue4ss_files = tree.find(
"Root/OblivionRemastered/Binaries/Win64/ue4ss/Mods"
)
if isinstance(ue4ss_files, mobase.IFileTree):
for entry in ue4ss_files:
if isinstance(entry, mobase.IFileTree):
if entry.find("scripts/main.lua"):
mod_list.add(entry.name())
if enabled_txt := entry.find("enabled.txt"):
try:
Path(
self._organizer.modList()
.getMod(mod)
.absolutePath(),
enabled_txt.path("/"),
).unlink()
self._organizer.modDataChanged(
self._organizer.modList().getMod(mod)
)
except FileNotFoundError:
pass
game = self._organizer.managedGame()
if isinstance(game, OblivionRemasteredGame):
if game.ue4ssDirectory().exists():
for dir_info in game.ue4ssDirectory().entryInfoList(
QDir.Filter.Dirs | QDir.Filter.NoDotAndDotDot
):
if QFileInfo(
QDir(dir_info.absoluteFilePath()).absoluteFilePath(
"scripts/main.lua"
)
).exists():
mod_list.add(dir_info.fileName())
if QFileInfo(
QDir(dir_info.absoluteFilePath()).absoluteFilePath(
"enabled.txt"
)
).exists():
Path(dir_info.absoluteFilePath(), "enabled.txt").unlink()
final_list = sorted(mod_list, key=cmp_to_key(self.sort_mods))
self._model.setStringList(final_list)
def write_mod_list(self):
mod_list: list[UE4SSModInfo] = []
profile = QDir(self._organizer.profilePath())
mods_txt = QFileInfo(profile.absoluteFilePath("mods.txt"))
with open(mods_txt.absoluteFilePath(), "w") as txt_file:
for i in range(self._model.rowCount()):
item = self._model.index(i, 0)
name = self._model.data(item, Qt.ItemDataRole.DisplayRole)
active = (
self._model.data(item, Qt.ItemDataRole.CheckStateRole)
== Qt.CheckState.Checked
)
mod_list.append({"mod_name": name, "mod_enabled": active})
txt_file.write(f"{name} : {1 if active else 0}\n")
mods_json = QFileInfo(profile.absoluteFilePath("mods.json"))
with open(mods_json.absoluteFilePath(), "w") as json_file:
json_file.write(json.dumps(mod_list, indent=4))
def sort_mods(self, mod_a: str, mod_b: str) -> int:
profile = QDir(self._organizer.profilePath())
mods_json = QFileInfo(profile.absoluteFilePath("mods.json"))
mods_list: list[str] = []
if mods_json.exists() and mods_json.isFile():
with open(mods_json.absoluteFilePath(), "r") as json_file:
try:
mods = json.load(json_file)
except JSONDecodeError:
mods = DEFAULT_UE4SS_MODS
for mod in mods:
if mod["mod_enabled"]:
mods_list.append(mod["mod_name"])
index_a = -1
if mod_a in mods_list:
index_a = mods_list.index(mod_a)
index_b = -1
if mod_b in mods_list:
index_b = mods_list.index(mod_b)
if index_a != -1 and index_b != -1:
return index_a - index_b
if index_a != -1:
return -1
if index_b != -1:
return 1
if mod_a < mod_b:
return -1
return 1